minetest/src/clientiface.h

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/*
Minetest
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _CLIENTIFACE_H_
#define _CLIENTIFACE_H_
#include "irr_v3d.h" // for irrlicht datatypes
#include "constants.h"
#include "serialization.h" // for SER_FMT_VER_INVALID
#include "threading/mutex.h"
[Patch 2/4] Network rework: packet writing, sending and cleanups NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
#include "network/networkpacket.h"
#include "util/cpp11_container.h"
#include <list>
#include <vector>
#include <set>
class MapBlock;
class ServerEnvironment;
class EmergeManager;
/*
* State Transitions
Start
(peer connect)
|
v
/-----------------\
| |
| Created |
| |
\-----------------/
| depending of the incoming packet
+---------------------------------------
v v
+-----------------------------+ +-----------------------------+
|IN: | |IN: |
| TOSERVER_INIT_LEGACY |----- | TOSERVER_INIT | invalid playername,
+-----------------------------+ | +-----------------------------+ password (for _LEGACY),
| | | or denied by mod
| Auth ok -------------------+---------------------------------
v v |
+-----------------------------+ +-----------------------------+ |
|OUT: | |OUT: | |
| TOCLIENT_INIT_LEGACY | | TOCLIENT_HELLO | |
+-----------------------------+ +-----------------------------+ |
| | |
| | |
v v |
/-----------------\ /-----------------\ |
| | | | |
| AwaitingInit2 |<--------- | HelloSent | |
| | | | | |
\-----------------/ | \-----------------/ |
| | | |
+-----------------------------+ | *-----------------------------* Auth fails |
|IN: | | |Authentication, depending on |-----------------+
| TOSERVER_INIT2 | | | packet sent by client | |
+-----------------------------+ | *-----------------------------* |
| | | |
| | | Authentication |
v | | successful |
/-----------------\ | v |
| | | +-----------------------------+ |
| InitDone | | |OUT: | |
| | | | TOCLIENT_AUTH_ACCEPT | |
\-----------------/ | +-----------------------------+ |
| | | |
+-----------------------------+ --------------------- |
|OUT: | |
| TOCLIENT_MOVEMENT | |
| TOCLIENT_ITEMDEF | |
| TOCLIENT_NODEDEF | |
| TOCLIENT_ANNOUNCE_MEDIA | |
| TOCLIENT_DETACHED_INVENTORY | |
| TOCLIENT_TIME_OF_DAY | |
+-----------------------------+ |
| |
| |
| ----------------------------- |
v | | |
/-----------------\ v |
| | +-----------------------------+ |
| DefinitionsSent | |IN: | |
| | | TOSERVER_REQUEST_MEDIA | |
\-----------------/ | TOSERVER_RECEIVED_MEDIA | |
| +-----------------------------+ |
| ^ | |
| ----------------------------- |
v |
+-----------------------------+ --------------------------------+
|IN: | | |
| TOSERVER_CLIENT_READY | v |
+-----------------------------+ +-------------------------------+ |
| |OUT: | |
v | TOCLIENT_ACCESS_DENIED_LEGAGY | |
+-----------------------------+ +-------------------------------+ |
|OUT: | | |
| TOCLIENT_MOVE_PLAYER | v |
| TOCLIENT_PRIVILEGES | /-----------------\ |
| TOCLIENT_INVENTORY_FORMSPEC | | | |
| UpdateCrafting | | Denied | |
| TOCLIENT_INVENTORY | | | |
| TOCLIENT_HP (opt) | \-----------------/ |
| TOCLIENT_BREATH | |
| TOCLIENT_DEATHSCREEN | |
+-----------------------------+ |
| |
v |
/-----------------\ async mod action (ban, kick) |
| |---------------------------------------------------------------
---->| Active |
| | |----------------------------------------------
| \-----------------/ timeout v
| | | +-----------------------------+
| | | |OUT: |
| | | | TOCLIENT_DISCONNECT |
| | | +-----------------------------+
| | | |
| | v v
| | +-----------------------------+ /-----------------\
| | |IN: | | |
| | | TOSERVER_DISCONNECT |------------------->| Disconnecting |
| | +-----------------------------+ | |
| | \-----------------/
| | any auth packet which was
| | allowed in TOCLIENT_AUTH_ACCEPT
| v
| *-----------------------------* Auth +-------------------------------+
| |Authentication, depending on | succeeds |OUT: |
| | packet sent by client |---------->| TOCLIENT_ACCEPT_SUDO_MODE |
| *-----------------------------* +-------------------------------+
| | |
| | Auth fails /-----------------\
| v | |
| +-------------------------------+ | SudoMode |
| |OUT: | | |
| | TOCLIENT_DENY_SUDO_MODE | \-----------------/
| +-------------------------------+ |
| | v
| | +-----------------------------+
| | sets password accordingly |IN: |
-------------------+-------------------------------| TOSERVER_FIRST_SRP |
+-----------------------------+
*/
namespace con {
class Connection;
}
#define CI_ARRAYSIZE(a) (sizeof(a) / sizeof((a)[0]))
2014-04-15 19:49:32 +02:00
// Also make sure to update the ClientInterface::statenames
// array when modifying these enums
enum ClientState
{
CS_Invalid,
CS_Disconnecting,
CS_Denied,
CS_Created,
CS_AwaitingInit2,
CS_HelloSent,
CS_InitDone,
CS_DefinitionsSent,
CS_Active,
CS_SudoMode
};
enum ClientStateEvent
{
CSE_Hello,
CSE_AuthAccept,
CSE_InitLegacy,
CSE_GotInit2,
CSE_SetDenied,
CSE_SetDefinitionsSent,
CSE_SetClientReady,
CSE_SudoSuccess,
CSE_SudoLeave,
CSE_Disconnect
};
/*
Used for queueing and sorting block transfers in containers
Lower priority number means higher priority.
