Merge remote-tracking branch 'kahrl/hidehud'

This commit is contained in:
Perttu Ahola 2012-02-02 14:35:18 +02:00
commit 365f7a5bfe
6 changed files with 377 additions and 145 deletions

@ -40,8 +40,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_wieldlight(0), m_wieldlight(0),
m_draw_control(draw_control), m_draw_control(draw_control),
m_viewing_range_min(5.0),
m_viewing_range_max(5.0),
m_camera_position(0,0,0), m_camera_position(0,0,0),
m_camera_direction(0,0,0), m_camera_direction(0,0,0),
@ -50,7 +48,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_fov_x(1.0), m_fov_x(1.0),
m_fov_y(1.0), m_fov_y(1.0),
m_wanted_frametime(0.0),
m_added_frametime(0), m_added_frametime(0),
m_added_frames(0), m_added_frames(0),
m_range_old(0), m_range_old(0),
@ -79,8 +76,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_wieldmgr = smgr->createNewSceneManager(); m_wieldmgr = smgr->createNewSceneManager();
m_wieldmgr->addCameraSceneNode(); m_wieldmgr->addCameraSceneNode();
m_wieldnode = m_wieldmgr->addMeshSceneNode(createCubeMesh(v3f(1,1,1)), NULL); // need a dummy mesh m_wieldnode = m_wieldmgr->addMeshSceneNode(createCubeMesh(v3f(1,1,1)), NULL); // need a dummy mesh
updateSettings();
} }
Camera::~Camera() Camera::~Camera()
@ -259,14 +254,17 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
// *100.0 helps in large map coordinates // *100.0 helps in large map coordinates
m_cameranode->setTarget(m_camera_position + 100 * m_camera_direction); m_cameranode->setTarget(m_camera_position + 100 * m_camera_direction);
// FOV and and aspect ratio // Get FOV setting
f32 fov_degrees = g_settings->getFloat("fov");
fov_degrees = MYMAX(fov_degrees, 10.0);
fov_degrees = MYMIN(fov_degrees, 170.0);
// FOV and aspect ratio
m_aspect = (f32)screensize.X / (f32) screensize.Y; m_aspect = (f32)screensize.X / (f32) screensize.Y;
m_fov_y = fov_degrees * PI / 180.0;
m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y)); m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y));
m_cameranode->setAspectRatio(m_aspect); m_cameranode->setAspectRatio(m_aspect);
m_cameranode->setFOV(m_fov_y); m_cameranode->setFOV(m_fov_y);
// Just so big a value that everything rendered is visible
// Some more allowance that m_viewing_range_max * BS because of active objects etc.
m_cameranode->setFarValue(m_viewing_range_max * BS * 10);
// Position the wielded item // Position the wielded item
v3f wield_position = v3f(45, -35, 65); v3f wield_position = v3f(45, -35, 65);
@ -343,7 +341,18 @@ void Camera::updateViewingRange(f32 frametime_in)
<<m_draw_control.blocks_would_have_drawn <<m_draw_control.blocks_would_have_drawn
<<std::endl;*/ <<std::endl;*/
m_draw_control.wanted_min_range = m_viewing_range_min; // Get current viewing range and FPS settings
f32 viewing_range_min = g_settings->getS16("viewing_range_nodes_min");
viewing_range_min = MYMAX(5.0, viewing_range_min);
f32 viewing_range_max = g_settings->getS16("viewing_range_nodes_max");
viewing_range_max = MYMAX(viewing_range_min, viewing_range_max);
f32 wanted_fps = g_settings->getFloat("wanted_fps");
wanted_fps = MYMAX(wanted_fps, 1.0);
f32 wanted_frametime = 1.0 / wanted_fps;
m_draw_control.wanted_min_range = viewing_range_min;
m_draw_control.wanted_max_blocks = (2.0*m_draw_control.blocks_would_have_drawn)+1; m_draw_control.wanted_max_blocks = (2.0*m_draw_control.blocks_would_have_drawn)+1;
if (m_draw_control.wanted_max_blocks < 10) if (m_draw_control.wanted_max_blocks < 10)
m_draw_control.wanted_max_blocks = 10; m_draw_control.wanted_max_blocks = 10;
@ -362,13 +371,13 @@ void Camera::updateViewingRange(f32 frametime_in)
m_added_frametime = 0.0; m_added_frametime = 0.0;
m_added_frames = 0; m_added_frames = 0;
f32 wanted_frametime_change = m_wanted_frametime - frametime; f32 wanted_frametime_change = wanted_frametime - frametime;
//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl; //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
// If needed frametime change is small, just return // If needed frametime change is small, just return
// This value was 0.4 for many months until 2011-10-18 by c55; // This value was 0.4 for many months until 2011-10-18 by c55;
// Let's see how this works out. // Let's see how this works out.
