Commit Graph

5550 Commits

Author SHA1 Message Date
Loïc Blot
111f1dc9c5 Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)"
This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
2019-02-26 08:53:53 +01:00
Paramat
01cd63bd3b
Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd
"[CSM] Add functions to create particles and particlespawners."
2019-02-26 04:26:25 +00:00
Paramat
ae1caba6aa
Update minetest.conf.example and settings_translation_file.cpp (#8278) 2019-02-23 20:24:59 +00:00
Nathanaël Courant
eeb67627ec Fix files with CRLF line endings in translations (#8280) 2019-02-23 19:55:54 +00:00
SmallJoker
1942660955 Minimap: Fix radar restriction broken by 9649e47
Server-side radar restriction is now possible again
Thanks to @pgimeno for this nice catch.
2019-02-23 15:54:53 +01:00
Paramat
20fb04d9fb
Attend to LINT sillyness (#8276) 2019-02-23 02:41:36 +00:00
ANAND
242c9bc36e Remove 's' from 'automatic forwards' (#8272) 2019-02-23 01:12:33 +00:00
ANAND
7a0e52acd6 Revert RTT fixes (#8187)
The reverted commit 968ce9af598024ec71e9ffb2d15c3997a13ad754
is suspected (through the use of bisection) of causing network slowdowns.
Revert for now as we are close to release.
2019-02-15 23:39:22 +00:00
random-geek
2153163cbd Fix coloured fog in main menu (#8181)
Fixes #4727. The issue was due to the video driver fog colour never getting reset after closing the game.
2019-02-15 20:44:21 +01:00
Loïc Blot
3dafc007a9 LINT fix 2019-02-15 12:27:29 +01:00
Wuzzy
88c68ce8ec Don't regain breath while in ignore node (#8218)
* Don't regain breath while in ignore node

Fixes #8217
2019-02-15 12:22:30 +01:00
Wuzzy
f290d01abe Update minetest.conf.example, settings strings and locale files (#8230) 2019-02-14 22:38:24 +00:00
rubenwardy
a8311ad57f Fix extract zip writing lowercase files (#8221) 2019-02-14 20:03:45 +00:00
SmallJoker
ffb17f1c9a Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
2019-02-10 23:03:26 +00:00
SmallJoker
ba5a9f2b36
Slippery: Do not apply when swimming (#8198) 2019-02-10 17:04:04 +01:00
SmallJoker
6d6a813614
Autojump: Disable in fly mode, support continuous forward (#8200)
Correctly disable in fly mode (issue #8199)
Also autojump in continuous forward mode (issue #8201)
2019-02-09 21:44:04 +01:00
Loic Blot
ff5d4ffe1c
Fix Address::isLocalhost algorithm 2019-02-09 19:52:56 +01:00
rubenwardy
7796a3118d
Disable confirmation dialog on localhost 2019-02-09 19:52:56 +01:00
SmallJoker
b7e1bca28c numeric: Fix clang, broken since d5456da 2019-02-09 18:33:31 +01:00
Wuzzy
f5bdc04ab5 Don't append itemname to itemname in tooltip (#8176) 2019-02-09 15:46:02 +01:00
Paul Ouellette
d5456da69d Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.

Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
2019-02-07 21:26:06 +00:00
random-geek
fc566e2e10 Fix cloud color in loading screen and main menu (#8174) 2019-02-04 19:11:02 +00:00
random-geek
2ae794ac45 Update color of main menu clouds (#8172) 2019-02-04 00:12:15 +01:00
rubenwardy
626b0b7e6a
Add setting to hide mature content from ContentDB 2019-02-03 17:54:56 +00:00
rubenwardy
9a071d66a5 Fix core.download_file() creating empty files on HTTP error 2019-02-03 17:31:28 +00:00
Leonid Bobrov
339341ba4e DragonFly BSD is somewhat identical to FreeBSD (#8159) 2019-02-03 09:53:54 +01:00
Loïc Blot
70672e1cb7
Force player save before kicking on player shutdown (#8157) 2019-02-03 09:11:45 +01:00
Nathanaël Courant
91e5a33cfa Move missing translations warnings to verbosestream (#8156)
They should not spam the console and logs.
2019-02-02 12:00:06 +01:00
Paramat
d521e61ba7
Settings: Slightly increase block generate, block send, object send distances (#8147) 2019-01-31 19:28:14 +00:00
rubenwardy
572ba83b30 Content store: Fix storage leak by storing screenshots in cache (#8137) 2019-01-31 16:35:55 +00:00
Muhammad Rifqi Priyo Susanto
9126e1791d Add setting to disable confirmation on new player registration (#8102) 2019-01-26 19:26:37 +00:00
Paul Ouellette
ded522b2ee Fix pkgmgr game install with RUN_IN_PLACE=0 (#8113) 2019-01-26 14:12:20 +01:00
Paramat
922e6ff57e
blitToVManip: Check out-of-bounds using node position not index (#8127)
Previously, when using 'place on vmanip' to add a schematic to a
lua voxelmanip, if part of the schematic was outside the voxelmanip
volume, the outside part would often appear in a strange place
elsewhere inside the voxelmanip instead of being trimmed off.
This was due to the out-of-bounds check checking the index.

A position outside the voxelmanip can have an index that satisfies
'0 <= index <= voxelmanip volume', causing the node to be placed
at a strange position inside the voxelmanip.

Use 'vm->m_area.contains(pos)' instead.
Move index calculation to later in the code to optimise.
2019-01-25 19:01:00 +00:00
Paramat
bc1e54764b Fix warnings about dungeongen.cpp memcpy() and unused variable in MapBlock::deSerializeNetworkSpecific() (#8122)
* Fix warning about dungeongen.cpp memcpy()

* Fix unused variable in MapBlock::deSerializeNetworkSpecific()

* Fix unused variable a simpler way
2019-01-22 22:13:06 +01:00
Jozef Behran
33afe1fb56 Fix randomly rejected form field submits (#8091)
If a formspec is submitted from a form fields handling
callback of another form (or "formspec shown from another
formspec"), the fields submitted for it can get
rejected by the form exploit mitigation subsystem with a
message like "'zorman2000' submitted formspec
('formspec_error:form2') but server hasn't sent formspec to
client, possible exploitation attempt" being sent to logs.
This was already reported as #7374 and a change was made
that fixed the simple testcase included with that bug
report but the bug still kept lurking around and popping
out in more complicated scenarios like the advtrains TSS
route programming UI.

Deep investigation of the problem revealed that this
sequence of events is entirely possible and leads to the
bug:

  1. Server: show form1
  2. Client *shows form1*
  3. Client: submits form1
  4. Server: show form2
  5. Client: says form1 closed
  6. Client *shows form2*
  7. Client: submits form2

What happens inside the code is that when the server in
step 4 sends form2, the registry of opened forms is
updated to reflect the fact that form2 is now the valid
form for the client to submit. Then when in step 5 client
says "form1 was closed", the exploit mitigation subsystem
code deletes the registry entry for the client without
bothering to check whether the form client says was
closed just now is indeed the form that is recorded in
that entry as the valid form. Then later, in step 7 the
client tries to submit its valid form fields, these will
be rejected because the entry is missing.

