SmallJoker
b2eb44afc5
Fix NodeDef backwards compatibility to 5.3.0 ( #11942 )
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1. Fixes crashes on older clients when [png is used as base image
2. Fixes liquid type assertion fails on debug builds
2022-01-12 18:49:14 +01:00
sfan5
4c8c649779
Mainmenu game-related changes ( #11887 )
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fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09 21:15:35 +01:00
Lars Mueller
b164e16d1b
Copy smoothing note to gui_scaling_filter description
2022-01-09 21:13:54 +01:00
SmallJoker
8fab406c28
Formspec: Fix bgcolor and set_focus checks
2022-01-09 18:47:12 +01:00
sfan5
5eb45e1ea0
Restore pass-through of direction keys ( #11924 )
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This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
sfan5
76dbd0d2d0
Fully remove bitmap font support ( #11863 )
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Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
Jude Melton-Houghton
bf22569019
Use a database for mod storage ( #11763 )
2022-01-07 20:28:49 +02:00
Wuzzy
b81948a14c
Fix damage wraparound if very high damage ( #11872 )
2022-01-06 21:16:35 +01:00
Aritz Erkiaga
85da2e284b
Fix incorrect bit positions in paramtype documentation
2022-01-06 21:16:23 +01:00
Vincent Robinson
e39b159845
Base formspec coordinate size on padded screensize
2022-01-04 17:47:32 -08:00
SmallJoker
d33ab97434
Inventory: Add ServerEnv checks for calls during script init
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This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-04 18:39:27 +01:00
Desour
1965628705
Fix vector.from_string returning a table without vector metatable
2022-01-02 22:15:41 -05:00
Wuzzy
84fdd369d4
Cap damage overlay duration to 1 second ( #11871 )
2022-01-02 22:14:02 -05:00
x2048
835524654e
Fix shadow mapping when PCF is disabled ( #11888 )
2022-01-02 13:45:55 -08:00
x2048
e030d9cff0
Recalculate normals before adding mesh to the scene
2022-01-02 14:32:13 +01:00
Zughy
8910c7f8ae
Better document sky_color scope ( #11892 )
2022-01-01 22:46:00 +01:00
ShadowNinja
29d2b2ccd0
Print announce error response ( #11878 )
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Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed
2022-01-01 22:44:56 +01:00
Vincent Robinson
544b9d5c72
Add padding[] element to formspecs ( #11821 )
2021-12-30 12:54:47 -08:00
Vincent Robinson
4a16ab3585
Improve TTF support for pixel-style fonts ( #11848 )
2021-12-30 12:54:21 -08:00
SmallJoker
14c7fae378
Formspec: Unify argument checks ( #11851 )
2021-12-29 23:58:26 +01:00
sfan5
0ea8df4d64
Socket-related cleanups
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Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29 23:01:26 +01:00
ROllerozxa
05573d6d8d
Remove unused (de)serializeAttributes() methods
2021-12-29 23:00:16 +01:00
Vitaliy
9b650b9efb
Add more neighbors on mesh update ( #6765 )
2021-12-29 22:59:53 +01:00
SmallJoker
481bb90eac
Fix segfault in drawItems() due to missing inventory list
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This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
2021-12-29 19:20:49 +01:00
savilli
0fa54531d4
Fix check that denies new clients from a singleplayer session
2021-12-28 14:08:21 +01:00
William L. DeRieux IV
cc64a0405a
Automatically use SSE registers for FP operations on i386 ( #11853 )
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use SSE for floating-point operations to avoid issues with improper fp-rounding and
loss of precision when moving fp-data to incompatible or less-precise
registers/storage locations
https://gcc.gnu.org/wiki/FloatingPointMath
https://gcc.gnu.org/wiki/x87note
2021-12-28 14:06:24 +01:00
JosiahWI
7f6306ca96
Restore GCC 5 compatibility ( #11778 )
2021-12-28 14:05:49 +01:00
sfan5
0c4929f025
Remove wrong function from lua_api.txt
2021-12-19 17:03:16 +01:00
Jude Melton-Houghton
1b664dd870
Use defined evaluation order in profiler
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See https://github.com/LuaJIT/LuaJIT/issues/238
2021-12-19 17:03:07 +01:00
sfan5
49f7d2494c
Protect font initialization with mutex
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fixes #4532
2021-12-18 20:38:33 +01:00
sfan5
b2409b14d0
Refactor trusted mod checking code
2021-12-18 20:37:13 +01:00
sfan5
f405459548
Remove setlocal and setupvalue from debug
table whitelist
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It's likely that these could be used trick mods into revealing the insecure
environment even if they do everything right (which is already hard enough).
2021-12-18 20:37:13 +01:00
sfan5
8c99f2232b
Don't let HTTP API pass through untrusted function
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This has been a problem since the first day, oops.
2021-12-18 20:37:13 +01:00
sfan5
8472141b79
Restructure devtest's unittests and run them in CI ( #11859 )
2021-12-18 20:36:43 +01:00
sfan5
1c5ece8334
Fix eat sound not playing if eating last of stack
2021-12-15 15:36:19 +01:00
sfan5
378175497a
Fix some issues with buildbot scripts ( #11860 )
2021-12-15 14:36:27 +01:00
ROllerozxa
fcf86ded8f
Disable inventory if player's inventory formspec is blank ( #11827 )
2021-12-13 17:43:29 +01:00
sfan5
84efe279bb
Fix URL escaping in content store
2021-12-13 17:33:35 +01:00
Wuzzy
f71091bf52
Remove creative/damage info in Esc/Pause menu
2021-12-13 17:33:21 +01:00
Wuzzy
76aa6103e3
Update German locale translation
2021-12-10 12:24:53 +01:00
Wuzzy
1ab3eadd87
Update builtin locale
2021-12-10 12:24:53 +01:00
Francisco
a8c58d5cbb
Add pauloue's ItemStack example to docs ( #9853 )
2021-12-10 12:24:42 +01:00
sfan5
d9d219356a
Fix get_bone_position() on unset bones modifying their position
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closes #11840
2021-12-06 00:06:49 +01:00
sfan5
ff934d538c
Fix various code & correctness issues ( #11815 )
2021-12-05 14:40:30 +01:00
Richard Liu
7a043b3ebb
Fix wireshark packet dissector wrong coordinates ( #11826 )
2021-12-05 14:34:40 +01:00
Wuzzy
80c3c7e642
Improve error message if using "/help --" ( #11796 )
2021-12-01 20:22:46 +01:00
SmallJoker
57a59ae92d
Network: Delete copy constructor and use std::move instead ( #11642 )
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This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-12-01 20:22:33 +01:00
updatepo.sh
1dc1305ada
Update translation files
2021-11-27 19:42:26 +01:00
updatepo.sh
a157256706
Update minetest.conf.example and dummy cpp file
2021-11-27 19:41:45 +01:00
ROllerozxa
3ac102c93b
Translated using Weblate (Swedish)
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Currently translated at 46.0% (643 of 1396 strings)
2021-11-27 19:33:53 +01:00