RealBadAngel
cb3b42efe4
Fix issue #1275 - wielded index greater than inv size.
2014-06-17 14:17:53 +02:00
sapier
c78aa7cf24
Fix HUD not visible if below ground blacked out
2014-06-12 23:38:34 +02:00
Perttu Ahola
1cea2f1b49
Fix switch from "skybox" to other sky types as triggered by player:set_sky()
2014-06-08 12:33:16 +03:00
sapier
d76b8c6e7c
Small cleanup of hud add/remove code
2014-05-31 22:32:44 +02:00
sapier
660e636887
Hide pause menu prior drawing "shutting down..." message
2014-05-24 13:45:05 +02:00
sapier
09970b7b6d
Add support for interlaced polarized 3d screens
...
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
90f0859128
Fix error messages beeing shown on pressing cursor keys in various menus
2014-05-11 02:57:47 +02:00
sapier
d3ee617f37
Fix heart + bubble bar size on different texture packs
...
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
RealBadAngel
6f511b1d05
Bugfix: make waypoints respect camera offset
2014-05-05 09:03:37 +02:00
sapier
c03d7dc8a7
Add download rate to media progress bar (non http mode only!)
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Minor coding style fixes
2014-04-29 20:45:16 +02:00
ShadowNinja
088b18da3d
Make debug text adjust it's border to the screensize and fix a border update bug
2014-04-27 18:45:04 -04:00
sapier
1838a3fd69
Add support for dpi based HUD scaling
...
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
sapier
885e93df44
Fix lost pause support in singleplayer
2014-04-24 19:47:17 +02:00
sapier
127f354e7a
Fix formspec replacement handling for in game formspecs
2014-04-22 20:59:01 +02:00
sapier
da3c5c743f
Fix red background missing in deathscreen
2014-04-21 20:10:23 +02:00
sapier
0d93119040
Replace deathscreen by formspec variant
2014-04-19 12:21:27 +02:00
proller
4977b736e3
Fix warnings
2014-04-19 02:24:45 +04:00
proller
0279f32db7
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
Sfan5
118e2ae865
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
BlockMen
c0ab09af74
Add player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec
Add third person view
2014-04-12 17:44:15 +02:00
Kahrl
6090e95cdc
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
2014-04-10 22:03:42 +02:00
sapier
142e2d3b74
Cleanup client init states by bumping protocol version
...
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
sapier
28854495b1
Performance optimized button to button mask evaluation
2014-04-03 20:26:26 +02:00
sapier
af01a9577e
Fix lost change password button
2014-04-01 22:38:34 +02:00
RealBadAngel
0dc1aec509
Normal maps generation on the fly.
...
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
Novatux
93729b09d5
Fix sound not being played at the correct place.
2014-03-15 16:25:34 +01:00
BlockMen
e4d1970abf
Fix game pause in singleplayer
2014-03-13 14:06:18 +01:00
BlockMen
03297acbf4
Fix special characters in pause and message menu
2014-03-13 14:00:10 +01:00
ShadowNinja
18577f2527
Replace usage of long long with u64/s64
2014-03-12 19:37:19 -04:00
sapier
16a028dd6b
Fix race condition on exit to menu
2014-03-09 11:01:13 +01:00
sapier
a4e2198e41
Replace pause and message menu by formspec ones
2014-03-05 18:44:14 +01:00
Novatux
062de11b4c
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
sapier
f4f98c9550
Remove lots of dead code
...
Add check for datatype overflows
use native datatype indices instead of fixed 16bit/32bit ones
2014-02-07 21:39:45 +01:00
ShadowNinja
85fe75d1cb
Add the option to bind to a specific address
2014-02-05 21:24:46 +01:00
Perttu Ahola
6a3fa9df12
Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness
2014-02-01 18:38:21 +01:00
Perttu Ahola
86a6cca3cf
Add player:set_sky() with simple skybox support
2014-02-01 18:34:26 +01:00
RealBadAngel
21f1bec724
New HUD element - waypoint.
2014-01-26 21:31:59 +01:00
BlockMen
1b4908bf56
Prevent placing node when player would be inside new node
2014-01-15 21:26:54 +01:00
khonkhortisan
2b1eff7725
Allow vertical axis particle rotation constraint
...
Use tables for adding particles, deprecate former way.
separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
sapier
8b0b857eaa
Make MutexQueue use jsemaphore for signaling
2014-01-10 10:10:45 +01:00
Perttu Ahola
92aa38bdfc
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
2014-01-06 17:39:44 +02:00
Novatux
91923806a9
Fix objects being selected behind a node
2014-01-02 14:26:21 +01:00
PilzAdam
4b31a38ae9
Remove FPS from window title
...
This doubles performance on some window managers (WTF?!)
2013-12-25 03:52:44 +01:00
Kahrl
a50db0e824
Check for denied access in itemdef/nodedef/media fetch loop
2013-12-19 21:47:08 +01:00
ShadowNinja
49cec3f782
Handle LuaErrors in Lua -> C++ calls on LuaJIT
2013-12-18 16:35:55 -05:00
MirceaKitsune
848f80b2e5
Directional fog + horizon colors, based on sun & moon positions at sunrise / sunset
2013-12-15 14:28:50 +01:00
Kahrl
0404bbf671
Rewrite client media download and support hash-based remote download
...
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:
- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863 .
2013-12-13 18:05:20 +01:00
RealBadAngel
dae03382bf
Optimize shaders code. Add settings at compile time.
2013-12-09 13:28:50 +01:00
ShadowNinja
96f753a108
Fix paralax occlusion setting
2013-12-06 22:42:09 -05:00
RealBadAngel
2330267d22
Shaders rework.
