Commit Graph

10176 Commits

Author SHA1 Message Date
Simone Starace
828ecac826 Translated using Weblate (Italian)
Currently translated at 97.9% (1386 of 1415 strings)
2022-01-25 23:05:56 +01:00
Muhammad Rifqi Priyo Susanto
a0edf2849a Translated using Weblate (Indonesian)
Currently translated at 99.9% (1414 of 1415 strings)
2022-01-25 23:05:56 +01:00
Wuzzy
e7fe20ada6 Translated using Weblate (German)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
waxtatect
37aa8468a0 Translated using Weblate (French)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
Jude Melton-Houghton
1b2176a426
Cancel emerge callbacks on shutdown 2022-01-23 00:56:17 +01:00
Vincent Robinson
95a775cd3a
Bump formspec version (#11980) 2022-01-23 00:55:43 +01:00
Dmitry Kostenko
71317b8579 Make sure nightRatio is always greater than zero.
To avoid underfined behavior of GLSL pow()
2022-01-22 18:52:12 +01:00
sfan5
f8cef52ea0 Fix consistency of sky sun/moon texture behaviour
Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
Zughy
37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
sfan5
f66ed2c27f Fix local animation not instantly updating after being set 2022-01-19 23:30:18 +01:00
sfan5
4f6f09590c Free arguments of cancelled minetest.after() jobs 2022-01-19 23:30:18 +01:00
SmallJoker
7c321ad7f5 Main menu: Fix automatic dependency enables on doubleclick
When mods were toggled by double-click, the hard dependencies were no longer enabled automatically.
However, the 'Enabled' checkbox did still work. This commit restores the behaviour as seen before commit c401a06
2022-01-19 18:52:27 +01:00
sfan5
42839fa1db Optimize folder handling in 'files' mod storage backend
This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846.
2022-01-17 21:49:18 +01:00
sfan5
b02b381af2 Bump IrrlichtMt to 1.9.0mt4 in CI 2022-01-16 15:54:08 +01:00
Dmitry Kostenko
b6555ee6af Reset override material in anaglyph
Reset override material properties before applying the color filter.
2022-01-16 13:10:33 +01:00
Alex
7c93b2d7a3
Give the ASCII console splash a facelift 2022-01-15 17:45:33 +01:00
sfan5
9a12e4499e Minor improvements to Lua sandbox 2022-01-15 17:45:08 +01:00
sfan5
379473b670 Improve situation around race condition with dynamic_add_media during client join 2022-01-15 17:45:08 +01:00
savilli
72b14bd994
Don't call on_dieplayer callback two times (#11874) 2022-01-15 17:44:55 +01:00
sfan5
76e97e85a0 Update compiler versions in CI
downgrade gcc 6 -> 5 to better match our minimum
upgrade gcc and clang by moving two images to ubuntu 20.04
2022-01-15 17:44:22 +01:00
sfan5
a90b2a4d4f Raise minimum compiler versions
Supporting these is not reasonable anymore and effectively we didn't
do that anyway, brokenness was only noticed by chance and a PR to restore
support for gcc 5.x is ready now.
2022-01-15 17:44:22 +01:00
Dmitry Kostenko
97248c6957 Add client/mod_storage.sqlite to .gitignore 2022-01-13 20:43:02 +01:00
SmallJoker
b2eb44afc5
Fix NodeDef backwards compatibility to 5.3.0 (#11942)
1. Fixes crashes on older clients when [png is used as base image
2. Fixes liquid type assertion fails on debug builds
2022-01-12 18:49:14 +01:00
sfan5
4c8c649779
Mainmenu game-related changes (#11887)
fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09 21:15:35 +01:00
Lars Mueller
b164e16d1b Copy smoothing note to gui_scaling_filter description 2022-01-09 21:13:54 +01:00
SmallJoker
8fab406c28 Formspec: Fix bgcolor and set_focus checks 2022-01-09 18:47:12 +01:00
sfan5
5eb45e1ea0
Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
sfan5
76dbd0d2d0
Fully remove bitmap font support (#11863)
Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
Jude Melton-Houghton
bf22569019
Use a database for mod storage (#11763) 2022-01-07 20:28:49 +02:00
Wuzzy
b81948a14c
Fix damage wraparound if very high damage (#11872) 2022-01-06 21:16:35 +01:00
Aritz Erkiaga
85da2e284b Fix incorrect bit positions in paramtype documentation 2022-01-06 21:16:23 +01:00
Vincent Robinson
e39b159845 Base formspec coordinate size on padded screensize 2022-01-04 17:47:32 -08:00
SmallJoker
d33ab97434 Inventory: Add ServerEnv checks for calls during script init
This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-04 18:39:27 +01:00
Desour
1965628705 Fix vector.from_string returning a table without vector metatable 2022-01-02 22:15:41 -05:00
Wuzzy
84fdd369d4
Cap damage overlay duration to 1 second (#11871) 2022-01-02 22:14:02 -05:00
x2048
835524654e
Fix shadow mapping when PCF is disabled (#11888) 2022-01-02 13:45:55 -08:00
x2048
e030d9cff0
Recalculate normals before adding mesh to the scene 2022-01-02 14:32:13 +01:00
Zughy
8910c7f8ae
Better document sky_color scope (#11892) 2022-01-01 22:46:00 +01:00
ShadowNinja
29d2b2ccd0
Print announce error response (#11878)
Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed
2022-01-01 22:44:56 +01:00
Vincent Robinson
544b9d5c72
Add padding[] element to formspecs (#11821) 2021-12-30 12:54:47 -08:00
Vincent Robinson
4a16ab3585
Improve TTF support for pixel-style fonts (#11848) 2021-12-30 12:54:21 -08:00
SmallJoker
14c7fae378
Formspec: Unify argument checks (#11851) 2021-12-29 23:58:26 +01:00
sfan5
0ea8df4d64
Socket-related cleanups
Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29 23:01:26 +01:00
ROllerozxa
05573d6d8d
Remove unused (de)serializeAttributes() methods 2021-12-29 23:00:16 +01:00
Vitaliy
9b650b9efb
Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
SmallJoker
481bb90eac Fix segfault in drawItems() due to missing inventory list
This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
2021-12-29 19:20:49 +01:00
savilli
0fa54531d4
Fix check that denies new clients from a singleplayer session 2021-12-28 14:08:21 +01:00
William L. DeRieux IV
cc64a0405a
Automatically use SSE registers for FP operations on i386 (#11853)
use SSE for floating-point operations to avoid issues with improper fp-rounding and
loss of precision when moving fp-data to incompatible or less-precise
registers/storage locations

https://gcc.gnu.org/wiki/FloatingPointMath
https://gcc.gnu.org/wiki/x87note
2021-12-28 14:06:24 +01:00
JosiahWI
7f6306ca96
Restore GCC 5 compatibility (#11778) 2021-12-28 14:05:49 +01:00
sfan5
0c4929f025 Remove wrong function from lua_api.txt 2021-12-19 17:03:16 +01:00