Loic Blot
569b89b36f
Move RemotePlayer code to its own cpp/header
2016-10-08 22:27:44 +02:00
Loic Blot
7bbd716426
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)
...
* remove IGameDef from Player class, only LocalPlayer has it now
* move many attributes/functions only used by LocalPlayer from Player to LocalPlayer
* move many attributes/functions only used by RemotePlayer from Player to RemotePlayer
* make some functions const
* hudGetHotbarSelectedImage now returns const ref
* RemotePlayer getHotbarSelectedImage now returns const ref
* various code style fixes
2016-10-08 22:27:44 +02:00
Loic Blot
d4c76258e3
Chat: new settings to prevent spam
...
Added the following chat coreside features
* Chat messages length limit
* Message rate limiting
* Message rate kicking
Note:
* handleChat now takes RemotePlayer pointer instead of u16 to remove useless
lookups
2016-10-05 00:13:37 +02:00
HybridDog
c0b6986e38
Fix player teleportation bug whilst sneaking
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Only set back position when sneaking if player wasn't teleported by adding and using a bool "got_teleported" to player
it fixes #2876
2016-03-14 08:44:28 +00:00
Loic Blot
3a74b84007
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
2016-02-14 17:52:10 +01:00
asl97
19f73e4efc
Get movement setting instead of hard coded value
2015-12-15 23:20:15 +01:00
ShadowNinja
e4bff8be94
Clean up threading
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* Rename everything.
* Strip J prefix.
* Change UpperCamelCase functions to lowerCamelCase.
* Remove global (!) semaphore count mutex on OSX.
* Remove semaphore count getter (unused, unsafe, depended on internal
API functions on Windows, and used a hack on OSX).
* Add `Atomic<type>`.
* Make `Thread` handle thread names.
* Add support for C++11 multi-threading.
* Combine pthread and win32 sources.
* Remove `ThreadStarted` (unused, unneeded).
* Move some includes from the headers to the sources.
* Move all of `Event` into its header (allows inlining with no new includes).
* Make `Event` use `Semaphore` (except on Windows).
* Move some porting functions into `Thread`.
* Integrate logging with `Thread`.
* Add threading test.
2015-08-23 22:04:06 -04:00
kwolekr
be9024a397
minimap: Add ability to disable from server
2015-08-13 15:05:48 -04:00
est31
3b50b2766a
Optional reconnect functionality
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Enable the server to request the client to reconnect.
This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
Loic Blot
fa7fe510d9
Remove profiler.h include where it's not needed. Remove some unreachable and very old code
2015-07-21 08:10:43 +02:00
est31
c977fbd928
Add list-rings
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Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
Loic Blot
3444dec2db
Fix uninitialized variable Player::local_animation_speed
2015-03-28 10:46:01 +01:00
Loic Blot
0ae75f2a4e
Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
2015-03-22 21:33:09 +01:00
Loic Blot
0e5e49736c
Protect Player::hud from concurrent modifications
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Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
2015-03-22 20:47:07 +01:00
SmallJoker
929e0b0ad8
Give full breath after death
2015-02-05 17:33:08 +10:00
Kahrl
9b551d5cbc
Implement WieldMeshSceneNode which improves wield mesh rendering
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- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
ShadowNinja
e9c9b66ae9
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7
Simplify player modification checks
2014-10-01 18:44:36 -04:00
ShadowNinja
6bc4cad0ed
Split settings into seperate source and header files
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This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
sapier
b8343cd11c
Fix memory leaks in GenericCAO, ShaderSource and Player classes
2014-07-02 23:33:18 +02:00
SmallJoker
3c5df42a17
Make player files saving again
2014-06-29 00:45:04 +02:00
ShadowNinja
089fc010ab
Store the maximum player file tries in a constant
2014-06-23 15:55:47 -04:00
ShadowNinja
e491f8cd48
Only try to load from possible player files
2014-06-23 15:45:59 -04:00
ShadowNinja
7e6db1b803
Only keep players loaded while they're connected
2014-06-23 15:45:59 -04:00
sapier
d76b8c6e7c
Small cleanup of hud add/remove code
2014-05-31 22:32:44 +02:00
BlockMen
64c0e40605
Prevent player jumping into nodes from below
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Fixes camera glitch and cheating at drowning
2014-01-16 15:46:55 +01:00
PilzAdam
15be2659ea
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
Kahrl
2ed3067bbe
Fix various memory access problems detected by valgrind
2013-08-07 19:48:31 +02:00
RealBadAngel
d19c8b815d
Add set_breath and get_breath to lua API.
2013-07-20 20:34:11 +02:00
PilzAdam
280946ba83
Dont write player files all the time
2013-06-28 14:15:48 +00:00
PilzAdam
130464c268
Print playername when failing to read playerfile and ignore files starting with .
2013-06-22 21:39:47 +00:00
PilzAdam
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
Kahrl
96fe1de832
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
2013-05-26 00:23:33 +02:00
kwolekr
d3f0ce6224
Generalize hud_builtin_enable into hud_set_flags
2013-04-25 19:37:36 -04:00
sapier
88ffb3f73b
Move player collisionbox to player class
2013-04-25 18:53:50 +02:00
Diego Martínez
e703c5b81f
Added support to disable built-in HUD elements
2013-04-24 17:28:00 +03:00
MirceaKitsune
c5a8448c41
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
2013-04-05 02:00:59 +02:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
c88d89d26e
Some kind of middleway values for player acceleration for now
2013-02-15 23:18:19 +02:00
Perttu Ahola
4035bf3259
Restore old acceleration behavior until something is actually agreed on (part 2)
2013-02-15 22:47:23 +02:00
MirceaKitsune
df3c925b3c
Improved Player Physics
2013-02-14 06:21:30 +10:00
Ilya Zhuravlev
6a16075912
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
Perttu Ahola
4cc98d7add
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
Perttu Ahola
16ad10e62f
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
52122c342d
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
2012-03-31 16:25:02 +03:00