Commit Graph

5046 Commits

Author SHA1 Message Date
Loic Blot
3b1ac5b889 Revert "Fix particles draworder" (issue #2388)
This reverts commit c09d026f0561ee3c6db821a7e193716f724a0e4a.
2015-02-27 14:15:24 +01:00
Craig Robbins
fdb9140825 Change find_surface_nodes_in_area to find_nodes_in_area_under_air 2015-02-27 21:42:00 +10:00
Loic Blot
0f556d0c7f Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife 2015-02-27 21:34:33 +10:00
rubenwardy
2b189d4507 Wrap lines longer than 80 characters in lua_api.txt ...and minor formating changes 2015-02-27 13:41:17 +10:00
Craig Robbins
338e66af5f Fix minor memory leak (Android) 2015-02-27 13:40:27 +10:00
paramat
14f7df980b Biome API: Re-calculate biome at every surface in a mapchunk column 2015-02-26 03:35:25 +00:00
rubenwardy
d65a90a86b Add camera smoothing and cinematic mode (F8) 2015-02-25 15:34:33 +01:00
Loic Blot
b4acac706d Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested 2015-02-24 08:56:52 +01:00
gregorycu
577701cabd Optimise MapBlockMesh related functions
Directely or indirectly optimises the following functions:

* MapBlockMesh::MapBlockMesh
* MapBlockMesh::getTileInfo
* MapBlockMesh::makeFastFace
* MapBlockMesh::getSmoothLightCombined
2015-02-23 23:20:31 +10:00
Craig Robbins
3b6480c5b0 Fix wrapDegrees family of functions
wrapDegrees() (renamed to modulo360f)
wrapDegrees_0_360
wrapDegrees_180

Minor errors were present in previous versions; see issue #2328
2015-02-23 22:50:32 +10:00
4Evergreen4
51057a56f5 Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore 2015-02-23 16:50:28 +10:00
Kahrl
38cf080a9c Disallow object:remove() if the object is a player
Rebased by Zeno- (conflict in lua_api.txt)
2015-02-23 16:49:48 +10:00
ShadowNinja
cd4324e5a8 Fix serialization of floating point numbers 2015-02-21 13:16:18 -05:00
Markus Koschany
47d9b4d9aa Improve FindIrrlicht.cmake module
Linux distributions prefer to link against a shared version of the Irrlicht
engine instead of using embedded code copies of the same. Search for this
shared version first and use that but fall back to the static version if it
does not exist.

