Nils Dagsson Moskopp
489a7ef324
Merge pull request #22 from SpeedProg/master
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added gettext support
2011-07-20 08:56:35 -07:00
Constantin Wenger
e787e16a83
updated german po file for minetest-delta (prior it was for minetest)
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set +x on bashscript
2011-07-20 17:00:54 +02:00
Constantin Wenger
6a8328de79
added gettext support
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german translation file
and bashscript to update translations
2011-07-20 16:51:19 +02:00
Nils Dagsson Moskopp
2095b15816
* README updated (graphics licensing)
2011-07-20 02:45:15 +02:00
Nils Dagsson Moskopp
6791c856b2
* by popular request, fewer clouds
2011-07-20 02:44:51 +02:00
Nils Dagsson Moskopp
41919edb2f
* README updated
2011-07-19 23:35:12 +02:00
Nils Dagsson Moskopp
2470bce7c2
+ minetest application icon
2011-07-19 23:32:01 +02:00
Nils Dagsson Moskopp
57fcfb2b0d
* initialize liquid_kind properly so compiler does not bitch about it
2011-07-19 02:02:50 +02:00
Nils Dagsson Moskopp
a99b7e6e05
+ fake shading for the volumetric clouds
2011-07-19 01:43:30 +02:00
Nils Dagsson Moskopp
890d3468e7
+ volumetric clouds (thanks teddydestodes)
2011-07-18 22:50:14 +02:00
Felix Krause
466f9d87b6
final fixes to liquid flow, works now as intended
2011-07-18 02:38:57 +02:00
Felix Krause
b7862805c8
fixes to liquid transformation
2011-07-18 02:38:48 +02:00
Felix Krause
c4b86adee8
fixed refactoring issues // slowed down water flow a bit
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* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
Felix Krause
f1e8ff2245
* refactored liquid transformation code (has some flaws)
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Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.
This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Nils Dagsson Moskopp
2586a186bd
* Омская птица
2011-07-18 02:09:55 +02:00
Nils Dagsson Moskopp
13b2bad54b
* changed GUI to indicate Minetest Δ
2011-07-17 22:33:51 +02:00
Nils Dagsson Moskopp
1f243e54b4
* README updated
2011-07-16 17:14:58 +02:00
Nils Dagsson Moskopp
014a3aea32
Merge remote-tracking branch 'origin/upstream'
2011-07-16 16:52:45 +02:00
Perttu Ahola
afa2b8714f
Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
2011-07-16 17:39:03 +03:00
Nils Dagsson Moskopp
5086bd5664
* fix automerge regression
2011-07-15 20:16:02 +02:00
Nils Dagsson Moskopp
2c5617709d
* regression fix, clay occurs again now
2011-07-15 06:37:47 +02:00
Nils Dagsson Moskopp
287b735224
* possibly nicer trees
2011-07-15 02:23:41 +02:00
Nils Dagsson Moskopp
3560f0de08
Merge branch 'upstream/master'
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Conflicts:
data/oerkki1.png
src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp
5146c826be
* possibly improved water flow, by flyx86
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- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Nils Dagsson Moskopp
5383aa847f
* possible fix for large cubic holes in map
2011-07-13 23:12:18 +02:00
Nils Dagsson Moskopp
b96450b586
* slightly different values for 3d perlin noise
2011-07-13 23:10:41 +02:00
Nils Dagsson Moskopp
a676493f46
* regression fix, papyrus should appear again now
2011-07-13 16:21:20 +02:00
Nils Dagsson Moskopp
1e88a16dd5
* README updated
2011-07-11 16:22:14 +02:00
Jiří Procházka
692bd66011
+ farmesh config options
2011-07-11 15:01:43 +02:00
Nils Dagsson Moskopp
cdd2ebc519
* amended upstream branch notes
2011-07-09 18:22:39 +02:00
Nils Dagsson Moskopp
10caac8839
+ notes regarding upstream conversion from mercurial using hg-fast-export
2011-07-09 18:14:05 +02:00
Perttu Ahola
98ccac5969
Added tag 0.2.20110704_0 for changeset 65263ec55caf
2011-07-04 22:15:22 +03:00
Perttu Ahola
81535f6277
Updated version and changelog
2011-07-04 22:15:15 +03:00
Perttu Ahola
f9a05849ed
Removed tag 0.2.20110704_0
2011-07-04 22:12:58 +03:00
Perttu Ahola
31a804ff47
Added tag 0.2.20110704_0 for changeset 25aa2021937f
2011-07-04 22:12:38 +03:00
Perttu Ahola
8f742855a1
initial steps in doing content type extension
2011-07-02 01:07:54 +03:00
Perttu Ahola
7b290660ea
made screen go slightly blue when underwater
2011-07-01 21:25:31 +03:00
Perttu Ahola
71f5d4b344
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
2011-07-01 21:04:40 +03:00
Nils Dagsson Moskopp
1c90f9fc2e
Merge pull request #13 from Bahamada/upstream_merge
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Upstream merge
2011-06-27 06:56:26 -07:00
Perttu Ahola
282912caa0
tried to fix block selection in map rendering a bit
2011-06-27 09:50:34 +03:00
Perttu Ahola
ccf5eae751
fixed bug in inventory textures caused from better handling of unknown blocks
2011-06-27 08:46:54 +03:00
Perttu Ahola
3e40235ce2
updated minetest.conf.example and changed client_unload_unused_data_timeout default to 600
2011-06-27 08:36:37 +03:00
Perttu Ahola
ab0cc1bb47
better handling of unknown blocks on client
2011-06-27 07:30:02 +03:00
Perttu Ahola
cf9a1f0109
updated to-do list
2011-06-27 06:52:20 +03:00
Perttu Ahola
d09f9c0d1d
made dtime jitter compare value and fps calculation a bit faster changing
2011-06-27 00:29:17 +03:00
Perttu Ahola
dd22ea051a
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
Perttu Ahola
3fccc67eb7
fixed block unloading from memory (a better fix coming next)
2011-06-26 21:53:11 +03:00
Perttu Ahola
d702a2c33b
Made the initial loading screen slightly more alive
2011-06-26 20:00:04 +03:00
Perttu Ahola
7e59938c54
added screenshot key F12 (from spongie)
2011-06-26 19:33:40 +03:00
Perttu Ahola
5e3deed672
Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie
2011-06-26 19:23:44 +03:00