MirceaKitsune
948b5a8be7
Complete the attachment framework.
...
The child ID can now be checked against the parent ID in content_cao.cpp so the parent can be detected. Actual attachment code to come
Divide attachment system between server attachments and client attachments, neither coded right now. As explained in the code comment:
// Attachments need to be handled on both the server and client.
// If we attach only on the server, models (which are client-side)
// can't be read so we don't know the origin and orientation of bones.
// If we attach only on the client, the real position of attachments is
// not updated and you can't click them for example.
2012-11-25 18:14:15 +02:00
MirceaKitsune
e42eeec8f6
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
...
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there
Framework for the attachment system, with no actual functionality yet
Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client
I will also want position and rotation offsets to be possible to apply to attachments
Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25 18:14:15 +02:00
MirceaKitsune
118285e6ba
Get the new animation framework properly working
...
Store start and end frames as v2f
Also move bone animations to their own function instead of object properties
2012-11-25 18:14:15 +02:00
MirceaKitsune
ba4d93027f
Joint positioning and rotation code, and fix a problem related to their lua API
...
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25 18:14:15 +02:00
MirceaKitsune
0a020dbcc8
Properly read the mesh from LUA.
...
Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
2012-11-25 18:14:14 +02:00
MirceaKitsune
ac97a7f70e
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
2012-11-25 18:14:14 +02:00
Perttu Ahola
9cadaf824b
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
Perttu Ahola
0a18dda158
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
2795f44f03
Server-side checking of digging; disable_anticheat setting
2012-07-21 14:38:49 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
f0678979b1
Add comment about ItemSAO being deprecated
2012-06-11 22:10:48 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
c59d139eeb
Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar errors
2012-04-08 23:16:15 +03:00
Perttu Ahola
5bd32eca0f
Fix disabling of player movement cheat detection in singleplayer
2012-04-01 13:37:07 +03:00
Perttu Ahola
491287c0af
Don't apply player movement cheat detection in singleplayer
2012-04-01 13:19:50 +03:00
Perttu Ahola
13159c1a48
Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast'
2012-03-31 17:08:39 +03:00
Perttu Ahola
ed1ff06867
Fix the position of LuaEntityCAOs not getting updated at all
2012-03-30 13:55:08 +03:00
Perttu Ahola
3241ad3ae8
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too!
2012-03-30 13:34:21 +03:00
Perttu Ahola
9e7ccedba4
ObjectProperties
2012-03-30 12:51:51 +03:00
Perttu Ahola
92ae11bd3b
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
2012-03-29 19:42:42 +03:00
Perttu Ahola
443f45eca1
Add GenericCAO and player armor groups, but don't use them yet
2012-03-29 16:10:11 +03:00
Kahrl
f8c3743991
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
Perttu Ahola
f1d9880006
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
Perttu Ahola
f9da2c9507
Immediate smoke puff when a normal entity is punched to death
2012-03-10 11:28:14 +02:00
Perttu Ahola
989aba1966
Fix and tune things, add tool "recharge" animation, add dummyball
2012-03-10 11:28:14 +02:00
Perttu Ahola
8db89b8136
LuaEntity armor groups
2012-03-10 11:28:13 +02:00
Perttu Ahola
501b8fe743
Damage groups WIP
2012-03-10 11:28:13 +02:00
Perttu Ahola
e9cdb938fe
Entity damage system WIP; Remove C++ mobs
2012-03-10 11:28:13 +02:00
Perttu Ahola
07ed57476f
itemgroup.h and ItemGroupList typedef
2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9
Digging time groups WIP
