sfan5
5ceb327e55
Replace SHA256 implementation with one from LibreSSL
...
They have cleaner code than OpenSSL :)
from here: https://github.com/libressl/openbsd/tree/master/src/lib/libcrypto
and https://github.com/libressl/portable
2024-01-17 20:06:26 +01:00
sfan5
b0f76d82c5
Remove references to SHA1 and SHA512 from SRP code
2024-01-17 20:06:26 +01:00
sfan5
2bcebc4e4e
Update mini-gmp to 6.3.0
2024-01-17 20:06:26 +01:00
sfan5
cd55a533e8
Update catch2 copy to 2.13.10
2024-01-17 20:06:26 +01:00
sfan5
021eddac73
Update jsoncpp copy to 1.9.5
2024-01-17 20:06:26 +01:00
sfan5
5756d6262e
Minor improvements and fixes in httpfetch.cpp
2024-01-17 20:06:11 +01:00
sfan5
56943bef48
Use modern libcurl poll/wait methods
2024-01-17 20:06:11 +01:00
sfan5
ee727eb65e
Migrate UDPSocket to use poll()
2024-01-17 20:06:11 +01:00
sfan5
e8008c1b21
Sanitize lang_code and full_version received from client
...
fixes #14262
2024-01-17 20:05:57 +01:00
sfan5
bdc124ba41
Require client to consistently use peer ID
2024-01-17 20:05:57 +01:00
sfan5
f27f701251
Make server disconnect lingering clients
2024-01-17 20:05:57 +01:00
sfan5
b2f0a37b18
Rate-limit client connection attempts
2024-01-17 20:05:57 +01:00
sfan5
050152eb90
Do not allocate packet quota to half-open connections
2024-01-17 20:05:57 +01:00
sfan5
3987318f09
Time out when reliables can't be delivered
...
If one of the channels stalls for whatever reason we can't pretend the connection is fine.
2024-01-17 20:05:57 +01:00
sfan5
9f684eac92
Remove weird command procession limit
...
it was set to 1 too, wtf?!
2024-01-17 20:05:57 +01:00
sfan5
abf3142b26
Send initial dummy packet as empty
...
No functional change and no compatibility implicatons
but this better matches what is documented everywhere.
2024-01-17 20:05:57 +01:00
sfan5
eeb873b23c
Minor code corrections
2024-01-17 20:05:57 +01:00
sfan5
84d4647329
Scale resend timeout exponentially
2024-01-17 20:05:57 +01:00
sfan5
7acb14f7a1
Use fixed, lower timeout for half-open connections
2024-01-17 20:05:57 +01:00
sfan5
2587302987
Assign peer IDs randomly
2024-01-17 20:05:57 +01:00
sfan5
db88d24ff8
Track connection half-open state
2024-01-17 20:05:57 +01:00
cx384
2ea8d9ca11
Fix out of range enum casts in deSerialize functions ( #14090 )
2024-01-17 20:05:46 +01:00
sfan5
0383c44f0d
Custom data structure for active objects to get performance *and* safety ( #13880 )
2024-01-17 20:04:56 +01:00
Wuzzy
08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode ( #11073 )
2024-01-17 17:47:06 +01:00
Jude Melton-Houghton
e7dd9737bd
Reduce minetest.after
time complexity and provide ordering guarantee
...
---------
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfence
ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state ( #14123 )
2024-01-16 23:20:52 +01:00
Vitaliy
8093044f07
Support OpenGL 3 ( #13321 )
2024-01-16 21:09:18 +01:00
AFCMS
9cca12ff0b
Fix language setting description in settingtypes.txt
( #14048 )
...
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-15 19:27:24 +01:00
sfan5
1b0d2a37bb
Set low active_block_range in test_multiplayer.sh
2024-01-15 11:44:26 +01:00
cx384
92c55c27cf
Add function to get all HUD elements ( #14042 )
2024-01-14 17:46:29 +01:00
SmallJoker
ed7d4037b2
Client: fix possible division by zero in [crack modifier
2024-01-14 16:28:03 +01:00
sfan5
dd094d7606
Write down some developer documentation
...
I think it's better suited here than in the wiki.
2024-01-14 13:17:53 +01:00
sfan5
1ba26d67bd
Remove excessive includes from porting.h
2024-01-14 13:17:53 +01:00
sfan5
e824e9023f
Simplify LuaPseudoRandom::l_next and fix docs
...
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
sfan5
d20f1182f2
Fix Lua PseudoRandom seeds being mangled
...
closes #14237
2024-01-14 13:17:53 +01:00
sfan5
e83530d40b
Use explicit types on PseudoRandom implementation
2024-01-14 13:17:53 +01:00
sfan5
6f494a968d
Move setenv compat code to porting.h
2024-01-14 13:17:53 +01:00
sfan5
133f706bf3
Make unittests less reliant on files in the source distribution
2024-01-14 13:17:53 +01:00
sfan5
863c9b55b4
Remove broken MINETEST_SUBGAME_PATH test
...
The path being tested for is in the default search path for games,
so it would still pass if the env var was not working.
2024-01-14 13:17:53 +01:00
sfan5
45561b89a4
Make sure unittests don't try to write to cwd
2024-01-14 13:17:53 +01:00
grorp
6b9250e4ef
Document settings API behavior regarding default values ( #14247 )
2024-01-13 20:01:50 +01:00
Muhammad Rifqi Priyo Susanto
5089e8342f
Android: Use the correct value for notification ( #14209 )
...
The notification channel creation is moved into MainActivity.
The notification channel ID string is stored into a static variable.
The name and description of the notification channel are stored into the strings resource file.
Co-authored-by: sfan5 <sfan5@live.de>
2024-01-13 20:01:35 +01:00
grorp
b12be0498e
Don't enable relative mouse mode if in touchscreen mode ( #14118 )
2024-01-13 20:01:10 +01:00
lhofhansl
59abf1bb42
Allow active blocks to be generated ( #14185 )
2024-01-13 10:27:41 -08:00
lhofhansl
518ecd7f4e
Slight optimizations in ClientMap ( #14251 )
2024-01-12 16:53:08 -08:00
Lars Mueller
025516a005
Remove redundant and/or outdated client API docs
2024-01-12 16:24:15 +01:00
HybridDog
345e93d19c
Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names
...
Before this change,
the member type and member name are at one place,
and the member name and uniform name are at another place.
If the uniform name is written directly at the member declaration,
the member type, member name and uniform name are all at one place,
which leads to shorter code and may be easier to read.
2024-01-11 20:04:42 +01:00
rubenwardy
d98ea7fdb6
Remove GitLab CI and redirect GitLab pages to api.minetest.net
2024-01-10 20:52:08 +00:00
SmallJoker
a7eaee77ca
ContentCAO: Fix threshold of alpha channel textures ( #14213 )
...
With disabled shaders, the material EMT_TRANSPARENT_ALPHA_CHANNEL uses the
parameter as an alpha threshold to decide whether to draw the texture.
Thus lowering this limit fixes the issue of vanishing textures below alpha 128.
2024-01-10 19:34:52 +01:00
Muhammad Rifqi Priyo Susanto
0d41996562
MSVC: Fix locale workaround code
2024-01-10 19:33:04 +01:00