Commit Graph

8636 Commits

Author SHA1 Message Date
red-001
4bb41a19dc Mitigate formspec exploits by verifying that the formspec was shown to the user by the server. (#6878)
This doesn't check the fields in anyway whatsoever so it should only be seen as a way to mitigate exploits, a last line of defense to make it harder to exploit bugs in mods, not as a reason to not do all the usually checks.
2018-02-18 22:33:42 +01:00
pauloue
63bcd33036 Lua API documentation: Fix spelling (#7046) 2018-02-18 10:41:22 +01:00
sfan5
3f2e0c1206 Check argument types inside MetaDataRef Lua API (#7045) 2018-02-18 10:40:45 +01:00
you
46bbacee95 Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393)
minetest.override_item still passes to core
2018-02-18 10:40:14 +01:00
red-001
ae6aed15cf Remove legacy chat network code. (#6954) 2018-02-17 19:23:21 +01:00
Vitaliy
11928b7af1 Render copyright notice: Fix name spelling (#7042) 2018-02-15 21:19:34 +01:00
red-001
338d645fcf Add on_auth_fail callback (#7039)
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
paramat
861cfd8484 Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
Previously only 'mapgen water source' and 'mapgen river water source'
were checked for. Games can use multiple liquid nodes defined for biomes,
many of which will not be aliased to those 2 mapgen aliases, causing
floating dungeons to generate in some liquids.

Now we check for liquid drawtype instead, so can remove liquid nodes
from dungeonparams.

Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid
generation in 'airlike' nodes in some rare situations. This will also be
needed for when we add definable biome air nodes.
2018-02-13 03:48:39 +00:00
paramat
1156088db7 Item entity: Delete in 'ignore' nodes 2018-02-13 03:48:34 +00:00
paramat
737f0b4473 Falling.lua: Delete falling node entities on contact with 'ignore'
Prevents falling node entities entering the ignore at a world edge and
resting on unloaded nodes 16 nodes below, unreachable, undiggable and
still being processed by 'on step' because they don't revert to nodes.
2018-02-13 03:48:28 +00:00
Loic Blot
359c8f82ce
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Cleanup:
* Drop unused Map::transforming_liquid_size()
* NodeNeighbor must use const ref for v3s16
* Add a missing default in a switch case
2018-02-11 09:23:25 +01:00
Dániel Juhász
3face01a20 Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
stujones11
617d94c803 Position entity nametags relative to selection-box (#7031) 2018-02-10 10:42:33 +01:00
SmallJoker
af89a25ff3 Fix 'Change Keys' menu crash caused by 501f936 2018-02-09 09:39:34 +01:00
you
a6bb2c4ea8 Allow dumping userdata (#7012) 2018-02-08 19:17:06 +01:00
ThomasMonroe314
501f936b37 Switch F3 to use 'enable_fog' setting 2018-02-08 15:40:16 +01:00
stujones11
e87b410a33 Include alpha channel reference in MaterialTypeParam 2018-02-08 15:38:49 +01:00
red-001
1e94a7feaf Move setlocale from Lua to C++. 2018-02-08 15:38:34 +01:00
PorygonZRocks
0e4c467a82 Add main_menu_style setting 2018-02-08 15:38:24 +01:00
you
87e08b1b3a Add minetest.is_player (#7013)
* Add minetest.is_player

* First use for is_player
2018-02-05 15:17:10 +01:00
paramat
b7ff40eea2 Lua_api.txt: Document 'wielditem' visual in object properties 2018-02-05 05:07:36 +00:00
paramat
520293b4cb Item entity: Prevent motion in ignore nodes 2018-02-05 05:07:29 +00:00
Wuzzy
7b2687ffc6 Add kill chat command (#6992)
Replace minetest.* with core.* in 1 file
2018-02-04 19:21:41 +01:00
lisacvuk
4f5090ff68 Make hud_get return aligment, offset and size. (#7006)
* Make hud_get return aligment and offset.