if (fabs(wanted_frametime_change) < m_wanted_frametime*0.33) if (fabs(wanted_frametime_change) < wanted_frametime*0.33)
{ {
//dstream<<"ignoring small wanted_frametime_change"<<std::endl; //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
return; return;
@ -421,8 +430,8 @@ void Camera::updateViewingRange(f32 frametime_in)
new_range += wanted_range_change; new_range += wanted_range_change;
//f32 new_range_unclamped = new_range; //f32 new_range_unclamped = new_range;
new_range = MYMAX(new_range, m_viewing_range_min); new_range = MYMAX(new_range, viewing_range_min);
new_range = MYMIN(new_range, m_viewing_range_max); new_range = MYMIN(new_range, viewing_range_max);
/*dstream<<"new_range="<<new_range_unclamped /*dstream<<"new_range="<<new_range_unclamped
<<", clamped to "<<new_range<<std::endl;*/ <<", clamped to "<<new_range<<std::endl;*/
@ -430,24 +439,11 @@ void Camera::updateViewingRange(f32 frametime_in)
m_range_old = new_range; m_range_old = new_range;
m_frametime_old = frametime; m_frametime_old = frametime;
}
void Camera::updateSettings() // Just so big a value that everything rendered is visible
{ // Some more allowance than viewing_range_max * BS because of active objects etc.
m_viewing_range_min = g_settings->getS16("viewing_range_nodes_min"); m_cameranode->setFarValue(viewing_range_max * BS * 10);
m_viewing_range_min = MYMAX(5.0, m_viewing_range_min);
m_viewing_range_max = g_settings->getS16("viewing_range_nodes_max");
m_viewing_range_max = MYMAX(m_viewing_range_min, m_viewing_range_max);
f32 fov_degrees = g_settings->getFloat("fov");
fov_degrees = MYMAX(fov_degrees, 10.0);
fov_degrees = MYMIN(fov_degrees, 170.0);
m_fov_y = fov_degrees * PI / 180.0;
f32 wanted_fps = g_settings->getFloat("wanted_fps");
wanted_fps = MYMAX(wanted_fps, 1.0);
m_wanted_frametime = 1.0 / wanted_fps;
} }
void Camera::setDigging(s32 button) void Camera::setDigging(s32 button)

@ -110,9 +110,6 @@ public:
// Render distance feedback loop // Render distance feedback loop
void updateViewingRange(f32 frametime_in); void updateViewingRange(f32 frametime_in);
// Update settings from g_settings
void updateSettings();
// Start digging animation // Start digging animation
// Pass 0 for left click, 1 for right click // Pass 0 for left click, 1 for right click
void setDigging(s32 button); void setDigging(s32 button);
@ -139,11 +136,6 @@ private:
// draw control // draw control
MapDrawControl& m_draw_control; MapDrawControl& m_draw_control;
// viewing_range_min_nodes setting
f32 m_viewing_range_min;
// viewing_range_max_nodes setting
f32 m_viewing_range_max;
// Absolute camera position // Absolute camera position
v3f m_camera_position; v3f m_camera_position;
// Absolute camera direction // Absolute camera direction
@ -155,7 +147,6 @@ private:
f32 m_fov_y; f32 m_fov_y;
// Stuff for viewing range calculations // Stuff for viewing range calculations
f32 m_wanted_frametime;
f32 m_added_frametime; f32 m_added_frametime;
s16 m_added_frames; s16 m_added_frames;
f32 m_range_old; f32 m_range_old;

@ -43,14 +43,25 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_rangeselect", "KEY_KEY_R"); settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K"); settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_fastmove", "KEY_KEY_J"); settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_frametime_graph", "KEY_F1");
settings->setDefault("keymap_screenshot", "KEY_F12"); settings->setDefault("keymap_screenshot", "KEY_F12");
settings->setDefault("keymap_toggle_profiler", "KEY_F2"); settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3"); settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
settings->setDefault("keymap_toggle_update_camera", "KEY_F4"); settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
settings->setDefault("keymap_toggle_debug", "KEY_F5");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
settings->setDefault("keymap_increase_viewing_range_min", "KEY_PRIOR");
settings->setDefault("keymap_decrease_viewing_range_min", "KEY_NEXT");
// Some (temporary) keys for debugging // Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P"); settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
// Show debug info by default?
