Commit Graph

2048 Commits

Author SHA1 Message Date
Kahrl
f00cee75c1 Fix world selection a bit (also fixes a main menu segfault) 2013-05-08 20:54:03 +02:00
Zeg9
0913287578 Add progress bar and clouds to loading screen 2013-05-08 20:26:43 +02:00
PilzAdam
7b41f54411 Update default controls in README and pause menu 2013-05-07 14:48:20 +02:00
Brent Hull
03ab6aa24c Fix shader license headers to be LGPL 2013-05-06 19:09:08 +02:00
Kahrl
9a559eb8cf Remove 'Meshbuffer ran out of indices' limitation 2013-05-06 19:06:18 +02:00
sapier
58f036ad1d fix static data not beeing stored correctly on deactivation 2013-05-06 19:05:44 +02:00
Perttu Ahola
a888b232fe Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
Sfan5
b88aa81da7 Fix favorite Server List on Windows 2013-05-04 07:31:22 +02:00
PilzAdam
8d5b400d09 Fix documentation for HUD commands in protocol 2013-05-04 01:04:09 +02:00
Kahrl
969d2b3eb1 Optional dependencies and properly handle mod name conflicts again 2013-05-03 23:58:22 +02:00
ShadowNinja
a031a15487 Don't predict placement of nodes if they would replace a non buildable_to node 2013-05-03 17:03:25 +02:00
Kahrl
777ac58f85 Predict wallmounted param2 during node placement prediction.
Also clean up the_game a bit: move node placement prediction to a
separate function.
2013-05-03 17:03:25 +02:00
Kahrl
be4cc306a5 Server: force block send of pointed_pos_under after predicted node place 2013-05-03 17:03:25 +02:00
PilzAdam
0deb68d81c Use DIR_DELIM instead of / in file paths 2013-05-02 23:08:59 +02:00
PilzAdam
b75505e6b2 Show game name instead of game ID of selected game 2013-05-02 20:05:07 +02:00
Perttu Ahola
ee8067f7cf Switch menu to game selected in world creation dialog 2013-05-02 20:59:52 +03:00
Perttu Ahola
2cf76f6f1b Pre-select current game in world creation dialog 2013-05-02 19:43:47 +03:00
Perttu Ahola
2708482f1b Filter worlds by selected game 2013-05-02 19:43:47 +03:00
Perttu Ahola
084be3599a Get menu background image from selected game 2013-05-02 19:43:47 +03:00
PilzAdam
d07000ed1d Move sfan5 to core devs 2013-05-01 15:47:14 +02:00
kwolekr
c824abd7b2 Fix itemdef drop on NULL texture 2013-04-28 21:07:09 -04:00
kwolekr
8767c78169 Enhance caves for mgv7, add ravines 2013-04-27 22:40:52 -04:00
kwolekr
0fb9567f13 Minor hud.cpp cleanup 2013-04-25 20:56:12 -04:00
Esteban I. Ruiz Moreno
43a388ec53 Ability to change the crosshair using textures 2013-04-25 20:07:46 -04:00
kwolekr
d3f0ce6224 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
proller
d83602d98e Tune finite liquids, indev huge caves 2013-04-25 22:59:32 +04:00
Zeg9
c33b993397 Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share) 2013-04-25 19:49:28 +02:00
sapier
88ffb3f73b Move player collisionbox to player class 2013-04-25 18:53:50 +02:00
PilzAdam
386108f982 kahrl is back 2013-04-25 18:32:49 +02:00
Perttu Ahola
bc3072b35e Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED 2013-04-25 11:51:28 +03:00
sapier
e9a4e98cb9 Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly 2013-04-24 21:59:09 -04:00
RealBadAngel
625a4c2e66 Add new drawtype GLASSLIKE_FRAMED 2013-04-24 21:45:18 -04:00
Diego Martínez
e703c5b81f Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
Diego Martínez
33dd267fd9 Fixes possible crash when using hud_change with "align" or "offset" 2013-04-23 23:18:05 -04:00
RealBadAngel
a699bdb7a1 Fix to: addUpdateMeshTaskWithEdge
Check in all 6 directions instead of just 3.
2013-04-23 22:30:09 -04:00
kwolekr
770305e28d Add option to use texture alpha channel 2013-04-23 22:15:51 -04:00
Perttu Ahola
36747794ab Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0 2013-04-23 23:19:36 +03:00
PilzAdam
c03c296dc7 Grow dirt_with_snow instead of dirt_with_grass if snow is above it 2013-04-23 19:02:41 +02:00
ShadowNinja
4a9b8aae5e Add minetest.get_player_ip() 2013-04-23 09:57:45 +03:00
ShadowNinja
3d4d0cb574 Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() 2013-04-23 09:47:08 +03:00
Diego Martínez
9894167bbf Added offset support for HUD items 2013-04-23 09:34:11 +03:00
Diego Martínez
7c37b1891a Added support for alignment in HUD items 2013-04-23 09:34:10 +03:00
kwolekr
37e6d1356b mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y boundaries, remove growGrass() 2013-04-21 15:47:13 -04:00
kwolekr
daddd37706 Fix findSpawnPos() 2013-04-21 15:39:34 -04:00
kwolekr
14ba94ad6a Fix hud_change stat argument retrieval 2013-04-21 12:55:46 -04:00
kwolekr
03868ff8e1 Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7 2013-04-21 01:06:19 -04:00
kwolekr
527deb947c Add direction parameter to statbars in HUD API
Fix health bar overlap when a larger texture is used
2013-04-20 00:22:12 -04:00
kwolekr
666aae3593 Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0 Lua HUD 2013-04-18 02:14:33 -04:00
kwolekr
ce901f4c4c Fix double free, null texture drop 2013-04-12 17:20:05 -04:00