2010-11-29 19:13:04 +01:00
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/*
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2013-02-24 18:40:43 +01:00
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Minetest
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2013-02-24 19:38:45 +01:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2010-11-29 19:13:04 +01:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2010-11-29 19:13:04 +01:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2010-11-29 19:13:04 +01:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2010-11-29 19:13:04 +01:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2010-11-27 00:02:21 +01:00
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#ifndef PLAYER_HEADER
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#define PLAYER_HEADER
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2012-06-17 03:00:31 +02:00
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#include "irrlichttypes_bloated.h"
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2010-11-27 00:02:21 +01:00
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#include "inventory.h"
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2012-06-17 00:29:13 +02:00
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#include "constants.h" // BS
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2015-03-22 21:33:09 +01:00
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#include "jthread/jmutex.h"
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2014-04-15 19:49:32 +02:00
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#include <list>
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2010-11-27 00:02:21 +01:00
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#define PLAYERNAME_SIZE 20
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2011-05-29 20:11:16 +02:00
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#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
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2011-05-16 17:13:17 +02:00
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2012-11-22 20:01:31 +01:00
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struct PlayerControl
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{
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PlayerControl()
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{
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up = false;
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down = false;
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left = false;
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right = false;
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jump = false;
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aux1 = false;
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sneak = false;
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LMB = false;
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RMB = false;
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pitch = 0;
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yaw = 0;
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}
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PlayerControl(
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bool a_up,
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bool a_down,
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bool a_left,
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bool a_right,
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bool a_jump,
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bool a_aux1,
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bool a_sneak,
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bool a_LMB,
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bool a_RMB,
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float a_pitch,
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float a_yaw
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)
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{
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up = a_up;
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down = a_down;
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left = a_left;
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right = a_right;
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jump = a_jump;
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aux1 = a_aux1;
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sneak = a_sneak;
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LMB = a_LMB;
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RMB = a_RMB;
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pitch = a_pitch;
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yaw = a_yaw;
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}
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bool up;
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bool down;
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bool left;
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bool right;
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bool jump;
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bool aux1;
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bool sneak;
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bool LMB;
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bool RMB;
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float pitch;
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float yaw;
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};
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2010-11-27 00:02:21 +01:00
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class Map;
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2011-11-14 20:41:30 +01:00
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class IGameDef;
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2012-01-23 20:23:56 +01:00
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struct CollisionInfo;
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2012-03-19 03:04:16 +01:00
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class PlayerSAO;
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2013-05-20 03:26:08 +02:00
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struct HudElement;
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2014-04-15 19:49:32 +02:00
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class Environment;
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2010-11-27 00:02:21 +01:00
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2015-04-01 05:33:30 +02:00
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// IMPORTANT:
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// Do *not* perform an assignment or copy operation on a Player or
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// RemotePlayer object! This will copy the lock held for HUD synchronization
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2010-11-27 00:02:21 +01:00
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class Player
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{
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public:
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2011-05-16 11:41:19 +02:00
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2014-08-03 22:19:07 +02:00
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Player(IGameDef *gamedef, const char *name);
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2012-03-19 03:04:16 +01:00
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virtual ~Player() = 0;
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2010-11-27 00:02:21 +01:00
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2014-04-15 19:49:32 +02:00
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virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
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{}
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virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
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2015-04-01 05:33:30 +02:00
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std::vector<CollisionInfo> *collision_info)
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2012-03-19 03:04:16 +01:00
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{}
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2010-11-27 00:02:21 +01:00
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v3f getSpeed()
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{
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return m_speed;
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}
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void setSpeed(v3f speed)
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{
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m_speed = speed;
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}
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2015-04-01 05:33:30 +02:00
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2013-02-08 21:54:01 +01:00
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void accelerateHorizontal(v3f target_speed, f32 max_increase);
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void accelerateVertical(v3f target_speed, f32 max_increase);
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2010-11-27 00:02:21 +01:00
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v3f getPosition()
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{
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return m_position;
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}
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2011-11-15 20:00:39 +01:00
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v3s16 getLightPosition() const;
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2011-08-10 07:38:51 +02:00
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2011-09-20 18:25:29 +02:00
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v3f getEyeOffset()
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2011-08-10 08:06:30 +02:00
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{
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2015-07-03 05:14:30 +02:00
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float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
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return v3f(0, BS * eye_height, 0);
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2011-09-20 18:25:29 +02:00
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}
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v3f getEyePosition()
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{
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return m_position + getEyeOffset();
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2011-08-10 08:06:30 +02:00
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}
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2011-08-08 16:15:53 +02:00
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virtual void setPosition(const v3f &position)
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2010-11-27 00:02:21 +01:00
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{
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2014-08-29 02:22:19 +02:00
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if (position != m_position)
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m_dirty = true;
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2010-11-27 00:02:21 +01:00
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m_position = position;
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}
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void setPitch(f32 pitch)
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{
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2014-08-29 02:22:19 +02:00
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if (pitch != m_pitch)
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m_dirty = true;
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2010-11-27 00:02:21 +01:00
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m_pitch = pitch;
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}
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virtual void setYaw(f32 yaw)