#ifdef NDEBUG
settings->setDefault("show_debug", "false");
#else
settings->setDefault("show_debug", "true");
#endif
settings->setDefault("wanted_fps", "30"); settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60"); settings->setDefault("fps_max", "60");
settings->setDefault("viewing_range_nodes_max", "300"); settings->setDefault("viewing_range_nodes_max", "300");
@ -66,7 +77,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("new_style_water", "false"); settings->setDefault("new_style_water", "false");
settings->setDefault("new_style_leaves", "false"); settings->setDefault("new_style_leaves", "false");
settings->setDefault("smooth_lighting", "true"); settings->setDefault("smooth_lighting", "true");
settings->setDefault("frametime_graph", "false");
settings->setDefault("enable_texture_atlas", "true"); settings->setDefault("enable_texture_atlas", "true");
settings->setDefault("texture_path", ""); settings->setDefault("texture_path", "");
settings->setDefault("video_driver", "opengl"); settings->setDefault("video_driver", "opengl");

@ -634,6 +634,36 @@ void draw_load_screen(const std::wstring &text,
//return guitext; //return guitext;
} }
/* Profiler display */
void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
gui::IGUIFont *font, u32 text_height,
u32 show_profiler, u32 show_profiler_max)
{
if(show_profiler == 0)
{
guitext_profiler->setVisible(false);
}
else
{
std::ostringstream os(std::ios_base::binary);
g_profiler->printPage(os, show_profiler, show_profiler_max);
std::wstring text = narrow_to_wide(os.str());
guitext_profiler->setText(text.c_str());
guitext_profiler->setVisible(true);
s32 w = font->getDimension(text.c_str()).Width;
if(w < 400)
w = 400;
core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
8+(text_height+5)*2 +
font->getDimension(text.c_str()).Height);
guitext_profiler->setRelativePosition(rect);
guitext_profiler->setVisible(true);
}
}
void the_game( void the_game(
bool &kill, bool &kill,
bool random_input, bool random_input,
@ -932,6 +962,16 @@ void the_game(
core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200), core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
false, false); false, false);
// Status text (displays info when showing and hiding GUI stuff, etc.)
gui::IGUIStaticText *guitext_status = guienv->addStaticText(
L"<Status>",
core::rect<s32>(0,0,0,0),
false, false);
guitext_status->setVisible(false);
std::wstring statustext;
float statustext_time = 0;
// Chat text // Chat text
gui::IGUIStaticText *guitext_chat = guienv->addStaticText( gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
L"", L"",
@ -944,8 +984,7 @@ void the_game(
// Profiler text (size is updated when text is updated) // Profiler text (size is updated when text is updated)
gui::IGUIStaticText *guitext_profiler = guienv->addStaticText( gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
L"<Profiler>", L"<Profiler>",
core::rect<s32>(6, 4+(text_height+5)*2, 400, core::rect<s32>(0,0,0,0),
(text_height+5)*2 + text_height*35),
false, false); false, false);
guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0)); guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
guitext_profiler->setVisible(false); guitext_profiler->setVisible(false);
@ -968,11 +1007,6 @@ void the_game(
(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback, (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
&g_menumgr))->drop(); &g_menumgr))->drop();
// Enable texts
/*guitext2->setVisible(true);
guitext_info->setVisible(true);
guitext_chat->setVisible(true);*/
//s32 guitext_chat_pad_bottom = 70; //s32 guitext_chat_pad_bottom = 70;
/* /*
@ -1008,9 +1042,14 @@ void the_game(
bool respawn_menu_active = false; bool respawn_menu_active = false;
bool update_wielded_item_trigger = false; bool update_wielded_item_trigger = false;
bool show_profiler = false; bool show_hud = true;
bool show_chat = true;
bool force_fog_off = false; bool force_fog_off = false;
bool disable_camera_update = false; bool disable_camera_update = false;
bool show_debug = g_settings->getBool("show_debug");
bool show_debug_frametime = false;
