Kahrl
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f00cee75c1
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Fix world selection a bit (also fixes a main menu segfault)
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2013-05-08 20:54:03 +02:00 |
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Zeg9
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0913287578
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Add progress bar and clouds to loading screen
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2013-05-08 20:26:43 +02:00 |
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PilzAdam
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7b41f54411
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Update default controls in README and pause menu
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2013-05-07 14:48:20 +02:00 |
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Brent Hull
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03ab6aa24c
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Fix shader license headers to be LGPL
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2013-05-06 19:09:08 +02:00 |
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Kahrl
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9a559eb8cf
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Remove 'Meshbuffer ran out of indices' limitation
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2013-05-06 19:06:18 +02:00 |
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sapier
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58f036ad1d
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fix static data not beeing stored correctly on deactivation
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2013-05-06 19:05:44 +02:00 |
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Perttu Ahola
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a888b232fe
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Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
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2013-05-04 10:05:12 +03:00 |
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Sfan5
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b88aa81da7
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Fix favorite Server List on Windows
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2013-05-04 07:31:22 +02:00 |
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PilzAdam
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8d5b400d09
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Fix documentation for HUD commands in protocol
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2013-05-04 01:04:09 +02:00 |
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Kahrl
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969d2b3eb1
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Optional dependencies and properly handle mod name conflicts again
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2013-05-03 23:58:22 +02:00 |
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ShadowNinja
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a031a15487
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Don't predict placement of nodes if they would replace a non buildable_to node
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2013-05-03 17:03:25 +02:00 |
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Kahrl
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777ac58f85
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Predict wallmounted param2 during node placement prediction.
Also clean up the_game a bit: move node placement prediction to a
separate function.
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2013-05-03 17:03:25 +02:00 |
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Kahrl
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be4cc306a5
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Server: force block send of pointed_pos_under after predicted node place
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2013-05-03 17:03:25 +02:00 |
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PilzAdam
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0deb68d81c
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Use DIR_DELIM instead of / in file paths
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2013-05-02 23:08:59 +02:00 |
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PilzAdam
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b75505e6b2
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Show game name instead of game ID of selected game
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2013-05-02 20:05:07 +02:00 |
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Perttu Ahola
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ee8067f7cf
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Switch menu to game selected in world creation dialog
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2013-05-02 20:59:52 +03:00 |
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Perttu Ahola
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2cf76f6f1b
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Pre-select current game in world creation dialog
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2013-05-02 19:43:47 +03:00 |
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Perttu Ahola
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2708482f1b
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Filter worlds by selected game
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2013-05-02 19:43:47 +03:00 |
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Perttu Ahola
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084be3599a
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Get menu background image from selected game
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2013-05-02 19:43:47 +03:00 |
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PilzAdam
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d07000ed1d
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Move sfan5 to core devs
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2013-05-01 15:47:14 +02:00 |
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kwolekr
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c824abd7b2
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Fix itemdef drop on NULL texture
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2013-04-28 21:07:09 -04:00 |
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kwolekr
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8767c78169
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Enhance caves for mgv7, add ravines
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2013-04-27 22:40:52 -04:00 |
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kwolekr
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0fb9567f13
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Minor hud.cpp cleanup
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2013-04-25 20:56:12 -04:00 |
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Esteban I. Ruiz Moreno
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43a388ec53
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Ability to change the crosshair using textures
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2013-04-25 20:07:46 -04:00 |
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kwolekr
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d3f0ce6224
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Generalize hud_builtin_enable into hud_set_flags
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2013-04-25 19:37:36 -04:00 |
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proller
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d83602d98e
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Tune finite liquids, indev huge caves
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2013-04-25 22:59:32 +04:00 |
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Zeg9
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c33b993397
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Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)
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2013-04-25 19:49:28 +02:00 |
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sapier
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88ffb3f73b
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Move player collisionbox to player class
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2013-04-25 18:53:50 +02:00 |
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PilzAdam
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386108f982
|
kahrl is back
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2013-04-25 18:32:49 +02:00 |
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Perttu Ahola
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bc3072b35e
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Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
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2013-04-25 11:51:28 +03:00 |
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sapier
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e9a4e98cb9
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Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
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2013-04-24 21:59:09 -04:00 |
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RealBadAngel
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625a4c2e66
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Add new drawtype GLASSLIKE_FRAMED
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2013-04-24 21:45:18 -04:00 |
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Diego Martínez
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e703c5b81f
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Added support to disable built-in HUD elements
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2013-04-24 17:28:00 +03:00 |
|
Diego Martínez
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33dd267fd9
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Fixes possible crash when using hud_change with "align" or "offset"
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2013-04-23 23:18:05 -04:00 |
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RealBadAngel
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a699bdb7a1
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Fix to: addUpdateMeshTaskWithEdge
Check in all 6 directions instead of just 3.
|
2013-04-23 22:30:09 -04:00 |
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kwolekr
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770305e28d
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Add option to use texture alpha channel
|
2013-04-23 22:15:51 -04:00 |
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Perttu Ahola
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36747794ab
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Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
|
2013-04-23 23:19:36 +03:00 |
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PilzAdam
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c03c296dc7
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Grow dirt_with_snow instead of dirt_with_grass if snow is above it
|
2013-04-23 19:02:41 +02:00 |
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ShadowNinja
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4a9b8aae5e
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Add minetest.get_player_ip()
|
2013-04-23 09:57:45 +03:00 |
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ShadowNinja
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3d4d0cb574
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Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player()
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2013-04-23 09:47:08 +03:00 |
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Diego Martínez
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9894167bbf
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Added offset support for HUD items
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2013-04-23 09:34:11 +03:00 |
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Diego Martínez
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7c37b1891a
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Added support for alignment in HUD items
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2013-04-23 09:34:10 +03:00 |
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kwolekr
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37e6d1356b
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mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y boundaries, remove growGrass()
|
2013-04-21 15:47:13 -04:00 |
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kwolekr
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daddd37706
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Fix findSpawnPos()
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2013-04-21 15:39:34 -04:00 |
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kwolekr
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14ba94ad6a
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Fix hud_change stat argument retrieval
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2013-04-21 12:55:46 -04:00 |
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kwolekr
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03868ff8e1
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Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7
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2013-04-21 01:06:19 -04:00 |
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kwolekr
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527deb947c
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Add direction parameter to statbars in HUD API
Fix health bar overlap when a larger texture is used
|
2013-04-20 00:22:12 -04:00 |
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kwolekr
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666aae3593
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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
|
2013-04-18 02:19:31 -04:00 |
|
Jonathon Anderson
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49f6e347f0
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Lua HUD
|
2013-04-18 02:14:33 -04:00 |
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kwolekr
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ce901f4c4c
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Fix double free, null texture drop
|
2013-04-12 17:20:05 -04:00 |
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