Commit Graph

4140 Commits

Author SHA1 Message Date
Loic Blot
5f084cd98d Make some maps unordered to improve performance
* This permit to improve performance on C++11 builds
* use some existing typedefs in tools maps
* minor code style changes
2016-10-05 07:30:32 +02:00
Loic Blot
d4c76258e3 Chat: new settings to prevent spam
Added the following chat coreside features
* Chat messages length limit
* Message rate limiting
* Message rate kicking

Note:
* handleChat now takes RemotePlayer pointer instead of u16 to remove useless
  lookups
2016-10-05 00:13:37 +02:00
paramat
1079aeaa13 Mapblock_mesh_generate_special: Improve performance
Remove uses of std::map.
Make sure we use ContentFeatures reference not value.
Original commit by gregorycu.
2016-10-04 00:06:28 +01:00
est31
fcfa418c4c Fix build/warning on non X11 platforms 2016-10-03 15:55:47 +02:00
rubenwardy
077b6cfa21 Formspec: Add container[] and container_end[] elements 2016-10-03 01:53:13 +01:00
sfan5
eb0e9d5661 Allow nothing to be selected from formspec parameters 2016-10-02 15:49:18 +02:00
paramat
56ea77ea96 Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
'getSpawnLevelAtPoint()' did not account for disabled mountains, it
was possible to be spawned in mid-air where a mountain surface would
have been.

Avoid check for river area if rivers are disabled.
2016-09-30 18:56:39 +01:00
est31
33a606c034 Fix android build
Fixes #4493.
2016-09-30 15:27:36 +02:00
sfan5
45a9145a4b Only include keycode unittests in client build (fixes #4559) 2016-09-29 16:31:31 +02:00
sfan5
cc0b3c1cd1 Add keycode.cpp unittests 2016-09-25 17:26:38 +02:00
sfan5
c3e1ab859e Rewrite keycode.cpp (Keycode handling & names) 2016-09-25 17:26:38 +02:00
sfan5
af4c2107e0 Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
This allows you to use an stdcall zlib (zlib1.dll instead of zlibwapi.dll)
when building Minetest for win32.
2016-09-21 20:16:31 +02:00
sfan5
3a57e52500 Do not serialize empty NodeMetadata
This commit fixes #4516, though note that this will gradually fix MapBlocks
as they are used/modified and thus re-serialized.
2016-09-21 10:29:17 +02:00
James Stevenson
679c8de63f Increase default font size by 1 2016-09-21 08:04:11 +02:00
paramat
3aefa5d3ce Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
2016-09-17 09:33:25 +01:00
Thomas--S
1475c1b1c8 Add an [invert:<mode> texture modifier
Inverts the given channels of the base image.
Mode may contain the characters "r", "g", "b", "a".
Only the channels that are mentioned in the mode string will be inverted.
2016-09-15 05:25:38 +01:00
ShadowNinja
6e30dd05f4 Collision: Improve performance by combining 6 vectors into 1 using a struct 2016-09-15 05:25:12 +01:00
paramat
b88595050f Decorations: Generalise 'spawn by' to be used by all decoration types
In lua_api.txt, make clear that 'place on' and 'spawn by' can be lists.
2016-09-14 09:19:54 +01:00
sfan5
b77cee146b Allow escaping of texture names when passed as an argument to a modifier 2016-09-14 09:19:36 +01:00
Eric Mountain
9dd22aebc7 Fix "unknown CMake command "check_library_exists" (#4517)
Adds CMakeLists.txt include to fix this issue:

$ cmake . -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE \
   -DCMAKE_BUILD_TYPE=Release -DENABLE_CURL=TRUE -DENABLE_CURSES=FALSE \
   -DENABLE_FREETYPE=TRUE -DENABLE_GETTEXT=FALSE \
   -DENABLE_POSTGRESQL=FALSE -DENABLE_SOUND=FALSE -DENABLE_LUAJIT=TRUE \
   -DIRRLICHT_SOURCE_DIR=$HOME/irrlicht-1.8.4 -LH
...
CMake Error at src/CMakeLists.txt:339 (check_library_exists):
  Unknown CMake command "check_library_exists".
...
2016-09-13 23:05:21 -04:00
Auke Kok
d83bcf2c50 Plantlike meshoptions: fix degrotate. (#4512)
This snuck in with the meshoptions patch and accidentally kills
degrotate plants. Thanks to @hybriddog for finding this.
2016-09-12 16:04:13 -07:00
James Stevenson
403dada85a Return nil on empty get_area() (#4508) 2016-09-10 01:47:13 +10:00
SmallJoker
c0cd7aa351 Anticheat: Use the physics_override modifiers aswell 2016-09-09 01:03:36 -04:00
SmallJoker
2de8c22a99 Make getStackMax return the correct maximal stack size 2016-09-08 03:37:03 -04:00
paly2
aa33166386 Add minetest.unregister_item and minetest.register_alias_force 2016-09-08 03:26:52 -04:00
Rui
3b0f7659c7 Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486) 2016-08-30 05:40:48 +02:00
est31
1f2ff860f5 Update minetest.conf.example and settings_translation_file.cpp 2016-08-30 04:40:54 +02:00
rubenwardy
78ff5c1936 Fix background formspec elements from interfering with each other
Fixes #4397
2016-08-29 01:15:31 +01:00
rubenwardy
e10fee0001 Allow fields to choose whether they close on enter press 2016-08-27 13:05:01 +01:00
rubenwardy
4330c63ea4 Submit name of field on enter key press 2016-08-27 13:02:45 +01:00
paramat
fb20b45100 Camera: Higher frequency limit for view/hand bobbing and footsteps
Rebased and tuned version of Calinou's original pull request.

