..
cguittfont
OS X compatibility fixes
2014-06-29 17:27:33 +02:00
json
fix link if system json lib exists
2013-03-05 23:54:07 -05:00
jthread
Fix warnings reported by clang
2014-07-06 13:19:21 +02:00
lua
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
script
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
sqlite
Update to SQLite 3.7.7.1
2011-09-01 18:27:30 -04:00
util
Cleanup and (mostly) document util/string.h and (very) minor refactoring
2014-11-02 18:07:20 +01:00
activeobject.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
ban.cpp
ban.cpp refactoring
2014-08-22 22:03:08 +02:00
ban.h
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
base64.cpp
Fix various indentation issues
2014-10-28 15:37:58 -04:00
base64.h
Fix most warnings, re-fix MSVC compile error
2013-02-26 01:57:59 -05:00
camera.cpp
Add support for interlaced polarized 3d screens
2014-05-18 01:08:13 +02:00
camera.h
Add support for interlaced polarized 3d screens
2014-05-18 01:08:13 +02:00
cavegen.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
cavegen.h
Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
2013-07-06 02:21:54 -04:00
chat.cpp
Fix typo in comment in chat.cpp
2014-09-14 15:37:27 +02:00
chat.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
client.cpp
Speed up removing a node (less block mesh updates).
2014-11-08 21:04:30 +01:00
client.h
Recalculate normals for cached meshes.
2014-10-21 18:43:29 +02:00
clientiface.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
clientiface.h
Fix "ghost" blocks if block update is "on wire" while player digs nodes
2014-08-22 20:56:16 +02:00
clientmap.cpp
Avoid doing a full material compare if not even first texture does match
2014-06-23 00:13:41 +02:00
clientmap.h
Add support for interlaced polarized 3d screens
2014-05-18 01:08:13 +02:00
clientmedia.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
clientmedia.h
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
clientobject.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
clientobject.h
Fix warnings reported by clang
2014-07-06 13:19:21 +02:00
clientserver.h
Allow use all 6 faces for special tiles.
2014-08-25 12:47:06 +02:00
clientsimpleobject.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
clouds.cpp
Refactor decoration-related code
2014-10-29 01:56:37 -04:00
clouds.h
Fix #1358 (disappearing clouds)
2014-06-09 08:18:33 +02:00
cmake_config_githash.h.in
Show git hash in version string at top left corner of window
2013-09-28 21:30:17 +02:00
cmake_config.h.in
Make config compatible with C++11
2014-09-20 11:20:13 +02:00
CMakeLists.txt
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00
collision.cpp
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
collision.h
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
config.h
Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
2014-10-01 22:18:29 +02:00
connection.cpp
Fix #1733 : An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
2014-10-28 13:39:23 -04:00
connection.h
Improve timeout calculation
2014-08-22 20:56:16 +02:00
constants.h
Improve timeout calculation
2014-08-22 20:56:16 +02:00
content_abm.cpp
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
content_abm.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_cao.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
content_cao.h
Fix warnings reported by clang
2014-07-06 13:19:21 +02:00
content_cso.cpp
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
2013-07-02 03:03:10 +02:00
content_cso.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapblock.cpp
Add option to enable mesh caching, add wallmounted for meshes.
2014-10-29 08:37:33 +01:00
content_mapblock.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_nodemeta.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_nodemeta.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
content_object.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_sao.cpp
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
content_sao.h
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
convert_json.cpp
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
convert_json.h
Remove ugly curl struct pointer from jsonFetchValue signature
2014-06-19 21:24:53 +02:00
craftdef.cpp
Fix aliases not working in shapeless crafting recipes
2013-08-25 18:14:26 +02:00
craftdef.h
Added method to get all registered recipes for item(node)
2013-03-05 23:32:33 -05:00
database-dummy.cpp
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
database-dummy.h
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
database-leveldb.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
database-leveldb.h
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
database-redis.cpp
Fix build with redis
2014-09-21 21:02:49 -04:00
database-redis.h
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
database-sqlite3.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
database-sqlite3.h
Add sqlite3 backend hack for android
2014-08-16 12:28:07 +02:00
database.cpp
Revert binary database block position encoding
2014-04-23 15:39:33 -04:00
database.h
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
daynightratio.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
debug.cpp
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
debug.h
Remove assert warning in leveldb wonderland
2013-09-10 18:28:26 +02:00
defaultsettings.cpp
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
defaultsettings.h
Support for scalable font and gui elements
2014-06-22 00:08:55 +02:00
drawscene.cpp
Fix totally messed up 3d modes interlaced/topbottom/sidebyside
2014-09-25 20:37:06 +02:00
drawscene.h
Add support for interlaced polarized 3d screens
2014-05-18 01:08:13 +02:00
dungeongen.cpp
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
dungeongen.h
Add map feature generation notify Lua API
2013-12-14 01:52:24 -05:00
emerge.cpp
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00
emerge.h
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
environment.cpp
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
environment.h
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
event_manager.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
event.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
exceptions.h
Cleanup client init states by bumping protocol version
2014-04-08 21:12:20 +02:00
filecache.cpp
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filecache.h
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filesys.cpp
Remove temporary file at safeWriteToFile()
2014-08-16 12:46:48 +02:00
filesys.h
Dont write directly to files but rather write and copy a tmp file
2013-08-13 22:05:45 +02:00
game.cpp
Fix regressions and minor improvements in refactor_the_game
2014-11-08 21:40:11 +01:00
game.h
Refactor the_game() to make it more understandable and maintainable.