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{
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2014-08-29 02:22:19 +02:00
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if (yaw != m_yaw)
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m_dirty = true;
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2010-11-27 00:02:21 +01:00
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m_yaw = yaw;
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}
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f32 getPitch()
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{
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return m_pitch;
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}
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f32 getYaw()
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{
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return m_yaw;
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}
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2013-07-19 19:50:33 +02:00
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u16 getBreath()
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{
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return m_breath;
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}
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virtual void setBreath(u16 breath)
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{
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2014-08-29 02:22:19 +02:00
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if (breath != m_breath)
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m_dirty = true;
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2013-07-19 19:50:33 +02:00
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m_breath = breath;
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}
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2011-12-28 16:34:07 +01:00
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f32 getRadPitch()
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{
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return -1.0 * m_pitch * core::DEGTORAD;
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}
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f32 getRadYaw()
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{
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return (m_yaw + 90.) * core::DEGTORAD;
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}
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2015-07-03 05:14:30 +02:00
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const char *getName() const
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2010-11-27 00:02:21 +01:00
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{
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return m_name;
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}
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2015-07-03 05:14:30 +02:00
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core::aabbox3d<f32> getCollisionbox()
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{
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2013-04-17 00:15:53 +02:00
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return m_collisionbox;
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}
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2015-03-22 20:09:44 +01:00
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u32 getFreeHudID() {
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2013-08-11 04:09:45 +02:00
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size_t size = hud.size();
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for (size_t i = 0; i != size; i++) {
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if (!hud[i])
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return i;
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}
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return size;
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}
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2015-07-03 05:14:30 +02:00
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void setHotbarItemcount(s32 hotbar_itemcount)
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{
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2015-05-26 14:10:08 +02:00
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hud_hotbar_itemcount = hotbar_itemcount;
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}
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2015-07-03 05:14:30 +02:00
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s32 getHotbarItemcount()
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{
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2015-05-26 14:10:08 +02:00
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return hud_hotbar_itemcount;
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}
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2015-07-03 05:14:30 +02:00
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void setHotbarImage(const std::string &name)
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{
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2015-05-26 14:10:08 +02:00
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hud_hotbar_image = name;
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}
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2015-07-03 05:14:30 +02:00
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std::string getHotbarImage()
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{
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2015-05-26 14:10:08 +02:00
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return hud_hotbar_image;
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}
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2015-07-03 05:14:30 +02:00
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void setHotbarSelectedImage(const std::string &name)
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{
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2015-05-26 14:10:08 +02:00
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hud_hotbar_selected_image = name;
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}
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2015-07-03 05:14:30 +02:00
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2015-05-26 14:10:08 +02:00
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std::string getHotbarSelectedImage() {
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return hud_hotbar_selected_image;
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}
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void setSky(const video::SColor &bgcolor, const std::string &type,
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2015-07-03 05:14:30 +02:00
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const std::vector<std::string> ¶ms)
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{
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2015-05-26 14:10:08 +02:00
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m_sky_bgcolor = bgcolor;
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m_sky_type = type;
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m_sky_params = params;
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}
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2015-07-03 05:14:30 +02:00
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2015-05-26 14:10:08 +02:00
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void getSky(video::SColor *bgcolor, std::string *type,
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2015-07-03 05:14:30 +02:00
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std::vector<std::string> *params)
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{
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2015-05-26 14:10:08 +02:00
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*bgcolor = m_sky_bgcolor;
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*type = m_sky_type;
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*params = m_sky_params;
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}
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2015-07-03 05:14:30 +02:00
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void overrideDayNightRatio(bool do_override, float ratio)
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{
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2015-05-26 14:10:08 +02:00
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m_day_night_ratio_do_override = do_override;
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m_day_night_ratio = ratio;
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}
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2015-07-03 05:14:30 +02:00
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void getDayNightRatio(bool *do_override, float *ratio)
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{
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2015-05-26 14:10:08 +02:00
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*do_override = m_day_night_ratio_do_override;
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*ratio = m_day_night_ratio;
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}
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2015-07-03 05:14:30 +02:00
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void setLocalAnimations(v2s32 frames[4], float frame_speed)
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{
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2015-05-26 14:10:08 +02:00
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for (int i = 0; i < 4; i++)
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local_animations[i] = frames[i];
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local_animation_speed = frame_speed;
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}
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2015-07-03 05:14:30 +02:00
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void getLocalAnimations(v2s32 *frames, float *frame_speed)
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{
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2015-05-26 14:10:08 +02:00
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for (int i = 0; i < 4; i++)
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frames[i] = local_animations[i];
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*frame_speed = local_animation_speed;
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}
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2012-03-19 03:04:16 +01:00
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virtual bool isLocal() const
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2015-07-03 05:14:30 +02:00
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{
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return false;
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}
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2012-03-19 03:04:16 +01:00
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virtual PlayerSAO *getPlayerSAO()
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2015-07-03 05:14:30 +02:00
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{
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return NULL;
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}
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2012-03-19 03:04:16 +01:00
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virtual void setPlayerSAO(PlayerSAO *sao)
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2015-07-03 05:14:30 +02:00
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{
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FATAL_ERROR("FIXME");
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}
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2010-11-27 00:02:21 +01:00
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2011-01-28 00:38:16 +01:00
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/*
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serialize() writes a bunch of text that can contain
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any characters except a '\0', and such an ending that
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deSerialize stops reading exactly at the right point.