u32 show_profiler = 0;
u32 show_profiler_max = 3; // Number of pages
/* /*
Main loop Main loop
@ -1247,20 +1286,10 @@ void the_game(
g_profiler->print(infostream); g_profiler->print(infostream);
} }
std::ostringstream os(std::ios_base::binary); update_profiler_gui(guitext_profiler, font, text_height,
g_profiler->print(os); show_profiler, show_profiler_max);
std::wstring text = narrow_to_wide(os.str());
guitext_profiler->setText(text.c_str());
g_profiler->clear(); g_profiler->clear();
s32 w = font->getDimension(text.c_str()).Width;
if(w < 400)
w = 400;
core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
8+(text_height+5)*2 +
font->getDimension(text.c_str()).Height);
guitext_profiler->setRelativePosition(rect);
} }
/* /*
@ -1349,12 +1378,14 @@ void the_game(
if(g_settings->getBool("free_move")) if(g_settings->getBool("free_move"))
{ {
g_settings->set("free_move","false"); g_settings->set("free_move","false");
chat_lines.push_back(ChatLine(L"free_move disabled")); statustext = L"free_move disabled";
statustext_time = 0;
} }
else else
{ {
g_settings->set("free_move","true"); g_settings->set("free_move","true");
chat_lines.push_back(ChatLine(L"free_move enabled")); statustext = L"free_move enabled";
statustext_time = 0;
} }
} }
else if(input->wasKeyDown(getKeySetting("keymap_fastmove"))) else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
@ -1362,25 +1393,14 @@ void the_game(
if(g_settings->getBool("fast_move")) if(g_settings->getBool("fast_move"))
{ {
g_settings->set("fast_move","false"); g_settings->set("fast_move","false");
chat_lines.push_back(ChatLine(L"fast_move disabled")); statustext = L"fast_move disabled";
statustext_time = 0;
} }
else else
{ {
g_settings->set("fast_move","true"); g_settings->set("fast_move","true");
chat_lines.push_back(ChatLine(L"fast_move enabled")); statustext = L"fast_move enabled";
} statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
{
if(g_settings->getBool("frametime_graph"))
{
g_settings->set("frametime_graph","false");
chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
}
else
{
g_settings->set("frametime_graph","true");
chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
} }
} }
else if(input->wasKeyDown(getKeySetting("keymap_screenshot"))) else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
@ -1395,37 +1415,120 @@ void the_game(
std::wstringstream sstr; std::wstringstream sstr;
sstr<<"Saved screenshot to '"<<filename<<"'"; sstr<<"Saved screenshot to '"<<filename<<"'";
infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl; infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
chat_lines.push_back(ChatLine(sstr.str())); statustext = sstr.str();
statustext_time = 0;
} else{ } else{
infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl; infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
} }
image->drop(); image->drop();
} }
} }
else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler"))) else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
{ {
show_profiler = !show_profiler; show_hud = !show_hud;
guitext_profiler->setVisible(show_profiler); if(show_hud)
if(show_profiler) statustext = L"HUD shown";
chat_lines.push_back(ChatLine(L"Profiler disabled"));
else else
chat_lines.push_back(ChatLine(L"Profiler enabled")); statustext = L"HUD hidden";
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
{
show_chat = !show_chat;
if(show_chat)
statustext = L"Chat shown";
else
statustext = L"Chat hidden";
statustext_time = 0;
} }
else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off"))) else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
{ {
force_fog_off = !force_fog_off; force_fog_off = !force_fog_off;
if(force_fog_off) if(force_fog_off)
chat_lines.push_back(ChatLine(L"Fog disabled")); statustext = L"Fog disabled";
else else
chat_lines.push_back(ChatLine(L"Fog enabled")); statustext = L"Fog enabled";
statustext_time = 0;
} }
else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera"))) else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
{ {
disable_camera_update = !disable_camera_update; disable_camera_update = !disable_camera_update;