2014-11-02 02:18:25 +01:00
gamedef.h
Recalculate normals for cached meshes.
2014-10-21 18:43:29 +02:00
genericobject.cpp
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
genericobject.h
Add sneak and sneak_glitch to set_physics_override()
2013-12-03 23:20:00 +01:00
gettext.cpp
fixed typo std::encl in src/gettext.cpp
2014-05-24 11:20:21 +02:00
gettext.h
Fix errors/warnings reported by valgrind
2014-07-06 16:33:02 +02:00
gettime.h
Make sure PRECISION_SECONDS corresponds to the integer 0
2014-10-09 11:40:33 +02:00
guiChatConsole.cpp
Make freetype usage configureable by a setting
2013-08-04 20:35:14 +02:00
guiChatConsole.h
Make freetype usage configureable by a setting
2013-08-04 20:35:14 +02:00
guiEngine.cpp
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
2014-10-24 21:14:48 +02:00
guiEngine.h
Fix regression dirt texture not beeing default in non cloud menu
2014-06-14 20:51:57 +02:00
guiFileSelectMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp
Fix uninitialized variable warning
2014-10-30 02:53:20 -04:00
guiFormSpecMenu.h
Fix uninitialized variable warning
2014-10-30 02:53:20 -04:00
guiKeyChangeMenu.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiKeyChangeMenu.h
fix memory leaks introduced by invalid gettext usage
2013-04-07 22:50:53 -04:00
guiMainMenu.h
Allow SIGINT to kill mainmenu again
2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiPasswordChange.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
guiTable.cpp
Add [colorize modifier
2014-10-05 16:49:52 +02:00
guiTable.h
Add formspec table
2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
guiVolumeChange.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
hex.h
Implement urlencode and urldecode
2013-12-13 18:05:35 +01:00
httpfetch.cpp
Use configured bind_address for HTTPFetch
2014-09-18 21:54:23 -04:00
httpfetch.h
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
hud.cpp
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
hud.h
Fix heart + bubble bar size on different texture packs
2014-05-07 21:46:27 +02:00
inventory.cpp
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
inventory.h
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
inventorymanager.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
inventorymanager.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_aabb3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v2d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
itemdef.cpp
Add option to enable mesh caching, add wallmounted for meshes.
2014-10-29 08:37:33 +01:00
itemdef.h
Make range of tools configureable
2013-07-20 20:37:59 +02:00
itemgroup.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
keycode.cpp
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
keycode.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
light.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
light.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
localplayer.cpp
Simplify player modification checks
2014-10-01 18:44:36 -04:00
localplayer.h
Simplify player modification checks
2014-10-01 18:44:36 -04:00
log.cpp
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
log.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
logoutputbuffer.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
luaentity_common.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
main.cpp
Refactor the_game() to make it more understandable and maintainable.
2014-11-02 02:18:25 +01:00
main.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mainmenumanager.h
Add in-game key change menu
2014-10-07 17:24:09 -04:00
map.cpp
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
map.h
Update Mapgen VoxelManipulator on buffer invalidation
2014-09-01 15:12:22 -04:00
mapblock_mesh.cpp
Various uninitialised variable fixes
2014-10-19 15:33:08 +02:00
mapblock_mesh.h
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
mapblock.cpp
Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array
2014-06-23 00:13:41 +02:00
mapblock.h
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
mapchunk.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mapgen_singlenode.cpp
mapgen: Resolve nodes in ctor rather than makeChunk
2014-10-30 02:29:37 -04:00
mapgen_singlenode.h
mapgen: Resolve nodes in ctor rather than makeChunk
2014-10-30 02:29:37 -04:00
mapgen_v5.cpp
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00
mapgen_v5.h
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00
mapgen_v6.cpp
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
mapgen_v6.h
Make flag strings clear specified flag with 'no' prefix
2014-02-08 17:50:59 -05:00
mapgen_v7.cpp
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
mapgen_v7.h
Huge overhaul of the entire MapgenParams system
2014-02-03 22:50:14 -05:00
mapgen.cpp
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
mapgen.h
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
mapnode.cpp
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
mapnode.h
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
mapsector.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mapsector.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
mesh.cpp
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
mesh.h
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
mg_biome.cpp
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
mg_biome.h
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
mg_decoration.cpp
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
mg_decoration.h
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
mg_ore.cpp
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
mg_ore.h
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
mg_schematic.cpp
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
mg_schematic.h
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
modalMenu.h
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
2014-10-24 21:14:48 +02:00
modifiedstate.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mods.cpp
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
mods.h
Remove ugly curl struct pointer from jsonFetchValue signature
2014-06-19 21:24:53 +02:00
nameidmapping.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
nameidmapping.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
nodedef.cpp
Add option to enable mesh caching, add wallmounted for meshes.
