Commit Graph

160 Commits

Author SHA1 Message Date
kwolekr
f0cd5da687 Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
est31
452df1c723 Various style cleanups + unused code removal
-> Don't pass pointer to whole IGameDef to NodeMetadata constructors
	and deserializers, but only to IItemDefManager, which is needed
-> Remove the unused content_mapnode_get_new_name() method
-> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22,
	improving accuracy of error messages a bit
-> Fix style at other serialisation methods too
-> Improve accuracy of some comments
2015-09-19 20:57:29 +02:00
onkrot
5556ba168f Remove unused functions. 2015-08-16 14:29:33 +02:00
rubenwardy
ec796b8e81 Add map limit config option 2015-08-02 14:27:04 +02:00
paramat
70da8a940b Mapgen objects: Enable heatmap and humidmap for all biome api mapgens 2015-06-20 04:16:17 +01:00
paramat
e45ecad3ab Biome API: Add noise defined biome blend 2015-06-18 07:05:22 +01:00
kwolekr
6c5a6967ec Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
kwolekr
5b237b4d94 ObjDefManager: Set replacement object's handle info after calling set()
Make gamedef optional when constructing an ObjDefManager
Add note about object ownership
2015-05-03 22:19:35 -04:00
SmallJoker
58d62ad045 Fix MSVC error caused by ed10005 2015-04-02 22:56:36 +10:00
Craig Robbins
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kwolekr
ed10005d38 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
kwolekr
3993093f51 Add support for the PCG32 PRNG algo (and associated script APIs) 2015-03-22 00:48:08 -04:00
kwolekr
26153bab7d Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver
list clearing
2015-03-20 18:41:26 -04:00
paramat
d463000595 Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found 2015-03-08 03:54:03 +00:00
ngosang
f6e4c5d9cf Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
Craig Robbins
daa1c30b35 Fix mapgen using unitialised height map values 2015-03-06 01:42:55 +10:00
Loic Blot
9749d9fee6 Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05 15:36:20 +01:00
kwolekr
38bd9e93a2 Fix all warnings and remove -Wno-unused-but-set cflag 2015-01-18 23:29:19 -05:00
kwolekr
b0efb8f3b2 Prevent transform of noise3d result in getBlockSeed2 2015-01-12 15:46:04 -05:00
kwolekr
7289d61e99 Optionally specify propagateSunlight area in calcLighting
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
kwolekr
bdcf03ae36 Add minetest.generate_ores() and minetest.generate_decorations() 2015-01-04 22:38:48 -05:00
kwolekr
7233a1228e Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
kwolekr
0974337804 Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) 2014-12-29 21:44:52 -05:00
kwolekr
b67f37f27e Redefine NodeResolver interface and replace with callback mechanism 2014-12-27 02:12:21 -05:00
kwolekr
cf8213ea82 Add minetest.clear_registered_decorations() and clear_registered_ores() 2014-12-12 14:08:04 -05:00
kwolekr
60feb4ad25 Add minetest.clear_registered_biomes() api 2014-12-06 18:08:23 -05:00
kwolekr
5062b99cb0 Rewrite generate notification mechanism
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
kwolekr
8d3a68f343 Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
kwolekr
7616537bc0 Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
kwolekr
9e811a92e7 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
kwolekr
1cb6ea6346 Refactor decoration-related code
Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
kwolekr
d274cbfce6 Add NodeResolver and clean up node name -> content ID resolution system 2014-10-26 23:55:45 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
proller
4977b736e3 Fix warnings 2014-04-19 02:24:45 +04:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
kwolekr
c163859057 Schematic: Add force_placement parameter to minetest.place_structure API 2014-02-15 19:46:57 -05:00
kwolekr
83bafbe08b Make flag strings clear specified flag with 'no' prefix
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
kwolekr
5a34f40d80 Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
kwolekr
21c96249fa Schematic: Read slice probability table from schematic descriptors 2014-01-19 02:44:45 -05:00
kwolekr
a358c040f2 Mapgen V6: Add flag to stop mud flow 2014-01-12 18:21:28 -05:00
kwolekr
c3708b456e Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
kwolekr
83cc882335 EmergeManager: Fix Lua mapgen override param handling 2013-12-08 01:31:06 -05:00
kwolekr
20e3d550fa Decoration: Add schematic Y-slice probability support 2013-12-01 01:24:59 -05:00
kwolekr
cca4f09ba1 Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node name if decolist is used
Fix warning message for spawnby nodes

Prevent type-punning warning caused by casting enum to int
2013-11-17 02:22:24 -05:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
PilzAdam
d718b0b34e Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
Kahrl
c8930850e3 Remove farmesh 2013-08-13 09:25:13 +02:00
kwolekr
c06caa14c3 Decoration: Fix schematic probability mess with new MTS file version 2013-08-11 15:34:49 -04:00
PilzAdam
45589fae58 Add replacements to schematics 2013-08-03 03:22:14 +02:00
PilzAdam
0b77588e87 Allow multiple 'wherein' nodes in oredef 2013-08-02 00:55:16 +02:00