Jude Melton-Houghton
dafdb3edb4
Check for falling float
nodes in liquid transform ( #12862 )
2022-10-18 18:03:05 -04:00
Jude Melton-Houghton
b38ffdec27
Implement vector and node conversion in Lua ( #12609 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5
87051fca26
Take geographic distance into account for server list ordering ( #12790 )
2022-10-17 07:56:28 -04:00
SmallJoker
5d8a4917c5
LocalPlayer: Fix sneaking on nodes with large collisionboxes ( #12626 )
2022-10-17 07:56:04 -04:00
sfan5
25c5400250
Exclude MSVC from new Lua sanity check
2022-10-15 12:02:02 +02:00
sfan5
f680d10259
Other minor CMake improvements
2022-10-13 23:02:11 +02:00
sfan5
e8ee4cb40d
Defer searching for libintl to CMake
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resolves #12800
2022-10-13 23:02:11 +02:00
sfan5
af38bae57f
Get rid of LuaJIT linking workarounds
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...and replace them with a cautionary warning message if someone uses an old version.
The detection is kind of a hack but no choice as upstream is not interested in version numbering.
2022-10-13 23:02:11 +02:00
sfan5
558cbd89fb
Add extra check in case someone tries to unbundle Lua
2022-10-13 23:02:11 +02:00
Jude Melton-Houghton
cb725a4555
Speed up find_nodes_in_area ( #12845 )
2022-10-13 09:35:19 -04:00
fluxionary
6b6f886bcd
object ids are u16, not s16 ( #12848 )
2022-10-13 08:46:48 -04:00
Jude Melton-Houghton
f7ae70c3d9
Use enum to define custom registry indices
2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
f073e37d2f
Test on-lighting node param1 in lighting test
2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
b3503e7853
Embed data directly in mapblocks
2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
8f996e4a7c
Remove unused MapBlock functionality
2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
9676364c1f
Optimize lighting calculation ( #12797 )
2022-10-09 10:50:26 -04:00
fluxionary
440d966b93
add an 'equals' method to ItemStack and compatibility w/ lua '==' ( #12771 )
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
ROllerozxa
be5c675263
Only set quicktune keybinds in debug builds ( #12779 )
2022-10-06 17:07:57 +01:00
x2048
1e96403954
Use legacy call when rendering to a single texture
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Fixes depth buffer in when undersampling > 1
2022-10-04 21:02:42 +02:00
Jude Melton-Houghton
7632af3c73
Consolidate API object code ( #12728 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-10-04 08:31:36 -04:00
Jude Melton-Houghton
b21fb18379
Disable -ffinite-math-only ( #12832 )
2022-10-03 12:13:35 -04:00
sfan5
525fc3833c
Implement tool use sounds
2022-09-30 14:02:14 +02:00
sfan5
bbdb1929c6
Clean up Game::handleDigging() and some related parts
2022-09-30 14:02:14 +02:00
Muhammad Rifqi Priyo Susanto
13a8948edd
Improve double tap for jump detection ( #12793 )
2022-09-30 14:02:06 +02:00
Jude Melton-Houghton
e832cee1e6
Avert collision static detection rounding error ( #12822 )
2022-09-30 06:31:24 -04:00
Wuzzy
6eb7d57ed3
Fix inconsistent craft replacements ( #9250 ) ( #12819 )
2022-09-30 06:30:39 -04:00
Wuzzy
5e7ea0664a
Fix error msg if craft replacement w/ full inv ( #12820 )
2022-09-29 20:34:51 +02:00
x2048
9df79a4b2d
Bloom ( #12791 )
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Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto
3978b9b8ed
Add crosshair support for Android ( #7865 )
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If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.
Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
20kdc
b1233056b7
Add zstd compression support ( #12515 )
2022-09-28 09:06:14 -04:00
DS
0251b01da6
Pause shader animation timer in singleplayer pause menu ( #12766 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27 16:23:07 -04:00
pecksin
6ac38aa2c8
Restore and enhance bouncy behavior ( #11939 )
2022-09-27 16:22:36 -04:00
savilli
907dcdcf7b
Add unittests for item movement code ( #11885 )
2022-09-27 16:22:11 -04:00
Wuzzy
3f801bc096
Fix liquid drawtype faces sometimes not rendering ( #12807 )
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26 19:27:47 -04:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory ( #12562 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Jude Melton-Houghton
03428d9825
Modify PUC Lua to wrap C++ exceptions ( #12445 )
2022-09-26 07:23:48 -04:00
Jude Melton-Houghton
f916398a54
Add lighting test and benchmark ( #12802 )
2022-09-26 06:49:08 -04:00
Tobias Frost
7069d99aa6
Fix two spelling mistakes
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Co-authored-by: Tobias Frost <tobi@debian.org>
2022-09-25 13:45:27 +02:00
Lars Müller
1317cd12d7
Fix formula used for acceleration ( #12353 )
2022-09-20 10:55:51 +02:00
DS
11905a6db6
Rename a variable in localplayer.h, resolves a TODO
2022-09-20 10:55:11 +02:00
ndren
2c3f641e0b
Simplify bit flip in sha1.cpp
2022-09-20 10:54:35 +02:00
Jude Melton-Houghton
006d974c58
Catch exceptions in SQLite3 callback
2022-09-18 17:39:09 +02:00
Jude Melton-Houghton
6f5a68b7f7
Allow getmetatable in CSM ( #12776 )
2022-09-18 17:32:18 +02:00
DS
c9ed059d91
Client map: do frustum culling via planes ( #12710 )
2022-09-18 15:28:53 +02:00
savilli
9428917870
Fix UAF in craft recipes ( #12763 )
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If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16 13:20:14 +02:00
William Breathitt Gray
19e936362a
Add support for MINETEST_USERDATA environment variable ( #12639 )
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The MINETEST_USER_PATH environment variable can be used to define a
custom path for Minetest user data. If MINETEST_USER_PATH is empty or
unset, the HOME (or APPDATA on Windows) environment variable is used as
the default user data path; this ensures backwards compatibility with
existing user setups.
2022-09-16 13:19:44 +02:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )
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4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
DS
f3f3b752f2
Fix tooltips for dropdown, scrollbar and more ( #12747 )
2022-09-13 12:48:28 +01:00
SmallJoker
bc3dccca5c
Mainmenu: Properly sort mods and games ( #12758 )
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This also removes trivial and unused pkgmgr functions
Fixes a bug caused by sorting in 2133fc8
2022-09-12 19:24:54 +02:00
Jude Melton-Houghton
fe13f9dfd1
Fix potential use-after-free with item metadata ( #12729 )
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This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-11 19:28:37 +02:00
sfan5
c607bee19e
Allow looped animation to be used safely with old clients
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fixes #12657
2022-09-10 12:21:29 +02:00
pecksin
adb03ccc6d
Chat weblink: remove comma as delimiter ( #12730 )
2022-09-10 12:21:15 +02:00
DS
643971c948
Add documentation of sun/moon orientation/scale differences ( #12145 )
2022-09-06 11:21:55 +01:00
Herman Semenov
038da00e79
Code optimizations / refactor ( #12704 )
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06 11:21:09 +01:00
x2048
ff6dcfea82
Implement rendering pipeline and post-processing ( #12465 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
x2048
464043b8ab
Convert entity glow value to color space before adding to the light
2022-09-04 16:00:13 +02:00
fluxionary
0ab9bf926d
Fix texture_min_size
2022-08-24 22:38:14 +02:00
rubenwardy
2d10fa7867
Prevent loading a world with unresolved dependencies ( #12542 )
2022-08-19 12:31:36 +01:00
x2048
8c29c4f620
Use Sky class to obtain directional light source position for shadows ( #12662 )
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* Also remove unused Sky::getSkyBodyOrbitTilt method
Fixes misalignment of sun position and shadow direction at high tilt values.
2022-08-17 16:30:05 +02:00
celeron55
3f67215df9
Log sockets into tracestream instead of dstream ( #12701 )
2022-08-16 15:18:11 +01:00
Elliott Lester
7c5e3cac6a
Apply DPI Scaling to GUIModalMenu ( #12693 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-08-15 21:19:47 +01:00
x2048
aa2fdc6ef6
Limit force shadow update to urgent blocks ( #12692 )
2022-08-14 20:29:20 +02:00
Lion
2690585e99
Add handling of environment variables to control terminal/logging colors ( #12641 )
2022-08-14 20:27:28 +02:00
x2048
d1cbb4bd8a
Reduce the use of porting::getTimeMs() when rendering frames ( #12679 )
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* Avoid calling TimeTaker too frequently in renderMapXXX
* Calculate animation timer once per frame
* Remove code that breaks rendering frame at 2000ms
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-13 22:33:26 +02:00
Lars Müller
0e439b2fa3
Check hp_max > 0 for entities ( #12667 )
2022-08-13 15:35:41 +01:00
Jude Melton-Houghton
ab8dfb45b4
Allow buffer argument to VoxelManip:get_light_data ( #12682 )
2022-08-13 08:53:47 +02:00
fluxionary
59601eb922
Remove default keybind for range select ( #12632 )
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Reason: accidental key presses, few use-cases.