if(disable_camera_update) if(disable_camera_update)
chat_lines.push_back(ChatLine(L"Camera update disabled")); statustext = L"Camera update disabled";
else else
chat_lines.push_back(ChatLine(L"Camera update enabled")); statustext = L"Camera update enabled";
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
{
// Initial / 3x toggle: Chat only
// 1x toggle: Debug text with chat
// 2x toggle: Debug text with frametime
if(!show_debug)
{
show_debug = true;
show_debug_frametime = false;
statustext = L"Debug info shown";
statustext_time = 0;
}
else if(show_debug_frametime)
{
show_debug = false;
show_debug_frametime = false;
statustext = L"Debug info and frametime graph hidden";
statustext_time = 0;
}
else
{
show_debug_frametime = true;
statustext = L"Frametime graph shown";
statustext_time = 0;
}
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
{
show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
// FIXME: This updates the profiler with incomplete values
update_profiler_gui(guitext_profiler, font, text_height,
show_profiler, show_profiler_max);
if(show_profiler != 0)
{
std::wstringstream sstr;
sstr<<"Profiler shown (page "<<show_profiler
<<" of "<<show_profiler_max<<")";
statustext = sstr.str();
statustext_time = 0;
}
else
{
statustext = L"Profiler hidden";
statustext_time = 0;
}
}
else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
{
s16 range = g_settings->getS16("viewing_range_nodes_min");
s16 range_new = range + 10;
g_settings->set("viewing_range_nodes_min", itos(range_new));
statustext = narrow_to_wide(
"Minimum viewing range changed to "
+ itos(range_new));
statustext_time = 0;
}
else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
{
s16 range = g_settings->getS16("viewing_range_nodes_min");
s16 range_new = range - 10;
if(range_new < 0)
range_new = range;
g_settings->set("viewing_range_nodes_min",
itos(range_new));
statustext = narrow_to_wide(
"Minimum viewing range changed to "
+ itos(range_new));
statustext_time = 0;
} }
// Item selection with mouse wheel // Item selection with mouse wheel
@ -1470,15 +1573,18 @@ void the_game(
// Viewing range selection // Viewing range selection
if(input->wasKeyDown(getKeySetting("keymap_rangeselect"))) if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
{ {
draw_control.range_all = !draw_control.range_all;
if(draw_control.range_all) if(draw_control.range_all)
{ {
draw_control.range_all = false; infostream<<"Enabled full viewing range"<<std::endl;
infostream<<"Disabled full viewing range"<<std::endl; statustext = L"Enabled full viewing range";
statustext_time = 0;
} }
else else
{ {
draw_control.range_all = true; infostream<<"Disabled full viewing range"<<std::endl;
infostream<<"Enabled full viewing range"<<std::endl; statustext = L"Disabled full viewing range";
statustext_time = 0;
} }
} }
@ -2105,55 +2211,110 @@ void the_game(
//TimeTaker guiupdatetimer("Gui updating"); //TimeTaker guiupdatetimer("Gui updating");
const char program_name_and_version[] =
"Minetest-c55 " VERSION_STRING;
if(show_debug)
{ {
static float drawtime_avg = 0; static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05; drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
static float beginscenetime_avg = 0; /*static float beginscenetime_avg = 0;
beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05; beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
static float scenetime_avg = 0; static float scenetime_avg = 0;
scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05; scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
static float endscenetime_avg = 0; static float endscenetime_avg = 0;
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05; endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
char temptext[300]; char temptext[300];
snprintf(temptext, 300, "Minetest-c55 %s (" snprintf(temptext, 300, "%s ("
"R: range_all=%i" "R: range_all=%i"
")" ")"
" drawtime=%.0f, beginscenetime=%.0f" " drawtime=%.0f, dtime_jitter = % .1f %%"
", scenetime=%.0f, endscenetime=%.0f", ", v_range = %.1f, RTT = %.3f",
