Commit Graph

596 Commits

Author SHA1 Message Date
Loïc Blot
ce873108aa
Client eventmanager refactor (#7179)
* Drop EventManager from GameDef & do some client cleanups

* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
2018-03-30 18:32:52 +02:00
Andrew Ward
2323842dd3
Add formspec theming using prepended strings 2018-03-28 16:04:41 +01:00
Loïc Blot
4fd9715876
Cleanup sound manager class (#7158)
* Cleanup sound manager client

* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-24 15:45:25 +01:00
nOOb3167
9293d8e271 Global initialization of sound using SoundManagerGlobal (#7063)
* Global initialization of sound using SoundManagerGlobal
2018-03-23 15:31:43 +01:00
stujones11
22a891a925
Android build fixes for c++11 2018-03-11 16:56:27 +01:00
Dániel Juhász
3face01a20 Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
ThomasMonroe314
501f936b37 Switch F3 to use 'enable_fog' setting 2018-02-08 15:40:16 +01:00
SmallJoker
7d3295e21f [CSM] HUD Fix not updating server HUDs caused by 4f688d5 2018-01-26 21:27:30 +01:00
red-001
4f688d5616 Fix issues with earlier CSM HUD commit (#6940)
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
2018-01-26 16:05:47 +01:00
Loic Blot
99c9e7a986 Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
Loic Blot
f5a006dce7 Game refactor [3/X]: Move keycache to inputhandler 2018-01-20 16:38:38 +01:00
Loic Blot
64fe79b53b Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20 16:38:38 +01:00
Loic Blot
362323cdc2 Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input
Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler
2018-01-20 16:38:38 +01:00
Muhammad Rifqi Priyo Susanto
792752997c Add confirmation on new player registration (#6849)
* Attempt to add registration confirmation

Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted

* Rewrite information message text

Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
2018-01-13 12:07:16 +01:00
Loic Blot
9146c6a50f Don't recalculate statustext initial color everytime & review fixes 2018-01-05 20:59:30 +01:00
Loic Blot
f40f4143df GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
2018-01-05 20:59:30 +01:00
Loic Blot
02f82eca0b GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
2018-01-05 20:59:30 +01:00
Loic Blot
326b0faa5e GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class
2018-01-05 20:59:30 +01:00
Loic Blot
fe510d90c1 GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests
2018-01-05 20:59:30 +01:00
Loic Blot
aab3b18e4b GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations
2018-01-05 20:59:30 +01:00
Loic Blot
3a772e7ed6 GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
2018-01-05 20:59:30 +01:00
Loic Blot
0ebaed430a GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them

Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests
2018-01-05 20:59:30 +01:00
rubenwardy
0bcc2f33eb Add check to pause game on lost window focus 2017-12-26 21:53:45 +00:00
paramat
f1d2bc0965 Zoom: Add 'disabled by game or mod' message 2017-12-14 20:59:54 +00:00
paramat
8a99c8c94a Minimap messages: Improve 'disabled by server' message 2017-12-14 20:59:54 +00:00
Loïc Blot
308bb69eef
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
* CSM fixes: load mods after flavours & add flavour to block mod loading

* Don't permit to load mods twice

* Prepare builtin integrity global algorithm

* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour

* flag typo fix

* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-11 17:33:44 +01:00
ThomasMonroe314
419799b831 F5 debug info: Add colons, use lowercase except for FPS and RTT 2017-12-10 14:24:28 +00:00
paramat
ea1ae07beb F5 Debug info: More compact, return to 2 lines
All data fits on width 960, most useful data still visible on width 800.
2017-11-27 01:28:47 +00:00
Vitaliy
20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00
Vitaliy
28841961ba Rewrite rendering engine (#6253)
* Clean draw_*() arguments