* Return size aswell.
2018-02-04 10:17:46 +01:00
Dániel Juhász
735fc2a1f2 Remove unused light updating code
Also remove the unit test that tests the removed algorithms.
2018-02-04 03:16:45 +00:00
sfan5
cf0bcebc76 Refine movement anticheat again (#7004)
* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
2018-02-02 23:34:09 +01:00
number Zero
49b65a5593 Fix liquid bottoms not being rendered 2018-01-30 21:13:24 +01:00
Wayward One
cc400581e2 Add Android drivers to the video_driver drop-down menu
Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
2018-01-30 21:11:47 +01:00
Loïc Blot
584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest

* Optimize set_node function to prevent triple lookup on contentfeatures

Do only one lookup for old, and try to merge old and new lookup if node is same than previous node

* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
Wuzzy
3b4df956b1 Make chat command + privilege help slightly more accurate (#6964)
* Make chat command help slightly more accurate

* Slightly more accurate privilege help

* Simplify command/priv help

* More command/priv help tweaks
2018-01-29 23:39:36 +01:00
sfan5
de2c40c8fc Apply physics overrides correctly during anticheat calculations (#6970) 2018-01-28 10:21:21 +01:00
SmallJoker
7d3295e21f [CSM] HUD Fix not updating server HUDs caused by 4f688d5 2018-01-26 21:27:30 +01:00
red-001
4f688d5616 Fix issues with earlier CSM HUD commit (#6940)
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
2018-01-26 16:05:47 +01:00
Tre
3a5959ae6b Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955) 2018-01-25 20:59:24 +01:00
lisacvuk
62c10e3d08 Disable fall damage when "immortal" group set (#6946) 2018-01-23 19:28:21 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
04e5a65c65 Add missing languages from menu (#6953)
The following languages exist in Minetest PO folder were missing from the selection menu:
- dv (Dhivehi)
- ms (Malay)
- sl (Slovenian)
- sv (Swedish)
- sw (Swahili)
2018-01-23 19:27:41 +01:00
Paramat
01bc817fe0 Intersects_protection(): Move from Minetest Game to builtin (#6952)
A useful function that applies 'core.is_protected()' to a 3D lattice of
points evenly spaced throughout a defined volume, with a parameter for
the maximum spacing of points.
2018-01-23 19:04:58 +01:00
red-001
0425c6b8c8 CSM: Remove screenshot API
Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c
(* [CSM] add screenshot api lua)
2018-01-23 05:27:38 +00:00
red-001
d6050bee51 [CSM] Don't Load the package library (#6944)
Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-22 08:34:49 +01:00
Wayward One
684e70477d Change include from "cmake_config.h" to "config.h"
Fixes #6894
2018-01-21 23:25:04 +01:00
red-001
49ff1d2ea8 [CSM] Remove on_connect callback (#6941)
Fixes #6939
2018-01-21 18:27:27 +01:00
red-001
5dab742645 [CSM] Add functions to create particles and particlespawners. (#6072) 2018-01-20 23:31:53 +01:00
Loïc Blot
da80e8af8a
Add minetest issue template (#6936)
* Add minetest issue template

This permits end user to have a basic template permitting to do issue triage and for users to know what we expect.
2018-01-20 23:31:15 +01:00
Loic Blot
99c9e7a986 Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
Loic Blot
f5a006dce7 Game refactor [3/X]: Move keycache to inputhandler 2018-01-20 16:38:38 +01:00
Loic Blot
64fe79b53b Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20 16:38:38 +01:00
Loic Blot
362323cdc2 Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input
Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler
2018-01-20 16:38:38 +01:00
red-001
9649e47214 [CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation.

Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
paramat
d45e5da8ca Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
2018-01-16 08:47:07 +00:00
red-001
4c0d4e4105 Load a texturepack from the 'textures' subfolder of a game 2018-01-16 08:45:17 +00:00