This also fixes https://github.com/minetest/minetest/issues/2163
2015-02-21 18:21:10 +01:00
kaeza
c5defe7a11 Add mod.conf file support This new file only permits to specify a mod name for now 2015-02-21 18:18:06 +01:00
Loic Blot
a0affa496d Fix android build 2015-02-21 17:37:48 +01:00
Loic Blot
009149a073 Fix some memory leaks on packet sending. 2015-02-21 17:27:31 +01:00
Loic Blot
5a5854ea9d Move hex.h to util/ 2015-02-21 14:32:35 +01:00
BlockMen
c09d026f05 Fix particles draworder 2015-02-21 14:11:00 +01:00
Loic Blot
3998a1f8f9 Move sha1.hpp and base64.hpp to util/ 2015-02-21 14:03:27 +01:00
BlockMen
aa31e3c7f3 Use skin font for usernames (fixes #2363) 2015-02-21 13:31:42 +01:00
Loic Blot
cf4045ff0f Use proper CMakeLists.txt for network and client directories 2015-02-21 11:51:12 +01:00
Rui
81930b1729 Update Japanese Translation
ok @Zeno- @nerzhul
2015-02-21 11:17:52 +01:00
Loic Blot
b3aeba684b Unit tests must be done at integration process.
* Remove --enable-unittests and --disable-unittests and add --do-unittests function
* --do-unittests function will exit 0 on success.
* minetest and minetestserver binaries are launched with --do-unittests in travis build.
2015-02-21 11:04:19 +01:00
paramat
38e6280552 Mgv5: Remove blobgen. Remove crumble and wetness noises
Add large pseudorandom caves below -256
De-link terrain level from water_level
Cavegen: Mgv5 large cave code
2015-02-21 01:43:25 +00:00
Ner'zhul
109f0ffeab update README.txt
* prefix apt-get with sudo
* git clone minetest_game without going to folder
* execute minetest binary without going into bin folder
2015-02-20 10:35:39 +01:00
Ner'zhul
e357577cb2 Typo fix in networkprotocol.h
InventoryAction is in inventorymanager.h
2015-02-19 20:03:22 +01:00
BlockMen
627c747470 Uncomment version patch field 2015-02-18 23:52:51 +01:00
Perttu Ahola
e6ad2ace10 Bump version to 0.4.12 2015-02-18 23:50:01 +01:00
Novatux
804d65a8ec Add modname convention checking
Fixes #2037
2015-02-18 16:48:58 +01:00
est31
5a0ed780f5 Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist
Client now informs about incompatible servers from the list, this permits to prevent the protocol movements.
Server announces its supported protocol versions to master server
2015-02-18 16:09:59 +01:00
BlockMen
8941ea0cc9 Increase default font_size 2015-02-18 12:51:17 +01:00
BlockMen
9a9fcfc9a3 Fix font_size under windows 2015-02-18 12:39:23 +01:00
Perttu Ahola
4d744cf87a Use fixed size for builtin menus on non-android platforms 2015-02-18 12:33:40 +02:00
Loic Blot
49f84b76bc Update missing files for Android.mk 2015-02-18 09:53:43 +01:00
Loic Blot
27d4e89d32 Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
ok @ShadowNinja
2015-02-18 09:28:39 +01:00
Loic Blot
b019221c30 Android build fix 2015-02-18 09:23:24 +01:00
fz72
0a299fd4e5 Fix map_seed not changed when creating a new world after login to another 2015-02-18 08:57:14 +01:00
Loic Blot
2079462e62 Change many useless std::list into Environment class (m_players), ABMHandler and ActiveBlockList::update
This improve looping performances.
2015-02-17 16:50:03 +01:00
Kahrl
81b9c023c4 Grab GUIChatConsole::m_font, fixes segfault when changing font_size 2015-02-18 00:38:57 +10:00
Loic Blot
fd70f4f2f0 Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save().
This will speedup the loop reading into those functions
2015-02-17 15:28:49 +01:00
Loic Blot
3c91ad8fc2 Replace std::list by std::vector into timerUpdate calls 2015-02-17 15:08:37 +01:00
Novatux
24315db6ef Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
Loic Blot
54487b3e70 Remove old comment from Network Rework Patch 2/4 2015-02-17 14:49:21 +01:00
Loic Blot
718bcafd51 Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ServerMap::listAllLoadedBlocks and their database backends.
This adds a speedup on database migration and /clearobjects command
2015-02-17 14:35:44 +01:00
Loic Blot
c58d49977d SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
Loic Blot
f8d5af7536 SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused 2015-02-17 09:09:50 +01:00
Yaman
98d80e2012 Add player direction to on-screen debug text
(PR Modified slightly)
2015-02-17 01:56:21 +10:00
sfan5
f1fd0f7e14 Add LevelDB and redis to Travis Linux builds 2015-02-16 11:55:12 +01:00
Loic Blot
7c8793cbea Performance Improvement: Use a cache which caches result for getFacePositions.
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected.
In the callgrind map, you will see original:
  * 3.3M calls to std::list for 9700 calls to getFacePositions
In the modified version, you will see:
  * 3.3K calls to std::list for 6900 call to getFacePositions
Callgrind map is here: #2321

it's a huge performance improvement to l_find_node_near
2015-02-16 11:27:44 +01:00