Lars Müller
e8b2954586
Builtin: Optimize misc helpers ( #12377 )
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Also add formspec_escape unit test
2022-05-27 21:40:38 +02:00
Wuzzy
ac5e8176b9
Add relative numbers for commands by prepending ~ ( #9588 )
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* Add relative numbers for commands by prepending ~
* Some builtin code cleanup
* Disallow nan and inf in minetest.string_to_area
* Remove unused local variable teleportee (makes Luacheck happy)
* Clean up core.string_to_pos
* Make area parsing less permissive
* Rewrite tests as busted tests
* /time: Fix negative minutes not working
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2022-05-22 10:28:24 -04:00
sfan5
2b5075f0e2
Move archive extraction in content store to async job
2021-10-07 00:20:01 +02:00
Lean Rada
d36dca3aba
Optimize vector length calculations ( #11549 )
2021-08-27 20:22:35 +02:00
DS
8f085e02a1
Add metatables to lua vectors ( #11039 )
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Add backwards-compatible metatable functions for vectors.
2021-06-04 21:22:33 +02:00
Vincent Robinson
3560691c0a
Add math.round
and fix vector.round
( #10803 )
2021-04-02 00:18:58 +02:00
Lars Mueller
8f72d4b294
Fix minetest.is_nan
2020-12-24 22:07:04 +01:00
Paul Ouellette
b16f841756
LuaItemStack: Add __tostring metamethod ( #8785 )
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* LuaItemStack: Add __tostring metamethod
* Clean up LuaItemStack::checkobject
2020-06-09 19:37:25 +02:00
Wuzzy
65a6a316d0
Add minetest.is_creative_enabled
2020-05-29 22:45:40 +02:00
Yaman Qalieh
6c607e2082
Allow placing auto-rotating nodes on other nodes in on_rightclick ( #9859 )
2020-05-13 13:57:05 +02:00
Wuzzy
ce8cdc0333
Cleanup global namespace pollution in builtin ( #9451 )
2020-03-06 20:19:14 +00:00
HybridDog
ea5e231959
Add table.shuffle ( #8299 )
2020-02-01 16:09:45 +01:00
rubenwardy
1173ff0c13
Add Lua unit tests to builtin using busted ( #9184 )
2020-01-18 02:09:18 +00:00
HybridDog
f9c7e46a34
Add table.key_value_swap ( #9248 )
2020-01-04 15:44:48 +01:00
Aaron Suen
0df646e068
Fix rotate_node to return the correct itemstack.
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All on_* hooks that return an itemstack are NOT guaranteed to
modify and return the original stack. We cannot count on the
behavior of the existing builtin definitions not to be overridden
by game/mod logic.
2019-10-13 17:11:00 +02:00
rubenwardy
8e757859d6
Add luacheck to check builtin ( #7895 )
2019-08-06 19:30:18 +01:00
HybridDog
a7c5dc50e5
Add math.factorial ( #8298 )
2019-03-05 10:11:21 +01:00
Pierre-Yves Rollo
0e306c0842
Fix string.split returning an empty table if string starts with sepearator ( #7827 )
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Calling string.split(":A:B:C:D", ":") returns an empty array.
This is due to first empty string not making repeat loop decreasing max_split which has a 0 value when reaching until.
Changing max_splits default value from -1 to -2 fixes that issue.
2018-11-01 21:07:01 +01:00
Paramat
4a2a11262b
Builtin//misc_helpers: Various fixes ( #7737 )
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Remove unused variable 'seplen'.
Fix 'cparam2'->'param2'.
Do not initialise variable 'p' twice.
2018-09-23 21:06:51 +01:00
Paramat
45e48295d2
Pointed_thing_to_face_pos: Avoid crash when player is inside a node ( #7342 )
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Avoid crash in some situations when player is inside a node, causing
'above' to equal 'under'.
In this situation return 'under' which is the node position very close
to the face position that would normally be returned.