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*/
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void serialize(std::ostream &os);
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2013-06-21 20:32:28 +02:00
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void deSerialize(std::istream &is, std::string playername);
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2011-01-15 00:26:29 +01:00
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2014-09-02 18:53:20 +02:00
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bool checkModified() const
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2013-06-28 16:06:34 +02:00
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{
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2014-09-02 18:53:20 +02:00
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return m_dirty || inventory.checkModified();
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}
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void setModified(const bool x)
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{
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m_dirty = x;
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if (x == false)
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inventory.setModified(x);
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2013-06-28 16:06:34 +02:00
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}
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2015-03-12 11:27:28 +01:00
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// Use a function, if isDead can be defined by other conditions
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bool isDead() { return hp == 0; }
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2010-11-27 00:02:21 +01:00
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bool touching_ground;
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2011-02-08 00:12:55 +01:00
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// This oscillates so that the player jumps a bit above the surface
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2013-02-08 21:54:01 +01:00
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bool in_liquid;
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2011-02-08 00:12:55 +01:00
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// This is more stable and defines the maximum speed of the player
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2013-02-08 21:54:01 +01:00
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bool in_liquid_stable;
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// Gets the viscosity of water to calculate friction
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u8 liquid_viscosity;
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2011-07-27 23:38:48 +02:00
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bool is_climbing;
|
2013-02-08 21:54:01 +01:00
|
|
|
bool swimming_vertical;
|
2012-03-29 20:21:34 +02:00
|
|
|
bool camera_barely_in_ceiling;
|
2015-05-26 14:10:08 +02:00
|
|
|
v3f eye_offset_first;
|
|
|
|
v3f eye_offset_third;
|
2015-04-01 05:33:30 +02:00
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
Inventory inventory;
|
|
|
|
|
2013-02-08 21:54:01 +01:00
|
|
|
f32 movement_acceleration_default;
|
|
|
|
f32 movement_acceleration_air;
|
|
|
|
f32 movement_acceleration_fast;
|
|
|
|
f32 movement_speed_walk;
|
|
|
|
f32 movement_speed_crouch;
|
|
|
|
f32 movement_speed_fast;
|
|
|
|
f32 movement_speed_climb;
|
|
|
|
f32 movement_speed_jump;
|
|
|
|
f32 movement_liquid_fluidity;