'm_view_bobbing_speed' controls the frequency of view bobbing,
hand bobbing and footsteps, it was limited to a maximum of 40 (walking
frequency) so did not increase if player speed was modified by a
'speed buff', a sprinting mod or modified in .conf or advanced
settngs.

This commit raises the limit to 70 which is suitable for sprinting.
2016-08-26 05:26:52 +01:00
Auke Kok
e58a55aa82 Make plantlike drawtype more fun
Adds several new ways that the plantlike drawtype mesh can be changed.

This requires paramtype2 = "meshoptions" to be set in the node
definition. The drawtype for these nodes should be "plantlike".

These modifications are all done using param2. This field is now
a complex bitfield that allows some or more of the combinations to
be chosen, and the mesh draw code will choose the options based as
neeeded for each plantlike node.

bit layout:
bits 0, 1 and 2 (values 0x1 through 0x7) are for choosing the plant
mesh shape:
  0 - ordinary plantlike plant ("x" shaped)
  1 - ordinary plant, but rotated 45 degrees ("+" shaped)
  2 - a plant with 3 faces ("*" shaped)
  3 - a plant with 4 faces ("#" shaped)
  4 - a plant with 4 faces ("#" shaped, leaning outwards)
  5 through 7 are unused and reserved for future mesh shapes.

bit 3 (0x8) causes the plant to be randomly offset in the x,z
plane. The plant should fall within the 1x1x1 nodebox if regularly
sized.

bit 4 (0x10) causes the plant mesh to grow by sqrt(2), and will cause
the plant mesh to fill out 1x1x1, and appear slightly larger. Texture
makers will want to make their plant texture 23x16 pixels to have the
best visual fit in 1x1x1 size.

bit 5 (0x20) causes each face of the plant to have a slight negative
Y offset in position, descending up to 0.125 downwards into the node
below. Because this is per face, this causes the plant model to be
less symmetric.

bit 6 (0x40) through bit 7 (0x80) are unused and reserved for
future use.

!(https://youtu.be/qWuI664krsI)
2016-08-26 05:26:08 +01:00
est31
d767f025cb Client: disable pre v25 init sending by default
Disable the ability to connect to old servers by default to
improve password security.

If people still want to connect to old (0.4.12 and earlier)
servers, they can flip the send_pre_v25_init setting.

Add the ability to detect if we've tried to connect
to a server which only supports the pre v25 init protocol,
and show an apropriate error message. Most times the error
will already be catched at the serverlist level, the
detection mechanism only acts as last resort, because the
"Connection timed out" error message that would be shown
otherwise would be very confusing.

Automatic "fixing" of this condition is not desired,
as it would allow for downgrade attacks.

As already 161 of the 167 servers on the serverlist
support the new srp based auth protocol (> 96%),
the breakage should be minimal.

Follow up of commit

af30183124d40a969040d7de4b3a487feec466e4 "Add option to not send pre v25 init packet"

Also change the pessimistic assumption of masterlist
server versions to optimistic, in order to avoid buggy
behaviour (favourites not in the serverlist would be
denied to connect to, etc).
2016-08-22 20:23:28 +02:00
Xunto
0b0075e6ad Move on join and on leave messages to lua (#4460) 2016-08-22 20:21:48 +02:00
kahrl
cafa400fa5 gettext.h: include <locale> before defining the gettext macro (#4452)
Fixes #4446: a syntax error that happens if something else (such as
<iomanip> or <locale> in certain libstdc++ versions) includes
<libintl.h> later, which contains a function declaration for gettext
that gets mangled by the macro.

