The callback is only run when a change in HP is to be expected.
Following cases will not trigger the callback:
* Dead player damaged further
* Healing full-health player
* Change of 0 HP
According to the following table:
* MOUSE_L -> DIG
* MOUSE_R -> PLACE
* SCROLL_UP -> HOTBAR_NEXT
* SCROLL_DOWN -> HOTBAR_PREV
This commit entirely removes the special KeyTypes used for joysticks.
Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
Formspec element to display models, written by @kilbith, rebased and tweaked.
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on.
- Avoid calculating isBlockInSight for blocks without meshes.
- Add metric for how many blocks the client has currently loaded.
- Make some variables constant.
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Run unused functions reported by cppcheck
This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
Features:
* Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
* New HUD elements for displaying minimap with custom size and placing
* New minimap mode for displaying a texture instead of the map
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.