Commit Graph

4062 Commits

Author SHA1 Message Date
Yutao Yuan
1b8dbf072a Move unknown node message when applying texture overrides to infostream (#4218)
Texture packs have no way to know what nodes are available, so this shouldn't be a error message.
2016-06-14 00:29:15 +02:00
paramat
a39d536282 Sky.cpp: Improve code style. Define sky colours as SColor 2016-06-11 23:35:38 +01:00
Ekdohibs
559dd99469 Make node timers more efficient 2016-06-11 23:35:17 +01:00
kwolekr
27aff22a9b Random misc. warning fixes and cleanups
- Fix unused c_sand member warning in Valleys Mapgen
 - Fix some code style
 - Make some std::string params const ref
2016-06-11 03:23:53 -04:00
kwolekr
33b874fea3 Settings: Clean up settings changed callback code 2016-06-11 00:11:37 -04:00
Diego Martinez
dac40af6ee Server: Add reason for leave to on_leaveplayer callbacks 2016-06-11 04:17:04 +01:00
paramat
b24d21d1ae Sky: Darker, bluer sky and improved horizon haze at night
Add new colours 'skycolour_bright_night', 'bgcolour_bright_night'
and enable these between sunset end and sunrise start
Night sky has same hue as day sky but is darker and more saturated
Night horizon haze (bgcolour) is slightly less saturated and
slightly brighter than night sky, to be consistent with daytime
horizon haze
2016-06-09 01:50:52 +01:00
Paramat
3ef71edd81 Sky: Fix sunrisebg texture motion (#4199)
Top of texture no longer shows above horizon during night and day
2016-06-08 16:43:27 +10:00
kwolekr
d4457ef420 Mapgen: Optimize biomemap creation by combining with generateBiomes 2016-06-05 13:30:02 -04:00
paramat
d24f384174 Biome API: Add per-biome riverbed material and depth
Mgvalleys: Remove riverbed sand placement from base terrain generation
Riverbed material placement moved to MapgenBasic::generateBiomes()
Document fields and add note that the biome API is still unstable
2016-06-05 16:37:02 +01:00
MillersMan
7841f1c509 Mapgen: Performance improvement and fixes for updateLiquid (#4065)
- Adds only ~100 nodes per chunk to trans_liquid with similar processing time
- Adds liquid nodes themselves instead of potential solid nodes below them
- CONTENT_IGNORE nodes are interpreted as if they continue their neighborhood
- This allows liquid columns to span multiple chunks without being interrupted
- NOTE: Expects an one-node border in generation chunk without liquid changes
2016-06-04 19:32:54 -04:00
kwolekr
109c7e3349 Biomes: Define and use biome_t for biome IDs 2016-06-04 03:00:45 -04:00
kwolekr
8ed467d438 PcgRandom: Fix/improve documentation 2016-06-04 02:16:06 -04:00
kwolekr
dfbdb5bcd7 Change internal type for seeds to s32
This fixes value truncation (and therefore incompatibility) on platforms
with an LP32 data model, such as VAX or MS-DOS.
2016-06-04 01:51:44 -04:00
est31
2060fd9cbe Initial Gamepad support
Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
2016-06-03 19:42:57 +02:00
est31
1e86c89f36 Input related generalisations
* Move key types into own file
* Use Generalized input methods in game.cpp
2016-06-03 19:42:57 +02:00
Robert Kiraly
7ea4a03c83 Sapier's fix for the RESEND RELIABLE problem (#4170) 2016-06-03 17:50:21 +10:00
paramat
569998011e Mgv7: Always carve river channels in mountain terrain
Previously, rivers were sometimes blocked by vertical walls
of mountain terrain due to river carving being disabled
when base terrain height was below water_level - 16
Remove now unused base terrain heightmap created in
generateTerrain()
2016-06-02 07:31:01 +01:00
Ekdohibs
14ef2b445a Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
2016-05-31 17:34:29 +02:00
TriBlade9
1d40385d4a Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/ 2016-05-31 17:34:29 +02:00
est31
27db929252 Add minetest.check_password_entry callback
Gives a convenient way to check a player's password.

This entirely bypasses the SRP protocol, so should be used
with great care.

This function is not intended to be used
in-game, but solely by external protocols, where no
authentication of the minetest engine is provided, and
also only for protocols, in which the user already gives the
server the plaintext password.

Examples for good use are the classical http form, or irc,
an example for a bad use is a password change dialog inside
formspec.

Users should be aware that they lose the advantages of the SRP
protocol if they enter their passwords for servers outside the
normal entry box, like in in-game formspec menus,
or through irc /msg s,

This patch also fixes an auth.h mistake which has mixed up the
order of params inside the decode_srp_verifier_and_salt function.

