Esteban I. RM
7d036e3ab2
Translated using Weblate (Spanish)
2013-04-02 01:59:59 +02:00
Markus Lehmann
8f57246620
Translated using Weblate (German)
2013-04-01 18:56:17 +02:00
Diego Martínez
2985dc4fc8
Translated using Weblate (Spanish)
2013-04-01 18:46:24 +02:00
Maciej Kasatkin
dd0b8c3de5
Translated using Weblate (Polish)
2013-04-01 18:41:40 +02:00
we prefer instagib metl3
7dd07cc7c5
Translated using Weblate (French)
2013-04-01 14:08:31 +02:00
Diego Martínez
624461c6c6
Translated using Weblate (Spanish)
2013-03-31 16:25:50 +02:00
Weblate
319662c0ed
Merge remote branch 'origin/master'
2013-03-31 12:27:05 +02:00
Fabio Luongo
5b597a6bfa
Translated using Weblate (Italian)
2013-03-31 12:27:00 +02:00
Pilz Adam
68fb68a83b
Translated using Weblate (German)
2013-03-31 12:27:00 +02:00
Ilya Zhuravlev
a2e5706661
Add Kyrgyz language
2013-03-31 14:24:52 +04:00
ShadowNinja
7d3b3890b5
Add a small optimization to the menu splash and remove a old comment
2013-03-30 22:02:46 -04:00
khonkhortisan
96387ee88a
Don't load menu textures every frame
2013-03-30 21:52:13 -04:00
0gb.us
23590a8383
Don't grant priveleges to non-existent players.
...
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-30 21:50:07 -04:00
Zeg9
923a97b108
Install locales in minetest directory, so they are correctly loaded
2013-03-30 21:48:12 -04:00
kwolekr
c517215bcf
Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes
2013-03-30 21:24:37 -04:00
kwolekr
414f0275cf
Optimize CNodeDefManager::getIds
2013-03-30 19:14:42 -04:00
Pilz Adam
04414a963c
Translated using Weblate (German)
2013-03-30 20:01:56 +01:00
PilzAdam
02d8df94a8
Update po files
2013-03-30 19:57:27 +01:00
Weblate
a0566270d9
Merge remote branch 'origin/master'
2013-03-30 19:49:52 +01:00
Lord James
0d83bdc3aa
Translated using Weblate (Spanish)
2013-03-30 19:49:43 +01:00
Anton Tsyganenko
062a140b9c
Translated using Weblate (Russian)
2013-03-30 19:49:43 +01:00
Mitori Itoshiki
3e9ed6c1c7
Translated using Weblate (Japanese)
2013-03-30 19:49:43 +01:00
Fabio Luongo
3983019fd8
Translated using Weblate (Italian)
2013-03-30 19:49:42 +01:00
Ragnar Laud
3ec3aca78d
Translated using Weblate (Estonian)
2013-03-30 19:49:42 +01:00
PilzAdam
1aa50b1362
Make the textbox for serverlist title wider
2013-03-30 18:56:29 +01:00
PilzAdam
e17ae475cf
GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist
2013-03-30 18:34:36 +01:00
kwolekr
6cf581e360
Fix build on Linux with some glibcs
2013-03-29 21:12:14 -04:00
proller
177ca4f4d5
Fix backward compatibility for server uptime in master server web page
2013-03-30 02:36:06 +04:00
proller
16c11eb4a3
Masterserver: report gameid, uptime, cosmetic fixes on server web page
2013-03-30 02:03:24 +04:00
kwolekr
df49b93877
Add varying levels of precision to TimeTaker
2013-03-29 16:53:15 -04:00
PilzAdam
5e7e0347cd
Add different place sound for nodes
2013-03-29 20:14:18 +01:00
PilzAdam
7d9329ecfe
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
kwolekr
3640c8c051
Update Credits tab
2013-03-29 14:43:47 -04:00
0gb.us
02cbb58107
Fix node replacement in not-quite-loaded chunks
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When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
kwolekr
5b854f95d2
Fix last singlenode modification
2013-03-29 13:18:09 -04:00
kwolekr
b0f39da131
Don't replace existing nodes in singlenode mapgen
2013-03-29 11:15:49 -04:00
4aiman Konsorumaniakku
dc54af7a89
Translated using Weblate (Russian)
2013-03-28 13:15:36 +01:00
kwolekr
d01b74d00a
Prevent infinite loop with invalid Inventory format
2013-03-27 23:27:31 -04:00
PilzAdam
a782a88913
Fix parameter list of obj:set_attach() and obj:set_bone_position()
2013-03-28 01:09:01 +01:00
sapier
8800896824
Closed add object <-> object collision handling
2013-03-28 00:09:24 +01:00
Perttu Ahola
880d9e53c3
README.txt: Add some build stuff
2013-03-26 18:40:32 +02:00
kwolekr
26cad481d0
Vary ore sheet y position by noise
2013-03-24 22:35:23 -04:00
kwolekr
8d13967aa3
Ensure ore can fit in OreSheet::generate()
2013-03-24 20:19:59 -04:00
PilzAdam
650d706d35
Use minetest.register_ore() in minimal
2013-03-24 21:20:41 +01:00
kwolekr
0e07a7157f
Add more error checking to l_register_ore
2013-03-24 15:40:53 -04:00
Perttu Ahola
423d69bd40
Fix indentation of lua_api.txt
2013-03-24 21:39:15 +02:00
kwolekr
6767ed74f8
Update lua_api.txt
2013-03-24 15:20:37 -04:00
kwolekr
57cbb8bfd8
Add Ore infrastructure and l_register_ore()
2013-03-24 13:23:33 -04:00
proller
f70378f7f5
Mapgen indev: float islands, larger far biomes
2013-03-24 03:40:15 +04:00
Jeija
e1ff5b1361
Allow spawning particles from the server, from lua
...
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
2013-03-23 23:16:29 +01:00