sfan5
1292bdbbce
Various features and fixes
2020-04-11 13:12:51 +02:00
sfan5
c44318a253
[CSM] Fix and improve minetest.get_language()
...
Previously this method would accidentally reset the locale
and break everything.
2019-11-11 14:06:48 +01:00
sfan5
2c4cf508a9
[CSM] Implement minetest.get_csm_restrictions()
...
fixes #8068
2019-11-11 14:06:48 +01:00
sfan5
3f271564e0
Run on_item_use CSM callback even if item is not marked usable
...
Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
2019-11-11 14:06:48 +01:00
sfan5
b57dc70769
[CSM] Expose more env functions
2019-11-11 14:06:48 +01:00
sfan5
485b669840
[CSM] Remove non-functional minetest.get_day_count()
2019-11-09 16:08:38 +01:00
sfan5
b1f2a69382
Introduce get_modpath() for CSM
2019-11-09 16:08:38 +01:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback ( #7411 )
...
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
red-001
49ff1d2ea8
[CSM] Remove on_connect
callback ( #6941 )
...
Fixes #6939
2018-01-21 18:27:27 +01:00
red-001
9649e47214
[CSM] Add basic HUD manipulation. ( #6067 )
...
* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
Vincent Glize
4e19791cde
[CSM] Add callback on open inventory ( #5793 )
2017-10-02 22:09:49 +02:00
Loic Blot
f7e57a0d20
preview: try to send mod channel messages 4 seconds after joining, not after loading mod
2017-09-26 08:32:07 +02:00
Loïc Blot
6f1c907204
Implement mod communication channels ( #6351 )
...
Implement network communication for channels
* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
red-001
f3ad75691a
Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. ( #5965 )
...
* Load client-side mods into memory before executing them.
This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.
* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.
* Fix the issues with backtrace
* fix most of the issues
* fix code style.
* add a comment
2017-06-30 20:14:39 +02:00
DS
44495ea719
CSM: Fix documentation error for register_on_*_chat_messages ( #5917 )
2017-06-09 15:48:04 +02:00
red-001
c91a8c7061
[CSM] Add function to get player privileges ( #5933 )
...
* [CSM] Add function to get player privileges + move related help functions to common
* Added @Zeno- const
2017-06-07 09:09:06 +02:00
SmallJoker
673ac55a9d
[CSM] Fix crash when the minimap is disabled. Caused by e25a38e
2017-05-20 10:26:09 +02:00
red-001
5ebf8f9450
[CSM] add on_item_use
( #5544 )
2017-05-06 21:12:44 +02:00
red-001
ae0d8f74d7
Add function to get server info.
2017-05-04 04:25:45 +01:00
Vincent Glize
dc5bc6cac7
[CSM] Add event on_place_node API lua ( #5548 )
...
* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
bigfoot547
e80a83d1cb
[CSM] Add function to set minimap shape ( #5569 )
...
* [CSM] Add function to set minimap shape
Also deprecates `toggle_shape`.
* Oh fish, I messed that one up!
* Fix Style
* Sorry, I missed something
I still had the `luamethod` call in there!
* Add getters
* Remove extra line
* Remove useless variable
Please review again @nerzhul . Thanks!
* Satisfy nerzhul
2017-04-14 09:04:41 +02:00
red-001
e8d8723320
[CSM] Move .list_players
and .disconnect
to builtin. ( #5550 )
2017-04-10 21:13:20 +02:00
Vincent Glize
f73534640a
[CSM] Add event on_connect player API lua ( #5540 )
...
* Add event on_connect player API lua
2017-04-08 08:20:30 +02:00
red-001
88b9b9652a
[CSM] Add function to get the server protocol version. ( #5529 )
2017-04-06 22:50:45 +02:00
red-001
63ac62ec8a
[CSM] Add function and chat command to disconnect from server. ( #5487 )
2017-04-01 13:40:56 +02:00
bigfoot547
9efc5da0fb
[CSM] Add function to get player names in range ( #5435 )
...
* [CSM] Add function to get currently connected player names
2017-03-22 21:13:03 +01:00
red-001
d31750cb93
Give CSM access to use core.colorize()
( #5113 )
2017-03-17 19:20:13 +01:00
Loïc Blot
7b74f04a61
[CSM] Fix minimap problems ( #5405 )
...
This fixes issue #5404
2017-03-17 07:54:49 +01:00
Loïc Blot
0891975ad6
[CSM] Add core.get_timeofday & core.get_day_count env calls ( #5401 )
...
* [CSM] Add core.get_timeofday & core.get_day_count env calls
* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
2017-03-17 07:48:29 +01:00
Loïc Blot
40ce538aad
[CSM] Add minimap API modifiers ( #5399 )
...
* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
2017-03-16 10:34:54 +01:00
Loïc Blot
eb88e5dd4b
Add ModStorageAPI to client side modding ( #5396 )
...
mod storage is located into user_path / client / mod_storage
2017-03-16 07:53:39 +01:00
red-001
88df9fb5b6
Add get_wielded_item
2017-03-13 23:56:05 +01:00
red-001
0727bb3ddd
[CSM] Add on_punchnode
callback
2017-03-13 23:56:05 +01:00
red-001
37df9cb7d7
[CSM] Add get_node
and get_node_or_nil
2017-03-13 23:56:05 +01:00
red-001
073f5cf03d
[CSM] Add on_dignode
callback ( #5140 )
2017-03-13 23:56:05 +01:00
Loic Blot
ba66fce833
[CSM] storage + fixes
2017-03-13 23:56:05 +01:00
Loïc Blot
92b45b2a18
[CSM] implement client side mod loading ( #5123 )
...
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00