Zeno-: Added errorstream message for invalid format when I committed
2016-05-30 23:28:08 +10:00
Zeno-
a9bc7dc405 Remove unused code in s_security.cpp (#4172)
Note that the macro CHECK_FILE_ERR implements the code removed
2016-05-30 22:37:40 +10:00
Auke Kok
d499ec4838 Particles: Add option to remove particles on collision
Adds the particle option `collision_removal = bool`

Some particles are hard to use right now since they either go through
solid blocks (without collision detection), and with collision
detection enabled they (e.g. raindrops) would just stop dead on the
floor and sit there until they expire, or worse, scrape along a wall
or ceiling.

We can solve the problem by adding a boolean flag that tells the
particle to be removed if it ever collides with something. This will
make it easier to add rain that doesn't fall through your roof or stick
on the top of it. Or clouds and smoke that don't go through trees.

Particles that collide with this flag are marked expired
unconditionally, causing them to be treated like normal expired
particles and cleaned up normally.

Documentation is adjusted accordingly.

An added bonus of this patch is that particles can potentially collide
many times with nodes, and this reduces the amount of collisions to 1
(max), which may end up reducing particle load on the client.
2016-05-28 00:08:23 -04:00
red-001
62d15ac7c1 Add base64 encoding and decoding to the lua api. (#3919) 2016-05-27 23:37:28 -04:00
kwolekr
c4e083f7e1 Disallow external linkage for default Cavegen NoiseParams 2016-05-27 23:23:58 -04:00
kwolekr
c8fd232678 Dungeongen: Remove dependency on Mapgen 2016-05-27 23:23:58 -04:00
kwolekr
fd0efb21c3 Mapgen: Combine dungeon generation code 2016-05-27 23:23:58 -04:00
kwolekr
0810901766 Mapgen: Deduplicate common constructor code 2016-05-27 23:23:58 -04:00
kwolekr
0df5c01a8c Mapgen: Remove calculateNoise from most mapgens
This commit moves noise calculation to the functions where the noise is
actually required, increasing the separation of concerns and level of
interdependency for each mapgen method.  Valleys Mapgen is left unmodified.
2016-05-27 23:23:58 -04:00
kwolekr
c5968049bb Mapgen V7: Remove now-unused ridge heightmap 2016-05-27 23:23:58 -04:00
kwolekr
548d99bb45 Cavegen: Move V5-style caves to CavesNoiseIntersection 2016-05-27 23:23:58 -04:00
kwolekr
6151f7bc4b Cavegen: Minor misc. fixes
- Convert instances of numeric literal doubles to floats
- Move dswitchint to a local variable now that being a member is unnecessary
- Improve const correctness
- Indentation fixes
2016-05-27 23:23:58 -04:00
kwolekr
b1eb757e60 Fix undefined evaluation order when constructing random vectors
MSVC and GCC evaluate parameters in right-to-left order, whereas Clang
evaluates in left-to-right order, and of course, an optimization could
leave the order of evaluation completely indeterminate.

This commit fixes all instances of the error by explicitly assigning the
results of expressions that use PseudoRandom::next() or range() to their
respective vector components.

The right-to-left evaluation behavior is preserved since Clang is much less
commonly used to compile Minetest than GCC and MSVC combined, and would
therefore cause the least harm.
2016-05-27 23:23:58 -04:00
kwolekr
5b05f75a27 Cavegen: Re-add small caves to CavesRandomWalk 2016-05-27 23:23:58 -04:00
kwolekr
db1b4dc890 Cavegen: Remove CavesRandomWalk dependency on Mapgen 2016-05-27 23:23:58 -04:00
kwolekr
68b1cd8d1b Cavegen: Merge instances of repetitive surface level-finding code 2016-05-27 23:23:58 -04:00
kwolekr
a605d69092 Cavegen: Remove CavesV6 dependency on Mapgen 2016-05-27 23:23:58 -04:00
kwolekr
bf25837617 Cavegen: Rename CaveV6 to CavesV6
- Add comment explaining why it exists
- Remove unused 'flooded' variable
- Rename shadowed variable
- Fix some code style
2016-05-27 23:23:58 -04:00
kwolekr
1bb5eb1da2 Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalk 2016-05-27 23:23:58 -04:00
kwolekr
9b5c492be5 Fix MgStoneType and BiomeType enum names 2016-05-27 23:23:58 -04:00
kwolekr
87bc39dca7 Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
This commit condenses the above methods into a single implementation used by
V7, V5, Flat, Fractal, and Valleys mapgens and introduces MapgenBasic.
2016-05-27 23:23:58 -04:00
kwolekr
76f4856479 Move biome calculation to BiomeGen
BiomeGen defines an interface that, given a set of BiomeParams, computes biomes
for a given area using the algorithm implemented by that specific BiomeGen.
This abstracts away the old system where each mapgen supplied the noises
required for biome generation.
2016-05-27 23:23:58 -04:00
est31
fa6b21a15b Tell irrlicht if we handle a key or not.
We can remove the function in MtNativeActivity now
as it serves precisely that purpose: to tell irrlicht
that we handled the esc key.

