minetest/data/mods/default/init.lua

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function basic_dump2(o)
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if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "userdata" then
return "<userdata>"
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elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
function dump2(o, name, dumped)
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name = name or "_"
dumped = dumped or {}
io.write(name, " = ")
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
or type(o) == "function" or type(o) == "nil"
or type(o) == "userdata" then
io.write(basic_dump2(o), "\n")
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elseif type(o) == "table" then
if dumped[o] then
io.write(dumped[o], "\n")
else
dumped[o] = name
io.write("{}\n") -- new table
for k,v in pairs(o) do
local fieldname = string.format("%s[%s]", name, basic_dump2(k))
dump2(v, fieldname, dumped)
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end
end
else
error("cannot dump a " .. type(o))
return nil
end
end
function dump(o, dumped)
dumped = dumped or {}
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "table" then
if dumped[o] then
return "<circular reference>"
end
dumped[o] = true
local t = {}
for k,v in pairs(o) do
t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
end
return "{" .. table.concat(t, ", ") .. "}"
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
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elseif type(o) == "userdata" then
return "<userdata>"
elseif type(o) == "nil" then
return "nil"
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else
error("cannot dump a " .. type(o))
return nil
end
end
-- Textures:
-- Mods should prefix their textures with modname_, eg. given the mod
-- name "foomod", a texture could be called "foomod_superfurnace.png"
--
-- Global functions:
-- minetest.register_entity(name, prototype_table)
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-- minetest.register_tool(name, {lots of stuff})
-- minetest.register_node(name, {lots of stuff})
-- minetest.register_craft({output=item, recipe={...})
-- minetest.register_globalstep(func)
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-- minetest.register_on_placenode(func)
-- minetest.register_on_dignode(func)
--
-- Global objects:
-- minetest.env - environment reference
--
-- Global tables:
-- minetest.registered_entities
-- ^ List of registered entity prototypes, indexed by name
-- minetest.object_refs
-- ^ List of object references, indexed by active object id
-- minetest.luaentities
-- ^ List of lua entities, indexed by active object id
--
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-- EnvRef is basically ServerEnvironment and ServerMap combined.
-- EnvRef methods:
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-- - add_node(pos, node)
-- - remove_node(pos)
-- - get_node(pos)
-- - add_luaentity(pos, name)
--
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-- ObjectRef is basically ServerActiveObject.
-- ObjectRef methods:
-- - remove(): remove object (after returning from Lua)
-- - getpos(): returns {x=num, y=num, z=num}
-- - setpos(pos); pos={x=num, y=num, z=num}
-- - moveto(pos, continuous=false): interpolated move
-- - add_to_inventory(itemstring): add an item to object inventory
--
-- Registered entities:
-- - Functions receive a "luaentity" as self:
-- - It has the member .object, which is an ObjectRef pointing to the object
-- - The original prototype stuff is visible directly via a metatable
-- - Callbacks:
-- - on_activate(self, staticdata)
-- - on_step(self, dtime)
-- - on_punch(self, hitter)
-- - on_rightclick(self, clicker)
-- - get_staticdata(self): return string
--
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-- MapNode representation:
-- {name="name", param1=num, param2=num}
--
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-- Position representation:
-- {x=num, y=num, z=num}
--
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-- print("minetest dump: "..dump(minetest))
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minetest.register_tool("WPick", {
image = "tool_woodpick.png",
basetime = 2.0,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 30,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STPick", {
image = "tool_stonepick.png",
basetime = 1.5,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelPick", {
image = "tool_steelpick.png",
basetime = 1.0,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 333,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("MesePick", {
image = "tool_mesepick.png",
basetime = 0,
dt_weight = 0,
dt_crackiness = 0,
dt_crumbliness = 0,
dt_cuttability = 0,
basedurability = 1337,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("WShovel", {
image = "tool_woodshovel.png",
basetime = 2.0,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.3,
basedurability = 30,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STShovel", {
image = "tool_stoneshovel.png",
basetime = 1.5,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.1,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelShovel", {
image = "tool_steelshovel.png",
basetime = 1.0,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.0,
basedurability = 330,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("WAxe", {
image = "tool_woodaxe.png",
basetime = 2.0,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 30,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STAxe", {
image = "tool_stoneaxe.png",
basetime = 1.5,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelAxe", {
image = "tool_steelaxe.png",
basetime = 1.0,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 330,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("WSword", {
image = "tool_woodsword.png",
basetime = 3.0,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 30,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STSword", {
image = "tool_stonesword.png",
basetime = 2.5,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelSword", {
image = "tool_steelsword.png",
basetime = 2.0,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 330,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("", {