See the added comment in gettext.h and the discussion in #4446/#4452
for details.
2016-08-21 02:40:23 +02:00
est31
f092dac979 Also support X11 icon for minetest copies installed via make install (#4407)
Fixes #4323.
2016-08-20 21:26:44 +02:00
Tim
6590140260 Tidy up generate_from_settingtypes.lua a bit.
* Multiline strings
* Table-concat instead of String-concats
* string.rep instead of loop-concat
* string.format %q instead of manual quotation by gsub
* Assert writeable files
* Generate new settings_translation_file
2016-08-20 15:48:47 +02:00
obneq
7f4c6f32da Mapblock mesh: Fix updateFastFaceRow tiling issue
Increase maximum length of tiled node rows from 2 to mapblock size.
2016-08-18 20:45:18 +01:00
SmallJoker
5c0e659516 Script API: Make the craft recipe field 'method' consistent 2016-08-18 20:43:49 +01:00
Thomas--S
f21dae6339 Add an [opacity:<r> texture modifier. Makes the base image transparent according to the given ratio. r must be between 0 and 255. 0 means totally transparent. 255 means totally opaque. Useful for texture overlaying. 2016-08-12 15:20:30 +02:00
Rogier-5
b11720af45 Use the standard to_string() functions for C++11 (#4279)
If compiling according to a C++ version before C++11, then define
std::to_string ourselves.

Add a to_wstring version as well

As std::to_string() for floating point types uses %.6f as floating
point format converter, instead of %G, it needs special care.

To preserve ftos() behavior (which is expected to use the %G format
converter), it no longer uses to_string().
2016-08-11 19:22:40 +02:00
Rogier-5
35f47e5461 Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)
If a mod is disabled, or upgraded without sufficient backward compatibility,
then entities it has put into the world become unknown, and continue moving
around, but are completely unrecognisable.

This change allows the player to see their type, and therefore which mod is
or was responsible.
2016-08-11 00:22:32 +02:00
David Carlier
48b3bb980d couple of memory leaks fixes. 2016-08-10 16:59:32 +02:00
Ben Deutsch
82494b8cc1 Zooming the camera requires the 'zoom' privilege 2016-08-10 12:18:25 +02:00
Esteban I. Ruiz Moreno
2c31b79235 Add zoom, tweakable with zoom_fov, default key: Z (like optifine) 2016-08-10 12:18:25 +02:00
Tomas
c013c73f33 Lua->C getintfield() use lua_tointeger (#4408)
previously function used tonumber which returned float
this caused errors in large numbers and resulted in
obj-def-handlers being invalid when retrived from lua tables in c
2016-08-10 12:17:48 +02:00
Rogier-5
4503b5097f Fixes for compiling with a newer (system) jsoncpp (#4429)
* Move included json code to jsoncpp subdirectory

This is needed to avoid having to specify the minetest src directory
as a system include when fixing the json includes.

* Fix json includes

They used "", so that the compiler searches the project's directory
first. The result was that when compiling with a system jsoncpp,
the project's own version of json.h was still included, instead of
the system version.

The includes now use <>, so a system location, or one specified with
'-Ilocation' is searched only.

* Fix for jsoncpp deprecated function warning

When compiling with a newer version of jsoncpp (and
ENABLE_SYSTEM_JSONCPP=true), jsoncpp emits a warning
about a deprecated function that minetest uses.
2016-08-10 12:10:00 +02:00
Ner'zhul
058a869b70 Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430)
This fallback to std::map & std::set for older compilers

Use UNORDERED_SET as an example in decoration and ore biome sets

Use UNORDERED_MAP as an example in nameidmapping
2016-08-10 12:08:05 +02:00
paramat
b6d845adb4 Decorations: Fix decoration height check errors
Fix height check comparison from '>=' to '>'.
Fix getHeight() for schematic decorations to account for
'deco place center y' flag and for how normal placement
sinks schematic 1 node into the ground.

Jungletrees were not being placed at y = 46, y = 47 despite
having an acceptable 16 nodes of height above ground surface.
2016-08-05 11:48:40 +01:00
paramat
ea12da939f Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
When the 'flat' and 'trees' flags were moved into mgv6_spflags they
were left in mg_flags in an attempt to support old mgv6 worlds. However
their appearence in mg_flags causes confusion, also, later, old-world
support was found to be broken for mgv6 worlds with 'notrees'.

This commit cleans up the mess and comes a month after a thread warning
of the change, and explaining the required action, was posted in the
news subforum. Only old mgv6 worlds with 'flat' or 'notrees' are
affected, a small minority of worlds, the required action being
correctly setting these flags in mgv6_spflags.

Disable a section of the 'map settings manager' unit test which is to
be changed as it is causing problems for pull requests.
2016-08-04 06:58:42 +01:00