Wuzzy
fe7195badb
Make /status message easier to read
2021-10-15 18:13:57 +02:00
hecks
02292e03e4
Add embedded PNG texture modifier ( #11498 )
2021-10-13 17:51:37 +02:00
sfan5
fe5cb2cdfb
Remove broken timeout behaviour
...
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-10-12 20:13:09 +02:00
savilli
6ea558f8ac
Fix player HP desync between client and server
2021-10-12 20:12:49 +02:00
SmallJoker
ecc6f4ba25
Remove a few unused functions reported by callcatcher ( #11658 )
2021-10-12 20:12:20 +02:00
sfan5
6de8d77e17
Move instead of copy during content install if possible
2021-10-07 00:20:01 +02:00
sfan5
2b5075f0e2
Move archive extraction in content store to async job
2021-10-07 00:20:01 +02:00
sfan5
2d5b7b5fb4
Make fs::extractZipFile thread-safe
2021-10-07 00:20:01 +02:00
emixa-d
9fab5d594c
Add "MINETEST_MOD_PATH" environment variable ( #11515 )
...
This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
HybridDog
53e126ac49
List only jpg and png as screenshot format options ( #11675 )
...
The other formats are no longer supported in Minetest Irrlicht.
2021-10-05 21:54:13 +02:00
lhofhansl
b4b9bee5f2
Reduce shadow jitter ( #11668 )
2021-10-05 21:54:01 +02:00
Wuzzy
bc71622d21
Fix crash when calling remove/kick/ban_player on start ( #11672 )
2021-10-05 21:53:47 +02:00
Jude Melton-Houghton
5aa95fef10
Make MetaDataRef:get return nil instead of nothing ( #11666 )
2021-10-05 15:38:33 +03:00
Wuzzy
4fca601e0c
Add get_server_max_lag() ( #11671 )
2021-10-05 15:35:55 +03:00
Pedro Gimeno
d7e7ade0f6
Add an option -t
to force text output in /help
...
This also improves detection of whether formspecs are available.
2021-10-01 16:22:05 +02:00
x2048
982e03f60d
Improvements to colored shadows ( #11516 )
2021-10-01 16:21:53 +02:00
Wuzzy
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
x2048
f5040707fe
Order drawlist by distance to the camera when rendering ( #11651 )
2021-09-27 17:46:08 +02:00
SmallJoker
d51d0f3a5a
Various code improvements
...
* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
Wuzzy
918fbe3ec1
Update builtin locale files ( #11650 )
2021-09-26 18:04:39 +02:00
nia
2dc73d239a
Use CMake's GNUInstallDirs for install directories on Unix ( #11636 )
...
This makes the installation process honor system-specific
directories (e.g. ${PREFIX}/man instead of ${PREFIX}/share/man on
BSD).
2021-09-26 18:04:30 +02:00
Wuzzy
bc7d05581b
Fix several typos in settingtypes.txt ( #11623 )
2021-09-26 18:04:19 +02:00
TheBrokenRail
3dcf9e963e
Touch UI support for desktop builds ( #10729 )
2021-09-26 18:04:09 +02:00
sfan5
9f85862b7c
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
2021-09-22 18:43:40 +02:00
nia
2628316842
Fix src/util/string.cpp on NetBSD
...
- iconv() prototype changed from traditional Unix defintion
to POSIX definition in 9.99.x.
- wchar_t is not a valid character set for iconv. Share code
with Android for using UTF-32.
2021-09-19 20:23:52 +02:00
DS
e79d6154fc
Fix client-side performance of chat UI ( #11612 )
2021-09-19 20:23:35 +02:00
Lars Müller
40ea4ddef1
Fix HUD multiline text alignment ( #10795 )
2021-09-19 20:23:22 +02:00
sfan5
e0529da5c8
Fix trivial typos
2021-09-19 13:54:20 +02:00
sfan5
16a62426d6
Add feature table entry for new dynamic media API
2021-09-19 13:54:06 +02:00
sfan5
ad076ede85
Add preprocessor check for weird (incorrect) build configurations
2021-09-19 13:53:44 +02:00
sfan5
fd8a8501bc
Shave off buffer copies in networking code ( #11607 )
2021-09-17 18:14:25 +02:00
sfan5
ea250ff5c5
Fix GLES2 discard behaviour (texture transparency)
2021-09-17 18:13:50 +02:00
HybridDog
d1e0f73b77
Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
...
The warnings occured with the clang compiler
2021-09-17 18:13:04 +02:00
ROllerozxa
6fedee16f0
Readd TGA to the list of valid texture formats. ( #11598 )
2021-09-15 11:12:24 +01:00
Lars Müller
719a12ecac
Chop game background in mainmenu ( #10796 )
2021-09-14 20:46:02 +02:00
sfan5
4feb799b7e
Add Windows-specific CreateTempFile() implementation
...
Once again MSVC is the only compiler not supporting basic POSIX functionality.
2021-09-14 20:45:41 +02:00
sfan5
b480a3e9fd
Fix broken handling of NodemetaChanged packets
...
fixes #11610
2021-09-12 14:42:01 +02:00
sfan5
75bf9b75ca
Make sure relevant std::stringstreams are set to binary
2021-09-11 21:06:57 +02:00
sfan5
766e885a1b
Clean up/improve some scriptapi error handling code
2021-09-10 23:16:46 +02:00
Jude Melton-Houghton
7423c4c11e
Send to clients node metadata that changed to become empty ( #11597 )
2021-09-10 23:16:34 +02:00
DS
2cefe51d3b
Split vector.new into 3 constructors
2021-09-10 23:16:16 +02:00
sfan5
bbfae0cc67
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
Buckaroo Banzai
bcb6565483
Add missing zstd-libs to final Docker image
...
Also add `minetestserver --version` command to verify docker build in CI
2021-09-07 15:29:57 +02:00
NeroBurner
7f3401412e
Fix movement in random_input mode ( #11592 )
2021-09-05 19:58:50 +02:00
20kdc
a3e32d81c5
Add hint to error message on how to build with in-tree Irrlicht
2021-09-05 19:57:40 +02:00
Wuzzy
ff9945dc6e
Fix falling mesh nodes being half size ( #11389 )
2021-09-01 22:20:57 +02:00
sfan5
e912008cb3
Update README for zstd changes
2021-09-01 22:20:38 +02:00
sfan5
31d2b9edcd
Don't look for zlib and zstd manually on Windows
2021-09-01 22:20:38 +02:00
sfan5
e5edda28ce
Drop Ubuntu 16.04 from gitlab-ci, add 20.04 instead
2021-09-01 22:20:38 +02:00
sfan5
70dafcf5da
Check for required libzstd APIs in cmake
...
It's very unlikely that anyone uses a zstd version this old, but if they do fail early.
2021-09-01 22:20:38 +02:00