image = "",
basetime = 0.5,
dt_weight = 1,
dt_crackiness = 0,
dt_crumbliness = -1,
dt_cuttability = 0,
basedurability = 50,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
--[[
minetest.register_tool("horribletool", {
image = "lava.png",
basetime = 2.0
dt_weight = 0.2
dt_crackiness = 0.2
dt_crumbliness = 0.2
dt_cuttability = 0.2
basedurability = 50
dd_weight = -5
dd_crackiness = -5
dd_crumbliness = -5
dd_cuttability = -5
})
--]]
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minetest.register_node("somenode", {
tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
inventory_image = "treeprop.png"
})
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minetest.register_node("TNT", {
tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
inventory_image = "tnt_side.png"
})
minetest.register_craft({
output = 'NodeItem "wood" 4',
recipe = {
{'NodeItem "tree"'},
}
})
minetest.register_craft({
output = 'CraftItem "Stick" 4',
recipe = {
{'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "wooden_fence" 2',
recipe = {
{'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
{'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'NodeItem "sign_wall" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'NodeItem "torch" 4',
recipe = {
{'CraftItem "lump_of_coal"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "WPick"',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
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minetest.register_craft({
output = 'ToolItem "STPick"',
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recipe = {
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'ToolItem "SteelPick"',
recipe = {
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
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{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'ToolItem "MesePick"',
recipe = {
{'NodeItem "mese"', 'NodeItem "mese"', 'NodeItem "mese"'},
{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'ToolItem "WShovel"',
recipe = {
{'NodeItem "wood"'},
{'CraftItem "Stick"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "STShovel"',
recipe = {
{'NodeItem "cobble"'},
{'CraftItem "Stick"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "SteelShovel"',
recipe = {
{'CraftItem "steel_ingot"'},
{'CraftItem "Stick"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "WAxe"',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'CraftItem "Stick"'},
{'', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "STAxe"',
recipe = {
{'NodeItem "cobble"', 'NodeItem "cobble"'},
{'NodeItem "cobble"', 'CraftItem "Stick"'},
{'', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "SteelAxe"',
recipe = {
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "Stick"'},
{'', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "WSword"',
recipe = {
{'NodeItem "wood"'},
{'NodeItem "wood"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "STSword"',
recipe = {
{'NodeItem "cobble"'},
{'NodeItem "cobble"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "SteelSword"',
recipe = {
{'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'NodeItem "rail" 15',
recipe = {
{'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "Stick"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
}
})
minetest.register_craft({
output = 'NodeItem "chest" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', '', 'NodeItem "wood"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "locked_chest" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'CraftItem "steel_ingot"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "furnace" 1',
recipe = {
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
{'NodeItem "cobble"', '', 'NodeItem "cobble"'},
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
}
})
minetest.register_craft({
output = 'NodeItem "steelblock" 1',
recipe = {
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
}
})
minetest.register_craft({
output = 'NodeItem "sandstone" 1',
recipe = {
{'NodeItem "sand"', 'NodeItem "sand"'},
{'NodeItem "sand"', 'NodeItem "sand"'},
}
})
minetest.register_craft({
output = 'NodeItem "clay" 1',
recipe = {
{'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'},
{'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'},
}
})
minetest.register_craft({
output = 'NodeItem "brick" 1',
recipe = {
{'CraftItem "clay_brick"', 'CraftItem "clay_brick"'},
{'CraftItem "clay_brick"', 'CraftItem "clay_brick"'},
}
})
minetest.register_craft({
output = 'CraftItem "paper" 1',
recipe = {
{'NodeItem "papyrus"', 'NodeItem "papyrus"', 'NodeItem "papyrus"'},
}
})
minetest.register_craft({
output = 'CraftItem "book" 1',
recipe = {
{'CraftItem "paper"'},
{'CraftItem "paper"'},
{'CraftItem "paper"'},
}
})
minetest.register_craft({
output = 'NodeItem "bookshelf" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'CraftItem "book"', 'CraftItem "book"', 'CraftItem "book"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "ladder" 1',
recipe = {
{'CraftItem "Stick"', '', 'CraftItem "Stick"'},
{'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
{'CraftItem "Stick"', '', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'CraftItem "apple_iron" 1',
recipe = {
{'', 'CraftItem "steel_ingot"', ''},
{'CraftItem "steel_ingot"', 'CraftItem "apple"', 'CraftItem "steel_ingot"'},
{'', 'CraftItem "steel_ingot"', ''},
}
})
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minetest.register_craft({
output = 'NodeItem "TNT" 4',
recipe = {
{'NodeItem "wood" 1'},
{'CraftItem "lump_of_coal" 1'},
{'NodeItem "wood" 1'}
}
})
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--
-- Some common functions
--
function nodeupdate_single(p)
n = minetest.env:get_node(p)
if n.name == "sand" or n.name == "gravel" then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.env:get_node(p_bottom)
if n_bottom.name == "air" then
minetest.env:remove_node(p)
minetest.env:add_luaentity(p, "falling_"..n.name)
nodeupdate(p)
end
end
end
function nodeupdate(p)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
nodeupdate_single(p2)
end
end
end
end
--
-- TNT (not functional)
--
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local TNT = {
