Commit Graph

2785 Commits

Author SHA1 Message Date
ShadowNinja
406ed5efac Add compression API 2014-09-20 14:02:54 -04:00
donat_b
c9cab6bcab Make config compatible with C++11 2014-09-20 11:20:13 +02:00
ShadowNinja
8852333eb3 Use configured bind_address for HTTPFetch 2014-09-18 21:54:23 -04:00
ShadowNinja
86a3c8ce56 Reduce indentation of HTTPFetchOngoing
Also clean up some related things.
2014-09-18 21:54:22 -04:00
TriBlade9
18bfa1c785 Added configurable selectionbox width. Min width = 1, Max = 5 2014-09-19 03:28:46 +02:00
RealBadAngel
86a0f5603b Bugfix: don't highlight air nodes. 2014-09-18 09:56:27 +02:00
RealBadAngel
58e6d25e03 Node highlighting. 2014-09-17 22:06:13 +02:00
Kahrl
206f076422 Fix typo in comment in chat.cpp 2014-09-14 15:37:27 +02:00
ShadowNinja
2f170a63c6 Simplify and optimize schematic replacements 2014-09-11 22:25:06 -04:00
sapier
62ea342ad1 Log unhandled exceptions in connectionthreads to errorstream 2014-09-06 18:22:27 +02:00
sapier
944e79d7a6 Fix access to invalid data on reception of packet with size 0 2014-09-06 17:42:34 +02:00
BlockMen
8948907431 Change screenshot colorformat properly 2014-09-03 19:41:29 +02:00
BlockMen
b2102bfe49 Don't save alpha channel in screenshots (fixes #1451) 2014-09-03 11:39:29 +02:00
kwolekr
f3eefeb794 Add LuaVoxelManip methods: get_node_at() and set_node_at() 2014-09-01 17:33:21 -04:00
kwolekr
9e4e7072da Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
kwolekr
3fa4f782d9 Save previously generated blocks on Mapgen blitback 2014-09-01 14:58:05 -04:00
sapier
e5b4748bb4 Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes 2014-08-29 01:35:35 +02:00
sapier
fb2183b61d Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8 2014-08-29 00:54:46 +02:00
RealBadAngel
e66bb9b864 Allow use all 6 faces for special tiles.
Protocol version bump.
2014-08-25 12:47:06 +02:00
sapier
e09293b483 Add lua exception handling test code
Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
3e267a6ece Fix LuaJIT exception wrapper 2014-08-23 20:41:03 +02:00
Craig Robbins
f33d31693e Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sapier
996ea60642 Add video driver selection to settings menu (based uppon idea from webdesigner97) 2014-08-23 01:55:54 +02:00
sapier
7940a4264a Fix chat messages capturing mouse interactions for menu/formspecs 2014-08-23 00:23:14 +02:00
SmallJoker
55c646c5c2 Use pause_fps_max also on multiplayer 2014-08-22 22:52:20 +02:00
sfan5
b19dd922ec Add ^[mask texture modifier 2014-08-22 22:42:04 +02:00
SmallJoker
e4d570eafc Reduce time of red screen when damaged
10 seconds in PvP is very long and annoying.
2014-08-22 22:19:07 +02:00
Selat
c58b9d8da3 ban.cpp refactoring 2014-08-22 22:03:08 +02:00
sapier
dec8c43de3 Fix to to too two times 2014-08-22 21:51:20 +02:00
sapier
d7d8aa1039 Add player name length checks 2014-08-22 21:18:43 +02:00
sapier
8e9d896f2d Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
sapier
247a1ebf23 Improve timeout calculation
gf
2014-08-22 20:56:16 +02:00
RealBadAngel
d9df592da8 Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
sapier
2a5c88bde1 Don't call a player event without having player to do a event for 2014-08-21 17:29:26 +02:00
sapier
c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
sapier
4caa00cc99 Make scrollbar scale according to DPI and scaling factor 2014-08-16 15:30:56 +02:00
RealBadAngel
bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 2014-08-16 14:48:52 +02:00
sapier
0a57b5b553 Revert "Fix inventory items blinking on item preloading"
The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
2014-08-16 14:18:33 +02:00
sapier
ccf3985b7a Fix inventory items blinking on item preloading 2014-08-16 13:00:37 +02:00
selat
5f1f1151d3 Remove temporary file at safeWriteToFile() 2014-08-16 12:46:48 +02:00
sapier
fa427d641b Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
SmallJoker
6c5f79fee9 Fix the *CDP display 2014-08-15 21:46:04 +02:00
RealBadAngel
5e54bf1472 Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
Kahrl
587167e940 Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
ShadowNinja
d7bcde6db4 Disable preload_item_visuals by default
This can delay connections by several minutes.
2014-08-05 14:54:33 -04:00
Craig Robbins
6929206bc2 Fix issue 1527
https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
sfan5
17345404ba Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 2014-07-29 20:03:18 +02:00
sfan5
5884236046 Rework texture generating code, add texture grouping via ( ... ) 2014-07-29 20:02:56 +02:00
sfan5
5357a17bac Don't include cmake_config_githash.h into files that don't need it 2014-07-25 10:48:03 +02:00
RealBadAngel
8979a3dd99 Dont display interior of glasslike_framed node when its not defined.
Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24 20:58:08 +02:00