*/
struct PrioritySortedBlockTransfer
{
PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
{
priority = a_priority;
pos = a_pos;
peer_id = a_peer_id;
}
bool operator < (const PrioritySortedBlockTransfer &other) const
{
return priority < other.priority;
}
float priority;
v3s16 pos;
u16 peer_id;
};
class RemoteClient
{
public:
// peer_id=0 means this client has no associated peer
// NOTE: If client is made allowed to exist while peer doesn't,
// this has to be set to 0 when there is no peer.
// Also, the client must be moved to some other container.
u16 peer_id;
// The serialization version to use with the client
u8 serialization_version;
//
u16 net_proto_version;
/* Authentication information */
std::string enc_pwd;
bool create_player_on_auth_success;
AuthMechanism chosen_mech;
void * auth_data;
u32 allowed_auth_mechs;
u32 allowed_sudo_mechs;
bool isSudoMechAllowed(AuthMechanism mech)
{ return allowed_sudo_mechs & mech; }
bool isMechAllowed(AuthMechanism mech)
{ return allowed_auth_mechs & mech; }
RemoteClient():
peer_id(PEER_ID_INEXISTENT),
serialization_version(SER_FMT_VER_INVALID),
net_proto_version(0),
create_player_on_auth_success(false),
chosen_mech(AUTH_MECHANISM_NONE),
auth_data(NULL),
m_time_from_building(9999),
m_pending_serialization_version(SER_FMT_VER_INVALID),
m_state(CS_Created),
m_nearest_unsent_d(0),
m_nearest_unsent_reset_timer(0.0),
m_excess_gotblocks(0),
m_nothing_to_send_pause_timer(0.0),
m_name(""),
m_version_major(0),
m_version_minor(0),
m_version_patch(0),
m_full_version("unknown"),
m_deployed_compression(0),
m_connection_time(getTime(PRECISION_SECONDS))
{
}
~RemoteClient()
{
}
/*
Finds block that should be sent next to the client.
Environment should be locked when this is called.
dtime is used for resetting send radius at slow interval
*/
void GetNextBlocks(ServerEnvironment *env, EmergeManager* emerge,
float dtime, std::vector<PrioritySortedBlockTransfer> &dest);
void GotBlock(v3s16 p);
void SentBlock(v3s16 p);
void SetBlockNotSent(v3s16 p);
void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
/**
* tell client about this block being modified right now.
* this information is required to requeue the block in case it's "on wire"
* while modification is processed by server
* @param p position of modified block
*/
void ResendBlockIfOnWire(v3s16 p);
s32 SendingCount()
{
return m_blocks_sending.size();
}
// Increments timeouts and removes timed-out blocks from list
// NOTE: This doesn't fix the server-not-sending-block bug
// because it is related to emerging, not sending.
//void RunSendingTimeouts(float dtime, float timeout);
void PrintInfo(std::ostream &o)
{
o<<"RemoteClient "<<peer_id<<": "
<<"m_blocks_sent.size()="<<m_blocks_sent.size()
<<", m_blocks_sending.size()="<<m_blocks_sending.size()
<<", m_nearest_unsent_d="<<m_nearest_unsent_d
<<", m_excess_gotblocks="<<m_excess_gotblocks
<<std::endl;
m_excess_gotblocks = 0;
}
// Time from last placing or removing blocks
float m_time_from_building;
/*
List of active objects that the client knows of.