2014-10-29 08:37:33 +01:00
nodedef.h
Refactor decoration-related code
2014-10-29 01:56:37 -04:00
nodemetadata.cpp
Add a limit to node meta data resolving recursion
2014-05-07 17:05:44 -04:00
nodemetadata.h
Add a limit to node meta data resolving recursion
2014-05-07 17:05:44 -04:00
nodetimer.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
nodetimer.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
noise.cpp
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00
noise.h
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00
object_properties.cpp
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
object_properties.h
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
particles.cpp
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
particles.h
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
pathfinder.cpp
Remove noisy error messages, prepend "pathfinder: " to pathfinder messages
2014-02-03 20:13:31 +01:00
pathfinder.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
player.cpp
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
player.h
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
porting_android.cpp
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
porting_android.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
porting.cpp
Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
2014-10-01 22:18:29 +02:00
porting.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
profiler.h
Fix msvc2012 build
2014-06-29 16:57:50 +02:00
quicktune_shortcutter.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
quicktune.cpp
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
quicktune.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
rollback_interface.cpp
Fixed potential NULL pointer and leak when setting node metadata
2013-11-29 23:35:16 -05:00
rollback_interface.h
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
rollback.cpp
Fix statement not set NULL on deletion
2014-06-25 20:01:29 +02:00
rollback.h
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
serialization.cpp
Add compression API
2014-09-20 14:02:54 -04:00
serialization.h
Add compression API
2014-09-20 14:02:54 -04:00
server.cpp
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
server.h
Recalculate normals for cached meshes.
2014-10-21 18:43:29 +02:00
serverlist.cpp
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
serverlist.h
Fix serverlist code style, const-correctness, and types
2014-06-30 13:26:02 -04:00
serverobject.cpp
Fix issue #1275 - one more missing check.
2014-06-18 14:53:43 +02:00
serverobject.h
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
settings.cpp
Fix command line parsing
2014-09-22 11:02:26 +02:00
settings.h
Split settings into seperate source and header files
2014-09-21 14:39:35 -04:00
sha1.cpp
Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure
2013-12-25 00:29:00 +01:00
sha1.h
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
shader.cpp
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
shader.h
Unite nodes shaders.
2014-06-15 05:40:33 +02:00
sky.cpp
Various uninitialised variable fixes
2014-10-19 15:33:08 +02:00
sky.h
Various uninitialised variable fixes
2014-10-19 15:33:08 +02:00
socket.cpp
Fix unit tests failing if IPv6 not available
2014-11-02 02:27:26 -05:00
socket.h
Fix unit tests failing if IPv6 not available
2014-11-02 02:27:26 -05:00
sound_openal.cpp
Pass arguments by reference
2014-03-12 17:34:48 -04:00
sound_openal.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
staticobject.cpp
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
staticobject.h
Fix object duplication bug (at least in the most reproducible UFO case)
2013-10-17 00:10:16 +03:00
strfnd.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
subgame.cpp
Fix various indentation issues
2014-10-28 15:37:58 -04:00
subgame.h
Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
2013-05-04 10:05:12 +03:00
test.cpp
Cleanup and (mostly) document util/string.h and (very) minor refactoring
2014-11-02 18:07:20 +01:00
test.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
threads.h
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
tile.cpp
Add [colorize modifier
2014-10-05 16:49:52 +02:00
tile.h
Fix misc. style issues
2014-10-03 03:49:06 -04:00
tool.cpp
Fix inversion of full_punch_interval
2014-07-02 16:48:11 +02:00
tool.h
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
touchscreengui.cpp
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
touchscreengui.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
treegen.cpp
Fix seg fault if popping from empty stack (L-system trees)
2014-08-23 06:40:27 +02:00
treegen.h
Fix seg fault if popping from empty stack (L-system trees)
2014-08-23 06:40:27 +02:00
version.cpp
Move #includes from version.h to version.cpp
2014-08-10 01:03:52 +02:00
version.h
Move #includes from version.h to version.cpp
2014-08-10 01:03:52 +02:00
voxel.cpp
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
2014-06-23 00:13:41 +02:00
voxel.h
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
2014-06-23 00:13:41 +02:00
voxelalgorithms.cpp
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
2014-06-23 00:13:41 +02:00
voxelalgorithms.h
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00