TODO for later:
 * Perhaps try to find a more performant container than KeyList
2016-05-26 20:33:33 +02:00
ShadowNinja
ef100f12a1 Fix rollback.txt migration
Broken by b1965ac20922e3722392114bd63a22b403dcbe98.
This also prepares the begin and commit statements only once.
2016-05-23 11:48:30 -04:00
Craig Robbins
22f78ea38e Fix irrlicht version checking macro for tooltip_height calculation 2016-05-24 00:27:11 +10:00
Ekdohibs
725edc78b2 Move updateTextures and fillTileAttribs to ContentFeatures 2016-05-23 12:46:45 +02:00
est31
423d8c1b0d Tolerate packet reordering in the early init process
Fixes a bug where packet reordering made the server give the
client two peer ids instead of one. This in turn confused
reliable packet sending and made connecting to the server fail.

The client usually sends three packets at init: one "dummy"
packet consisting of two 0 bytes, and the init packet as well as
its legacy counterpart. The last one can be turned off since commit
af30183124d40a969040d7de4b3a487feec466e4, but this is of lower
relevance for the bug. The relevant part here is that network
packet reorder (which is a normal occurence) can make the packets
reach the server in different order.

If reorder puts the dummy packet further behind, the following
would happen before the patch:

1. The server will get one of the init packets on channel 1 and
   assign the client a peer id, as the packet will have zero as
   peer id.

2. The server sends a CONTROLTYPE_SET_PEER_ID packet to inform
   the client of the peer id.

3. The next packet from the client will contain the peer id set by
   the server.

4. The server sets the m_has_sent_with_id member for the client's
   peer structure to true.

5. Now the dummy packet arrives. It has a peer id of zero, therefore
   the server searches whether it already has a peer id for the
   address the packet was sent from. The search fails because
   m_has_sent_with_id was set to true and the server only searched
   for peers with m_has_sent_with_id set to false.

6. In a working setup, the server would assign the dummy packet to
   the correct peer id. However the server instead now assigns a
   second peer id and peer structure to the peer, and assign the
   packet to that new peer.

7. In order to inform the peer of its peer id, the server sends a
   CONTROLTYPE_SET_PEER_ID command packet, reliably, to the peer.
   This packet uses the new peer id.

8. The client sends an ack to that packet, not with the new peer id
   but with the peer id sent in 2.

9. This packet reaches the server, but it drops the ACK as the peer
   id does not map to any un-ACK-ed packets with that seqnum. The
   same time, the server still waits for an ACK with the new peer
   id, which of course won't come. This causes the server to
   periodically re-try sending that packet, and the client ACKing it
   each time.

Steps 7-9 cause annoyances and erroneous output, but don't cause
the connection failure itself.
The actual mistake that causes the connection failure happens in 6:
The server does not assign the dummy packet to the correct peer, but
to a newly created one.
Therefore, all further packets sent by the client on channel 0 are
now buffered by the server as it waits for the dummy packet to reach
the peer, which of course doesn't happen as the server assigned
that packet to the second peer it created for the client.
This makes the connection code indefinitely buffer the
TOSERVER_CLIENT_READY packet, not passing it to higher level code,
which stalls the continuation of the further init process
indefinitely and causes the actual bug.

Maybe this can be caused by reordered init packets as well, the only
studied case was where network has reliably reordered the dummy
packet to get sent after the init packets.

The patch fixes the bug by not ignoring peers where
m_has_sent_with_id has been set anymore. The other changes of the
patch are just cleanups of unused methods and fields and additional
explanatory comments.

One could think of alternate ways to fix the bug:

* The client could simply take the new peer id and continue
  communicating with that. This is however worse than the fix as
  it requires the peer id set command to be sent reliably (which
  currently happens, but it cant be changed anymore). Also, such a
  change would require both server and client to be patched in order
  for the bug to be fixed, as right now the client ignores peer id
  set commands after the peer id is different from
  PEER_ID_INEXISTENT and the server requires modification too to
  change the peer id internally.
  And, most importantly, right now we guarantee higher level server
  code that the peer id for a certain peer does not change. This
  guarantee would have to be broken, and it would require much
  larger changes to the server than this patch means.

* One could stop sending the dummy packet. One may be unsure whether
  this is a good idea, as the meaning of the dummy packet is not
  known (it might be there for something important), and as it is
  possible that the init packets may cause this problem as well
  (although it may be possible too that they can't cause this).

Thanks to @auouymous who had originally reported this bug and who
has helped patiently in finding its cause.
2016-05-22 15:56:54 +02:00
Loic Blot
f64a6259b2 Fix a m_camera not used warning fix pointed by clang 2016-05-22 13:31:41 +02:00
Loic Blot
ce42ff9cf7 Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
Craig Robbins
88acda0256 Fix tooltip height for versions of irrlicht < 1.8.2
Version 1.8.2 of irrlicht changed the way that IGUIStaticText::getTextHeight() works and since that release properly deals with newlines.

From irrlicht changes.txt for 1.8.2, "IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set."
2016-05-21 00:26:04 +10:00