..
jthread
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
lua
Do not install the static lua library file
2011-11-29 19:27:41 +02:00
sqlite
Update to SQLite 3.7.7.1
2011-09-01 18:27:30 -04:00
activeobject.h
Scripting WIP
2011-11-29 19:13:39 +02:00
auth.cpp
Rename "build" privilege to "interact" (backwards-compatibly, of course)
2011-12-02 12:18:19 +02:00
auth.h
Rename "build" privilege to "interact" (backwards-compatibly, of course)
2011-12-02 12:18:19 +02:00
ban.cpp
Fixed/extended/modified ban stuff to be good for inclusion
2011-08-12 13:11:27 +03:00
ban.h
Fixed/extended/modified ban stuff to be good for inclusion
2011-08-12 13:11:27 +03:00
base64.cpp
Fixed the password crash on Windows
2011-06-02 00:01:11 +03:00
base64.h
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
camera.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
camera.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
client.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
client.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
clientobject.cpp
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
clientobject.h
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
clientserver.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
clouds.cpp
Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
2011-11-02 12:50:21 +02:00
clouds.h
random comment updates
2011-04-30 02:12:32 +03:00
cmake_config.h.in
Actually make USE_GETTEXT available in the source
2011-07-24 18:34:10 +02:00
CMakeLists.txt
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
collision.cpp
Improve luaentity sprite functionality (and add some random stuff)
2011-11-29 19:13:54 +02:00
collision.h
Relatively snappy object-ground collision detection
2011-11-29 19:13:50 +02:00
common_irrlicht.h
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
config.h
Sanitize GETTEXT usage macros
2011-07-24 16:52:59 +02:00
connection.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
connection.h
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
2011-11-07 11:21:42 +02:00
constants.h
Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
2011-11-29 19:13:41 +02:00
content_abm.cpp
Modify builtin ABMs to have lower interval and higher trigger non-chance
2011-11-29 23:22:44 +02:00
content_abm.h
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
content_cao.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
content_cao.h
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
content_mapblock.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
content_mapblock.h
GameDef compiles
2011-11-29 19:13:42 +02:00
content_mapnode.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
content_mapnode.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
content_nodemeta.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
content_nodemeta.h
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
content_object.h
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
content_sao.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
content_sao.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
craftdef.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
craftdef.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
debug.cpp
Improve debug stack printing interface
2011-11-29 19:13:51 +02:00
debug.h
Improve debug stack printing interface
2011-11-29 19:13:51 +02:00
defaultsettings.cpp
Add enable_pvp setting
2011-12-02 11:25:47 +02:00
defaultsettings.h
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
environment.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
environment.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
exceptions.h
framework for modifying textures
2010-12-20 22:03:49 +02:00
farmesh.cpp
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
farmesh.h
Fixed farmesh to such that it was a long time ago.
2011-08-03 13:03:30 +03:00
filesys.cpp
Check symlinks with stat() to know if they are directories or not
2011-12-04 13:02:00 +02:00
filesys.h
Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
2011-10-16 16:16:47 +03:00
game.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
game.h
Overhaul the input system
2011-08-22 13:01:11 +02:00
gamedef.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
gettext.h
fixed some error :/
2011-08-05 08:45:15 +02:00
gettime.h
organizing stuff.
2010-12-21 18:08:24 +02:00
guiDeathScreen.cpp
Handle death and respawn better
2011-10-15 14:46:59 +03:00
guiDeathScreen.h
Add virtual destructors to abstract classes
2011-12-28 20:50:21 +02:00
guiInventoryMenu.cpp
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
guiInventoryMenu.h
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
guiKeyChangeMenu.cpp
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
guiKeyChangeMenu.h
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
guiMainMenu.cpp
Tune main menu a bit and show version number in there
2011-11-29 22:34:58 +02:00
guiMainMenu.h
Add option to set water opaque (mainly for stylistic choice)
2011-11-03 23:06:57 +02:00
guiMessageMenu.cpp
Make text area in message dialog a bit larger
2012-01-02 13:34:24 +02:00
guiMessageMenu.h
added new submenu for key assignment
2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiPasswordChange.h
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiPauseMenu.h
Added the ability to change your password (via pause menu)
2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiTextInputMenu.h
Add virtual destructors to abstract classes
2011-12-28 20:50:21 +02:00
inventory.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
inventory.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
inventorymanager.cpp
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
inventorymanager.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
irrlichttypes.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
itemdef.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
itemdef.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
keycode.cpp
Fix key change menu a bit
2012-01-06 19:50:40 +02:00
keycode.h
Overhaul the input system
2011-08-22 13:01:11 +02:00
light.cpp
tested out and commented out some new stuff for the terrain generator, to be used in the future.