|
|
|
|
f32 movement_liquid_fluidity_smooth;
|
|
|
|
f32 movement_liquid_sink;
|
|
|
|
f32 movement_gravity;
|
|
|
|
|
2013-04-05 13:03:28 +02:00
|
|
|
float physics_override_speed;
|
|
|
|
float physics_override_jump;
|
|
|
|
float physics_override_gravity;
|
2013-12-03 18:51:15 +01:00
|
|
|
bool physics_override_sneak;
|
|
|
|
bool physics_override_sneak_glitch;
|
2013-04-05 13:03:28 +02:00
|
|
|
|
2014-04-12 13:50:22 +02:00
|
|
|
v2s32 local_animations[4];
|
2014-01-08 13:47:53 +01:00
|
|
|
float local_animation_speed;
|
|
|
|
|
2011-04-21 18:35:17 +02:00
|
|
|
u16 hp;
|
|
|
|
|
2012-04-28 02:06:25 +02:00
|
|
|
float hurt_tilt_timer;
|
|
|
|
float hurt_tilt_strength;
|
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
u16 peer_id;
|
2013-07-19 19:50:33 +02:00
|
|
|
|
2012-07-19 13:09:16 +02:00
|
|
|
std::string inventory_formspec;
|
2015-04-01 05:33:30 +02:00
|
|
|
|
2012-11-22 20:01:31 +01:00
|
|
|
PlayerControl control;
|
|
|
|
PlayerControl getPlayerControl()
|
|
|
|
{
|
|
|
|
return control;
|
|
|
|
}
|
2015-04-01 05:33:30 +02:00
|
|
|
|
2012-11-22 20:01:31 +01:00
|
|
|
u32 keyPressed;
|
2015-04-01 05:33:30 +02:00
|
|
|
|
2014-05-25 14:34:32 +02:00
|
|
|
|
|
|
|
HudElement* getHud(u32 id);
|
|
|
|
u32 addHud(HudElement* hud);
|
|
|
|
HudElement* removeHud(u32 id);
|
|
|
|
void clearHud();
|
|
|
|
u32 maxHudId() {
|
|
|
|
return hud.size();
|
|
|
|
}
|
|
|
|
|
2013-04-24 12:52:46 +02:00
|
|
|
u32 hud_flags;
|
2013-05-04 02:08:52 +02:00
|
|
|
s32 hud_hotbar_itemcount;
|
2015-05-26 14:10:08 +02:00
|
|
|
std::string hud_hotbar_image;
|
|
|
|
std::string hud_hotbar_selected_image;
|
2010-11-27 00:02:21 +01:00
|
|
|
protected:
|
2011-11-14 20:41:30 +01:00
|
|
|
IGameDef *m_gamedef;
|
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
char m_name[PLAYERNAME_SIZE];
|
2013-07-19 19:50:33 +02:00
|
|
|
u16 m_breath;
|
2010-11-27 00:02:21 +01:00
|
|
|
f32 m_pitch;
|
|
|
|
f32 m_yaw;
|
|
|
|
v3f m_speed;
|
|
|
|
v3f m_position;
|
2013-04-17 00:15:53 +02:00
|
|
|
core::aabbox3d<f32> m_collisionbox;
|
2013-06-28 16:06:34 +02:00
|
|
|
|
2014-08-03 22:19:07 +02:00
|
|
|
bool m_dirty;
|
2014-05-25 14:34:32 +02:00
|
|
|
|
|
|
|
std::vector<HudElement *> hud;
|
2015-05-26 14:10:08 +02:00
|
|
|
|
|
|
|
std::string m_sky_type;
|
|
|
|
video::SColor m_sky_bgcolor;
|
|
|
|
std::vector<std::string> m_sky_params;
|
|
|
|
|
|
|
|
bool m_day_night_ratio_do_override;
|
|
|
|
float m_day_night_ratio;
|
2015-03-22 20:09:44 +01:00
|
|
|
private:
|
|
|
|
// Protect some critical areas
|
|
|
|
// hud for example can be modified by EmergeThread
|
|
|
|
// and ServerThread
|
|
|
|
JMutex m_mutex;
|
2010-11-27 00:02:21 +01:00
|
|
|
};
|
|
|
|
|
2013-04-11 20:23:38 +02:00
|
|
|
|
2012-03-19 03:04:16 +01:00
|
|
|
/*
|
|
|
|
Player on the server
|
|
|
|
*/
|
|
|
|
class RemotePlayer : public Player
|
|
|
|
{
|
|
|
|
public:
|
2014-08-03 22:19:07 +02:00
|
|
|
RemotePlayer(IGameDef *gamedef, const char *name):
|
|
|
|
Player(gamedef, name),
|
|
|
|
m_sao(NULL)
|
|
|
|
{}
|
2012-03-19 03:04:16 +01:00
|
|
|
virtual ~RemotePlayer() {}
|
|
|
|
|
2014-06-01 19:11:37 +02:00
|
|
|
void save(std::string savedir);
|
2014-05-30 22:04:07 +02:00
|
|
|
|
2012-03-19 03:04:16 +01:00
|
|
|
PlayerSAO *getPlayerSAO()
|
|
|
|
{ return m_sao; }
|
|
|
|
void setPlayerSAO(PlayerSAO *sao)
|
|
|
|
{ m_sao = sao; }
|
|
|
|
void setPosition(const v3f &position);
|
2015-04-01 05:33:30 +02:00
|
|
|
|
2012-03-19 03:04:16 +01:00
|
|
|
private:
|
|
|
|
PlayerSAO *m_sao;
|
|
|
|
};
|
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
#endif
|
|
|
|
|