2011-11-11 18:33:17 +01:00
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/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef SCRIPTAPI_HEADER
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#define SCRIPTAPI_HEADER
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#include "irrlichttypes.h"
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#include <string>
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class Server;
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2011-11-12 01:25:30 +01:00
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class ServerEnvironment;
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2011-11-11 18:33:17 +01:00
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class ServerActiveObject;
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typedef struct lua_State lua_State;
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2011-11-12 09:39:44 +01:00
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struct LuaEntityProperties;
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2011-11-13 23:19:48 +01:00
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//class IGameDef;
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2011-11-11 18:33:17 +01:00
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void scriptapi_export(lua_State *L, Server *server);
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2011-11-12 01:25:30 +01:00
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void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
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2011-11-11 18:33:17 +01:00
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void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
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void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
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2011-11-12 16:46:06 +01:00
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/* environment */
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void scriptapi_environment_step(lua_State *L, float dtime);
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/* luaentity */
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2011-11-12 17:34:04 +01:00
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// Returns true if succesfully added into Lua; false otherwise.
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bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
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2011-11-11 18:33:17 +01:00
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const char *init_state);
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2011-11-11 23:46:05 +01:00
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void scriptapi_luaentity_rm(lua_State *L, u16 id);
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2011-11-11 18:33:17 +01:00
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std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
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2011-11-12 09:39:44 +01:00
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void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
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LuaEntityProperties *prop);
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2011-11-12 01:25:30 +01:00
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void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
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2011-11-12 16:37:14 +01:00
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void scriptapi_luaentity_punch(lua_State *L, u16 id,
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2011-11-13 23:19:48 +01:00
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ServerActiveObject *puncher);
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2011-11-12 16:37:14 +01:00
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void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
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ServerActiveObject *clicker);
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2011-11-11 18:33:17 +01:00
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#endif
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