gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
gettext("(Android) Use virtual joystick to trigger \"Aux1\" button.\nIf enabled, virtual joystick will also tap \"Aux1\" button when out of main circle.");
gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Right key");
gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Jump key");
gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Sneak key");
gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Chat key");
gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Command key");
gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Hotbar previous key");
gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Mute key");
gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Inc. volume key");
gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Dec. volume key");
gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Minimap key");
gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Screenshot");
gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Drop item key");
gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Profiler toggle key");
gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Toggle camera mode key");
gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Use mipmapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, often resulting in dark or\nlight edges to transparent textures. Apply a filter to clean that up\nat texture load time. This is automatically enabled if mipmapping is enabled.");
gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. This setting is ONLY applied if\nbilinear/trilinear/anisotropic filtering is enabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
gettext("Waving liquids wave height");
gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).\nRequires waving liquids to be enabled.");
gettext("Waving liquids wavelength");
gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
gettext("Waving liquids wave speed");
gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
gettext("Texture size to render the shadow map on.\nThis must be a power of two.\nBigger numbers create better shadows but it is also more expensive.");
gettext("Enable colored shadows.\nOn true translucent nodes cast colored shadows. This is expensive.");
gettext("Map shadows update frames");
gettext("Spread a complete update of shadow map over given amount of frames.\nHigher values might make shadows laggy, lower values\nwill consume more resources.\nMinimum value: 1; maximum value: 16");
gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 10.0");
gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
gettext("Light curve low gradient");
gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
gettext("Light curve high gradient");
gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
gettext("Light curve boost");
gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
gettext("Light curve boost center");
gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
gettext("Light curve boost spread");
gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
gettext("The rendering back-end.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
gettext("Font size");
gettext("Font size of the default font in point (pt).");
gettext("Regular font path");
gettext("Path to the default font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThe fallback font will be used if the font cannot be loaded.");
gettext("Font size of the monospace font in point (pt).");
gettext("Monospace font path");
gettext("Path to the monospace font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font is used for e.g. the console and profiler screen.");
gettext("Bold monospace font path");
gettext("Italic monospace font path");
gettext("Bold and italic monospace font path");
gettext("Fallback font path");
gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font will be used for certain languages or if the default font is unavailable.");
gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
gettext("Save the map received by the client on disk.");
gettext("Connect to external media server");
gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
gettext("Client modding");
gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
gettext("Serverlist URL");
gettext("URL to the server list displayed in the Multiplayer Tab.");
gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
gettext("Max. packets per iteration");
gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
gettext("Compression level to use when sending mapblocks to the client.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between SQLite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
gettext("Compression level to use when saving mapblocks to disk.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
gettext("Prevent mods from doing insecure things like running shell commands.");
gettext("Trusted mods");
gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
gettext("Advanced");
gettext("Profiling");
gettext("Load the game profiler");
gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
gettext("Default report format");
gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
gettext("Report path");
gettext("The file path relative to your worldpath in which profiles will be saved to.");
gettext("Instrumentation");
gettext("Entity methods");
gettext("Instrument the methods of entities on registration.");
gettext("Active Block Modifiers");
gettext("Instrument the action function of Active Block Modifiers on registration.");
gettext("Loading Block Modifiers");
gettext("Instrument the action function of Loading Block Modifiers on registration.");
gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
gettext("Advanced");
gettext("Builtin");
gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
gettext("Profiler");
gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
gettext("Client and Server");
gettext("Player name");
gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
gettext("Language");
gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
gettext("Debug log level");
gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default).");
gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand jungle grass, in all other mapgens this flag controls all decorations.");
gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.");
gettext("Map generation attributes specific to Mapgen v7.\n'ridges': Rivers.\n'floatlands': Floating land masses in the atmosphere.\n'caverns': Giant caves deep underground.");
gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
gettext("Floatland taper exponent");
gettext("Exponent of the floatland tapering. Alters the tapering behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
gettext("Floatland density");
gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
gettext("Floatland water level");
gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("3D noise defining structure of floatlands.\nIf altered from the default, the noise 'scale' (0.7 by default) may need\nto be adjusted, as floatland tapering functions best when this noise has\na value range of approximately -2.0 to 2.0.");
gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");