*/
std::set<u16> m_known_objects;
ClientState getState()
{ return m_state; }
std::string getName()
{ return m_name; }
void setName(std::string name)
{ m_name = name; }
/* update internal client state */
void notifyEvent(ClientStateEvent event);
/* set expected serialization version */
void setPendingSerializationVersion(u8 version)
{ m_pending_serialization_version = version; }
void setDeployedCompressionMode(u16 byteFlag)
{ m_deployed_compression = byteFlag; }
void confirmSerializationVersion()
{ serialization_version = m_pending_serialization_version; }
/* get uptime */
u32 uptime();
/* set version information */
void setVersionInfo(u8 major, u8 minor, u8 patch, std::string full) {
m_version_major = major;
m_version_minor = minor;
m_version_patch = patch;
m_full_version = full;
}
/* read version information */
u8 getMajor() { return m_version_major; }
u8 getMinor() { return m_version_minor; }
u8 getPatch() { return m_version_patch; }
std::string getVersion() { return m_full_version; }
private:
// Version is stored in here after INIT before INIT2
u8 m_pending_serialization_version;
/* current state of client */
ClientState m_state;
/*
Blocks that have been sent to client.
- These don't have to be sent again.
- A block is cleared from here when client says it has
deleted it from it's memory
List of block positions.
No MapBlock* is stored here because the blocks can get deleted.
*/
std::set<v3s16> m_blocks_sent;
s16 m_nearest_unsent_d;
v3s16 m_last_center;
float m_nearest_unsent_reset_timer;
/*
Blocks that are currently on the line.
This is used for throttling the sending of blocks.
- The size of this list is limited to some value
Block is added when it is sent with BLOCKDATA.
Block is removed when GOTBLOCKS is received.
Value is time from sending. (not used at the moment)
*/
std::map<v3s16, float> m_blocks_sending;
/*
Blocks that have been modified since last sending them.
These blocks will not be marked as sent, even if the
client reports it has received them to account for blocks
that are being modified while on the line.
List of block positions.
*/
std::set<v3s16> m_blocks_modified;
/*
Count of excess GotBlocks().
There is an excess amount because the client sometimes
gets a block so late that the server sends it again,
and the client then sends two GOTBLOCKs.
This is resetted by PrintInfo()
*/
u32 m_excess_gotblocks;
// CPU usage optimization
float m_nothing_to_send_pause_timer;
/*
name of player using this client
*/
std::string m_name;
/*
client information
*/
u8 m_version_major;
u8 m_version_minor;
u8 m_version_patch;
std::string m_full_version;
u16 m_deployed_compression;
/*
time this client was created
*/
const u32 m_connection_time;
};
class ClientInterface {
public:
friend class Server;
ClientInterface(con::Connection* con);
~ClientInterface();
/* run sync step */
void step(float dtime);
/* get list of active client id's */
std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
/* get list of client player names */
const std::vector<std::string> &getPlayerNames() const { return m_clients_names; }
/* send message to client */
void send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable);
/* send to all clients */
[Patch 2/4] Network rework: packet writing, sending and cleanups NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
void sendToAll(u16 channelnum, NetworkPacket* pkt, bool reliable);
/* delete a client */
void DeleteClient(u16 peer_id);
/* create client */
void CreateClient(u16 peer_id);
/* get a client by peer_id */
RemoteClient* getClientNoEx(u16 peer_id, ClientState state_min=CS_Active);
/* get client by peer_id (make sure you have list lock before!*/
RemoteClient* lockedGetClientNoEx(u16 peer_id, ClientState state_min=CS_Active);
/* get state of client by id*/
ClientState getClientState(u16 peer_id);
/* set client playername */
void setPlayerName(u16 peer_id,std::string name);
/* get protocol version of client */
u16 getProtocolVersion(u16 peer_id);
/* set client version */
void setClientVersion(u16 peer_id, u8 major, u8 minor, u8 patch, std::string full);
/* event to update client state */
void event(u16 peer_id, ClientStateEvent event);
/* Set environment. Do not call this function if environment is already set */
void setEnv(ServerEnvironment *env)
{
assert(m_env == NULL); // pre-condition
m_env = env;
}
static std::string state2Name(ClientState state);
protected:
//TODO find way to avoid this functions
void lock() { m_clients_mutex.lock(); }
void unlock() { m_clients_mutex.unlock(); }
UNORDERED_MAP<u16, RemoteClient*>& getClientList() { return m_clients; }
private:
/* update internal player list */
void UpdatePlayerList();
// Connection
con::Connection* m_con;
Mutex m_clients_mutex;
// Connected clients (behind the con mutex)
UNORDERED_MAP<u16, RemoteClient*> m_clients;
std::vector<std::string> m_clients_names; //for announcing masterserver
// Environment
ServerEnvironment *m_env;
Mutex m_env_mutex;
float m_print_info_timer;
[Patch 2/4] Network rework: packet writing, sending and cleanups NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
static const char *statenames[];
};
#endif