2013-12-03 18:55:25 +01:00
Kahrl
8bc7ea61b9
Show git hash in version string at top left corner of window
2013-09-28 21:30:17 +02:00
proller
cfe6eaa66b
Use cached "weather" setting
2013-09-17 02:57:36 +04:00
proller
62bc5331aa
Fog depend on humidity
2013-09-17 02:43:24 +04:00
Kahrl
3c4734d69a
Change mainmenu texture handling + small misc changes
...
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier
7935044820
Fix selectionbox not honoring anaglyph mode 3d distortion
2013-09-05 00:57:09 +02:00
Kahrl
1ad9365d34
Fix enable_fog = false not having any effect when shaders are enabled
2013-09-03 13:23:30 +02:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
Kahrl
c8930850e3
Remove farmesh
2013-08-13 09:25:13 +02:00
Novatux
383153419b
Add texture pack selection to main menu
2013-08-04 16:52:30 +02:00
Perttu Ahola
c50c9a10f1
Fix and improve view range tuner
2013-08-03 18:46:18 +03:00
Esteban I. Ruiz Moreno
c6cb97e693
Make bumpmapping compatible with irrlicht 1.8
2013-07-31 19:35:28 +02:00
proller
3aedfac968
Weather support
2013-07-27 23:21:48 +04:00
PilzAdam
cba90d4441
Make range of tools configureable
2013-07-20 20:37:59 +02:00
PilzAdam
c8bd2ae11c
Dont play digging sound if not digging
2013-07-09 02:42:05 +02:00
RealBadAngel
3f6f327cb9
Add texture bumpmapping feature.
2013-07-04 02:36:32 +02:00
sapier
967121a34b
Replace C++ mainmenu by formspec powered one
2013-07-02 19:58:20 -04:00
Kahrl
8161ab573f
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
2013-07-02 03:03:10 +02:00
arsdragonfly
4bbb78a99b
Fix i18n of some strings.
2013-07-02 00:13:50 +00:00
proller
f960c3be31
Add support for IPv6
...
Two new configuration options are added:
- "enable_ipv6" to enable/disable the overall use of IPv6
- "ipv6_server" to enable/disable the use of IPv6 sockets when running
a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
PilzAdam
81c8b404e7
Play placing sound only if place prediction was successful
2013-06-19 21:42:12 +00:00
PilzAdam
9b6f1d647c
Dont dig or place nodes if interact priv is missing (clientside)
2013-06-19 21:42:12 +00:00
PilzAdam
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
PilzAdam
7a58c1d4ca
Reset dig_time when switching to a tool that cant dig the current node
2013-06-13 13:34:48 +00:00
Kahrl
21d6b39fd7
Enable word wrapping in profiler IGUIStaticText (freetype needs this)
2013-06-13 14:32:53 +02:00
PilzAdam
2cdf0ff4ab
Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
2013-06-12 20:27:06 +00:00
Esteban I. Ruiz Moreno
7cb5217255
Close console when it loses focus but it is still on screen
2013-06-05 21:14:14 +02:00
Kahrl
7721948a2f
Generate debug HUD text with ostringstream instead of snprintf.
...
This should fix #730 .
2013-06-01 01:50:08 +02:00
sapier
efc75db764
Bugfix: Update formname on showing new formspec while already one shown
2013-05-26 01:45:46 +02:00
Kahrl
96fe1de832
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
2013-05-26 00:23:33 +02:00
PilzAdam
865f380c91
Predict param2 of facedir nodes and attachment of attached_node nodes
2013-05-24 02:10:03 +02:00
PilzAdam
3e2efdf18a
Add a little animation when changing the wielded item
2013-05-20 01:09:41 +02:00
kwolekr
f577facf79
Fix regression of world loading caused by 81c863ac
2013-05-19 12:07:00 -04:00
Esteban I. Ruiz Moreno
822723c246
Add mouse_sensitivity option
2013-05-13 17:39:16 +02:00
Zeg9
bda62bd3bf
Add progress bar to item visuals preloading
2013-05-13 17:08:51 +02:00
PilzAdam
782d06be46
Fix memory leak by dropping sky
2013-05-10 19:12:24 +02:00
Zeg9
81c863ac4d
Add clouds to all loading screens and better progress handling
2013-05-10 15:04:21 +02:00
Zeg9
0913287578
Add progress bar and clouds to loading screen
2013-05-08 20:26:43 +02:00
ShadowNinja
a031a15487
Don't predict placement of nodes if they would replace a non buildable_to node
2013-05-03 17:03:25 +02:00
Kahrl
777ac58f85
Predict wallmounted param2 during node placement prediction.
...
Also clean up the_game a bit: move node placement prediction to a
separate function.
2013-05-03 17:03:25 +02:00
kwolekr
d3f0ce6224
Generalize hud_builtin_enable into hud_set_flags
2013-04-25 19:37:36 -04:00
Diego Martínez
e703c5b81f
Added support to disable built-in HUD elements
2013-04-24 17:28:00 +03:00
Diego Martínez
9894167bbf
Added offset support for HUD items
2013-04-23 09:34:11 +03:00
Diego Martínez
7c37b1891a
Added support for alignment in HUD items
2013-04-23 09:34:10 +03:00
kwolekr
666aae3593
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0
Lua HUD
2013-04-18 02:14:33 -04:00
sapier
10502b59bc
addon extended resource accounting
2013-04-07 23:38:22 -04:00
sapier
cd27c8ef5d
replace Server smart pointer with conventional one to gain control over dtor call order
2013-04-07 22:42:36 -04:00
khonkhortisan
1586cdac53
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
PilzAdam
5e7e0347cd
Add different place sound for nodes
2013-03-29 20:14:18 +01:00