DS
c91182e1b3
Move the platform-dependent stuff in renderingengine.cpp to irrlicht ( #13348 )
2023-06-11 14:17:39 +02:00
DS
553dc02deb
Fix some memleaks from GUIButtonImage ( #13564 )
...
* `m_foreground_image` was grabbed, but not dropped in the destructor.
* `m_image` was created with new. It is grabbed by itself and by the env (not only by the env!, so it's an owning ptr). This owning ptr also was never dropped.
2023-06-06 19:01:32 +02:00
Desour
1b51ff333a
Use unique_ptr for ServerInventoryManager::DetachedInventory::inventory
2023-06-05 20:43:33 +02:00
Desour
1780d1bbde
Use unique_ptrs for MapSector::m_blocks
2023-06-05 20:43:33 +02:00
Desour
08ea467bfe
Use unique_ptr for g_httpfetch_thread
2023-06-05 20:43:33 +02:00
Desour
cfb1b879e0
Use unique_ptrs for CurlFetchThread::m_all_ongoing
2023-06-05 20:43:33 +02:00
Desour
d0bcdff5ce
Use unique_ptrs for leveldb db and iterators
2023-06-05 20:43:33 +02:00
Zughy
8445c5fe60
Extend roadmap approval time from one week to one month
2023-06-05 12:02:59 +02:00
Gregor Parzefall
a1463263b5
Auto-detect locale on Android ( #13561 )
2023-06-05 12:02:10 +02:00
Gregor Parzefall
a857c46e6e
Make the settings GUI more usable on Android ( #13543 )
2023-06-05 12:01:54 +02:00
Desour
d9f478cbfb
Remove a misleading MutexAutoLock in l_to_table
...
The temporary is immediately destructed, so the mutex isn't locked
after the line.
Removed the lock, because the Settings member-functions used by
push_settings_table lock the mutex and are thread-safe, but would
cause a dead-lock.
2023-06-05 12:01:08 +02:00
OgelGames
252c79d53a
Inventory mouse shortcut improvements ( #13146 )
...
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-06-05 12:00:32 +02:00
mazes-80
23f7aab354
Item Entity: prevent moveresult assert when attached ( #13353 )
2023-06-05 12:00:11 +02:00
Gregor Parzefall
e5a5d5a672
Fix various cases of double-escaped error messages
2023-06-05 11:59:37 +02:00
Riley Adams
29b7aea38b
Cavegen y biome check ( #13472 )
2023-06-05 11:59:22 +02:00
sfan5
1ef9fc9d1f
Bump used IrrlichtMt version
2023-06-04 20:36:46 +02:00
Muhammad Rifqi Priyo Susanto
7221de6ede
Option to invert direction or disable mouse wheel for hotbar item selection
...
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
Treer
8cd1296049
Add additional texture modifiers ( #10100 )
...
* Adjust hue, saturation, and lightness
* Colorize using hue, saturation, and lightness
* Adjust contrast & brightness
* Hard light
* Overlay
* Screen
* Create texture of a given size and color
2023-05-29 20:17:39 +01:00
lhofhansl
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view ( #13431 )
2023-05-29 10:26:42 -07:00
Gregor Parzefall
fc3d6c1dd9
Place nodes with single tap on Android (+ bugfix) ( #13187 )
...
Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
lhofhansl
6832bf044e
Avoid jittering when player is attached ( #12439 )
...
* Avoid very jittering when player is attached.
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Vitaliy <numzer0@yandex.ru>
2023-05-28 11:36:34 -07:00
ROllerozxa
394dd9ffa5
Fix settings dialog not resetting filter when closed ( #13513 )
2023-05-27 15:35:01 +01:00
sfan5
8cccd75e81
Android build via CMake ( #13528 )
...
* the thing
* the thing 2
2023-05-26 15:21:23 +02:00
Thresher
00c647e4cc
Convert spaces to tabs ( #13506 )
...
* Convert spaces to tabs
* Desour reviews 1-3 fix
* Desour fixes
* Undo alignment changes
2023-05-26 15:13:57 +02:00
ROllerozxa
f4cb16cc2d
Disable desynchronize_mapblock_texture_animation
by default ( #13514 )
2023-05-26 13:48:37 +02:00
Zughy
d6eb6ff973
Reset player lighting when passing no arguments ( #13525 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:47:16 +02:00
Zughy
b60d38b7f9
Reset day/night ratio even when passing no arguments ( #13524 )
...