It turns out the procedure where the broken code resides
already gets the form name so a simple "if" around the
offending piece of code fixes the whole thing. And
advtrains TSS agrees with that.
2019-01-21 09:53:09 +01:00
SmallJoker
80b9015939 Advanced settings noiseparams: Remove '}' left in .conf
Previously, when editing noiseparams then restoring them to the default,
the final '}' was not removed from minetest.conf.
2019-01-19 18:31:41 +00:00
Jozef Behran
6e37fdc21d Optimize subgames search a little bit (#8096)
Reserve space for the list of games in findWorldSubgame. The
performance gain is pretty much negligible but this change
also gets rid of a performance warning by CLANG TIDY.
2019-01-18 10:47:50 +01:00
Paul Ouellette
3fce27ece5 Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
SmallJoker
ed1415f78d
world.mt: Only accept true/false/nil values (#8055)
This patch will make distinguishable mods in modpacks possible in the future
`nil` checks are required to provide backwards-compatibility for fresh configured worlds
2019-01-13 16:22:32 +01:00
Jozef Behran
a51909bb64 Speed up the craft definition handling (#8097)
The craft definition handling code that collects the names of
the craftable nodes suffers from vector reallocation
performance hits, slowing down instances with lots of
crafting recipes (VanessaE's DreamBuilder and most public
server some to my mind when thinking about this). As in each
instance the size of the resulting vector is already known,
add a reserve() call before the offending loops to allocate
the needed chunk of memory within the result vector in one
go, getting rid of the overhead.
2019-01-13 15:11:47 +01:00
Jozef Behran
5a00b11895 Optimize path finalization in pathfinder (#8100)
The pathfinder needs quite a bunch of items to add to the
resulting list. It turns out the amount of the space needed
for the finalized path is known in advance so preallocate it
to avoid a burst of reallocation calls each time something
needs to look for a path.
2019-01-12 16:57:26 +01:00
Paul Ouellette
a18c310adb Make sqlite3 the default auth backend (#8085) 2019-01-10 07:54:20 +01:00
Loic Blot
f4099192e3
Import strstr function from FreeBSD 11 libc 2019-01-10 00:17:08 +01:00
Loïc Blot
0acdf93683 Android build fixes
This fixes #8079
2019-01-09 14:39:43 +01:00
Loïc Blot
95d4ff6d1b
Fix a crash on Android with Align2Npot2 (#8070)
* Fix a crash on Android with Align2Npot2

glGetString can be NULL. If stored in a string it triggers a SIGSEGV.
Instead do a basic strstr and verify the pointer
* Better Align2Npot2 check (+ performance)
2019-01-07 17:05:18 +01:00
DS
07c1c72aae Fix wrong code comment (#8061)
"Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
2019-01-06 17:21:04 +01:00
SmallJoker
a122ba0ef4 Fix various bugs (Anticheat, Lua helpers) (#8013)
* Fix various bugs (Anticheat, Lua helpers)

Anticheat: Use camera position instead of player position for shoot line calculations
Lua helpers: Increase 'i' to not overwrite earlier added table values

* Remove lag compensation

* * 1.5 for larger selection boxes
2019-01-06 10:24:44 +01:00
rubenwardy
70bf3439ab Deprecate modpack.txt and use modpack.conf instead (#7892)
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
Loïc Blot
9854340c0b Drop libgmp on Android and use mini-gmp (#8047) 2019-01-04 16:45:37 +01:00
Loïc Blot
022b1eca0b
Make sqlite3 default auth & player backends for new worlds (#8043)
* Make sqlite3 default auth & player backends for new worlds

Also notify about auth backend depreciation
2019-01-04 12:55:07 +01:00
Loïc Blot
4a7c97c5f6 Fix on_successful_save -> onSuccessfulSave 2019-01-04 11:33:04 +01:00
Loïc Blot
c1d7dbfc38 Fix various player save issues (performance penalty on sql backends + bugs)
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes.
* PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done.
* serializing player meta must not setModified(false) because it didn't ensure write has been done
* add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
2019-01-04 10:20:04 +01:00
Loïc Blot
0717719073 Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
2019-01-04 10:06:46 +01:00
sofar
cf224c9d6b Remove remote media compatibility mode. (#8044)
The fallback code shouldn't be needed and is a remnant of the GET
method that old media servers use. Clients using it are likely
to just waste bandwidth and having to download the media again
through the normal transfer from server method. The most reliable
method is to get all missing textures therefore from the server
directly and not spam the remote media server with 404s.
2019-01-04 00:26:08 +01:00
SmallJoker
bba4563d89 Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
2019-01-03 17:04:26 +01:00
Paramat
ceacff13a6 CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.

Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.

Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
2019-01-03 12:10:07 +01:00
HybridDog
c6f784f43b Add minetest.load_area (#8023) 2018-12-31 00:32:54 +00:00
random-geek
aa5ec2ec02 Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
Loïc Blot
a5197eaebc
CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
* CSM: add requested CSM_RF_READ_PLAYERINFO

This new CSM limit permit to limit PLAYERINFO read from server.

It affects get_player_names call
2018-12-24 10:51:10 +01:00
SmallJoker
67049eba3c Fix entity rotation in existing worlds (#7989) 2018-12-23 23:22:27 +00:00
Vitaliy
309e158fc8 mapnode: add const/noexcept (#8009) 2018-12-22 17:36:24 +01:00
rubenwardy
0990ddb3bb Android: Fix memory leak when displaying images in the mainmenu (#8011) 2018-12-22 08:46:41 +01:00
SmallJoker
2a69f874da reportMetadataChange; Silence clang warnings 2018-12-21 19:05:29 +01:00
stujones11
d994f7ca5f Fix more transparency issues with ogles2 driver (#8005) 2018-12-20 23:40:17 +01:00
stujones11
ba07a8b872 Android: Move touchscreen rare controls inline with settings icon (#8006) 2018-12-20 21:11:57 +00:00
Kevin Abrams
b7eb81fed9 Add command line option to load password from file (#7832) 2018-12-18 20:15:14 +01:00
SmallJoker
80eb762af1 ieee_float: Silence compiler warning
Trivial issue reported by @pgimeno
2018-12-18 19:50:07 +01:00
Pedro Gimeno
8e4095f068 Fix the part of the float test that requires IEC559/IEEE754 compliance
GCC and CLang compilers fail to support full IEC559 compliance required for the test, when certain compiler flags are active. This patch implements a heuristic that checks for the most common flag in GCC and CLang, plues an extra check which GCC disables when it's not compliant, to hopefully catch most cases where it can't run.
2018-12-18 12:27:23 +01:00
Pedro Gimeno
e7367f0fa5 Fix C++11 violation that broke clang on Debian Stretch 2018-12-16 20:08:25 +01:00
Loïc Blot
eda35100b6
Add an activeobject manager to hold active objects (#7939)
* Add an activeobject manager to hold active objects
* Add unittests
2018-12-13 20:18:54 +01:00
SmallJoker
839e935ba0 Network: Send IEEE floats (#7768) 2018-12-13 11:20:57 +01:00
Wuzzy
8471d027b9 Make showOverlayMessage strings translatable (#7964) 2018-12-13 11:05:38 +01:00
Vitaliy
3bfb8284b8 Make MapNode handle paramtype2≠leveled properly (#7958) 2018-12-12 00:02:09 +01:00
Loïc Blot
a8575295d5
porting.cpp: better minetest support on BSD
BSD folder detection is pretty raw, just use the same detection as Linux
2018-12-11 17:35:39 +01:00
rubenwardy
f318366c20 Fix ContentDB packages timing out by using download_file instead (#7891) 2018-12-11 04:43:14 +00:00
Alex
a833bee9ed Add object visual type 'item' (#7870) 2018-12-11 02:57:04 +00:00
Update Script
98a72b9d45 Update minetest.conf.example and run updatepo.sh (#7947) 2018-12-09 14:16:58 +01:00
Martin Renold
b02effdab9 Fix crash if display resolution is not set (#7950)
On my wayland / gnome3 setup DisplayHeightMM() returns 0. This resulted in a
misleading startup error suggesting to fix my font paths.
2018-12-08 16:26:04 +01:00
Paramat
f0dca284b3
Main menu style: Set to 'full' for Android, remove 'auto' option (#7936) 2018-12-06 23:52:11 +00:00
Paramat
08884d258b
Draw all horizons and sky base, in front of stars (#7932)
Move star draw to before sun glow texture draw and before sun draw,
not currently essential but the logical order. Will be necessary if
a 'no far ground' option is added, to draw stars behind the sun.
2018-12-06 03:56:35 +00:00
CoderForTheBetter
8cc75c053f Fix player rotations (#7941) 2018-12-05 09:28:09 +01:00
SmallJoker
3d66622772
Send only changed node metadata to clients instead of whole mapblock (#5268)
Includes newer style changes and fixes by est31

