Loïc Blot
8bdde45895
Revert "Remove deprecated code segments ( #5891 )"
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This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
2017-06-06 16:19:04 +02:00
Thomas--S
599e13e95e
Remove deprecated code segments ( #5891 )
2017-06-04 21:42:32 +02:00
Loïc Blot
f3fe62a0bf
Fix various copy instead of const ref reported by cppcheck ( #5615 )
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* Also remove InventoryList::peekItem unused function
* Fix some post increment to preincrement reported by cppcheck
2017-04-19 23:02:07 +02:00
rubenwardy
f2aa2c6a98
Add ItemStack key-value meta storage
2017-02-04 22:07:55 +00:00
Xunto
ae7fb9b5be
Inventory: Make ItemStack with different metadata not stackable
2016-04-26 10:16:20 +01:00
ShadowNinja
93887043d9
Clean up Strfnd
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Changes:
* Fix indentation.
* Pass strings by const reference.
* Merge Strfnd and WStrfnd into one class instead of copying them.
* Remove trailing spaces.
* Fix variable names.
* Move to util.
* Other miscellaneous style fixes.
2016-03-19 21:27:57 -04:00
ShadowNinja
6f2d785d0f
Rename macros with two leading underscores
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These names are reserved for the compiler/library implementations.
2015-10-14 02:39:37 -04:00
David Jones
34b7a147dc
Change i++ to ++i
2015-08-25 18:33:52 -04:00
est31
1fadf7f21e
Fix inventory replace bug
2015-08-19 03:42:00 +02:00
est31
3376d2e114
Remove compile warning
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Thanks @TeTpaAka for pointing this out.
2015-06-25 15:50:31 +02:00
est31
2c1fd29884
Add MoveSomewhere inventory action
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Improve shift+click experience
2015-06-23 20:18:41 +02:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
ShadowNinja
b1965ac209
Clean up rollback
2014-11-19 16:21:59 -05:00
ShadowNinja
e9c9b66ae9
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
ShadowNinja
c061bdd37f
Fix locking bugs and make inventory deserialization errors more specific
2014-09-21 14:39:36 -04:00
Kahrl
6f6f289db4
Compare values instead of pointers in Inventory::operator==
2014-01-11 19:47:16 +01:00
Kahrl
51e6feb17c
Add operator!= to Inventory(List), make operator== a const method
2014-01-11 19:46:37 +01:00
sapier
90e7832408
Fix invalid listname and listsize not handled correctly in set_size
2013-11-16 15:52:41 +01:00
Kahrl
112dbba7c4
Change ContentFeatures array to a vector
2013-07-14 23:06:31 +02:00
PilzAdam
280946ba83
Dont write player files all the time
2013-06-28 14:15:48 +00:00
kwolekr
d01b74d00a
Prevent infinite loop with invalid Inventory format
2013-03-27 23:27:31 -04:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
60932d2bd7
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
2012-09-04 23:02:56 +03:00
Ilya Zhuravlev
6a16075912
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
81c5e5200b
Fix loading of legacy chests
2012-06-03 22:31:01 +03:00
Perttu Ahola
3899f83da8
NodeMetaRef:{to,from}_table and lua_api.txt additions
2012-06-03 22:31:01 +03:00
Kahrl
f8c3743991
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
Kahrl
00bc9a8678
tool and ToolItem apply item aliases
2012-01-22 17:31:20 +02:00
Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
103173fc9b
Add InvRef and InvStack (currently untested and unusable)
2012-01-02 01:49:38 +02:00
Perttu Ahola
6145a135bd
Make ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting)
2011-12-04 02:12:45 +02:00
Perttu Ahola
4ad8891e05
Convert CraftItems directly to the name pointed by alias; necessary due to lua definition table
2011-12-04 01:16:22 +02:00
Perttu Ahola
e494b5d422
Show infotext for unknown items placed on ground
2011-12-03 13:46:19 +02:00
Perttu Ahola
69bc9224db
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
2011-12-02 12:12:07 +02:00
Perttu Ahola
5344dec760
Move ServerRemotePlayer to a separate file
2011-12-02 10:44:20 +02:00
Perttu Ahola
3509714951
Fix loading of legacy MaterialItems (was loaded as a quite random type)
2011-12-01 12:50:32 +02:00
Giuseppe Bilotta
aab50cd2cc
Fix conditional bug in inventory
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A spurious semicolon after the conditional checking for the drop count
to be not higher than the owned count caused the subsequent
count = getCount()
to be always executed. Fix by removing the extra semicolon.
2011-12-01 10:41:24 +02:00
Perttu Ahola
f6c6c4f917
Load count 0 in itemstring as 1
2011-12-01 00:04:21 +02:00
Perttu Ahola
bc48cf076d
Remove content_inventory.{h,cpp}
2011-11-29 19:13:59 +02:00
Kahrl
d6b30dd3a5
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
Perttu Ahola
e880cc40e9
Fix stuff in inventory.{cpp,h}
2011-11-29 19:13:57 +02:00
Kahrl
f42c57d9a8
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
Perttu Ahola
9d5b458479
Crafting definition in scripts
2011-11-29 19:13:48 +02:00
Perttu Ahola
8dd3622c6d
Improve item serialization
2011-11-29 19:13:48 +02:00
Perttu Ahola
564c3a9c96
Allow inputting nodename of MaterialItem in ItemSpec::checkItem
2011-11-29 19:13:48 +02:00
Perttu Ahola
f68fa667c8
Clean InventoryItem interface a bit
2011-11-29 19:13:47 +02:00