* reset day_night_ratio when passing zero fields
* Update lua_api.md
---------
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:45:42 +02:00
Thresher
180ec92ef9
Remove trailing whitespace ( #13505 )
2023-05-18 20:34:18 +02:00
SmallJoker
95a9f4ab7c
Inventory: Allow InvRef:set_list with new_size >= old_size ( #13497 )
...
Fixes a regression introduced by enforced checks to work with
valid pointers within inventory actions.
2023-05-18 20:32:55 +02:00
Gregor Parzefall
f393214fef
Settings menu improvements regarding default values ( #13489 )
...
The reset button now removes the setting from minetest.conf instead of setting it to its default value.
The reset button is now shown whenever a value is present in minetest.conf
Float settings now get a .0 suffix if they have no decimal places.
2023-05-18 20:32:26 +02:00
savilli
5ba70cf5ef
Fix crash on handling wallmounted nodes with invalid param2 ( #13487 )
2023-05-18 20:31:04 +02:00
Zemtzov7
35112f2453
Disable vertical movement when both jump and sneak keys are pressed ( #13426 )
2023-05-18 20:30:21 +02:00
Gregor Parzefall
15fb4cab15
Fix Android segfault when game exits before TouchScreenGUI is initalized
2023-05-11 22:51:16 +02:00
sfan5
15445a0fbe
Raise and clean up _WIN32_WINNT constant
2023-05-11 22:51:01 +02:00
Wuzzy
80574cdbe8
Fix rotation of 4dir in schematic placement ( #13432 )
2023-05-11 22:50:52 +02:00
Stvk imension
3de54039ae
Document Android controls ( #13061 )
2023-05-11 22:50:38 +02:00
Buckaroo Banzai
65692ad1b5
Add min/max protocol version to minetest.get_version()
( #13482 )
2023-05-06 16:16:21 +01:00
rubenwardy
bc4fc6d648
Fix shadows dropdown and clean up shader settings ( #13481 )
2023-05-03 22:28:02 +01:00
rubenwardy
ad37df7f2e
Fix crash when multiple mods with the same name provide settings
2023-05-01 21:39:12 +01:00
rubenwardy
d35672e78e
Redesign/unify mainmenu settings interface
2023-05-01 17:11:41 +01:00
Zughy
a421a1d764
Add setting icons
2023-05-01 17:11:41 +01:00
DS
bec9c68bf3
Release invlist resizelock while doing the recursive callback in move_somewhere mode ( #13470 )
...
Fixes a crash in popular creative inventory mods that set the list when you put
something into trash.
2023-04-30 18:20:48 +02:00
lhofhansl
b35aa10579
Guarantee ActiveObjectMgr::m_active_object is not modified while iterating ( #13468 )
...
Currently if a mod creates new active objects in on_deactivate the server could crash.
2023-04-28 11:17:48 -07:00
Desour
7f6b09dce8
Use json forward-declarations
2023-04-27 18:50:33 +02:00
Desour
8b73743baa
Reduce number of recursively included headers
...
This should improve compilation speed.
Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Desour
e9e8eed360
GUIChatConsole: Use primary selection
2023-04-27 18:50:17 +02:00
Desour
062b4d036a
GUIEditBox: Use primary selection
2023-04-27 18:50:17 +02:00
AFCMS
d197ff0f9d
Use Lua code blocks in lua_api.md
2023-04-26 20:09:08 +02:00
rubenwardy
9c90358912
Split compilation instructions from README.md ( #13457 )
2023-04-25 21:02:02 +01:00
SmallJoker
0fb6dbab36
InventoryManager: Disallow resizing or deleting inventory lists that are in use ( #13360 )
...
Naive solution to prevent InventoryList UAF and OOB ItemStack access caused by shrink/clear operations on InventoryLists within callbacks of an inventory action.
Co-authored-by: Desour <ds.desour@proton.me>
2023-04-22 17:42:36 +02:00