Commit Graph

8159 Commits

Author SHA1 Message Date
updatepo.sh
ae92bbe508 Update translation strings 2019-09-09 19:18:30 +02:00
Translators
0f758a182b Update from Weblate 2019-09-09 19:18:30 +02:00
Paramat
4682c7be5d
Dungeons: Remove non-functional 'projecting dungeons' setting (#8897) 2019-09-08 17:51:34 +01:00
SmallJoker
e97cbcf34d
Lua API documentation: Various fixes (#8914)
Remove unusable 'minetest.setting_*' from client_lua_api.txt
lua_api.txt:
- Define the 'mod.conf' format
- More precise 'settingtypes.txt' format reference
- Document special sound files 'player_*damage'
- Group, sort and add 'not_in_creative_inventory' special group
- Define the 'Settings' format
- Warning about incorrect byte saving in 'StorageRef'
- Note about non-persistent player definitions fields
- Better 'leveldiff' and 'level' group description
2019-09-08 18:43:49 +02:00
ANAND
52e3b4bc72 lua_api.txt: Improve privilege definition (#8912) 2019-09-08 12:34:44 +02:00
HybridDog
36bfc67574 Move debug.txt after it grows too big (#8904)
Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
2019-09-07 19:38:54 +02:00
SmallJoker
2c9edefde3 label[]: Fix cut-off translated text 2019-09-07 11:15:12 +02:00
sfan5
ea9b241c13 Fix Irrlicht 1.9 support 2019-09-06 18:29:29 +02:00
Paul m. p. P
5c97eeabac doc/client_lua_api: Clarify how client side api and mods start (#8822) 2019-09-05 13:06:22 +02:00
sfan5
c9ec1a8580
Force item entities out of solid nodes (simpler) (#8885) 2019-09-04 22:21:40 +02:00
sfan5
4582691104 Fix Inventory::moveItemSomewhere() 2019-09-03 20:16:36 +02:00
SmallJoker
f3acdd3914
Inventory: Handle removeItem leftovers (#8884) 2019-09-02 19:30:36 +02:00
Muhammad Rifqi Priyo Susanto
cd1d01b8b4 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847) 2019-09-01 22:43:41 +01:00
DS
0013f064ad Various fixes to lua_api.txt (#8878) 2019-09-01 20:12:22 +02:00
ANAND
095f26a4f8 particles.cpp: Fix code-style
Mainly spacing and pointer placement
2019-08-31 19:05:53 +02:00
ANAND
96762af3ce clientobject.h: Fix code-style 2019-08-31 19:05:53 +02:00
Pedro Gimeno
9543b84970 Fix rotation of attached particlespawner
Co-authored-by: ANAND <ClobberXD@gmail.com>
2019-08-31 19:05:53 +02:00
DS
049256573b Document world format version 28 (private nodemeta) (#8857) 2019-08-31 14:47:12 +02:00
DS
f3fd85aafb Document luaentity pitch and roll in world format (#8864) 2019-08-30 19:40:32 +02:00
Beha
99ca72e9df Clarify docs regarding pointed_thing and get_pointed_thing_position (#8766) 2019-08-30 19:40:08 +02:00
Paramat
4291961e09
Various settingtypes.txt improvements (#8867)
Improve 'readable' setting names for waving water settings.
Change 'near plane' to 'near clipping plane'.
Document physics settings.

mgv6_spflags:
Change 'new biome system' to 'snowbiomes flag' for clarity.
Add missing 'noflat' flag to default flags.
2019-08-28 01:39:33 +01:00
SmallJoker
1d3f5af7c0 Inventory: Fix missing setModified calls
Previously inv:remove_item and inv:set_list did not trigger an inventory update
2019-08-25 09:46:54 +02:00
Paramat
b53a60c8d5
Mapgen v6: Various mudflow code improvements and bugfixes (#8805)
Calculate 'i' inside 'y' loop to avoid 'i' and 'y' becoming
out of step due to the uses of 'continue'.
Simplify calculation of 'p2d' when coordinates are inverted.
Remove some unnecessary and unreliable 'index out of
voxelmanip' checks.
Move calculation of '&em' out of loops.
For 'Loop further down until not air' code, use y coordinate
to detect being out of voxelmanip, instead of checking index
which did not detect that.
Add and improve comments.
Indent the 'for (;; y--) {' loop.
Improve format and fix codestyle issues.
2019-08-24 20:06:31 +01:00
SmallJoker
fbc8724d59 fontengine: Fix non-gettext builds 2019-08-24 19:11:50 +02:00
SmallJoker
0b4f424f41
Inventory: Send dirty lists where appropriate (#8742)
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time.

Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-24 19:07:38 +02:00
Paul Ouellette
008b80fe1c Add ItemStack:get_description() to get tooltip (#8847) 2019-08-24 18:38:02 +02:00
sfan5
efbac7e446 Improve occlusion culling in corridors with additional check 2019-08-24 18:37:25 +02:00
sfan5
e8716ffede Restore approximate occlusion check
While less precise, it worked better which is what matters in the end.
2019-08-24 01:41:55 +02:00
DS
b14aa305ce Make Mapgen::spreadLight use a queue (#8838) 2019-08-23 22:16:50 +02:00
Wuzzy
9c725609c3 Fix default hand definition not using wieldhand.png 2019-08-23 19:17:50 +02:00
SmallJoker
6ada090bb0 Occlusion: Check for light_propagates and do mapblock bounds checks 2019-08-23 19:17:43 +02:00
SmallJoker
7d016b4efd Occlusion: Begin cleanup 2019-08-23 19:17:43 +02:00
sfan5
ba8fb774c1 Revert "Don't send position update packet if player is dead"
This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a.
2019-08-21 15:30:52 +02:00
Paramat
b52a79076d
Add player sprite textures back into the engine as a fallback (#8823)
'player.png' and 'player_back.png' are hardcoded into the engine as
the default appearence of the player object, so the textures should
be present in the engine.
This results in a functional fallback sprite player for when a game
has no player appearence related code.
2019-08-20 21:09:44 +01:00
ANAND
75d44ef1e8 lua_api.txt: Add link to Minetest Modding Book (#8826) 2019-08-20 21:15:12 +02:00
SmallJoker
b8131c3415 remove_detached_inventory: Fix segfault during mod load 2019-08-20 19:42:21 +02:00
ANAND
fb6f1fdcbe Don't send position update packet if player is dead 2019-08-20 18:49:06 +02:00
ANAND
3c395d908f Disable autoforward if player is dead 2019-08-20 18:48:28 +02:00
theviper121
ded5da7800 Restore intended functionality to minimap markers (#8819) 2019-08-19 19:18:11 +02:00
Unknown
dea5a152b2 Find LuaJIT headers on vcpkg
luajit headers were moved into a subdirectory to avoid conflicts with plain lua
2019-08-18 18:25:00 +02:00
SmallJoker
d73e458db6
ClientInterface: Use recursive mutex to prevent freeze in on_newplayer() (#8808) 2019-08-17 13:27:28 +02:00
sfan5
13b22e2afb Remove unused function in ReliablePacketBuffer 2019-08-16 20:03:53 +02:00
sfan5
428a4c86e3 Minor refactor of IncomingSplitBuffer 2019-08-16 20:03:53 +02:00
sfan5
fc2f55d931 Drop m_list_size from ReliablePacketBuffer
It's not required and, worse, can lead to bugs.
2019-08-16 20:03:53 +02:00
Paramat
d7c10b66d3
Mapgen v6: Fix mudflow iteration and iterate twice (#8795)
In MapgenV6::flowMud(), the previous implementation of coordinate
inversion caused the 2 inverted mudflow iterations (out of the 3
iterations) to not loop over the area, so only 1 non-inverted
iteration occurred.

Fix this bug but only iterate mudflow twice, as mapgen v6 has only
had 1 iteration for many years. There is now a good balance of 1
non-inverted iteration and 1 inverted iteration.
2019-08-15 20:32:28 +01:00
sfan5
2db0e93f73 network: Stricter handling of split packets 2019-08-15 20:15:22 +02:00
sfan5
c4491165da network: Fix crash in ReliablePacketBuffer on mismatching packets
In the error condition the exception would be thrown before m_list_size
is decremented, causing a nullptr dereference in e.g. popFirst().
2019-08-15 19:18:54 +02:00
DS
082066e813 Fix undeclared global warning because of _ (#8798) 2019-08-14 23:35:47 +02:00
upsilon
b2065756cf Add function minetest.read_schematic 2019-08-14 13:15:41 +02:00
Jozef Behran
bf22184d6e Fix unnecessary exception use in 3 more methods (#8791)
* Fix unnecessary exception use in Server::SendBlocks

The code in this method calls getBlockNoCreate and then
messes around with try...catch to skip blocks which are not
in the memory. Additionally, it repeatedly calls
m_env.getMap() inside this loop. Speed the code up by
extracting the m_env.getMap() out of the loop and getting
rid of the try...catch.

* Fix unnecessary exception use in Server::SendBlock

Another unnecessary try...catch is slowing down
Server::SendBlock. Remove that to speed it up and get a nice
side effect of simplifying the code in question.

* Fix unnecessary exception use in MMVManip::initialEmerge

Remove another unneeded exception usage from
MMVManip::initialEmerge to speed that code up and simplify
it but be careful to not remove the braces as there is a
TimeTaker in use there.
2019-08-13 20:02:50 +02:00