Improve the block position de-serialization
Add type NodeMetadataMap
2018-12-04 20:37:48 +01:00
Loïc Blot
b362e04ebf Revert "Fix another GCC warning"
This reverts commit e6811184d5824bf7d8febc157495dbecd3e4e0f7.
2018-12-04 16:45:07 +01:00
Loïc Blot
75a26b10ab Add testWrapDegrees_0_360_v3f unittests 2018-12-04 16:18:17 +01:00
Loïc Blot
e6811184d5 Fix another GCC warning
```
[ 10%] Building CXX object src/CMakeFiles/minetest.dir/client/render/interlaced.cpp.o
cc1plus: warning: -Wabi won't warn about anything [-Wabi]
cc1plus: note: -Wabi warns about differences from the most up-to-date ABI, which is also used by default
cc1plus: note: use e.g. -Wabi=11 to warn about changes from GCC 7
```
2018-12-04 15:57:50 +01:00
Loïc Blot
7f545db977 Fix a stringop-truncation GCC warning
```
minetest/src/filesys.cpp:312:10: warning: ‘char* strncpy(char*, const char*, size_t)’ specified bound 10000 equals destination size [-Wstringop-truncation]
   strncpy(argv_data[2], path.c_str(), 10000);
```
2018-12-04 12:39:19 +01:00
Loïc Blot
39ea1cd428 Fix uninitialized variable peer_id
Reported by GCC

```
minetest/src/server.cpp:996:42: warning: ‘peer_id’ may be used uninitialized in this function [-Wmaybe-uninitialized]
   errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
```
2018-12-04 12:39:10 +01:00
Juozas
94f2d99142 Fix Android build errors (caused by 5f1cd55)
After commit 5f1cd55 touchscreengui.* files were pointing to old file locations
2018-12-03 19:31:20 +01:00
Vanessa Dannenberg
1b0fd195c6 Raise hotbar limit to 32 slots, add associated keybinding options (#7916)
add associated keybinding options
update docs and settingtypes
2018-12-02 23:34:29 +01:00
Paul Ouellette
f6662b01ac Remove unused settings (#7929) 2018-12-02 15:34:25 +01:00
Paramat
ff12630bc9
Draw stars behind the moon (#7928)
This time correctly, by resetting the 'material' to '1' after moon draw.
2018-12-02 07:25:43 +00:00
Paramat
5dd542401a
Slightly alter star appearence time and full brightness time (#7921)
At sunset:
Stars first appear slightly later, at the time the sun disappears over the horizon,
this fixes seeing dark stars in front of the sun horizon glow texture.
Stars reach full brightness slightly earlier at time 20000, not so excessively long
after sunset.

The above behaviour is also applied at sunrise, but of course, time-inverted.
2018-12-02 04:17:05 +00:00
Gaël C
327bad2eaf Added pitch fly mode (#7817)
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
2018-12-01 10:01:32 +01:00
Paramat
dcf58a3ad0
Fix sky bugs when using sun or moon textures (#7918)
Reverts the render order change of commit
ce2d33eb97238e2e050d065a8f0838749a0b31d0
2018-12-01 05:04:13 +00:00
Quentin Bazin
5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
Michael Muller
ddd9317b73 Clean up stack after script_get_backtrace (#7854)
script_get_backtrace() was leaving its return value on the stack, corrupting
subsequent lua operations for functions that did not immediately return.

