forked from Mirrorlandia_minetest/minetest
Make range of tools configureable
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d19c8b815d
commit
cba90d4441
@ -1868,6 +1868,7 @@ Item definition (register_node, register_craftitem, register_tool)
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 99,
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range = 4.0,
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liquids_pointable = false,
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tool_capabilities = {
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full_punch_interval = 1.0,
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@ -2488,7 +2488,12 @@ void the_game(
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//u32 t1 = device->getTimer()->getRealTime();
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f32 d = 4; // max. distance
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f32 d = playeritem_def.range; // max. distance
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f32 d_hand = itemdef->get("").range;
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if(d < 0 && d_hand >= 0)
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d = d_hand;
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else if(d < 0)
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d = 4.0;
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core::line3d<f32> shootline(camera_position,
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camera_position + camera_direction * BS * (d+1));
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@ -76,6 +76,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
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groups = def.groups;
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node_placement_prediction = def.node_placement_prediction;
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sound_place = def.sound_place;
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range = def.range;
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return *this;
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}
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@ -109,6 +110,7 @@ void ItemDefinition::reset()
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}
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groups.clear();
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sound_place = SimpleSoundSpec();
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range = -1;
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node_placement_prediction = "";
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}
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@ -146,6 +148,7 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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//serializeSimpleSoundSpec(sound_place, os);
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os<<serializeString(sound_place.name);
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writeF1000(os, sound_place.gain);
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writeF1000(os, range);
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}
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}
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@ -198,7 +201,7 @@ void ItemDefinition::deSerialize(std::istream &is)
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// If you add anything here, insert it primarily inside the try-catch
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// block to not need to increase the version.
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try{
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range = readF1000(is);
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}catch(SerializationError &e) {};
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}
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@ -68,6 +68,7 @@ struct ItemDefinition
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ToolCapabilities *tool_capabilities;
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ItemGroupList groups;
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SimpleSoundSpec sound_place;
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f32 range;
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// Client shall immediately place this node when player places the item.
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// Server will update the precise end result a moment later.
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@ -100,6 +100,8 @@ ItemDefinition read_item_definition(lua_State* L,int index,
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}
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lua_pop(L, 1);
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def.range = getfloatfield_default(L, index, "range", def.range);
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// Client shall immediately place this node when player places the item.
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// Server will update the precise end result a moment later.
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// "" = no prediction
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