Perttu Ahola
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70ed371d0c
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Add default: to everything in default/init.lua (...hopefully doesn't break anything)
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2012-01-01 21:31:47 +02:00 |
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Perttu Ahola
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e81989a0d8
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Add wooden planks to creative inventory
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2011-12-28 18:24:09 +02:00 |
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Perttu Ahola
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1c15f53318
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Add EnvRef:get_objects_inside_radius(pos, radius)
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2011-12-28 18:18:08 +02:00 |
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Perttu Ahola
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7937813c98
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Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
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2011-12-28 17:34:07 +02:00 |
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Perttu Ahola
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bd21f00f0a
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Add minetest.get_modpath(modname)
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2011-12-11 16:49:40 +02:00 |
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Perttu Ahola
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2e67fa3e48
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Improve /spawnentity a bit
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2011-12-04 16:20:54 +02:00 |
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Perttu Ahola
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ea36951bc4
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Rename EnvRef:add_luaentity to EnvRef:add_entity
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2011-12-04 16:08:37 +02:00 |
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Perttu Ahola
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09c48b60bd
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Add EnvRef:get_node_light(pos, timeofday)
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2011-12-04 15:55:37 +02:00 |
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Kahrl
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ceaf8edade
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Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
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2011-12-04 13:27:30 +02:00 |
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Perttu Ahola
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3e95b8a158
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Determine light_propagates from paramtype
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2011-12-04 03:45:02 +02:00 |
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Perttu Ahola
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97c3bc408b
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Fix fence name
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2011-12-04 02:12:43 +02:00 |
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Perttu Ahola
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829c632511
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Craftitem aliases
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2011-12-04 00:39:20 +02:00 |
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Perttu Ahola
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8addbc9655
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Tool aliases
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2011-12-04 00:22:34 +02:00 |
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Perttu Ahola
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4b00d4d9d2
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Node definition aliases
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2011-12-03 23:50:31 +02:00 |
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Perttu Ahola
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03074cd23e
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Rename lump_of_* to *_lump
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2011-12-03 22:31:12 +02:00 |
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Perttu Ahola
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fd1ef11617
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More texture naming fixes
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2011-12-03 21:22:29 +02:00 |
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Perttu Ahola
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9fa567a6ce
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Rename textures of default mod
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2011-12-03 21:10:02 +02:00 |
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Perttu Ahola
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fc6c00cbe1
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Remove iron apple from default
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2011-12-03 20:31:41 +02:00 |
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Perttu Ahola
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66f90a6101
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Make global names in default mod use good naming convention and move backwards-compatibility definitions to mods/legacy
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2011-12-03 20:25:21 +02:00 |
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Perttu Ahola
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7d37913ea4
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Add ABM required neighbor check
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2011-12-03 18:18:59 +02:00 |
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Kahrl
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392485aa45
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inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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2011-12-03 11:47:37 +02:00 |
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Perttu Ahola
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760416b81f
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Change naming convention to be modname:* instead of modname_* (sorry modders!)
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2011-12-03 11:41:52 +02:00 |
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Perttu Ahola
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1c785c32ef
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Fix note about run-in-place mod search path in mods/default/init.lua
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2011-12-03 04:00:42 +02:00 |
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Perttu Ahola
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c6dd75ccfb
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Add usermods/ to mod search paths and print out the paths at server startup
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2011-12-03 03:43:20 +02:00 |
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Perttu Ahola
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fbbbcf97d8
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Remove accidental stupid naming in craftitem example
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2011-12-03 02:48:06 +02:00 |
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Perttu Ahola
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d96cd236f3
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Enforced mod global naming convention and better error reporting
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2011-12-03 02:45:55 +02:00 |
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Perttu Ahola
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c2d266efc6
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Remove unnecessary debug output from mods/default/init.lua
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2011-12-02 16:24:56 +02:00 |
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Perttu Ahola
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b9e8e20c9c
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Script-defined creative inventory
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2011-12-02 12:43:57 +02:00 |
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Perttu Ahola
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69bc9224db
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Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
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2011-12-02 12:12:07 +02:00 |
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Perttu Ahola
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e8b0722137
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Add time_from_last_punch to Lua API
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2011-12-02 11:51:41 +02:00 |
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Perttu Ahola
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89bc306632
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Fix /give(me) commands a bit in default mod
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2011-12-02 02:17:01 +02:00 |
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Perttu Ahola
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af32240545
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Players are more like objects + related stuff
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2011-12-01 23:33:48 +02:00 |
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Perttu Ahola
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ebc7a36a83
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Note in init.lua the methods specific to the "generic" node metadata
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2011-12-01 10:55:25 +02:00 |
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Perttu Ahola
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4d0f227c70
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Fix sand to be cookable to glass
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2011-12-01 02:56:49 +02:00 |
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Perttu Ahola
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918c507a66
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Move craftitem_place_item as minetest.craftitem_place_item in builtin.lua
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2011-11-30 23:52:02 +02:00 |
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Perttu Ahola
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1b61ca412b
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ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_list
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2011-11-30 23:38:18 +02:00 |
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Perttu Ahola
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cd563473fa
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Add ObjectRef:punch and ObjectRef:right_click to Lua API
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2011-11-30 20:54:54 +02:00 |
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Perttu Ahola
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d26e19a296
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List added functions in default/init.lua
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2011-11-30 20:38:55 +02:00 |
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Perttu Ahola
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a244e367ea
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Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API
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2011-11-30 20:36:07 +02:00 |
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Perttu Ahola
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103d4793f0
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Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit
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2011-11-29 21:30:22 +02:00 |
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Perttu Ahola
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9d35e4fa6e
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Reorganize mods
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2011-11-29 19:13:58 +02:00 |
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Perttu Ahola
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10a363ebf3
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Add a note about the default mod not using the modname_ prefix in textures
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2011-11-29 19:13:58 +02:00 |
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Kahrl
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d6b30dd3a5
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CraftItem rework and Lua interface
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2011-11-29 19:13:58 +02:00 |
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Perttu Ahola
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705f142b8d
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GenericNodeMetadata and an example furnace
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2011-11-29 19:13:57 +02:00 |
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Perttu Ahola
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0f2b932e92
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Initial NodeMetaRef stuff
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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34bd1b3032
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Lua interface for ActiveBlockModifier
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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05df2ee8a4
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Add chat message callback and send functions
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2011-11-29 19:13:56 +02:00 |
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Perttu Ahola
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82a460ec90
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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b4e6ca63b5
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Comment out print("on_generated: ...") in Lua
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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b2ccbdffc1
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Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))
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2011-11-29 19:13:54 +02:00 |
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