.. |
jthread
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
lua
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
util
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Const-correct util/serialize.h
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2012-12-02 14:36:12 +02:00 |
activeobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
ban.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
ban.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
base64.cpp
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Fix signedness warning in base64.cpp
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2012-07-21 22:10:29 +03:00 |
base64.h
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Check password hash validity
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2012-06-03 20:32:44 +03:00 |
camera.cpp
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Get rid of jordan4ibanez's insane digging animation speed
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2012-12-02 03:10:23 +02:00 |
camera.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
chat.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
chat.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
client.cpp
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ShaderSource and silly example shaders
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2012-12-02 00:46:18 +02:00 |
client.h
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ShaderSource and silly example shaders
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2012-12-02 00:46:18 +02:00 |
clientmap.cpp
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Added video settings filter options via config file - second try :-)
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2012-11-09 19:12:44 +02:00 |
clientmap.h
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
clientobject.cpp
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Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
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2012-11-25 19:14:23 +02:00 |
clientobject.h
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A bunch of fixes
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2012-11-25 19:14:24 +02:00 |
clientserver.cpp
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Move a function from clientserver.h to clientserver.cpp
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2012-11-26 10:31:24 +02:00 |
clientserver.h
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Allow server to accept protocol 13 clients altough they don't work too well
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2012-11-29 22:08:25 +02:00 |
clientsimpleobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
clouds.cpp
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Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
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2012-06-05 18:54:42 +03:00 |
clouds.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
cmake_config.h.in
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
CMakeLists.txt
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ShaderSource and silly example shaders
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2012-12-02 00:46:18 +02:00 |
collision.cpp
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
collision.h
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
config.h
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
connection.cpp
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Add congestion control settings to minetest.conf
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2012-11-29 22:13:22 +02:00 |
connection.h
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Add congestion control settings to minetest.conf
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2012-11-29 22:13:22 +02:00 |
constants.h
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
content_abm.cpp
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
content_abm.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_cao.cpp
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On-demand item meshes and textures
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2012-12-02 00:38:26 +02:00 |
content_cao.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_cso.cpp
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
content_cso.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
content_mapblock.cpp
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
content_mapblock.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_mapnode.cpp
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_mapnode.h
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_nodemeta.cpp
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
content_nodemeta.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_object.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_sao.cpp
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Full protocol 13 compatibility on server side
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2012-11-29 22:08:25 +02:00 |
content_sao.h
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Full protocol 13 compatibility on server side
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2012-11-29 22:08:25 +02:00 |
craftdef.cpp
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Working group-shapeless and multigroup recipes
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2012-07-26 13:49:13 +03:00 |
craftdef.h
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Add minetest.get_craft_recipe()
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2012-07-21 02:33:22 +03:00 |
daynightratio.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
debug.cpp
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
debug.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
defaultsettings.cpp
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Add enable_shaders to minetest.conf.example
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2012-12-02 00:54:44 +02:00 |
defaultsettings.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
environment.cpp
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Default server step to 0.1s and sync object/player update intervals to it
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2012-11-26 22:34:59 +02:00 |
environment.h
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Default server step to 0.1s and sync object/player update intervals to it
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2012-11-26 22:34:59 +02:00 |
event_manager.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
event.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
exceptions.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
farmesh.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
farmesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
filecache.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
filecache.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
filesys.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
filesys.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
game.cpp
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
game.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
gamedef.h
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ShaderSource and silly example shaders
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2012-12-02 00:46:18 +02:00 |
genericobject.cpp
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Fix Taoki's messed up generic object command ids
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2012-11-29 22:08:25 +02:00 |
genericobject.h
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Fix Taoki's messed up generic object command ids
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2012-11-29 22:08:25 +02:00 |
gettext.h
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
gettime.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiChatConsole.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiChatConsole.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiConfirmMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiConfirmMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiCreateWorld.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
guiCreateWorld.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiDeathScreen.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiDeathScreen.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiFormSpecMenu.cpp
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On-demand item meshes and textures
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2012-12-02 00:38:26 +02:00 |
guiFormSpecMenu.h
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New elements in formspec, item_image and item_image_button.
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2012-12-01 20:39:41 +02:00 |
guiKeyChangeMenu.cpp
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Add aux1_descends to key change menu
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2012-09-05 00:55:19 +03:00 |
guiKeyChangeMenu.h
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
guiMainMenu.cpp
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Add checkboxes for shaders and on-demand item visual generation
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2012-12-02 00:52:35 +02:00 |
guiMainMenu.h
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Add checkboxes for shaders and on-demand item visual generation
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2012-12-02 00:52:35 +02:00 |
guiMessageMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiMessageMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiPasswordChange.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiPauseMenu.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
guiPauseMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiTextInputMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiTextInputMenu.h
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
hex.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
inventory.cpp
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Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
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2012-09-04 23:02:56 +03:00 |
inventory.h
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
inventorymanager.cpp
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Fix moving stuff into a mismatched stack in a "infinite" inventory
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2012-09-02 23:01:42 +03:00 |
inventorymanager.h
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Make inventory GUI do sane things when server-side inventory acts unusually
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2012-09-02 22:51:38 +03:00 |
irr_aabb3d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irr_v2d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irr_v3d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes_bloated.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes_extrabloated.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
itemdef.cpp
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
itemdef.h
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On-demand item meshes and textures
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2012-12-02 00:38:26 +02:00 |
itemgroup.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
keycode.cpp
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
keycode.h
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
light.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
light.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
localplayer.cpp
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Fix head shifting downards in glass, nodeboxes...
