forked from Mirrorlandia_minetest/minetest
Added video settings filter options via config file - second try :-)
Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
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0709918bd8
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0dd9c14ff8
@ -413,6 +413,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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m_last_drawn_sectors.clear();
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m_last_drawn_sectors.clear();
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}
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}
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bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
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bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
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bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
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/*
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/*
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Get time for measuring timeout.
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Get time for measuring timeout.
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@ -544,6 +548,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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for(u32 i=0; i<c; i++)
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for(u32 i=0; i<c; i++)
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{
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{
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
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buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
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buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
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const video::SMaterial& material = buf->getMaterial();
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const video::SMaterial& material = buf->getMaterial();
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video::IMaterialRenderer* rnd =
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video::IMaterialRenderer* rnd =
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driver->getMaterialRenderer(material.MaterialType);
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driver->getMaterialRenderer(material.MaterialType);
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@ -142,5 +142,10 @@ void set_default_settings(Settings *settings)
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settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
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settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
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settings->setDefault("dedicated_server_step", "0.05");
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settings->setDefault("dedicated_server_step", "0.05");
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settings->setDefault("ignore_world_load_errors", "false");
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settings->setDefault("ignore_world_load_errors", "false");
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settings->setDefault("mip_map", "false");
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settings->setDefault("anisotropic_filter", "false");
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settings->setDefault("bilinear_filter", "false");
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settings->setDefault("trilinear_filter", "false");
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}
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}
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@ -41,6 +41,10 @@ struct MainMenuData
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bool smooth_lighting;
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bool smooth_lighting;
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bool clouds_3d;
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bool clouds_3d;
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bool opaque_water;
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bool opaque_water;
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bool mip_map;
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bool anisotropic_filter;
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bool bilinear_filter;
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bool trilinear_filter;
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// Server options
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// Server options
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bool creative_mode;
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bool creative_mode;
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bool enable_damage;
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bool enable_damage;
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14
src/main.cpp
14
src/main.cpp
@ -1292,9 +1292,6 @@ int main(int argc, char *argv[])
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video::IVideoDriver* driver = device->getVideoDriver();
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video::IVideoDriver* driver = device->getVideoDriver();
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// Disable mipmaps (because some of them look ugly)
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driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
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/*
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/*
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This changes the minimum allowed number of vertices in a VBO.
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This changes the minimum allowed number of vertices in a VBO.
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Default is 500.
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Default is 500.
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@ -1439,6 +1436,11 @@ int main(int argc, char *argv[])
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menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
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menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
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menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
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menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
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menudata.opaque_water = g_settings->getBool("opaque_water");
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menudata.opaque_water = g_settings->getBool("opaque_water");
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menudata.mip_map = g_settings->getBool("mip_map");
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menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
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menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
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menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
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driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
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menudata.creative_mode = g_settings->getBool("creative_mode");
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menudata.creative_mode = g_settings->getBool("creative_mode");
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menudata.enable_damage = g_settings->getBool("enable_damage");
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menudata.enable_damage = g_settings->getBool("enable_damage");
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// Default to selecting nothing
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// Default to selecting nothing
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@ -1552,6 +1554,12 @@ int main(int argc, char *argv[])
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g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
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g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
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g_settings->set("opaque_water", itos(menudata.opaque_water));
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g_settings->set("opaque_water", itos(menudata.opaque_water));
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g_settings->set("mip_map", itos(menudata.mip_map));
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g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
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g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
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g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
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g_settings->set("creative_mode", itos(menudata.creative_mode));
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g_settings->set("creative_mode", itos(menudata.creative_mode));
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g_settings->set("enable_damage", itos(menudata.enable_damage));
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g_settings->set("enable_damage", itos(menudata.enable_damage));
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g_settings->set("name", playername);
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g_settings->set("name", playername);
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