Commit Graph

563 Commits

Author SHA1 Message Date
sfan5
ff934d538c
Fix various code & correctness issues (#11815) 2021-12-05 14:40:30 +01:00
SmallJoker
57a59ae92d
Network: Delete copy constructor and use std::move instead (#11642)
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-12-01 20:22:33 +01:00
HybridDog
7a1464d783
Minimap: gamma-correct average texture colour calculation (#9249)
This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-26 19:30:49 +01:00
sfan5
206e131854
Add backwards-compatible behaviour if too few CAO textures specified
(#11766)
2021-11-22 17:27:49 +00:00
savilli
c9070e54bc
Fix local digging animation (#11772) 2021-11-19 22:31:04 +00:00
Riceball LEE
693f98373b
Localize error messages in mainmenu (#11495)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-01 12:27:46 +00:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
Isabelle COWAN-BERGMAN
532d5b21fd
Add joystick layout for DragonRise GameCube controller (#11467) 2021-10-31 19:17:47 +01:00
Jude Melton-Houghton
1e26e45530
Limit stepheight smoothing to the stepheight and stop smoothing during jumps (#11705) 2021-10-25 20:31:14 +02:00
Lars Müller
0d345dc1bd
Fix view bobbing not resetting when resting
partially fixes #11694, also fixes #11692
2021-10-20 21:51:21 +02:00
Wuzzy
86b44ecd82
Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
LoneWolfHT
c82ec8b210
Fix compiling on Windows with Visual Studio 2021-10-15 18:16:09 +02:00
hecks
02292e03e4
Add embedded PNG texture modifier (#11498) 2021-10-13 17:51:37 +02:00
SmallJoker
ecc6f4ba25
Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
lhofhansl
b4b9bee5f2
Reduce shadow jitter (#11668) 2021-10-05 21:54:01 +02:00
x2048
982e03f60d
Improvements to colored shadows (#11516) 2021-10-01 16:21:53 +02:00
Wuzzy
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
x2048
f5040707fe
Order drawlist by distance to the camera when rendering (#11651) 2021-09-27 17:46:08 +02:00
SmallJoker
d51d0f3a5a
Various code improvements
* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
TheBrokenRail
3dcf9e963e
Touch UI support for desktop builds (#10729) 2021-09-26 18:04:09 +02:00
sfan5
9f85862b7c Fix "Could not create ITexture, texture needs to have a non-empty name" warning 2021-09-22 18:43:40 +02:00
DS
e79d6154fc
Fix client-side performance of chat UI (#11612) 2021-09-19 20:23:35 +02:00
Lars Müller
40ea4ddef1
Fix HUD multiline text alignment (#10795) 2021-09-19 20:23:22 +02:00
sfan5
e0529da5c8 Fix trivial typos 2021-09-19 13:54:20 +02:00
sfan5
ea250ff5c5 Fix GLES2 discard behaviour (texture transparency) 2021-09-17 18:13:50 +02:00
ROllerozxa
6fedee16f0
Readd TGA to the list of valid texture formats. (#11598) 2021-09-15 11:12:24 +01:00
sfan5
75bf9b75ca
Make sure relevant std::stringstreams are set to binary 2021-09-11 21:06:57 +02:00
sfan5
766e885a1b
Clean up/improve some scriptapi error handling code 2021-09-10 23:16:46 +02:00
sfan5
bbfae0cc67
Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
NeroBurner
7f3401412e
Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
NeroBurner
1d69a23ba4
Joystick sensitivity for player movement (#11262)
This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.

movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:

	       FWD
	        0
	        _
	 LFT   / \   RGT
	-Pi/2 |   | +Pi/2
	       \_/
	       +-Pi
	       BCK

Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.

Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-27 20:24:24 +02:00
Wuzzy
63e8224636
Fix 6th line of infotext being cut off in half (#11456) 2021-08-23 22:13:17 +02:00
Wuzzy
6fd8aede48
Show status message when changing block bounds (#11556) 2021-08-21 13:53:49 +02:00
Wuzzy
1320c51d8e
Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes 2021-08-19 20:14:04 +02:00
rubenwardy
24b66dede0
Add fwgettext util function 2021-08-19 20:13:25 +02:00
SmallJoker
3b842a7e02 Fix inconsistent integer comparison warnings 2021-08-17 20:00:47 +02:00
Lean Rada
328d949225
Start sprite animation at the beginning (#11509)
When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
2021-08-16 17:56:38 +02:00
sfan5
4419e311a9 Cap iterations of imageCleanTransparent sanely
fixes #11513 performance regression with 256x textures
2021-08-16 17:56:11 +02:00
SmallJoker
b3b075ea02 Fix segfault caused by shadow map on exit 2021-08-12 20:08:39 +02:00
x2048
442e48b84f
Move updating shadows outside of RenderingCore::drawAll. (#11491)
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00
SmallJoker
4a3728d828 OpenAL: Free buffers on quit 2021-08-03 20:29:55 +02:00
SmallJoker
32cb9d0828
Mods: Combine mod loading checks and deprection logging (#11503)
This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
2021-07-31 19:54:52 +02:00
hecktest
28c98f9fa5 Remove unsupported extensions from list in tile.cpp 2021-07-29 21:47:08 +02:00
sfan5
6e8aebf432
Add bold, italic and monospace font styling for HUD text elements (#11478)
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-27 19:11:46 +02:00
x2048
bf3acbf388
Distribute shadow map update over multiple frames to reduce stutter (#11422)
Reduces stutter and freezes when playing.

 * Maintains double SM and SM Color textures
 * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures.
 * Every incremental update renders a portion of the shadow draw list (split equally).
 * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen.

Co-authored-by: sfan5 <sfan5@live.de>
2021-07-25 12:36:23 +02:00
hecks
a049e8267f
Remove unused ITextSceneNode header (#11476)
Co-authored-by: hecktest <>
2021-07-22 00:55:20 +02:00
hecks
850293bae6
Remove unused header includes 2021-07-21 22:07:13 +02:00
SmallJoker
40bee27e56 CSM: Do not index files within hidden directories
CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore
2021-07-17 16:44:06 +02:00
Wuzzy
f4d8cc0f0b
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
Wuzzy
b7b5aad027
Fix revoke debug privs not reliably turn off stuff (#11409) 2021-07-12 20:32:18 +02:00