VERSION_STRING, program_name_and_version,
draw_control.range_all, draw_control.range_all,
drawtime_avg, drawtime_avg,
beginscenetime_avg,
scenetime_avg,
endscenetime_avg
);
guitext->setText(narrow_to_wide(temptext).c_str());
}
{
char temptext[300];
snprintf(temptext, 300,
"(% .1f, % .1f, % .1f)"
" (% .3f < btime_jitter < % .3f"
", dtime_jitter = % .1f %%"
", v_range = %.1f, RTT = %.3f)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
busytime_jitter1_min_sample,
busytime_jitter1_max_sample,
dtime_jitter1_max_fraction * 100.0, dtime_jitter1_max_fraction * 100.0,
draw_control.wanted_range, draw_control.wanted_range,
client.getRTT() client.getRTT()
); );
guitext->setText(narrow_to_wide(temptext).c_str());
guitext->setVisible(true);
}
else if(show_hud || show_chat)
{
guitext->setText(narrow_to_wide(program_name_and_version).c_str());
guitext->setVisible(true);
}
else
{
guitext->setVisible(false);
}
if(show_debug)
{
char temptext[300];
snprintf(temptext, 300,
"(% .1f, % .1f, % .1f)"
" (yaw = %.1f)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
wrapDegrees_0_360(camera_yaw));
guitext2->setText(narrow_to_wide(temptext).c_str()); guitext2->setText(narrow_to_wide(temptext).c_str());
guitext2->setVisible(true);
}
else
{
guitext2->setVisible(false);
} }
{ {
guitext_info->setText(infotext.c_str()); guitext_info->setText(infotext.c_str());
guitext_info->setVisible(show_hud);
}
{
float statustext_time_max = 3.0;
if(!statustext.empty())
{
statustext_time += dtime;
if(statustext_time >= statustext_time_max)
{
statustext = L"";
statustext_time = 0;
}
}
guitext_status->setText(statustext.c_str());
guitext_status->setVisible(!statustext.empty());
if(!statustext.empty())
{
s32 status_y = screensize.Y - 130;
core::rect<s32> rect(
10,
status_y - guitext_status->getTextHeight(),
screensize.X - 10,
status_y
);
guitext_status->setRelativePosition(rect);
// Fade out
video::SColor initial_color(255,0,0,0);
if(guienv->getSkin())
initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
video::SColor final_color = initial_color;
final_color.setAlpha(0);
video::SColor fade_color =
initial_color.getInterpolated_quadratic(
initial_color,
final_color,
statustext_time / (float) statustext_time_max);
guitext_status->setOverrideColor(fade_color);
guitext_status->enableOverrideColor(true);
}
} }
/* /*
@ -2224,20 +2385,22 @@ void the_game(
screensize.X - 10, screensize.X - 10,
screensize.Y - guitext_chat_pad_bottom screensize.Y - guitext_chat_pad_bottom
);*/ );*/
s32 chat_y = 5+(text_height+5);
if(show_debug)
chat_y += (text_height+5);
core::rect<s32> rect( core::rect<s32> rect(
10, 10,
50, chat_y,
screensize.X - 10, screensize.X - 10,
50 + guitext_chat->getTextHeight() chat_y + guitext_chat->getTextHeight()
); );
guitext_chat->setRelativePosition(rect); guitext_chat->setRelativePosition(rect);
// Don't show chat if empty or profiler is enabled // Don't show chat if empty or profiler or debug is enabled
if(chat_lines.size() == 0 || show_profiler) guitext_chat->setVisible(chat_lines.size() != 0
guitext_chat->setVisible(false); && show_chat && show_profiler == 0);
else
guitext_chat->setVisible(true);
} }
/* /*
@ -2275,7 +2438,7 @@ void the_game(
{ {
TimeTaker timer("beginScene"); TimeTaker timer("beginScene");
driver->beginScene(true, true, bgcolor); driver->beginScene(false, true, bgcolor);
//driver->beginScene(false, true, bgcolor); //driver->beginScene(false, true, bgcolor);
beginscenetime = timer.stop(true); beginscenetime = timer.stop(true);
} }
@ -2305,7 +2468,9 @@ void the_game(
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin(); if(show_hud)
{
for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
i != hilightboxes.end(); i++) i != hilightboxes.end(); i++)
{ {
/*infostream<<"hilightbox min=" /*infostream<<"hilightbox min="
@ -2315,10 +2480,12 @@ void the_game(
<<std::endl;*/ <<std::endl;*/
driver->draw3DBox(*i, video::SColor(255,0,0,0)); driver->draw3DBox(*i, video::SColor(255,0,0,0));
} }
}
/* /*
Wielded tool Wielded tool
*/ */
if(show_hud)
{ {
// Warning: This clears the Z buffer. // Warning: This clears the Z buffer.