* Split rendering core

* Add anaglyph 3D

* Interlaced 3D

* Drop obsolete methods
2017-10-31 19:27:10 +01:00
raymoo
a637107a4e Allow overriding tool capabilities through itemstack metadata
This makes it possible to modify the tool capabilities of individual
itemstacks by calling a method on itemstack metadata references.
2017-10-29 11:57:38 +00:00
Esteban I. RM
792e013eaf
don't pass g_settings around, and use it directly 2017-10-17 19:22:09 +02:00
Esteban I. RM
0e8ee84d74
Implement #6096 2017-10-17 19:21:32 +02:00
Vincent Glize
4e19791cde [CSM] Add callback on open inventory (#5793) 2017-10-02 22:09:49 +02:00
Loïc Blot
9fa78b7387 game.cpp: remove dead code for proto v25 compat (#6481)
Protocol v25 is not supported anymore
2017-09-30 16:41:18 +02:00
Loïc Blot
2afe62952c Server: affect bind_addr on constructor instead of start() (#6474)
bind_addr is already ready when using constructor as we read is.IPv6 from it, instead pass the whole address
2017-09-28 13:47:30 +02:00
DTA7
9eb163ab4f Add mute setting (toggled by the mute key and in the volume menu) (#6415)
* Add mute setting (toggled by the mute key and in the volume menu)
2017-09-26 08:17:50 +02:00
Auke Kok
5b3fbf9cf7 Implement client node dig prediction
Dig prediction allows clients to remove dug nodes without
waiting for server acknowledgement.
This patch allows mods to override dig prediction,
it can either be turned off or a different "prediction node"
can be selected.
2017-09-11 20:54:20 +02:00
rubenwardy
829bbafb27 Fix incorrect buffer size calculation on creation of HUD status messages
Fixes #6400
2017-09-10 02:53:23 +01:00
SmallJoker
1105a14bcc Particles: Do not add digging particles for airlike nodes (#6392) 2017-09-08 18:39:24 +02:00
Wuzzy
f231112cc4 Make HUD status messages translatable (#5795)
* Make HUD status messages translatable

* Make strings in showStatusTextSimple translatable
2017-09-05 21:57:29 +02:00
Loïc Blot
bd6b90359c Remove DSTACK support (#6346)
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
2017-08-30 08:09:41 +02:00
Loïc Blot
1b3e4e1736 Formspec: Add options to set background color and opacity (fullscreen mode + default mode) (#5493)
* Formspec: Add options to set background color and opacity (fullscreen mode)

* Enhance previous comment: Set formspec background when regenerate UI.

* This permit to do the calcul only at regen and override it with bgcolor tag
* Add a setting for default background color into formspec, separated from fullscreen
* Add a little performance gain on formspecs using a const ref instead of copying formspec string
2017-08-29 19:25:16 +02:00
Loïc Blot
5f38fe33f8 Clientevent refactor (#6320)
* Refactor clientevent structure

* Move structure outside of client header

* Create client events on heap not stack, this remove the ClientEvent object copy

* Use clientEventHandler to route events
2017-08-28 20:02:23 +02:00
rubenwardy
ad9677a14f Check item_drop amount clientside (#6242) 2017-08-26 08:11:59 +02:00
Ekdohibs
b24e6433df Add clientside translations. 2017-08-24 17:54:10 +02:00
Dániel Juhász
01c319d778 Fix Android node selection distance (#6187) 2017-08-24 08:31:33 +02:00
Ben Deutsch
397a701f98 Safe digging and placing (#6127)
* Setting: Safe digging and placing

* New setting 'safe_dig_and_place' under Controls
* If set, digging and placing will not auto-repeat
* Releasing buttons unblocks the respective action again
* Useful for inexperienced users in creative mode where default
  repeat times may be too short

* Safe placing (right click repetition) does not need a guarding flag

* Added new setting to minetest.conf.example
2017-08-24 08:30:46 +02:00
paramat
7657fe7a50 Minimap: Add new HUD flag for minimap radar mode
Flag default is true to not change default behaviour.
The existing minimap HUD flag remains the master control for minimap.
2017-08-20 23:58:15 +01:00
Loïc Blot
1c1c97cbd1 Modernize source code: last part (#6285)
* Modernize source code: last par

* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
2017-08-20 13:30:50 +02:00