Commit Graph

6836 Commits

Author SHA1 Message Date
sfan5
37386b9c3c
Expose dtime_s to LBM handler 2022-12-04 12:35:14 +01:00
Jude Melton-Houghton
b3ffc4b327
Add minetest.get_mapgen_edges (#12999) 2022-12-03 10:40:46 -05:00
lhofhansl
e84d259ec7
Remove shader caching hack. (#12991) 2022-11-30 13:56:14 -08:00
Muhammad Rifqi Priyo Susanto
281f9a9f88
Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)
* Android: Segmentation fault fix, PendingIntent flag, and other fixes

- Information about the crosshair is sent after camera initialization.
- Since API 31, PendingIntent requires mutability flag.
- super (class) is called in onRequestPermissionsResult().
- GameActivity suppresses "unused" warning since most of its methods are called from native code.
- Non-null safety is added for nullable function calls.
- Warning/error logging is added for various function calls' return value.

* Move utility functions into Utils.java

- Some nullable functions are changed to be non-null functions.
- Some null checking outside it is removed.
- More annotations are added to functions and parameters.
2022-11-30 10:50:06 -05:00
Jude Melton-Houghton
055fc69c11
Handle num lock in chat (#12984) 2022-11-30 10:43:12 -05:00
Jude Melton-Houghton
38169db765
Wrap debug text on screen (#12978) 2022-11-28 12:17:36 -05:00
Jude Melton-Houghton
d0a118f5b1
Add minetest.get_game_info and allow reading game.conf (#12989)
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-28 07:21:43 -05:00
Jude Melton-Houghton
3fd5bff128
Abort active ABM iteration when content changes (#12998) 2022-11-27 15:55:10 -05:00
Muhammad Rifqi Priyo Susanto
40a45b8c99
Virtual joystick: Use s32 when using m_screensize as a subtrahend (#12814)
If still uses u32, m_screensize will yield a big value (underflow) when used as a subtrahend.
ETIE_MOVED is allowed to be run if joystick's ID is available and virtual joystick is fixed.
Add .0f for some float values.
2022-11-26 09:16:14 -05:00
savilli
f04d4d0291 Fix touchscreen crash due to missing rangeselect 2022-11-25 19:57:03 +01:00
Jude Melton-Houghton
8b26bab37d Remove unnecessary bool return types 2022-11-24 17:58:25 -05:00
Jude Melton-Houghton
7c21347a40 Rename "mod metadata" to "mod storage" everywhere 2022-11-24 17:58:25 -05:00
Jude Melton-Houghton
8817af07fb
Deprecate special handling of ${key} syntax in metadata values (#12970) 2022-11-24 17:56:43 -05:00
Wuzzy
3c7f26d937
Add support for attached facedir/4dir nodes (#11432) 2022-11-24 17:56:07 -05:00
x2048
1c10988d6a
Fix entity visiblity in bright artificial light (#12906) 2022-11-23 22:40:26 +01:00
Jude Melton-Houghton
9527cc3fa0
avoid clearChildAttachments iterator invalidation (#12987) 2022-11-23 14:48:12 -05:00
Jude Melton-Houghton
386bfcda2b
Fix reading schematics after their resolution (#12985) 2022-11-23 11:53:21 -05:00
Jude Melton-Houghton
4da8a18c8c
Check specific outputs for isatty (#12980) 2022-11-21 12:08:40 -05:00
x2048
70a82b0784
Avoid shadow flicker at certain angles (#12961)
Change the way look direction and camera position are quantized when calculating light frustum
2022-11-20 21:28:01 +01:00
DS
5f24a3c0c7
Object selection: Improve distance checks (#12974) 2022-11-20 21:27:47 +01:00
lhofhansl
7bf64fc61a
Add configurable saturation (#12865)
* Add configurable saturation

Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>

Author:    Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
Riceball LEE
6bf662cb9e
set_nametag_attributes: don't reset nametags if text param is not touched
fixes #12901
2022-11-15 16:46:26 +01:00
SmallJoker
8de9e2ac84
game.conf: Add setting to use volatile a map backend (#12956) 2022-11-15 16:45:48 +01:00
Jude Melton-Houghton
cd8a7fe472
Add MetaDataRef:get_keys (#12841) 2022-11-15 16:45:12 +01:00
lhofhansl
1a045da0dd
Reduce active mgmt interval for a bit when a player joins. (#12925) 2022-11-10 15:25:38 -08:00
Jude Melton-Houghton
00eb65915f Add PostgreSQL helper pg_to_string 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
aaa05f901a Add mod storage PostgreSQL backend 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
9dbac989bd Improve testListMods 2022-11-10 18:56:48 +01:00
Gregor Parzefall
88b04eadc9
Fix get_tool_wear_after_use for one use (insta-break) (#12945) 2022-11-09 11:58:53 -05:00
x2048
81bfc9c7a2
Resize hotbar immediately before drawing (#12930) 2022-11-09 11:57:55 -05:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
Loïc Blot
322c8cf270
Reduce exposure of various internals (#12885)
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore

This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper

* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable

* refactoring: MapBlock::m_node_timers is now private

We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.