2018-05-16 20:49:46 +01:00
rubenwardy
87ad4d8e7f
Add online content repository
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Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
SmallJoker
8f827ee680
core.rotate_node: Do not trigger after_place_node ( #6900 )
2018-03-29 21:44:13 +02:00
you
a6bb2c4ea8
Allow dumping userdata ( #7012 )
2018-02-08 19:17:06 +01:00
Ezhh
649eef9e4f
Give subgames the ability to disallow specific mapgens ( #6792 )
2017-12-16 17:02:08 +01:00
Paramat
da298a26ff
Pointed thing to face pos: Use 'eye height' object property ( #6754 )
2017-12-09 14:30:26 +01:00
SmallJoker
f7733f41ea
core.rotate_node: Run callbacks like with any regular placed node ( #6648 )
2017-11-21 20:21:52 +01:00
DTA7
5a3b8e34b3
Set placer to nil instead of a non-functional one in item_OnPlace ( #6449 )
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* Set placer to nil instead of a non-functional one
This requires nil checks in core.rotate_node and core.rotate_and_place.
2017-09-21 21:52:52 +02:00
tenplus1
5b6d4482ee
Fix Rotate Node Placement ( #6424 )
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This properly checks for creative mode or privilege when using fixed rotate_node() function.
2017-09-16 22:39:38 +02:00
sfan5
6fa2f6b4aa
Fix core.wrap_text and make its behaviour consistent with the docs
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Code based on initial implementation by @dsohler.
2017-09-12 19:33:00 +02:00
Nathanaël Courant
5a6618cc57
Add '@n' escape sequences and some documentation on translated strings.
2017-08-26 09:43:08 +02:00
Ekdohibs
b24e6433df
Add clientside translations.
2017-08-24 17:54:10 +02:00
Gael-de-Sailly
bc53c82bcf
Add minetest.rgba function that returns ColorString from RGBA or RGB values
2017-06-22 03:11:50 +01:00
red-001
740b4bec07
Fix sending color codes to clients that don't support them. ( #5950 )
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Also remove `disable_escape_sequences` since it's not needed anymore.
2017-06-09 21:39:25 +02:00
red-001
c91a8c7061
[CSM] Add function to get player privileges ( #5933 )
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* [CSM] Add function to get player privileges + move related help functions to common
* Added @Zeno- const
2017-06-07 09:09:06 +02:00
SmallJoker
0120fe16a7
CSM: Document forgotten functions
2017-05-16 21:57:26 +01:00
ShadowNinja
43d1f375d1
Use a settings object for the main settings
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This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
MarkuBu
efd509f796
Pointed thing to face pos: Fix crash if opening door with slab or stair
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Avoids crash caused when 'pointed thing -under' and '-above' are not
face-neighbours, for example in the case of pointing to the top half
of a door.
2017-04-19 02:01:42 +01:00
MarkuBu
26f4a5c2d1
First commit for fine pointed ( #5485 )
2017-04-01 16:50:53 +02:00
Diego Martínez
81c3dc32a8
Add functions to strip color information. ( #5472 )
2017-03-28 21:55:39 +02:00
Loïc Blot
1b299b4039
Fix a type bug in colorize function
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This bug was introduced by dd2f1d7551bfd70357ad4f3fb180704194272147 and reported by @kilbith
2017-03-28 14:50:17 +02:00
Loïc Blot
329d654e37
Typo fix
2017-03-24 08:59:52 +01:00
red-001
dd2f1d7551
Add multiline support to colorize. ( #5444 )
2017-03-24 08:36:29 +01:00
red-001
2e3778ec0c
Block access to the io
library
2017-03-19 12:34:33 +01:00
red-001
d31750cb93
Give CSM access to use core.colorize()
( #5113 )
2017-03-17 19:20:13 +01:00
red-001
c42c53fccf
[CSM] Add local formspecs. ( #5094 )
2017-03-13 23:56:05 +01:00
sfan5
5fd1ef9b58
Revert "Adding particle blend, glow and animation ( #4705 )"
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This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
2016-11-14 15:28:06 +01:00
Foghrye4
93e3555eae
Adding particle blend, glow and animation ( #4705 )
2016-11-15 00:09:59 +10:00
Auke Kok
380a4b6d60
Core.rotate_and_place: Remove unused call to get_look_pitch()
2016-10-31 10:55:36 +00:00
Rui914
24e8b0ac1e
Faster insertion into table
2016-03-06 23:42:04 +00:00
kwolekr
f062bbd7a1
Add /emergeblocks command and core.emerge_area() Lua API
2015-09-23 15:56:24 -04:00