minetest/.gitignore

127 lines
1.8 KiB
Plaintext
Raw Normal View History

## Editors and development environments
*~
*.swp
*.bak*
*.orig
.DS_Store
# Vim
*.vim
# Kate
.*.kate-swp
.swp.*
# KDevelop4
.kdev4/
*.kdev4
# Eclipse (CDT and LDT)
.project
.cproject
.settings/
.buildpath
.metadata
# GNU Global
tags
!tags/
gtags.files
2019-08-12 18:59:53 +02:00
.idea
# Codelite
*.project
# Visual Studio Code & plugins
.vscode/
build/.cmake/
# Gradle
.gradle
Reduce exposure of various internals (#12885) * refactoring(StaticObjectList): don't expose m_active and m_stored anymore This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper * refactoring(MapBlock): reduce a bit exposed m_active_blocks variable * refactoring: MapBlock::m_node_timers is now private We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock. It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning * refactoring(Server): fix duplicated function for add/remove node * refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code * refactoring(ShadowRenderer) + perf: code quality + increase performance * All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug * Drop clientmap lookup from shadowrendered, just use directly its pointer and forbid to push it in the generic list * Reduce memory pressure on the renderShadowObject by preventing deallocating and reallocating multiple vectors on each node * refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects It's not complete as some parts of the code are pretty nested, but it's better than before :) * fix: better working on new functions & drop unwanted 2 lines Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
# Clang
.cache
# AppImage
*.AppImage
*.zsync
appimage-build
AppDir
## Files related to Minetest development cycle
2015-05-01 07:42:08 +02:00
/*.patch
*.diff
# GNU Patch reject file
*.rej
2015-05-01 07:42:08 +02:00
## Non-static Minetest directories or symlinks to these
2012-03-25 14:52:08 +02:00
/bin/
/games/*
!/games/devtest/
2022-09-14 20:02:46 +02:00
/games/devtest/mods/soundstuff/sounds/gitignored_sounds/*
!/games/devtest/mods/soundstuff/sounds/gitignored_sounds/custom_sounds_here.txt
/cache
/textures/*
!/textures/base/
/screenshots
/sounds
2012-03-25 14:52:08 +02:00
/mods/*
!/mods/mods_here.txt
/worlds/*
!/worlds/worlds_here.txt
/clientmods/*
!/clientmods/preview/
/client/mod_storage/
## Configuration/log files
minetest.conf
debug.txt
debug.txt.1
## Other files generated by Minetest
screenshot_*.png
testbm.txt
## Doxygen files
doc/Doxyfile
doc/html/
doc/doxygen_*
## MkDocs files
public/
doc/mkdocs/docs/*.md
doc/mkdocs/mkdocs.yml
## Build files
build/
CMakeFiles
Makefile
cmake_install.cmake
CMakeCache.txt
CPackConfig.cmake
CPackSourceConfig.cmake
src/test_config.h
src/cmake_config.h
src/cmake_config_githash.h
src/unittest/test_world/world.mt
games/devtest/mods/testnodes/textures/testnodes_generated_*.png
/locale/
2015-04-26 21:40:19 +02:00
.directory
*.cbp
*.layout
*.o
*.a
2016-05-20 22:08:07 +02:00
*.ninja
.ninja*
2017-01-31 17:43:45 +01:00
*.gch
*.iml
2018-09-29 16:25:10 +02:00
test_config.h
cmake-build-debug/
cmake-build-release/
cmake_config.h
cmake_config_githash.h
2018-04-17 02:45:32 +02:00
CMakeDoxy*
compile_commands.json
*.apk
*.zip
# Visual Studio
*.vcxproj*
*.sln
.vs/
# Optional user provided library folder
lib/irrlichtmt
# Generated mod storage database
client/mod_storage.sqlite