2011-04-26 15:38:42 +03:00
light.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
log.cpp
Add a third log output interface method
2011-11-29 19:13:56 +02:00
log.h
Add a third log output interface method
2011-11-29 19:13:56 +02:00
logoutputbuffer.h
Print errors from local log to chat
2011-11-29 19:13:56 +02:00
luaentity_common.cpp
Fix default value of visual in LuaEntityProperties
2011-11-29 19:13:55 +02:00
luaentity_common.h
Improve luaentity sprite functionality (and add some random stuff)
2011-11-29 19:13:54 +02:00
main.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
main.h
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
mainmenumanager.h
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
map.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
map.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapblock_mesh.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapblock_mesh.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
mapblock_nodemod.h
forgot to add mapblock_nodemod.h
2011-06-18 02:01:51 +03:00
mapblock.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapblock.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapchunk.h
even more code refactoring
2011-06-26 02:34:36 +03:00
mapgen.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapgen.h
Add on_generated hook
2011-11-29 19:13:54 +02:00
mapnode.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapnode.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapsector.cpp
GameDef compiles
2011-11-29 19:13:42 +02:00
mapsector.h
GameDef compiles
2011-11-29 19:13:42 +02:00
materials.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
materials.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mesh.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
mesh.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
modalMenu.h
changed node metadata format to better accomodate future needs and problems
2011-04-05 00:24:47 +03:00
modifiedstate.h
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
mods.cpp
Properly handle mod name conflicts
2011-12-03 03:32:30 +02:00
mods.h
Add minetest.get_modpath(modname)
2011-12-11 16:49:40 +02:00
nameidmapping.cpp
Node definition names
2011-11-29 19:13:46 +02:00
nameidmapping.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
nodedef.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
nodedef.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
nodemetadata.cpp
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
2011-12-01 01:58:31 +02:00
nodemetadata.h
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
noise.cpp
updated noise stuff
2011-06-26 18:50:13 +03:00
noise.h
updated noise stuff
2011-06-26 18:50:13 +03:00
player.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
player.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
porting.cpp
Scripting WIP
2011-11-29 19:13:38 +02:00
porting.h
Move images to data/textures and fix some path stuff; hope that installation still works
2011-11-29 19:11:04 +02:00
profiler.h
Some more profiler stuff to get the hang on what really uses CPU
2011-10-16 22:39:35 +03:00
script.cpp
Correctly pop stuff from the Lua stack in script_load()
2011-12-31 14:41:57 +02:00
script.h
Determine light_propagates from paramtype
2011-12-04 03:45:02 +02:00
scriptapi.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
scriptapi.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
serialization.cpp
the zlib error print function now prints to dstream (debug.txt)
2011-08-08 12:11:41 +03:00
serialization.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
server.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
server.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
servercommand.cpp
Notify player whose password is being changed
2011-12-03 11:47:19 +02:00
servercommand.h
Server now supports replies without prefix
2011-08-22 13:02:08 +02:00
servermain.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
serverobject.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
serverobject.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
serverremoteplayer.cpp
Fix inventory glitch when connecting as new user
2012-01-14 11:05:24 +01:00
serverremoteplayer.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
settings.h
Some MSVC fixes
2011-11-29 19:13:57 +02:00
sha1.cpp
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
sha1.h
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
socket.cpp
Better handling of SendFailedException in Connection
2011-10-18 03:42:23 +03:00
socket.h
Better handling of SendFailedException in Connection
2011-10-18 03:42:23 +03:00
staticobject.h
added missing file
2011-04-10 20:49:15 +03:00
strfnd.h
Improve item serialization
2011-11-29 19:13:48 +02:00
test.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
test.h
license stuff
2010-11-29 20:13:04 +02:00
threads.h
added some missing files
2010-12-20 22:23:24 +02:00
tile.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
tile.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
utility.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
utility.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
voxel.cpp
Optimize lighting by a tiny bit
2011-11-29 19:13:55 +02:00
voxel.h
GameDef compiles
2011-11-29 19:13:42 +02:00
winresource.rc
added windows icon
2011-07-31 00:39:43 +03:00