This problem can specifically be observed in the case of multiple "groupcaps"
entries, each of which provides the legacy "maxwear" property.  These cause a
backtrace and thus pollute the stack for the following lua_next() call.
2018-11-28 20:01:01 +01:00
CoderForTheBetter
faa358e797 Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-11-28 09:38:50 +01:00
stujones11
9519d57017 Make non-formspec modal menus respect gui scale (#7850) 2018-11-26 22:55:24 +01:00
rubenwardy
d83fe16a29 Fix macro warning due to incorrect define conjunction 2018-11-25 12:54:22 +00:00
Paramat
2e37ee9565
CSM: Don't create the client script environment if CSM is disabled (#7874)
Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled.
Move the CSM death formspec code to a dedicated file.
2018-11-24 10:41:11 +00:00
texmex
a969635322 MacOS: Fix default sneak key. Improve mouse response (#7885) 2018-11-24 05:21:29 +00:00
Ben Deutsch
93bccb3490 Client-side autojump. Remove Android-only stepheight autojump (#7228)
Works by detecting a collision while moving forward and then
simulating a jump. If the simulated jump is more successful,
an artificial jump key press is injected in the client.

Includes setting and key change GUI element for enabling and
disabling this feature.
2018-11-22 21:47:15 +00:00
stujones11
015e46310a Android: Fix recursive delete (#7882) 2018-11-21 23:06:03 +00:00
Paramat
67b20ff15a
Android settings: Develop adaptive HUD scaling (#7784)
Use font size 14 for phones.
Use x_inches < 3.7 instead of < 3.5 for small phones.
Add a new category x_inches < 6 for larger phones.
Use HUD scaling 0.85 for larger phones.
Use desktop defaults for tablets.
2018-11-18 22:29:45 +00:00
Vitaliy
4900ff0c4b Fix Android build (#7873) 2018-11-18 11:48:16 +01:00
stujones11
3b11288989 Android: Improve UI scaling on smaller high-density displays (#7834)
* Android: Improve UI scaling on smaller high-density displays
2018-11-18 11:31:19 +01:00
Paramat
e5a37543cc
Framed glasslike: Don't use cuboids to draw glass faces (#7828)
Previously, each glass face used drawAutoLightedCuboid() to draw a
flat cuboid. This also disallowed backface culling, making the
backface culling inconsistent with 'glasslike'.

Use code from 'glasslike' to draw glass faces using drawQuad().

Remove long-unknown top/bottom textures feature:
Makes the code simpler and cleaner.
Never documented, long-unknown and not of much use.
2018-11-15 18:45:44 +00:00
Paramat
85b01eacd2
Night sky: Fix brightness threshold for applying night colours (#7859)
Previously, 'time_brightness' never fell below the threshold so
night sky colours were not applied.

