Commit Graph

10511 Commits

Author SHA1 Message Date
lhofhansl
7bf64fc61a
Add configurable saturation (#12865)
* Add configurable saturation

Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>

Author:    Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
Abdou-31
dac05a500e
Fix menu_lua_api.txt formatting (#12971) 2022-11-18 11:45:16 -05:00
Jude Melton-Houghton
b89eb605b7
Warn about potential infinite loop in on_construct (#12967)
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-16 13:11:36 -05:00
StrajnarFilip
6b6cd42ce4
Added copy of LGPL-2.1 (#12950) 2022-11-16 13:09:53 -05:00
Riceball LEE
6bf662cb9e
set_nametag_attributes: don't reset nametags if text param is not touched
fixes #12901
2022-11-15 16:46:26 +01:00
SmallJoker
8de9e2ac84
game.conf: Add setting to use volatile a map backend (#12956) 2022-11-15 16:45:48 +01:00
Jude Melton-Houghton
cd8a7fe472
Add MetaDataRef:get_keys (#12841) 2022-11-15 16:45:12 +01:00
lhofhansl
1a045da0dd
Reduce active mgmt interval for a bit when a player joins. (#12925) 2022-11-10 15:25:38 -08:00
Jude Melton-Houghton
00eb65915f Add PostgreSQL helper pg_to_string 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
f8c781b46c Test PostgreSQL in CI 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
aaa05f901a Add mod storage PostgreSQL backend 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
9dbac989bd Improve testListMods 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
408af9d17d Test metadata value changing 2022-11-10 18:56:48 +01:00
Gregor Parzefall
88b04eadc9
Fix get_tool_wear_after_use for one use (insta-break) (#12945) 2022-11-09 11:58:53 -05:00
olive
042f7917e7
Flip player_back.png (#12940) 2022-11-09 11:58:21 -05:00
x2048
81bfc9c7a2
Resize hotbar immediately before drawing (#12930) 2022-11-09 11:57:55 -05:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
Tamara Schmitz
6191bafcad
Dockerfile: refactoring and addition of entrypoint (#12939)
Previously source files were copied first, then build dependencies were
installed, then libraries cloned and built.
This was reordered to be:
1. install dependencies
2. clone and build libraries
3. Pull in minetest source and minetest_game
4. Build minetest

In addition the peristent volumes are now declared.
Also an entrypoint added making it possible to append command line
parameters.
2022-11-08 16:34:58 +01:00
Loïc Blot
322c8cf270
Reduce exposure of various internals (#12885)
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore

This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper

* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable

* refactoring: MapBlock::m_node_timers is now private

We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.

It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning

* refactoring(Server): fix duplicated function for add/remove node

* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code

* refactoring(ShadowRenderer) + perf: code quality  + increase performance

* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
  pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
  deallocating and reallocating multiple vectors on each node

* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects

It's not complete as some parts of the code are pretty nested, but it's better than before :)

* fix: better working on new functions & drop unwanted 2 lines

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
x2048
957a3e52fe Return correct variable when debugging bloom.
Fixes #12922
2022-11-03 08:43:31 +01:00
x2048
9b24041394
Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
Muhammad Rifqi Priyo Susanto
fb3085a2c5
Android: Increase target/compiled SDK version to 32 (#12911)
Build Tools, NDK, and Gradle are also updated.
Repositories is changed from jcenter() to mavenCentral().
2022-10-31 14:19:30 +01:00
Muhammad Rifqi Priyo Susanto
987277de52
Send crosshair setting after the touch screen GUI has been initialized (#12910) 2022-10-31 14:17:50 +01:00
Lars Mueller
88af36dd10 Fix node placement regression 2022-10-31 14:17:28 +01:00
x2048
260de1c2b5
Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904) 2022-10-30 16:54:06 +01:00
x2048
485b3b1203 Add comments explaining use of entity glow 2022-10-30 16:53:45 +01:00
x2048
bf1cc1bb84 Apply entity glow before translating to color space 2022-10-30 16:53:45 +01:00
x2048
3e7ee499d6 Always add increment when getting node interior light 2022-10-30 16:53:45 +01:00
x2048
a075d83752 Use the same light level for non-solid draw types as for solid 2022-10-30 16:53:45 +01:00
DS
fcd670e6f7
Add a worlds_here.txt file in the worlds folder and update .gitignore (#12720) 2022-10-30 16:53:31 +01:00
Lars Müller
077627181e
Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
lhofhansl
b829231992
Fix incorrect culling introduced by ##12710 (#12887) 2022-10-28 09:52:54 -07:00
lhofhansl
9aaed75eea
Safety check the map's blocksize (#12895) 2022-10-27 19:31:42 -07:00
x2048
88820cd31c
Shadow list improvements (#12898)
* Remove redundant checks when attaching SM texture to entities.
  Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-26 22:26:09 +02:00
Jean-Patrick Guerrero
16266397ed
GUIInventoryList: Keep item size while moving (#12896) 2022-10-24 13:58:56 +02:00
Wuzzy
02c293ec63
Fix some outdated stuff about falling node docs 2022-10-23 21:59:24 +02:00
Jude Melton-Houghton
e86d23daed
Check sizeof(int) and sizeof(size_t) 2022-10-23 21:59:12 +02:00
Wuzzy
0a82cb4072 DevTest: Colorize 2 nodebox nodes 2022-10-23 21:58:56 +02:00
Wuzzy
7a8ac00f9c DevTest: Cleanup callback logging 2022-10-23 21:58:56 +02:00
Wuzzy
9e186a42bd DevTest: Fix rendering of 2 texture test nodes 2022-10-23 21:58:56 +02:00
Wuzzy
c73d79841c DevTest: More node textures to tell them apart 2022-10-23 21:58:56 +02:00
Wuzzy
11d1a9cc37 DevTest: Use 4dir for chests 2022-10-23 21:58:56 +02:00
Wuzzy
9f11753930 DevTest: Restore callback item descriptions 2022-10-23 21:58:56 +02:00
Wuzzy
fd1930142e DevTest: Fix callback item textures 2022-10-23 21:58:56 +02:00
Wuzzy
a852ebe993 Remove credits for 2 images no longer in use 2022-10-23 21:58:56 +02:00
Wuzzy
0152d39215 DevTest: Refactor testhud features 2022-10-23 21:58:56 +02:00
Wuzzy
c761aa268d DevTest: Move 2 HUD commands to testhud & improve 2022-10-23 21:58:56 +02:00
Wuzzy
72b83acadc DevTest: No use privatizer on chest of everything 2022-10-23 21:58:56 +02:00
Wuzzy
998e50725c DevTest: Remove experimental mod 2022-10-23 21:58:56 +02:00
Wuzzy
a23701b5e6 DevTest: Move detached inv tests to chest mod 2022-10-23 21:58:56 +02:00