Paramat
1c91cb8f8f
Lua_api.txt: Update glasslike_framed textures documentation ( #7884 )
2018-11-22 04:55:24 +00:00
Paramat
34a5960671
Framed glasslike: Fix and document top/base textures feature ( #7824 )
2018-10-30 06:41:15 +00:00
Paramat
622e2235ee
clear_craft: Return false if recipe not found, don't throw error ( #7804 )
2018-10-24 15:03:21 +01:00
Wuzzy
40ab3e011d
Add disable_repair group to prevent tool repair ( #7381 )
2018-10-16 05:25:34 +01:00
SmallJoker
0a5e77132a
Add core.remove_detached_inventory ( #7684 )
...
Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
SmallJoker
d77f3b3fde
Player hand list: require init by mods
...
Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
2018-10-04 20:42:38 +02:00
Vitaliy
18a8fbf465
Software inventorycube ( #7651 )
...
Fixes missing/upside-down images on Android.
2018-09-29 19:40:17 +01:00
Paramat
766fb7b46e
Particles: Make collision with objects optional ( #7682 )
...
Also set it to false for node dig particles, as they are often created
and high in number.
Improve particle documentation.
2018-09-08 00:38:35 +01:00
Paramat
3cc25b700a
Lua_api.txt: Update mapgen alias docs, add Singlenode use ( #7659 )
2018-08-19 19:04:17 +01:00
Dániel Juhász
325bf68041
Raycast: export exact pointing location ( #6304 )
...
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
2018-08-16 20:10:08 +02:00
SmallJoker
798724efea
lua_api.txt: Refine 'Item types' for 4e2eeee ( #7648 )
2018-08-15 20:35:38 +01:00
pauloue
4e2eeee3cc
lua_api.txt: Various fixes and improvements ( #7638 )
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Improve item types descriptions.
Add replacements field to fuel definition.
Shorten two headers.
Markdown fixes.
Remove extra example.
Add blank lines after headings.
Linkify section references.
Bracketed section names can be linked when compiled to HTML.
2018-08-15 16:05:11 +01:00
Paramat
03f89e8ffc
texture_packs.txt: Add information for leaves texturing ( #7637 )
...
Explain texture requirements due to the leaves rendering options.
2018-08-14 00:30:13 +01:00
ClobberXD
6bd4cb9f7e
Lua_api.txt: Move item def section nearby node def ( #7636 )
2018-08-12 22:36:16 +01:00
zeuner
ea26076bcb
Feature check for commit ac4884c3d677ef51bcce47f95ccd49d874022692 ( #7618 )
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adds `entity_independent_selectionbox` to minetest.features
2018-08-12 13:37:17 +02:00
rubenwardy
88efebdf86
Formspecs: Add tooltip element for area
2018-08-05 15:50:02 +01:00
Ben Deutsch
153fb211ac
Replace auth.txt with SQLite auth database ( #7279 )
...
* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
pauloue
3e6da81791
lua_api.txt: Improve code block format ( #7599 )
...
Remove ^ and --[[ ]] symbols.
Fix comment indentation level.
Separate fields with blank lines.
Remove period from single-sentence descriptions, add periods to
multi-sentence descriptions.
Separate inline comments from the code with two spaces.
2018-08-03 21:36:24 +01:00
ClobberXD
654f57333f
Lua_api.txt: Improve Player HUD flags documentation ( #7588 )
2018-07-31 13:00:02 +01:00
Paramat
bf45644041
Lua_api.txt: Clarify entity 'initial_properties' and related deprecation ( #7596 )
2018-07-29 22:07:55 +01:00
pauloue
0d55879a1a
Lua_api.txt: Various improvements ( #7582 )
...
Fixes and format improvements.
Shorten definition tables headers and clarify when they are used.
Add subheadings for craft recipes.
2018-07-26 03:56:11 +01:00
lhofhansl
7454deb1bf
Allow an optional readonly base database ( #7544 )
...
* Allow an optional readonly base database
* Added basic documentation
2018-07-25 17:54:23 +02:00
HybridDog
78a801e42d
Update mip mapping and textarea documentation ( #7315 )
...
* Fix textarea formspec documentation
The label is shown and the background isn't
* Document the missing gamma correction when generating mip maps
* Remove duplicate text (such as size parameter descriptions)
2018-07-19 18:28:26 +02:00
Paramat
1aaee5b30d
Lua_api.txt: Various minor improvements ( #7560 )
...