Increase the threshold value. But now also set it to a value less
sensitive to possible future small changes in 'time_brightness',
by setting it halfway between the 'time_brightness' values for
darkest night and first stage of dawn.
2018-11-12 22:25:35 +00:00
HybridDog
98ee08904b Enable subtle fall bobbing (#7856)
Set the default value of fall_bobbing_amount to 0.03
2018-11-12 19:34:47 +01:00
rubenwardy
81d55338fa Fix get_server_status() segfault due to uninitialized m_env
Fixes #7857
2018-11-12 14:34:29 +00:00
number Zero
b78698240c Minor changes for IrrLicht 1.9 support 2018-11-11 18:08:15 +01:00
number Zero
4f9c33de64 Disable HW stereo for IrrLicht 1.9 (not supported anymore) 2018-11-11 18:08:15 +01:00
number Zero
d90e3ea88d Drop .NET-specific workaround: _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX 2018-11-11 18:08:15 +01:00
rubenwardy
b1112f663b Content store: Add setting to filter non-free packages (#7766)
Defaulting to hiding in order to help with Debian/etc distribution.
This could be changed at a later date.
2018-11-08 21:59:56 +00:00
SmallJoker
c4f1a709b1 New sneak: Smoothen the climb up event (#7727) 2018-11-08 21:12:39 +00:00
random-geek
3a992ce76d Formspecs: Fix text clipped by scrollbars (#7816) 2018-11-06 22:28:34 +00:00
Paramat
4d4bfb1251
Framed glasslike: Fix z-fighting, improve codestyle (#7826)
Increase inset distance of glass faces that is meant to avoid
z-fighting.
Note: Enabling basic shaders made the z-fighting more likely to
happen.
2018-10-31 10:04:33 +00:00
Paramat
34a5960671
Framed glasslike: Fix and document top/base textures feature (#7824) 2018-10-30 06:41:15 +00:00
stujones11
88ba1c70d3 Remove un-needed header inclusion 2018-10-29 15:37:44 +01:00
stujones11
323c860045 Move touchscreen input handling to base GUIModalMenu class 2018-10-29 15:37:44 +01:00
adrido
2322078fe4 Windows: Cpack wix installer (#6153)
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional
2018-10-26 21:37:51 +02:00
SmallJoker
45b52f6d5a
Ease selection of entities behind nodes (#7739) 2018-10-26 19:23:33 +02:00
Paramat
622e2235ee
clear_craft: Return false if recipe not found, don't throw error (#7804) 2018-10-24 15:03:21 +01:00
Paramat
e369eb1a9b
Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)
Previously these were both inconsistently close to the screen edge.
'gear icon' has been enlarged to match the width of 'zoom' and 'aux'
buttons.
2018-10-19 04:52:47 +01:00
Wuzzy
40ab3e011d Add disable_repair group to prevent tool repair (#7381) 2018-10-16 05:25:34 +01:00
SmallJoker
0a5e77132a
Add core.remove_detached_inventory (#7684)
Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
Paramat
b982e45456
F5 debug info: Use full words for NSEW directions for readability (#7461) 2018-10-06 00:53:50 +01:00
SmallJoker
d77f3b3fde Player hand list: require init by mods
Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
2018-10-04 20:42:38 +02:00
Paramat
1413b722a7
Dig particles: Various improvements (#7714)
Improve codestyle.
Add clarifying comments.
Use 'movement_gravity' setting and physics override instead of hardcoded value.
Halve number of particles in final 'node dug' burst.
Avoid extremely small, near-invisible particles.
Increase velocity to increase number emerging from within a cubic node.
2018-10-04 04:13:41 +01:00
Treer
84a5fa01ff Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756) 2018-10-03 00:50:21 +01:00
Paramat
dc948382f5
Night clouds: Boost brightness for a moonlit appearence (#7748)
Previously, night clouds were almost indistinguishable from night sky,
especially since a recent commit that made night sky brighter.
They were lacking the beautiful luminosity caused by being lit by the
permanently-full moon.

