minetest/src
2011-11-29 19:13:46 +02:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
lua Make it actually build 2011-11-29 19:11:04 +02:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
activeobject.h Scripting WIP 2011-11-29 19:13:39 +02:00
auth.cpp added ipban support 2011-08-12 03:37:18 +02:00
auth.h added ipban support 2011-08-12 03:37:18 +02:00
ban.cpp Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
ban.h Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
base64.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
base64.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
camera.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
camera.h GameDef compiles 2011-11-29 19:13:42 +02:00
client.cpp Cut down content transfer verbosity 2011-11-29 19:13:45 +02:00
client.h Improve loading screen and protocol 2011-11-29 19:13:45 +02:00
clientobject.cpp Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
clientobject.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
clientserver.h Improve loading screen and protocol 2011-11-29 19:13:45 +02:00
clouds.cpp Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds) 2011-11-02 12:50:21 +02:00
clouds.h random comment updates 2011-04-30 02:12:32 +03:00
cmake_config.h.in Actually make USE_GETTEXT available in the source 2011-07-24 18:34:10 +02:00
CMakeLists.txt Move tool definitions to script 2011-11-29 19:13:43 +02:00
collision.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
collision.h GameDef compiles 2011-11-29 19:13:42 +02:00
common_irrlicht.h Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
config.h Sanitize GETTEXT usage macros 2011-07-24 16:52:59 +02:00
connection.cpp Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance. 2011-11-07 11:21:42 +02:00
connection.h Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance. 2011-11-07 11:21:42 +02:00
constants.h Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it 2011-11-29 19:13:41 +02:00
content_cao.cpp Replace direct irrlicht texture fetching in CAO content with TextureSource 2011-11-29 19:13:44 +02:00
content_cao.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
content_craft.cpp Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
content_craft.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
content_inventory.cpp Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
content_inventory.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
content_mapblock.cpp Improve glass 2011-11-29 19:13:45 +02:00
content_mapblock.h GameDef compiles 2011-11-29 19:13:42 +02:00
content_mapnode.cpp Saner sized sapling 2011-11-29 19:13:45 +02:00
content_mapnode.h Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
content_nodemeta.cpp Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
content_nodemeta.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
content_object.h ServerRemotePlayer implements ServerActiveObject 2011-11-29 19:13:40 +02:00
content_sao.cpp Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
content_sao.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
debug.cpp Prevent threadid_t from losing precision when casted on 64bit systems 2011-08-11 10:52:27 +02:00
debug.h Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
defaultsettings.cpp Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
defaultsettings.h Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
environment.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
environment.h GameDef compiles 2011-11-29 19:13:42 +02:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
farmesh.cpp Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
farmesh.h Fixed farmesh to such that it was a long time ago. 2011-08-03 13:03:30 +03:00
filesys.cpp Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
filesys.h Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
game.cpp Remove #include <content_mapnode.h> from game.cpp 2011-11-29 19:13:46 +02:00
game.h Overhaul the input system 2011-08-22 13:01:11 +02:00
gamedef.h GameDef compiles 2011-11-29 19:13:42 +02:00
gettext.h fixed some error :/ 2011-08-05 08:45:15 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiDeathScreen.cpp Handle death and respawn better 2011-10-15 14:46:59 +03:00
guiDeathScreen.h Handle death and respawn better 2011-10-15 14:46:59 +03:00
guiInventoryMenu.cpp Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
guiInventoryMenu.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
guiKeyChangeMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiKeyChangeMenu.h Introduce hotkey for calling up a command window 2011-08-22 13:02:08 +02:00
guiMainMenu.cpp Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
guiMainMenu.h Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
guiMessageMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiMessageMenu.h added new submenu for key assignment 2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiPasswordChange.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiPauseMenu.h Added the ability to change your password (via pause menu) 2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