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-- Static definition
physical = true, -- Collides with things
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-- weight = 5,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
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--visual = "single_sprite",
--textures = {"mese.png^[forcesingle"},
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-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
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}
-- Called when a TNT object is created
function TNT:on_activate(staticdata)
print("TNT:on_activate()")
self.object:setvelocity({x=0, y=2, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
end
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-- Called periodically
function TNT:on_step(dtime)
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--print("TNT:on_step()")
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end
-- Called when object is punched
function TNT:on_punch(hitter)
print("TNT:on_punch()")
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("NodeItem TNT 1")
end
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end
-- Called when object is right-clicked
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function TNT:on_rightclick(clicker)
--pos = self.object:getpos()
--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
--self.object:moveto(pos, false)
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end
print("TNT dump: "..dump(TNT))
print("Registering TNT");
minetest.register_entity("TNT", TNT)
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--
-- Falling stuff
--
function register_falling_node(nodename, texture)
minetest.register_entity("falling_"..nodename, {
-- Static definition
physical = true,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {texture,texture,texture,texture,texture,texture},
-- State
-- Methods
on_step = function(self, dtime)
-- Set gravity
self.object:setacceleration({x=0, y=-10, z=0})
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-- Turn to actual sand when collides to ground or just move
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local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.env:get_node(bcp)
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if bcn.name ~= "air" then
-- Turn to a sand node
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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minetest.env:add_node(np, {name=nodename})
self.object:remove()
else
-- Do nothing
end
end
})
end
register_falling_node("sand", "sand.png")
register_falling_node("gravel", "gravel.png")
--[[
minetest.register_entity("falling_sand", {
-- Definition
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"sand.png","sand.png","sand.png","sand.png","sand.png","sand.png"},
-- State
fallspeed = 0,
-- Methods
on_step = function(self, dtime)
-- Apply gravity
self.fallspeed = self.fallspeed + dtime * 5
fp = self.object:getpos()
fp.y = fp.y - self.fallspeed * dtime
self.object:moveto(fp)
-- Turn to actual sand when collides to ground or just move
bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point
bcn = minetest.env:get_node(bcp)
if bcn.name ~= "air" then
-- Turn to a sand node
np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
minetest.env:add_node(np, {name="sand"})
self.object:remove()
else
-- Do nothing
end
end
})
--]]
--
-- Global callbacks
--
-- Global environment step function
function on_step(dtime)
-- print("on_step")
end
minetest.register_globalstep(on_step)
function on_placenode(p, node)
print("on_placenode")
nodeupdate(p)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
print("on_dignode")
nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node)
print("on_punchnode")
if node.name == "TNT" then
minetest.env:remove_node(p)
minetest.env:add_luaentity(p, "TNT")
nodeupdate(p)
end
end
minetest.register_on_punchnode(on_punchnode)
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--
-- Done, print some random stuff
--
print("minetest.registered_entities:")
dump2(minetest.registered_entities)
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--
-- Some random pre-implementation planning and drafting
--
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--[[
function TNT:on_rightclick(clicker)
print("TNT:on_rightclick()")
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print("self: "..dump(self))
print("getmetatable(self): "..dump(getmetatable(self)))
print("getmetatable(getmetatable(self)): "..dump(getmetatable(getmetatable(self))))
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pos = self.object:getpos()
print("TNT:on_rightclick(): object position: "..dump(pos))
pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
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--minetest.env:add_node(pos, {name="stone")
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end
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--]]
2011-11-11 18:36:52 +01:00
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--[=[
register_block(0, {
textures = "stone.png",
makefacetype = 0,
get_dig_duration = function(env, pos, digger)
-- Check stuff like digger.current_tool
return 1.5
end,
on_dig = function(env, pos, digger)
env:remove_node(pos)
digger.inventory.put("MaterialItem2 0");
end,
})
register_block(1, {
textures = {"grass.png","mud.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png"},
makefacetype = 0,
get_dig_duration = function(env, pos, digger)
-- Check stuff like digger.current_tool
return 0.5
end,
on_dig = function(env, pos, digger)
env:remove_node(pos)
digger.inventory.put("MaterialItem2 1");
end,
})
-- Consider the "miscellaneous block namespace" to be 0xc00...0xfff = 3072...4095
register_block(3072, {
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
makefacetype = 0,
get_dig_duration = function(env, pos, digger)
-- Cannot be dug
return nil
end,
-- on_dig = function(env, pos, digger) end, -- Not implemented
on_hit = function(env, pos, hitter)
-- Replace with TNT object, which will explode after timer, follow gravity, blink and stuff
env:add_object("tnt", pos)
env:remove_node(pos)
end,
})
--]=]