2022-08-13 08:53:30 +02:00
SmallJoker
023a1c2427
Textures: introduce world-align overrides ( #12540 )
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Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
2022-08-13 08:52:16 +02:00
SmallJoker
c8ee755c05
Physics overrides: Move values to a common struct ( #12591 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
Zughy
bcc56803d7
Fix crash when stars are reset
2022-08-10 18:03:57 +02:00
sfan5
4fbcc33ee0
Enable C++ stdlib assertions in debug flags
2022-08-05 13:04:01 +02:00
sfan5
c4277877b6
Bump protocol version
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Better late than never.
2022-08-04 22:45:52 +02:00
ROllerozxa
eb49b6d85c
Disable dynamic shadow dropdown on OGLES2 ( #12637 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-08-04 20:42:43 +02:00
x2048
644f145ff2
Explicitly initialize value of particle parameter. Fixes #12621 .
2022-08-02 23:51:50 +02:00
SmallJoker
a81259d19a
Run Minetest update checker on startup ( #7629 )
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This feature is enabled by default for non-Android release builds. Package
maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it.
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-02 21:34:17 +02:00
sfan5
f22d40975e
Switch MeshUpdateQueue to better data structure
2022-08-02 11:58:26 +02:00
sfan5
4c1ef1b72b
Ratelimit MeshUpdateQueue::cleanupCache() runs
2022-08-02 11:58:26 +02:00
AFCMS
6ec6acc539
Add minetest.settings
to CSM API and allow CSMs to provide settingtypes.txt
( #12131 )
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Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-08-02 11:58:08 +02:00
x2048
839600ed70
Use legacy image implementation (no NNAA filter) when not using 9-slice image ( #12608 )
2022-07-31 21:57:13 +02:00
Mantar
95d7fcb949
Apply NetBSD string conversion workaround to OpenBSD as well ( #12618 )
2022-07-31 15:18:19 +02:00
ROllerozxa
de509d05e6
Fix Android blank screen ( #12604 )
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Hardcode the variables to 0 on Android
2022-07-31 15:18:04 +02:00
SmallJoker
c14b7536a4
HUD: Fix wrong minimum scale since 051181f
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Caused by wrong interpretation of the settingtypes.txt format
2022-07-31 14:57:19 +02:00
rubenwardy
a871115889
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
Lars Müller
99c8295e71
Fix media overriding regression ( #12602 )
2022-07-29 10:19:36 +02:00
sfan5
6611d7e1ee
Allow direction keys with autoforward again
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This was unintentionally removed in commit 1d69a23.
fixes #12048
2022-07-29 10:19:23 +02:00
Jude Melton-Houghton
d631f21024
Let core.get_mod_storage be called multiple times ( #12572 )
2022-07-23 22:27:07 +02:00
updatepo.sh
eea2a97475
Update minetest.conf.example
2022-07-20 21:36:03 +02:00
x2048
70c54abc2a
Restore flags texture to fix interlaced stereo mode ( #12560 )
2022-07-19 20:26:57 +02:00
x2048
b270a46e53
Offset cuboid origin after scaling the cuboid. ( #12558 )
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This avoids the problem of offset nodes with visual_scale > 1.
2022-07-19 10:48:00 +02:00
Lars Müller
d400a98ef0
Fix automatic rotate for attached entities ( #12392 )
2022-07-17 14:45:57 +01:00
x2048
7b6c4bf2e0
Remove workaround for normals not matching winding order ( #12460 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:42 +01:00
rubenwardy
4648d8f499
Deprecate loading a world with unresolved dependencies ( #12541 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:20 +01:00
rubenwardy
9f41b4f72d
Add check_mod_configuration to main menu
2022-07-14 22:12:54 +01:00
rubenwardy
06de82fd86
Refactor ModConfiguration
2022-07-14 22:12:54 +01:00
sfan5
1d512ef7f4
Reduce code duplication between c_converter.cpp and helper.cpp
2022-07-14 20:55:45 +02:00
sfan5
8ff3fadba0
Remove unnecessary float limits from script API
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Leaves a check for NaN and inf.
2022-07-14 20:55:45 +02:00
sfan5
137eef6590
Move f1000 sanitizing to the places that still use this type
2022-07-14 20:55:45 +02:00
SmallJoker
f4c6ed863d
GUIFormSpecMenu: Fix label multiline translation ( #12527 )
2022-07-14 20:51:01 +02:00
Dmitry Kostenko
6df69f9b5b
Make BlendMode::alpha the fallback for unknown future blend modes
2022-07-13 22:45:05 +02:00
Lexi Hale
20bd6bdb68
Animated particlespawners and more ( #11545 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00