It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning

* refactoring(Server): fix duplicated function for add/remove node

* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code

* refactoring(ShadowRenderer) + perf: code quality  + increase performance

* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
  pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
  deallocating and reallocating multiple vectors on each node

* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects

It's not complete as some parts of the code are pretty nested, but it's better than before :)

* fix: better working on new functions & drop unwanted 2 lines

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
x2048
9b24041394
Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
Muhammad Rifqi Priyo Susanto
987277de52
Send crosshair setting after the touch screen GUI has been initialized (#12910) 2022-10-31 14:17:50 +01:00
Lars Mueller
88af36dd10 Fix node placement regression 2022-10-31 14:17:28 +01:00
x2048
260de1c2b5
Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904) 2022-10-30 16:54:06 +01:00
x2048
485b3b1203 Add comments explaining use of entity glow 2022-10-30 16:53:45 +01:00
x2048
bf1cc1bb84 Apply entity glow before translating to color space 2022-10-30 16:53:45 +01:00
x2048
3e7ee499d6 Always add increment when getting node interior light 2022-10-30 16:53:45 +01:00
x2048
a075d83752 Use the same light level for non-solid draw types as for solid 2022-10-30 16:53:45 +01:00
Lars Müller
077627181e
Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
lhofhansl
b829231992
Fix incorrect culling introduced by ##12710 (#12887) 2022-10-28 09:52:54 -07:00
lhofhansl
9aaed75eea
Safety check the map's blocksize (#12895) 2022-10-27 19:31:42 -07:00
x2048
88820cd31c
Shadow list improvements (#12898)
* Remove redundant checks when attaching SM texture to entities.
  Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-26 22:26:09 +02:00
Jean-Patrick Guerrero
16266397ed
GUIInventoryList: Keep item size while moving (#12896) 2022-10-24 13:58:56 +02:00
Jude Melton-Houghton
e86d23daed
Check sizeof(int) and sizeof(size_t) 2022-10-23 21:59:12 +02:00
Riceball LEE
8bdedd2bcf
guiChatConsole: fix the unicode characters crowded together on prompt (#12867)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21 17:12:07 +02:00
DS
7153cb8a0b
Fix formspec focus (#12795) 2022-10-21 17:11:41 +02:00
Jude Melton-Houghton
dafdb3edb4
Check for falling float nodes in liquid transform (#12862) 2022-10-18 18:03:05 -04:00
Jude Melton-Houghton
b38ffdec27
Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5
87051fca26
Take geographic distance into account for server list ordering (#12790) 2022-10-17 07:56:28 -04:00
SmallJoker
5d8a4917c5
LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626) 2022-10-17 07:56:04 -04:00
sfan5
25c5400250 Exclude MSVC from new Lua sanity check 2022-10-15 12:02:02 +02:00
sfan5
f680d10259 Other minor CMake improvements 2022-10-13 23:02:11 +02:00
sfan5
e8ee4cb40d Defer searching for libintl to CMake
resolves #12800
2022-10-13 23:02:11 +02:00
sfan5
af38bae57f Get rid of LuaJIT linking workarounds
...and replace them with a cautionary warning message if someone uses an old version.
The detection is kind of a hack but no choice as upstream is not interested in version numbering.
2022-10-13 23:02:11 +02:00
sfan5
558cbd89fb Add extra check in case someone tries to unbundle Lua 2022-10-13 23:02:11 +02:00
Jude Melton-Houghton
cb725a4555 Speed up find_nodes_in_area (#12845) 2022-10-13 09:35:19 -04:00
fluxionary
6b6f886bcd
object ids are u16, not s16 (#12848) 2022-10-13 08:46:48 -04:00
Jude Melton-Houghton
f7ae70c3d9 Use enum to define custom registry indices 2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
f073e37d2f Test on-lighting node param1 in lighting test 2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
b3503e7853 Embed data directly in mapblocks 2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
8f996e4a7c Remove unused MapBlock functionality 2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
9676364c1f
Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
fluxionary
440d966b93
add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
ROllerozxa
be5c675263
Only set quicktune keybinds in debug builds (#12779) 2022-10-06 17:07:57 +01:00
x2048
1e96403954 Use legacy call when rendering to a single texture
Fixes depth buffer in when undersampling > 1
2022-10-04 21:02:42 +02:00
Jude Melton-Houghton
7632af3c73
Consolidate API object code (#12728)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-04 08:31:36 -04:00
Jude Melton-Houghton
b21fb18379
Disable -ffinite-math-only (#12832) 2022-10-03 12:13:35 -04:00
sfan5
525fc3833c Implement tool use sounds 2022-09-30 14:02:14 +02:00
sfan5
bbdb1929c6 Clean up Game::handleDigging() and some related parts 2022-09-30 14:02:14 +02:00
Muhammad Rifqi Priyo Susanto
13a8948edd
Improve double tap for jump detection (#12793) 2022-09-30 14:02:06 +02:00
Jude Melton-Houghton
e832cee1e6
Avert collision static detection rounding error (#12822) 2022-09-30 06:31:24 -04:00
Wuzzy
6eb7d57ed3
Fix inconsistent craft replacements (#9250) (#12819) 2022-09-30 06:30:39 -04:00
Wuzzy
5e7ea0664a
Fix error msg if craft replacement w/ full inv (#12820) 2022-09-29 20:34:51 +02:00
x2048
9df79a4b2d
Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto
3978b9b8ed
Add crosshair support for Android (#7865)
If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.

Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
20kdc
b1233056b7
Add zstd compression support (#12515) 2022-09-28 09:06:14 -04:00
DS
0251b01da6
Pause shader animation timer in singleplayer pause menu (#12766)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27 16:23:07 -04:00
pecksin
6ac38aa2c8
Restore and enhance bouncy behavior (#11939) 2022-09-27 16:22:36 -04:00
savilli
907dcdcf7b
Add unittests for item movement code (#11885) 2022-09-27 16:22:11 -04:00
Wuzzy
3f801bc096
Fix liquid drawtype faces sometimes not rendering (#12807)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26 19:27:47 -04:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Jude Melton-Houghton
03428d9825
Modify PUC Lua to wrap C++ exceptions (#12445) 2022-09-26 07:23:48 -04:00
Jude Melton-Houghton
f916398a54
Add lighting test and benchmark (#12802) 2022-09-26 06:49:08 -04:00
Tobias Frost
7069d99aa6
Fix two spelling mistakes
Co-authored-by: Tobias Frost <tobi@debian.org>
2022-09-25 13:45:27 +02:00
Lars Müller
1317cd12d7
Fix formula used for acceleration (#12353) 2022-09-20 10:55:51 +02:00
DS
11905a6db6
Rename a variable in localplayer.h, resolves a TODO 2022-09-20 10:55:11 +02:00
ndren
2c3f641e0b
Simplify bit flip in sha1.cpp 2022-09-20 10:54:35 +02:00
Jude Melton-Houghton
006d974c58 Catch exceptions in SQLite3 callback 2022-09-18 17:39:09 +02:00
Jude Melton-Houghton
6f5a68b7f7
Allow getmetatable in CSM (#12776) 2022-09-18 17:32:18 +02:00
DS
c9ed059d91
Client map: do frustum culling via planes (#12710) 2022-09-18 15:28:53 +02:00
savilli
9428917870
Fix UAF in craft recipes (#12763)
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16 13:20:14 +02:00
William Breathitt Gray
19e936362a
Add support for MINETEST_USERDATA environment variable (#12639)
The MINETEST_USER_PATH environment variable can be used to define a
custom path for Minetest user data. If MINETEST_USER_PATH is empty or
unset, the HOME (or APPDATA on Windows) environment variable is used as
the default user data path; this ensures backwards compatibility with
existing user setups.
2022-09-16 13:19:44 +02:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
DS
f3f3b752f2
Fix tooltips for dropdown, scrollbar and more (#12747) 2022-09-13 12:48:28 +01:00
SmallJoker
bc3dccca5c
Mainmenu: Properly sort mods and games (#12758)
This also removes trivial and unused pkgmgr functions
Fixes a bug caused by sorting in 2133fc8
2022-09-12 19:24:54 +02:00
Jude Melton-Houghton
fe13f9dfd1
Fix potential use-after-free with item metadata (#12729)
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-11 19:28:37 +02:00
sfan5
c607bee19e Allow looped animation to be used safely with old clients
fixes #12657
2022-09-10 12:21:29 +02:00
pecksin
adb03ccc6d
Chat weblink: remove comma as delimiter (#12730) 2022-09-10 12:21:15 +02:00