Commit Graph

2062 Commits

Author SHA1 Message Date
Esteban I. Ruiz Moreno
822723c246 Add mouse_sensitivity option 2013-05-13 17:39:16 +02:00
Zeg9
bda62bd3bf Add progress bar to item visuals preloading 2013-05-13 17:08:51 +02:00
PilzAdam
efc9329033 Only use game filter in singleplayer tab; use menu_{background, overlay, header, footer}.png for other tabs 2013-05-13 17:06:08 +02:00
Kahrl
2c09e8a84c Fix double free in createExtrudedMesh, reported by ptitSeb 2013-05-12 06:28:33 +02:00
RealBadAngel
9575b0a2a8 Add code to play main_menu.ogg in main menu 2013-05-11 15:39:38 +02:00
Aaron Suen
6911a7d279 Clear custom player HUDs when emerging players. Fixes #711. 2013-05-10 19:25:50 -04:00
PilzAdam
5068cb40ce Fix memory leak: remove InventoryAction after sending and applying 2013-05-11 00:12:14 +02:00
PilzAdam
e5781b5e34 Fix memory leaks: delete font in main and GUIChatConsole 2013-05-10 22:35:17 +02:00
PilzAdam
782d06be46 Fix memory leak by dropping sky 2013-05-10 19:12:24 +02:00
Zeg9
81c863ac4d Add clouds to all loading screens and better progress handling 2013-05-10 15:04:21 +02:00
sapier
d859ad7ed7 Fix gettext memory leaks 2013-05-10 11:31:00 +02:00
sapier
ee1155fe6d Really fix itemdef memory leak 2013-05-09 17:08:23 +02:00
Kahrl
3b1c3ac678 Add --videomodes option to show available video modes 2013-05-09 16:30:04 +02:00
Kahrl
3332f606ed Drop IrrlichtDevice when running --speedtests 2013-05-09 16:18:26 +02:00
Kahrl
f00cee75c1 Fix world selection a bit (also fixes a main menu segfault) 2013-05-08 20:54:03 +02:00
Zeg9
0913287578 Add progress bar and clouds to loading screen 2013-05-08 20:26:43 +02:00
PilzAdam
7b41f54411 Update default controls in README and pause menu 2013-05-07 14:48:20 +02:00
Brent Hull
03ab6aa24c Fix shader license headers to be LGPL 2013-05-06 19:09:08 +02:00
Kahrl
9a559eb8cf Remove 'Meshbuffer ran out of indices' limitation 2013-05-06 19:06:18 +02:00
sapier
58f036ad1d fix static data not beeing stored correctly on deactivation 2013-05-06 19:05:44 +02:00
Perttu Ahola
a888b232fe Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
Sfan5
b88aa81da7 Fix favorite Server List on Windows 2013-05-04 07:31:22 +02:00
PilzAdam
8d5b400d09 Fix documentation for HUD commands in protocol 2013-05-04 01:04:09 +02:00
Kahrl
969d2b3eb1 Optional dependencies and properly handle mod name conflicts again 2013-05-03 23:58:22 +02:00
ShadowNinja
a031a15487 Don't predict placement of nodes if they would replace a non buildable_to node 2013-05-03 17:03:25 +02:00
Kahrl
777ac58f85 Predict wallmounted param2 during node placement prediction.
Also clean up the_game a bit: move node placement prediction to a
separate function.
2013-05-03 17:03:25 +02:00
Kahrl
be4cc306a5 Server: force block send of pointed_pos_under after predicted node place 2013-05-03 17:03:25 +02:00
PilzAdam
0deb68d81c Use DIR_DELIM instead of / in file paths 2013-05-02 23:08:59 +02:00
PilzAdam
b75505e6b2 Show game name instead of game ID of selected game 2013-05-02 20:05:07 +02:00
Perttu Ahola
ee8067f7cf Switch menu to game selected in world creation dialog 2013-05-02 20:59:52 +03:00
Perttu Ahola
2cf76f6f1b Pre-select current game in world creation dialog 2013-05-02 19:43:47 +03:00
Perttu Ahola
2708482f1b Filter worlds by selected game 2013-05-02 19:43:47 +03:00
Perttu Ahola
084be3599a Get menu background image from selected game 2013-05-02 19:43:47 +03:00
PilzAdam
d07000ed1d Move sfan5 to core devs 2013-05-01 15:47:14 +02:00
kwolekr
c824abd7b2 Fix itemdef drop on NULL texture 2013-04-28 21:07:09 -04:00
kwolekr
8767c78169 Enhance caves for mgv7, add ravines 2013-04-27 22:40:52 -04:00
kwolekr
0fb9567f13 Minor hud.cpp cleanup 2013-04-25 20:56:12 -04:00
Esteban I. Ruiz Moreno
43a388ec53 Ability to change the crosshair using textures 2013-04-25 20:07:46 -04:00
kwolekr
d3f0ce6224 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
proller
d83602d98e Tune finite liquids, indev huge caves 2013-04-25 22:59:32 +04:00
Zeg9
c33b993397 Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share) 2013-04-25 19:49:28 +02:00
sapier
88ffb3f73b Move player collisionbox to player class 2013-04-25 18:53:50 +02:00
PilzAdam
386108f982 kahrl is back 2013-04-25 18:32:49 +02:00
Perttu Ahola
bc3072b35e Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED 2013-04-25 11:51:28 +03:00
sapier
e9a4e98cb9 Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly 2013-04-24 21:59:09 -04:00
RealBadAngel
625a4c2e66 Add new drawtype GLASSLIKE_FRAMED 2013-04-24 21:45:18 -04:00
Diego Martínez
e703c5b81f Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
Diego Martínez
33dd267fd9 Fixes possible crash when using hud_change with "align" or "offset" 2013-04-23 23:18:05 -04:00
RealBadAngel
a699bdb7a1 Fix to: addUpdateMeshTaskWithEdge
Check in all 6 directions instead of just 3.
2013-04-23 22:30:09 -04:00
kwolekr
770305e28d Add option to use texture alpha channel 2013-04-23 22:15:51 -04:00