camera.drawWieldedTool(); camera.drawWieldedTool();
@ -2334,16 +2501,17 @@ void the_game(
/* /*
Frametime log Frametime log
*/ */
if(g_settings->getBool("frametime_graph") == true) if(show_debug_frametime)
{ {
s32 x = 10; s32 x = 10;
s32 y = screensize.Y - 10;
for(core::list<float>::Iterator for(core::list<float>::Iterator
i = frametime_log.begin(); i = frametime_log.begin();
i != frametime_log.end(); i != frametime_log.end();
i++) i++)
{ {
driver->draw2DLine(v2s32(x,50), driver->draw2DLine(v2s32(x,y),
v2s32(x,50+(*i)*1000), v2s32(x,y-(*i)*1000),
video::SColor(255,255,255,255)); video::SColor(255,255,255,255));
x++; x++;
} }
@ -2352,12 +2520,15 @@ void the_game(
/* /*
Draw crosshair Draw crosshair
*/ */
if(show_hud)
{
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0), driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
displaycenter + core::vector2d<s32>(10,0), displaycenter + core::vector2d<s32>(10,0),
video::SColor(255,255,255,255)); video::SColor(255,255,255,255));
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10), driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
displaycenter + core::vector2d<s32>(0,10), displaycenter + core::vector2d<s32>(0,10),
video::SColor(255,255,255,255)); video::SColor(255,255,255,255));
}
} // timer } // timer
@ -2373,6 +2544,7 @@ void the_game(
/* /*
Draw hotbar Draw hotbar
*/ */
if(show_hud)
{ {
draw_hotbar(driver, font, gamedef, draw_hotbar(driver, font, gamedef,
v2s32(displaycenter.X, screensize.Y), v2s32(displaycenter.X, screensize.Y),

@ -99,12 +99,31 @@ public:
} }
void print(std::ostream &o) void print(std::ostream &o)
{
printPage(o, 1, 1);
}
void printPage(std::ostream &o, u32 page, u32 pagecount)
{ {
JMutexAutoLock lock(m_mutex); JMutexAutoLock lock(m_mutex);
u32 minindex, maxindex;
paging(m_data.size(), page, pagecount, minindex, maxindex);
for(core::map<std::string, float>::Iterator for(core::map<std::string, float>::Iterator
i = m_data.getIterator(); i = m_data.getIterator();
i.atEnd() == false; i++) i.atEnd() == false; i++)
{ {
if(maxindex == 0)
break;
maxindex--;
if(minindex != 0)
{
minindex--;
continue;
}
std::string name = i.getNode()->getKey(); std::string name = i.getNode()->getKey();
int avgcount = 1; int avgcount = 1;
core::map<std::string, int>::Node *n = m_avgcounts.find(name); core::map<std::string, int>::Node *n = m_avgcounts.find(name);

@ -1757,6 +1757,50 @@ protected:
float m_accumulator; float m_accumulator;
}; };
/*
Splits a list into "pages". For example, the list [1,2,3,4,5] split
into two pages would be [1,2,3],[4,5]. This function computes the
minimum and maximum indices of a single page.
length: Length of the list that should be split
page: Page number, 1 <= page <= pagecount
pagecount: The number of pages, >= 1
minindex: Receives the minimum index (inclusive).
maxindex: Receives the maximum index (exclusive).
Ensures 0 <= minindex <= maxindex <= length.
*/
inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxindex)
{
if(length < 1 || pagecount < 1 || page < 1 || page > pagecount)
{
// Special cases or invalid parameters
minindex = maxindex = 0;
}
else if(pagecount <= length)
{
// Less pages than entries in the list:
// Each page contains at least one entry
minindex = (length * (page-1) + (pagecount-1)) / pagecount;
maxindex = (length * page + (pagecount-1)) / pagecount;
}
else
{
// More pages than entries in the list:
// Make sure the empty pages are at the end
if(page < length)
{
minindex = page-1;
maxindex = page;
}
else
{
minindex = 0;
maxindex = 0;
}
}
}
std::string translatePassword(std::string playername, std::wstring password); std::string translatePassword(std::string playername, std::wstring password);
enum PointedThingType enum PointedThingType