kwolekr
9a927476ca
Change default value of is_ground_content to true
...
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
Novatux
d11c76b9f2
Fix possible crash with grass ABM.
2013-11-02 16:22:26 +01:00
Novatux
2bf9abade2
Fix grass adding/removing ABM.
2013-11-02 13:49:22 +01:00
Novatux
69a59f1e41
Move the sapling growing and grass adding/removing ABMs to Lua
2013-11-02 10:50:11 +01:00
0gb.us
afb27329fc
Remove mapgen_air alias ( #935 )
2013-10-05 18:42:31 +02:00
Sfan5
df3a5a2abf
Add mapgen_stair_cobble alias to minimal
2013-09-06 21:46:22 +02:00
BlockMen
7b13d119ed
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
PilzAdam
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
David Gumberg
26165453d2
Compress textures
2013-06-18 19:48:04 +00:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
ShadowNinja
127c488355
Use the group "soil" for nodes that saplings grow on
2013-05-20 13:43:13 +02:00
kwolekr
8ec3fc35c6
Add Mapgen V7, reorganize biomes
2013-04-07 00:50:21 -04:00
PilzAdam
5e7e0347cd
Add different place sound for nodes
2013-03-29 20:14:18 +01:00
PilzAdam
650d706d35
Use minetest.register_ore() in minimal
2013-03-24 21:20:41 +01:00
proller
f70378f7f5
Mapgen indev: float islands, larger far biomes
2013-03-24 03:40:15 +04:00
proller
f5ab056b38
Liquid fine tuning
2013-03-14 17:06:25 -04:00
proller
b90e431fc7
new adjustable finite liquid
2013-02-24 18:39:07 +04:00
kwolekr
d5029958b9
Readded and optimized mapgen V6
2013-01-21 21:41:37 +02:00
kwolekr
96898c1794
Add initial Lua biomedef support, fixed biome selection
2013-01-21 21:41:37 +02:00
PilzAdam
fa76057e7f
Add the group attached_node
...
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
Perttu Ahola
5f1d3ad754
Swap out pixel-perfect nyan cat by request of Chris Torres
2012-11-09 20:14:04 +02:00
PilzAdam
7fcf153ada
Add functions to the default mod of minimal game to support old code
2012-11-01 18:49:12 +01:00
PilzAdam
10dc2b30fb
Move falling to builtin
2012-10-31 19:06:11 +01:00
Perttu Ahola
b717b6505b
Fix crash when furnace is full (minimal game)
2012-08-12 17:11:23 +03:00
Perttu Ahola
100345f1e4
Deprecate minetest.add_to_creative_inventory and use group not_in_creative_inventory instead
2012-07-25 18:05:31 +03:00
Perttu Ahola
4535166a3b
Add notice in the minimal game
2012-07-25 17:10:31 +03:00
Perttu Ahola
983e45ae92
Improve inventory callbacks a bit
2012-07-25 15:39:39 +03:00
Perttu Ahola
9eaf93d41d
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
2c027b03db
Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua
2012-07-23 17:43:08 +03:00
darkrose
506203345b
Implement formspec
2012-07-22 17:40:41 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
e6b86fa304
Revert back proper crack texture
2012-06-16 20:48:05 +03:00
Perttu Ahola
07ccc15fc2
Allow node cracking animations of any length
2012-06-16 18:02:56 +03:00
Perttu Ahola
cd0014b24f
Update field names to non-deprecated ones in node definition prototype
2012-06-16 17:05:21 +03:00
Perttu Ahola
b3786d84c5
Use new field names and reorder fields a bit in minimal game
2012-06-16 16:47:41 +03:00
Perttu Ahola
fd1135c7af
Node texture animation
2012-06-16 16:47:28 +03:00
darkrose
3e419ffb38
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game
2012-06-03 22:31:02 +03:00
darkrose
3f18e9a2da
fix locked chest to not destroy denied items (minimal game)
2012-06-03 22:31:02 +03:00
Perttu Ahola
4b0494062e
Add fire visualization to minimal furnace menu
2012-06-03 22:31:02 +03:00
Perttu Ahola
9c3830dd35
Use proper furnace cook time
2012-06-03 22:31:01 +03:00
darkrose
b8cf6dee3e
Lua implementation of furnace with visible active state
2012-06-03 22:31:01 +03:00
Perttu Ahola
35df1ee253
Implement locked chest; add after_place_node and after_dig_node node callbacks
2012-06-03 22:31:01 +03:00
Perttu Ahola
353f9fd43c
minetest.get_craft_result
2012-06-03 22:31:01 +03:00
Perttu Ahola
d7447cdf9e
Implement sign using form field protocol
2012-06-03 22:31:01 +03:00
Perttu Ahola
70c98c9972
Properly create metadata inventories in minimal
2012-06-03 22:31:00 +03:00
Perttu Ahola
f3ec1452cd
Random node metadata things
2012-06-03 22:31:00 +03:00
Perttu Ahola
29f03756bd
Attempt to begin to implement chests and furnace in Lua (with problems)
2012-06-03 22:31:00 +03:00
Perttu Ahola
e8660cfd8e
Add missing mapgen.lua to games/minimal
2012-04-06 21:09:23 +03:00
Perttu Ahola
4107390337
Make the minimal development test somewhat playable by adding ore generation and removing the player visual switch test
2012-04-05 21:42:33 +03:00
Perttu Ahola
440e9cdbef
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff)
2012-03-29 13:35:20 +03:00