When 'directional_colored_fog = false' allow the dawn/dusk cloud
brightness boost to apply through the night too.
Set an identical minimum cloud brightness for when
'directional_colored_fog = true'.
2018-10-01 19:43:32 +01:00
SmallJoker
a29bc8e8ba
Remove settings properly (#7676) 2018-09-30 19:57:31 +02:00
Vitaliy
18a8fbf465 Software inventorycube (#7651)
Fixes missing/upside-down images on Android.
2018-09-29 19:40:17 +01:00
SmallJoker
b9343a7da4
Fix temporary path crash in TestAuthDatabase (#7753)
The constructor of TestAuthDatabase was called immediately, at a time when the settings weren't initialized properly yet.
2018-09-28 20:12:11 +02:00
Aspen
ce2d33eb97 Fix stretched stars bug, change render order 2018-09-27 23:21:55 +02:00
Paramat
8543df7752
Fix various code issues found by cppcheck (#7741)
Mapgen Singlenode: Remove 'flags' that duplicates a 'class Mapgen' member.
Dungeongen: Initialise 'MMVManip *vm' to 'nullptr'.
Inventorymanager: Remove assignment error 'found = '.
2018-09-23 20:12:39 +01:00
SmallJoker
785f68ef33
Make OpenGL preference configurable, default to LEGACY (#7666)
This partially reverts 1ec5028
Add option OPENGL_GL_PREFERENCE
2018-09-22 20:54:43 +02:00
Vitaliy
79e393cf4b Light curve: Simplify and improve code, fix darkened daytime sky (#7693) 2018-09-16 17:59:42 +01:00
SmallJoker
220ec79e4a
Inv deSerialize(): Prevent infinite loop, error on failure (#7711)
Throws an error about potentially damaged player inventories but proceeds converting the rest of them
2018-09-14 20:29:21 +02:00
SmallJoker
81c06dea9b markAliasDeprecated: Fix MSVC build 2018-09-11 19:32:10 +02:00
Paramat
766fb7b46e
Particles: Make collision with objects optional (#7682)
Also set it to false for node dig particles, as they are often created
and high in number.

Improve particle documentation.
2018-09-08 00:38:35 +01:00
Paramat
7e21cec55b
Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)
Damage flash is shortened from 0.98-1.27s to 0.25s-0.33s to reduce
player in-game blindness, especially useful for combat situations.
It is also visually more comfortable.
Camera hurt tilt is made slightly shorter to match in duration.

Both flash and camera tilt are now of similar length to a typical
damage sound, such as the one used by Minetest Game which is 0.27s.
The 3 effects become more synchronised and unified.
2018-08-29 22:00:49 +01:00
Paramat
dcd1a15545
Play damage sound on player death (#7679)
Also run CSM 'on_damage_taken' callback.
Improve function logic and remove 'return'.
2018-08-28 23:23:04 +01:00
Paramat
8516f28458
Change mapgen order to ores > dungeons > decorations (#7656)
Previously dungeons > decorations > ores.
Decorations depend on the node they are placed on, and ore types are
increasingly able to place large continuous volumes of nodes, such as
strata. Decorations are increasingly being used underground.

The new order avoids a node being changed by ore generation after a
decoration has been placed on it.
The new order also avoids ores appearing in the walls of a dungeon if
the wall nodes match the local stone node.
2018-08-20 18:24:53 +01:00
rubenwardy
5a26e46aaa
Formspecs: Fix invalid background warning
Clipped backgrounds are still valid with no size[] tag, as they will apply themselves correctly to any size

Fixes #7197
2018-08-20 13:56:16 +01:00
ShadowNinja
1ec5028e5a Set OpenGL preference to GLVND
This silences a CMake warning introduced in CMAKE 3.11.
2018-08-18 14:23:41 -04:00
Vitaliy
78bd902b9f Really delete things in fs::RecursiveDelete (#7433)
* Really delete things in fs::RecursiveDelete
2018-08-18 11:00:06 +02:00
Paramat
4dff0021b8 Mgv5: Change tunnel parameters to those of other mapgens (#7641)
Make tunnels wider and use the noise parameters of most other mapgens.
All other underground features are already identical to all other
non-mgv6 mapgens, this final change modernises and improves the tunnels.
2018-08-16 20:10:56 +02:00
SmallJoker
297beea5bf
Check node updates whether the blocks are known (#7568)
* Remove unused ignore_id
2018-08-16 20:10:34 +02:00
Dániel Juhász
325bf68041 Raycast: export exact pointing location (#6304)
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
2018-08-16 20:10:08 +02:00