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2012-11-28 16:14:52 +04:00 |
localplayer.h
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RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
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2012-11-25 19:14:24 +02:00 |
log.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
log.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
logoutputbuffer.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
luaentity_common.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
main.cpp
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Add checkboxes for shaders and on-demand item visual generation
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2012-12-02 00:52:35 +02:00 |
main.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mainmenumanager.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
map.cpp
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Add liquid_renewable property.
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2012-09-07 20:48:12 +04:00 |
map.h
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
mapblock_mesh.cpp
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
mapblock_mesh.h
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
mapblock.cpp
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Move util/serialize.h out from staticobject.h for smaller header dependencies
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2012-11-26 11:18:34 +02:00 |
mapblock.h
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
mapchunk.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mapgen.cpp
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Fix trees growing into any type of node
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2012-11-23 00:36:52 +04:00 |
mapgen.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
mapnode.cpp
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darkrose should work at a nuclear power plant.
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2012-07-24 16:36:50 +03:00 |
mapnode.h
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
mapsector.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
mapsector.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
mesh.cpp
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Revert "Don't leak textures all over the place"
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2012-11-25 16:39:07 +02:00 |
mesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
modalMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
modifiedstate.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mods.cpp
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Ignore directories beginning with a "." when searching for mods
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2012-11-30 21:41:50 +02:00 |
mods.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
nameidmapping.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
nameidmapping.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
nodedef.cpp
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Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
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2012-12-02 02:59:15 +02:00 |
nodedef.h
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Support serialization of protocol 13 ContentFeatures
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2012-11-29 22:08:25 +02:00 |
nodemetadata.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
nodemetadata.h
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
nodetimer.cpp
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
nodetimer.h
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
noise.cpp
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Replace pow() with multiplikation to improve speed
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2012-11-02 16:24:57 +01:00 |
noise.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
object_properties.cpp
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Modify new ObjectProperties format to such that 0.4.3 will eat it
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2012-11-29 22:08:25 +02:00 |
object_properties.h
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Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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2012-11-25 18:14:15 +02:00 |
player.cpp
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
player.h
|
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
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2012-11-25 19:14:24 +02:00 |
porting.cpp
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
porting.h
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Optimize headers
|
2012-06-17 04:03:39 +03:00 |
profiler.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
quicktune_shortcutter.h
|
Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
quicktune.cpp
|
Properly and efficiently use split utility headers
|
2012-06-17 02:40:36 +03:00 |
quicktune.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
rollback_interface.cpp
|
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
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2012-07-27 13:24:28 +03:00 |
rollback_interface.h
|
Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
rollback.cpp
|
Tweak rollback and liquids
|
2012-07-27 15:46:51 +03:00 |
rollback.h
|
Tweak rollback and liquids
|
2012-07-27 15:46:51 +03:00 |
script.cpp
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
script.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
scriptapi.cpp
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Add shutdown hook interface to Lua API
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2012-11-30 19:26:51 +02:00 |
scriptapi.h
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Add shutdown hook interface to Lua API
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2012-11-30 19:26:51 +02:00 |
serialization.cpp
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Fix compressZlib()
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2012-07-22 20:29:09 +03:00 |
serialization.h
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
server.cpp
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ShaderSource and silly example shaders
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2012-12-02 00:46:18 +02:00 |
server.h
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ShaderSource and silly example shaders
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2012-12-02 00:46:18 +02:00 |
serverobject.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
serverobject.h
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Full protocol 13 compatibility on server side
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2012-11-29 22:08:25 +02:00 |
settings.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
sha1.cpp
|
Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
shader.cpp
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Implement a global shader parameter passing system and useful shaders
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2012-12-02 00:46:18 +02:00 |
shader.h
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Implement a global shader parameter passing system and useful shaders
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2012-12-02 00:46:18 +02:00 |
sky.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
sky.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
socket.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
socket.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
sound_openal.cpp
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Fix issue with openal mac os x compile
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2012-09-01 18:19:59 +03:00 |
sound_openal.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
staticobject.cpp
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Move util/serialize.h out from staticobject.h for smaller header dependencies
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2012-11-26 11:18:34 +02:00 |
staticobject.h
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Move util/serialize.h out from staticobject.h for smaller header dependencies
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2012-11-26 11:18:34 +02:00 |
strfnd.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
subgame.cpp
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Initially split utility.h to multiple files in util/
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2012-06-17 01:29:13 +03:00 |
subgame.h
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Enforce stricter world names using a blacklist
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2012-09-05 01:17:28 +03:00 |
test.cpp
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Ranged support of protocol version on server side
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2012-11-29 22:08:25 +02:00 |
test.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
threads.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
tile.cpp
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Add the ability for client to check if image exists
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2012-11-30 22:19:54 +02:00 |
tile.h
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Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
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2012-12-02 02:59:15 +02:00 |
tool.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
tool.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
voxel.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
voxel.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
voxelalgorithms.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
voxelalgorithms.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |