Perttu Ahola
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658d1a7235
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Add serialization for node aliases to let client show inventory images correctly
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2011-12-04 00:07:02 +02:00 |
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Perttu Ahola
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4b00d4d9d2
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Node definition aliases
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2011-12-03 23:50:31 +02:00 |
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Perttu Ahola
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d566ffaa5f
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Allow digging unknown nodes
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2011-12-03 13:56:39 +02:00 |
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Perttu Ahola
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9dcfa882b1
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Fix non-fancy leaves not making faces with water
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2011-12-01 14:48:52 +02:00 |
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Perttu Ahola
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cb589b1f99
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Make non-fancy leaf texture to go in texture atlas too
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2011-12-01 14:12:47 +02:00 |
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Perttu Ahola
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0e113a4c81
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Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1) it was not used, 2) if it will be used, it won't need to do that anymore
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2011-12-01 13:01:37 +02:00 |
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Perttu Ahola
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146be1f0b6
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Fix texture atlas not being created correctly
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2011-12-01 12:43:17 +02:00 |
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Perttu Ahola
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1d36e68346
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Fix liquid source backface culling (was not turned off)
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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908db7c1d2
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Make node definitions available to Lua
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2011-11-29 19:13:52 +02:00 |
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Kahrl
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c1479a2732
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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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1f53ca5f4c
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Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
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2011-11-29 19:13:52 +02:00 |
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Perttu Ahola
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e5650bb549
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Make liquid_alternative_* to be strings
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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6a8f9135de
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Store metadata as metadata name in node definition
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2011-11-29 19:13:51 +02:00 |
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Perttu Ahola
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e8a9578774
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Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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811ac5ac3a
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Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted when creating meshes
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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901d98b687
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Optimize map generator for the dynamic content ids a bit
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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4725e5c52e
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Fix another silly mistake making CONTENT_IGNORE definition not being what it should
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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7a29b14a20
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Improved MaterialItem (stores nodename)
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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c0f6395cf0
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Node definition names
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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50d63e4b0a
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Add name field to ContentFeatures
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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6a417c538f
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Remove burn time definitions from FurnaceNodeMetadata
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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37a5f8a30b
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Move cook result properly to ContentFeatures
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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cde35d1606
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Clean nodefeat and content_mapnode a bit
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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9fc78cbece
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Fix flowing water being always opaque
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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6da8cb00e2
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Node definitions transfer
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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eed727c61b
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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89e7bacd99
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Clean more
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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a48a0e77eb
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Prepare more for node definition serialization
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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cf6e22e9a6
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Better node texture generation
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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c1202a2ecc
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Update inventory texture too
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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01ae0daea5
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Properly update textures in node definitions
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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1afed48a2c
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Make possible and do update textures in node definitions after late texture atlas making
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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