Add missing section title for 'Node paramtypes'.
Clarify documentation for schematic Y-slice table.
Document that schematic Y-slice behaviour does not invert for ceiling
schematic decorations.
2018-07-16 04:57:44 +01:00
pauloue
334d8c31ee
Lua_api.txt: Formatting and grammar fixes ( #7534 )
...
Use tree output for directory structure.
Remove 2 blank lines near document top.
Spelling and grammar fixes.
Markdown fixes.
Condense paths section.
Fix skipped heading levels.
2018-07-08 04:18:53 +01:00
Paramat
55b6bc085b
Lua_api.txt: Improve section titles, clarify sections ( #7533 )
2018-07-06 21:02:54 +01:00
SmallJoker
6f22d14206
Make the server status message customizable ( #7357 )
...
Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
Paramat
e4e95e47af
Lua_api.txt: Re-order some sections. Alphabeticise class reference ( #7487 )
2018-06-26 02:34:27 +01:00
Anand S
d565783bec
Lua_api.txt: Replace engine.*
with core.*
( #7474 )
2018-06-24 21:18:25 +01:00
Paramat
de621d5d4b
Decoration API: Add lightweight ability to have complete coverage ( #7456 )
...
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.
'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.
'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
Anand S
2e95ebd181
Lua_api.txt: Fix incorrect vector section directive ( #7466 )
2018-06-20 13:05:56 +01:00
Anand S
e8b687d7ca
Remove deprecated functions from menu_lua_api.txt ( #7455 )
2018-06-17 10:41:21 +02:00
Loïc Blot
ac6e8e2914
Version scheme change: 0.5.0 -> 5.0.0 ( #7449 )
...
* Version scheme change: 0.5.0 -> 5.0.0
2018-06-15 09:16:48 +02:00
Paramat
9ca37d86a3
Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() ( #7422 )
2018-06-08 00:46:10 +01:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback ( #7411 )
...
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
Paramat
5316b8fe4a
Lua_api.txt: Various improvements ( #7402 )
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Node definition:
Clearly document custom selection box/collision box (collision box
documentation was missing).
Remove incorrect light attenuation statement and duplicated light
source statement.
Nodes:
Document which drawtypes require 'paramtype = "light"' to avoid
appearing black.
Remove incorrect light attenuation statement.
HUD: Remove 'HUD API is experimental' text.
Noise params: Spread of every octave must exceed 1.
Particles and spawners: Document glow values.
2018-06-03 04:41:03 +01:00
Loïc Blot
162ffd7fba
Fix isNan on setYaw Lua call ( #7380 )
...
* Fix isNan on setYaw Lua call
2018-05-31 22:52:08 +02:00
Wuzzy
04f79623a7
Say position of locale dir more clearly in docs ( #7338 )
2018-05-16 19:46:28 +02:00
SmallJoker
9dd432c29f
Run detach callbacks on player leave
...
Correct docs regarding non-nil detaching children
2018-05-12 11:50:04 +02:00
SmallJoker
ba91624d8c
Allow damage for attached objects, add attach/detach callbacks ( #6786 )
...
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy
0b5b32b026
MetaDataRef: Add contains() and get() ( #7214 )
2018-04-30 18:42:51 +02:00
Thomas--S
9577a4396a
Formspecs: Allow setting alpha value for the box[] element
2018-04-23 18:50:50 +01:00
rubenwardy
87ad4d8e7f
Add online content repository
...
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
Paramat
746ca41f58
Biome API / dungeons: Add biome-defined dungeon nodes
...
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.
Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.
Remove hardcoded 'MG_STONE' types as long intended.
2018-04-07 22:09:54 +01:00
rubenwardy
91615f9588
Add player:get_meta(), deprecate player attributes ( #7202 )
...
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Paramat
32d456bd2d
Biome API / cavegen: Add definable cave liquid for a biome ( #7192 )
...
Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
2018-04-05 17:21:41 +01:00
SmallJoker
f6eff57f7c
Add player inventory callbacks
2018-04-02 17:18:48 +02:00
you
93eb0794d6
ObjectRef: Add add_velocity() ( #3208 )
...
Allow changing the velocity of objects relatively to their current velocity
2018-03-31 14:50:17 +02:00
SmallJoker
8f827ee680
core.rotate_node: Do not trigger after_place_node ( #6900 )
2018-03-29 21:44:13 +02:00
stujones11
821e3f7072
Optional alpha channel support for entities
2018-03-29 14:53:12 +01:00