2012-03-10 11:28:12 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
56f55ab1af
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
2012-01-02 16:19:52 +02:00
Perttu Ahola
ff82b95800
ObjectRef:get_entity_name() and fixing of comments in default/init.lua
2012-01-02 13:12:56 +02:00
Perttu Ahola
008de2fb8f
Delete unknown LuaEntities when punched
2011-12-04 16:25:27 +02:00
Perttu Ahola
a17efe6e8f
Remove obsolete createPickedUpItem()
2011-12-02 11:54:23 +02:00
Perttu Ahola
e8b0722137
Add time_from_last_punch to Lua API
2011-12-02 11:51:41 +02:00
Perttu Ahola
af32240545
Players are more like objects + related stuff
2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
Kahrl
d6b30dd3a5
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
Perttu Ahola
82a460ec90
Improve luaentity sprite functionality (and add some random stuff)
2011-11-29 19:13:54 +02:00
Perttu Ahola
70363847aa
Reshape LuaEntityCAO implementation a bit and make TNT to blink
2011-11-29 19:13:53 +02:00
Perttu Ahola
290e921920
Relatively snappy object-ground collision detection
2011-11-29 19:13:50 +02:00
Perttu Ahola
0ce0c8fcfb
Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
2011-11-29 19:13:49 +02:00
Perttu Ahola
ba762bcd49
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
7b802c547d
Handle undefined objects better
2011-11-29 19:13:40 +02:00
Perttu Ahola
1320d07068
Scripting WIP: dynamic object stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
75a0ca6bd6
Scripting WIP
2011-11-29 19:13:40 +02:00
Perttu Ahola
38944467d3
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
23adfff4fe
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
b35adfbd2d
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
526eedf98e
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
dcedfdacd1
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
ea8d6d7abd
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
f145d498a6
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
41c91391fc
Scripting WIP; Lua entity step callback works
2011-11-29 19:13:39 +02:00
Perttu Ahola
a6a1e6ed1a
random scripting work-in-progress
2011-11-29 19:13:39 +02:00
Perttu Ahola
bfc68d3151
Scripting WIP
2011-11-29 19:13:38 +02:00
Perttu Ahola
3daaff3a42
Remove very floody log message of MobV2SAO
2011-10-17 11:45:06 +03:00
Perttu Ahola
cfd19dcdb5
Fix punching of oerkkis
2011-10-17 01:58:38 +03:00
Perttu Ahola
2419d0029a
Some more profiler stuff to get the hang on what really uses CPU
2011-10-16 22:39:35 +03:00
Perttu Ahola
6470743e51
Make dungeon masters not shoot the walls with no reason
2011-10-16 19:39:20 +03:00
Perttu Ahola
b65a5aceb0
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
2011-10-16 14:57:53 +03:00
Perttu Ahola
414c614893
Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting
2011-10-16 11:52:33 +03:00
Perttu Ahola
4914eb29d1
Replace M_PI with PI
2011-10-16 00:24:51 +03:00
Perttu Ahola
3f58028d31
Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
2011-10-15 16:04:25 +03:00
Perttu Ahola
5341bf59c2
Improve mobv2
2011-10-15 12:17:21 +03:00
Perttu Ahola
43a28f04fa
mobv2
2011-10-15 02:28:57 +03:00
JacobF
c68ea19e8d
Now SAOs will reflect changes to their temporary inventory object
...
Also, the temp item wasn't being deleted, might have been a memory leak.
Now you will only eat 1 item off a stack
2011-09-06 16:36:11 +03:00
Perttu Ahola
d62ae0e18b
Rats are now eatable. Also made their selection box move smoothly.
2011-07-30 18:51:15 +03:00
Perttu Ahola
4556c212db
Made rats cookable and made them spawn near trees
2011-07-30 17:51:21 +03:00
Nils Dagsson Moskopp
cbf2ac5e8f
* different collision box for fireflies so they now hover above the ground
2011-07-21 15:40:00 +02:00
Nils Dagsson Moskopp
8129d16dd3
+ fireflies
2011-07-20 22:05:57 +02:00
Perttu Ahola
afa2b8714f
Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
2011-07-16 17:39:03 +03:00
Perttu Ahola
91cfbe2891
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00