sfan5
19f0f707a6
Use ContextManager to resolve symbols in GL driver
2024-02-23 21:31:33 +01:00
sfan5
52e4d72ae2
Migrate OpenGL cache and texture handler to GL pointers
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this makes the OpenGL 3 driver free of GL symbol references!
2024-02-23 21:31:33 +01:00
sfan5
e60921f0cb
Drop old shader material functions
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I'm not sure what these actually are, but the situation is the same as the last commit.
2024-02-21 21:53:38 +01:00
sfan5
92252f70d2
Drop low-level shader constant setters
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These don't work on the modern drivers and are unused anyway.
2024-02-21 21:53:38 +01:00
sfan5
19819bd23a
Reduce needless use of wchar / stringw
2024-02-18 17:12:51 +01:00
HybridDog
f91be59811
Remove support for GL_POINT_SMOOTH and GL_LINE_SMOOTH antialiasing
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These antialiasing techniques have been removed in OpenGL 3.1, they were often executed by the CPU, and Minetest does not use them.
The OpenGL wiki recommends that we do not use this functionality in our program.
https://www.khronos.org/opengl/wiki/Multisampling#Smooth_antialiasing
2024-02-17 22:04:01 +01:00
sfan5
8f44270e4a
Rip out compressed color formats
2024-01-16 20:23:23 +01:00
cutealien
5e01152f56
Avoid warning in VS 2022
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6460 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:37:30 +02:00
Gregor Parzefall
5b2f1927d0
Revert #225 (d98dc90b3808335a54b3ab7fe10f177148423942)
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Fixes that Windows+SDL builds use the Windows Irrlicht device instead of the SDL Irrlicht device.
2023-10-04 23:29:59 +02:00
Vitaliy
9954667c45
Cleanup line endings ( #245 )
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The exact commands to make this commit were:
git reset --hard origin/master
find -type f | # list all regular files
grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files
xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00
Caleb Butler
00dd1f8ef3
Remove deprecated functionality of SMaterial
2023-09-05 17:21:35 +02:00
Caleb Butler
3492fd0d2d
Remove primitive types not supported in OpenGL 3+
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I removed old primitive types that do not work with modern OpenGL.
2023-09-05 17:21:35 +02:00
Loïc Blot
d98dc90b38
cleanup: only build some files on WIN32 and compile EGL only if needed
2023-08-01 20:53:25 +02:00
Gregor Parzefall
a994c31ccf
Expose all OpenGL filtering modes, use OpenGL names for them
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Because of a review comment by numberZero.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
c40045a40a
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
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It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
5ececc7d29
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
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You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
Gregor Parzefall
83699a835d
Remove content-less comments
2023-06-15 10:01:34 +02:00
Gregor Parzefall
98589d2fd2
Remove unused fixed function materials
2023-06-15 10:01:34 +02:00
cutealien
939b3f7bfb
Avoid undefined arithmetic on nullptr in buffer_offset function
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Not quite sure why it was done that way. Maybe to ensure we work with byte-pointers of correct size or something?
Anyway, this doesn't seem to be defined in c++, so let's try working with a cast instead.
Just something cppcheck tool complained about.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6447 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
Lars Müller
e46ab74859
Fix line drawing: Explicitly draw both first & last pixel ( #110 )
2022-10-16 23:47:51 +02:00
Herman Semenov
d733e03430
Fix glHint parameter, type size and add more null checks ( #130 )
2022-09-02 08:40:02 +02:00
JosiahWI
6064e12133
Remove dead code detected by Coverity ( #116 )
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fixes coverity reports CID 1518478, 1518465
2022-07-03 19:34:12 +02:00
Dmitry Kostenko
a04a0d2a4b
Reset blend operation in 2d mode
2022-06-09 08:20:23 +02:00
sfan5
aa095d9525
Remove more dead code ( #108 )
2022-06-01 15:03:52 +02:00
sfan5
593103a261
Refactor SDL device to use the same abstraction as other devices
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In particular this makes the OpenGL procedure stuff work.
fixes https://github.com/minetest/minetest/issues/12265
2022-05-21 15:26:38 +02:00
paradust7
ba0396e93d
Replace HWBufferMap with a list and back pointers ( #99 )
2022-04-29 12:04:22 +02:00
Emmanuel Hansen
53db262bd2
Update CIrrDeviceSDL to support SDL2 ( #85 )
2022-01-16 12:16:15 +01:00
sfan5
dd09fdcb4e
Remove more unused code ( #87 )
2021-12-29 13:12:09 +01:00
JosiahWI
d4119ba664
Remove unused functions
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renderLine16_Blend(), renderLine16_Decal(), renderLine32_Blend(), renderLine32_Decal()
clipLine()
frand()
drawRectangle() and drawLine()
remove unused private fields
2021-11-24 22:06:12 +01:00
sfan5
6779cb7254
Unconditionally load first texture matrix in OpenGL driver
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This used to work in Irrlicht 1.8 and I tried to figure out
why it no longer did, but failed.
fixes minetest/minetest#11206
2021-11-19 19:34:53 +01:00
hecks
5bf68b5731
Add a unified cross platform OpenGL core profile binding ( #52 )
2021-08-07 21:56:00 +02:00
Vincent Robinson
78d1a3f73e
Fix getViewPort
returning incorrect results
2021-06-21 23:16:38 +02:00
sfan5
0335a52479
Fix pixel-perfect draw2DLine on OpenGL
2021-03-12 16:30:44 +01:00
cutealien
084e0e669a
Merging r6073 through r6074 from trunk to ogl-es branch.
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The support for UINT shader constants added in this is just returning warnings in GLES drivers as this would need ES 3.0
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6115 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-11 20:27:29 +00:00
cutealien
cb62c685de
Merging r6039 through r6072 from trunk to ogl-es branch.
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Note: Not yet caught up with trunk.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6114 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-10 22:19:09 +00:00
cutealien
2ae2a551a6
Merging r5975 through r6036 from trunk to ogl-es branch.
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GLES drivers adapted, but only did make compile-tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-01-03 19:05:16 +00:00