ngosang
f6e4c5d9cf
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
Craig Robbins
daa1c30b35
Fix mapgen using unitialised height map values
2015-03-06 01:42:55 +10:00
paramat
eb7482fd73
Cavegen, mgv5: Cleanup code
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Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
2015-03-04 23:53:58 +00:00
paramat
14f7df980b
Biome API: Re-calculate biome at every surface in a mapchunk column
2015-02-26 03:35:25 +00:00
paramat
38e6280552
Mgv5: Remove blobgen. Remove crumble and wetness noises
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Add large pseudorandom caves below -256
De-link terrain level from water_level
Cavegen: Mgv5 large cave code
2015-02-21 01:43:25 +00:00
paramat
aafbbcd537
Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground mapchunks
2015-01-23 21:24:47 -05:00
paramat
9b89f7aad7
Mapgen V5: Various improvements
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Caves check for biome nodes, only excavate stone under water level
Unease caves noises, use MT0.3 parameters
Blobgen after cavegen
Biomegen: remove 'is replaceable content' bool
2015-01-18 23:38:15 -05:00
paramat
c367f7301a
Mapgen V5: Move cave generation from base terrain loop to optional function
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This fixes biome surface in tunnels
2015-01-11 22:35:36 -05:00
kwolekr
7289d61e99
Optionally specify propagateSunlight area in calcLighting
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This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
kwolekr
7233a1228e
Lighting: Fix nearly all issues
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The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop. This overtop explicitly
needs to be omitted during sunlight propagation, however. To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread. This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
paramat
7452d5399b
MgV5/6/7: Generate dungeons above water level
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Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01 15:44:26 -05:00
kwolekr
f12118c38b
Fix some lingering code style issues
2014-12-29 22:04:47 -05:00
kwolekr
0974337804
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
2014-12-29 21:44:52 -05:00
paramat
570c2042b1
Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
2014-12-28 21:37:43 -05:00
paramat
173e1f6014
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
2014-12-20 14:50:13 -05:00
kwolekr
00fc0babe0
Mapgens: Rename m_emerge to prevent name collisions
2014-12-12 02:38:39 -05:00
kwolekr
fb80a7c111
Clean up Noise macros
2014-12-11 02:53:10 -05:00
kwolekr
16baed0467
Noise: Automatically transform noise maps if needed
2014-12-10 23:35:37 -05:00
kwolekr
fb2bc956b1
Noise: Create a deep copy of NoiseParams
2014-12-10 00:37:09 -05:00
kwolekr
29b413b376
Biomes: Make biome heat and humidity noise parameters user-configurable
2014-12-09 00:38:04 -05:00
kwolekr
2fd3d52020
Add flags and lacunarity as new noise parameters
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Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
kwolekr
2f134ce24f
Mapgen V5: Fix use of uninitialized value in ctor
2014-12-07 01:19:42 -05:00
kwolekr
5062b99cb0
Rewrite generate notification mechanism
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Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
paramat
0a5373d400
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
paramat
fcdb1a8fc2
Mgv5 1 up 1 down overgeneration for biome surface continuity
2014-11-20 23:13:09 -05:00
paramat
d39887dadd
Mgv5 get ground level at point function. Fast spawn player version
2014-11-20 21:07:20 -05:00
kwolekr
8d3a68f343
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
kwolekr
c3ad08708f
Mapgen v7: Fix uninitialized spflags
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Mapgen v5: Fix minor style issue
2014-11-12 23:58:50 -05:00
kwolekr
7616537bc0
Add Generator Element Management framework
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Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
paramat
10a47b7fee
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
2014-11-09 20:21:39 -05:00
paramat
92981b2fee
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00