Perttu Ahola
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aba7134301
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on_metadata_inventory_{move,offer,take}
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2012-06-03 22:31:01 +03:00 |
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Perttu Ahola
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45f32838b9
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Improve GUIInventoryMenu error messages more
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2012-06-03 22:31:00 +03:00 |
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Perttu Ahola
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7d6e80a423
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Add proper error messages to GUIInventoryMenu when inventory lists are invalid
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2012-06-03 22:31:00 +03:00 |
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Kahrl
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4799a8f761
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cleanup
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2012-01-22 17:31:20 +02:00 |
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Kahrl
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b4dd5d3bd7
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Client-side prediction of inventory changes, and some inventory menu fixes
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2012-01-22 17:31:20 +02:00 |
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Kahrl
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1efdc36b22
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Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
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2012-01-22 17:31:12 +02:00 |
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Kahrl
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c920df748b
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Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
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2012-01-13 12:35:55 +01:00 |
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Kahrl
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a58d725569
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Tool progress bar tweaking
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2012-01-12 08:47:17 +01:00 |
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Kahrl
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6a76c226e1
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
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Perttu Ahola
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103173fc9b
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Add InvRef and InvStack (currently untested and unusable)
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2012-01-02 01:49:38 +02:00 |
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Mark Holmquist
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a465fd5b99
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+ middle-click now empties the inventory slot properly
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2011-12-02 11:31:10 +02:00 |
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Perttu Ahola
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f4272ccf8f
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Enable simple drag and drop in inventory
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2011-12-01 11:32:51 +02:00 |
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Perttu Ahola
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4196b0d341
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Inventory move-to-slot hilighting
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2011-12-01 11:25:55 +02:00 |
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Perttu Ahola
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f68fa667c8
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Clean InventoryItem interface a bit
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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5f39885975
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Improve inventory debug output
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2011-10-17 01:03:45 +03:00 |
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Perttu Ahola
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
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JacobF
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e278742c5e
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Middle mouse click will move 10 items around at a time.
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2011-08-25 12:43:19 -04:00 |
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Perttu Ahola
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e4f443a57a
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Inventory transparency; very loosely based on sapier's commits.
Also contains some commented-out code for testing out different looks
in the future.
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2011-08-23 00:33:38 +03:00 |
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Giuseppe Bilotta
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7e610aece5
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Overhaul the input system
This allows us to map the keys which are not considered in
irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
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2011-08-22 13:01:11 +02:00 |
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Perttu Ahola
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931474658d
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moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
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2011-06-18 02:00:01 +03:00 |
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Perttu Ahola
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974c5cc08c
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Added key configuration in the configuration file.
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2011-05-14 15:43:26 +03:00 |
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Perttu Ahola
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6f99cd021b
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set GUIInventoryMenu to be scaled according to the height of the window (not width)
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2011-04-09 17:11:31 +03:00 |
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Perttu Ahola
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389fe31ace
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changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
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Perttu Ahola
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4a92df6ff0
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Chests work now!
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2011-04-04 15:13:19 +03:00 |
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Perttu Ahola
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20a09d5ede
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new hotbar, more minecraft-like
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2011-02-14 17:41:49 +02:00 |
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Perttu Ahola
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c914cbb0a0
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
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Perttu Ahola
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07a759fdb8
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better caves
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2010-12-25 16:04:51 +02:00 |
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Perttu Ahola
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a26c92d7dd
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disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
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Perttu Ahola
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2816d8f638
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redoing gui stuff
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2010-12-23 15:31:50 +02:00 |
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Perttu Ahola
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3de176cc58
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crafting system!
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2010-12-22 16:30:23 +02:00 |
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Perttu Ahola
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2e41a5e304
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just savin'
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2010-12-22 11:29:06 +02:00 |
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Perttu Ahola
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4ec61b0ccd
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missing files
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2010-12-22 03:34:21 +02:00 |
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