inventory.cpp Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
inventory.h Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
irrlichttypes.h Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
keycode.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
keycode.h Overhaul the input system 2011-08-22 13:01:11 +02:00
light.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
log.cpp Initially add small and tight logging facility 2011-10-16 12:45:00 +03:00
log.h Initially add small and tight logging facility 2011-10-16 12:45:00 +03:00
luaentity_common.cpp Handle undefined objects better 2011-11-29 19:13:40 +02:00
luaentity_common.h Scripting WIP 2011-11-29 19:13:40 +02:00
main.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
main.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
mainmenumanager.h Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
map.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
map.h Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
mapblock_mesh.cpp Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
mapblock_mesh.h GameDef compiles 2011-11-29 19:13:42 +02:00
mapblock_nodemod.h forgot to add mapblock_nodemod.h 2011-06-18 02:01:51 +03:00
mapblock.cpp Remove content dependencies from mapblock.cpp 2011-11-29 19:13:46 +02:00
mapblock.h GameDef compiles 2011-11-29 19:13:42 +02:00
mapchunk.h even more code refactoring 2011-06-26 02:34:36 +03:00
mapgen.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
mapgen.h GameDef compiles 2011-11-29 19:13:42 +02:00
mapnode.cpp Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
mapnode.h Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
mapsector.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
mapsector.h GameDef compiles 2011-11-29 19:13:42 +02:00
materials.cpp Fix MaterialProperties serialization (constant_time was missing) 2011-11-29 19:13:45 +02:00
materials.h Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
mineral.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mineral.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
modalMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
MyBillboardSceneNode.cpp mobv2 2011-10-15 02:28:57 +03:00
MyBillboardSceneNode.h mobv2 2011-10-15 02:28:57 +03:00
nodedef.cpp Clean nodefeat and content_mapnode a bit 2011-11-29 19:13:45 +02:00
nodedef.h Clean nodefeat and content_mapnode a bit 2011-11-29 19:13:45 +02:00
nodemetadata.cpp Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
nodemetadata.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
noise.cpp updated noise stuff 2011-06-26 18:50:13 +03:00
noise.h updated noise stuff 2011-06-26 18:50:13 +03:00
player.cpp Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
player.h Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
porting.cpp Scripting WIP 2011-11-29 19:13:38 +02:00
porting.h Move images to data/textures and fix some path stuff; hope that installation still works 2011-11-29 19:11:04 +02:00
profiler.h Some more profiler stuff to get the hang on what really uses CPU 2011-10-16 22:39:35 +03:00
script.cpp Scripting WIP 2011-11-29 19:13:39 +02:00
script.h Scripting WIP 2011-11-29 19:13:39 +02:00
scriptapi.cpp Update TODO list in scriptapi.cpp 2011-11-29 19:13:43 +02:00
scriptapi.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
serialization.cpp the zlib error print function now prints to dstream (debug.txt) 2011-08-08 12:11:41 +03:00
serialization.h extended content-type range 2011-07-23 16:55:26 +03:00
server.cpp Cut down content transfer verbosity 2011-11-29 19:13:45 +02:00
server.h Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
servercommand.cpp Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
servercommand.h Server now supports replies without prefix 2011-08-22 13:02:08 +02:00
servermain.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
serverobject.cpp Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
serverobject.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
settings.h Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
socket.cpp Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
socket.h Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
staticobject.h added missing file 2011-04-10 20:49:15 +03:00
strfnd.h Added message of the day and made it properly configurable using /#setting (not saved to config file yet) 2011-07-30 19:31:33 +03:00
test.cpp Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp Cut down TextureSource verbosity 2011-11-29 19:13:45 +02:00
tile.h Properly update textures in node definitions 2011-11-29 19:13:43 +02:00
tooldef.cpp Tool definition transfer to client 2011-11-29 19:13:42 +02:00
tooldef.h Tool definition transfer to client 2011-11-29 19:13:42 +02:00
utility.cpp occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size 2011-11-02 18:13:56 +02:00
utility.h Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
voxel.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
voxel.h GameDef compiles 2011-11-29 19:13:42 +02:00
winresource.rc added windows icon 2011-07-31 00:39:43 +03:00