..
client
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
irrlicht_changes
Merge cguittfont lib in irrlicht change folder. ( #6016 )
2017-06-20 17:18:34 +02:00
network
ClientInterface: add a function to verify (correctly) if user limit was reached ( #6258 )
2017-08-16 23:48:29 +02:00
script
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
threading
Fix msvc annoyances ( #5963 )
2017-06-27 11:54:40 +02:00
unittest
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
util
Expose getPointedThing to Lua
2017-07-07 22:28:23 +01:00
activeobject.h
Expose getPointedThing to Lua
2017-07-07 22:28:23 +01:00
ban.cpp
bab.cpp: code modernization
2017-08-15 09:39:58 +02:00
ban.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
camera.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
camera.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
cavegen.cpp
cavegen.cpp, chat.cpp: modernize code
2017-08-16 08:26:04 +02:00
cavegen.h
LINT fix
2017-06-22 13:20:20 +02:00
chat_interface.h
Add server side ncurses terminal
2015-11-06 08:51:14 +01:00
chat.cpp
cavegen.cpp, chat.cpp: modernize code
2017-08-16 08:26:04 +02:00
chat.h
cavegen.cpp, chat.cpp: modernize code
2017-08-16 08:26:04 +02:00
chatmessage.h
Chat protocol rewrite ( #5117 )
2017-07-16 10:47:31 +02:00
client.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
client.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
clientenvironment.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
clientenvironment.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
clientiface.cpp
ClientInterface: add a function to verify (correctly) if user limit was reached ( #6258 )
2017-08-16 23:48:29 +02:00
clientiface.h
ClientInterface: add a function to verify (correctly) if user limit was reached ( #6258 )
2017-08-16 23:48:29 +02:00
clientmap.cpp
Darkness detection: Reduce chance of false positives darkening the skybox
2017-07-30 18:28:16 +01:00
clientmap.h
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
clientmedia.cpp
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
clientmedia.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
clientobject.cpp
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h ( #5821 )
2017-06-04 21:00:04 +02:00
clientobject.h
Expose getPointedThing to Lua
2017-07-07 22:28:23 +01:00
clientsimpleobject.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
cloudparams.h
Add clouds API
2017-04-30 00:06:13 +01:00
clouds.cpp
Remove cloud_height setting
2017-08-12 19:37:53 +01:00
clouds.h
Remove cloud_height setting
2017-08-12 19:37:53 +01:00
cmake_config_githash.h.in
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
cmake_config.h.in
Also support X11 icon for minetest copies installed via make install ( #4407 )
2016-08-20 21:26:44 +02:00
CMakeLists.txt
Copy lua51.dll (luajit) to bindir ( #6148 )
2017-07-18 21:29:23 +02:00
collision.cpp
Add tiny Y offset in collisionMoveSimple() to tweak performance
2017-08-05 12:38:11 +02:00
collision.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
config.h
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
2015-04-27 16:24:49 +02:00
constants.h
Step height: Add as a player object property
2017-08-09 11:06:22 +01:00
content_cao.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
content_cao.h
Step height: Add as a player object property
2017-08-09 11:06:22 +01:00
content_cso.cpp
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
content_cso.h
content_mapblock.cpp
Mesh generation: Fix performance regression caused by 'plantlike_rooted' PR
2017-07-17 20:13:53 +01:00
content_mapblock.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
content_mapnode.cpp
Revert "Remove deprecated code segments ( #5891 )"
2017-06-06 16:19:04 +02:00
content_mapnode.h
Revert "Remove deprecated code segments ( #5891 )"
2017-06-06 16:19:04 +02:00
content_nodemeta.cpp
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
content_nodemeta.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
content_sao.cpp
Step height: Add as a player object property
2017-08-09 11:06:22 +01:00
content_sao.h
Expose getPointedThing to Lua
2017-07-07 22:28:23 +01:00
convert_json.cpp
Remove remaining modstore code ( #6120 )
2017-07-14 20:37:58 +02:00
convert_json.h
Remove remaining modstore code ( #6120 )
2017-07-14 20:37:58 +02:00
craftdef.cpp
Add ItemStack key-value meta storage
2017-02-04 22:07:55 +00:00
craftdef.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
database-dummy.cpp
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-dummy.h
Minetest for C++11 (CMakeLists + Travis)
2017-06-04 09:57:08 +02:00
database-files.cpp
Fix lint since recent player to db merge
2017-04-23 16:22:53 +02:00
database-files.h
Fix lint since recent player to db merge
2017-04-23 16:22:53 +02:00
database-leveldb.cpp
Implement DatabaseException for databases
2016-05-17 14:36:51 +02:00
database-leveldb.h
Minetest for C++11 (CMakeLists + Travis)
2017-06-04 09:57:08 +02:00
database-postgresql.cpp
Fix msvc annoyances ( #5963 )
2017-06-27 11:54:40 +02:00
database-postgresql.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
database-redis.cpp
database-redis: Support password authentication
2017-03-11 21:39:32 +01:00
database-redis.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
database-sqlite3.cpp
Inventory: Fix wrong stack size behaviour and item loss ( #6039 )
2017-06-25 11:39:39 +02:00
database-sqlite3.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
database.cpp
Player data to Database ( #5475 )
2017-04-23 14:35:08 +02:00
database.h
Player data to Database ( #5475 )
2017-04-23 14:35:08 +02:00
daynightratio.h
debug.cpp
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
debug.h
Fix msvc annoyances ( #5963 )
2017-06-27 11:54:40 +02:00
defaultsettings.cpp
Remove cloud_height setting
2017-08-12 19:37:53 +01:00
defaultsettings.h
Pass clang-format on various cpp/header files ( #5559 )
2017-04-23 09:52:40 +02:00
dungeongen.cpp
VoxelManip cleanups (const ref, const move) + function removal ( #6169 )
2017-07-26 07:35:09 +02:00
dungeongen.h
Dungeongen: Add and improve parameters
2017-02-26 06:46:14 +00:00
emerge.cpp
Move MapEditEventAreaIgnorer to emerge.cpp
2017-07-25 08:47:52 +02:00
emerge.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
environment.cpp
Expose getPointedThing to Lua
2017-07-07 22:28:23 +01:00
environment.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
event_manager.h
Change i++ to ++i
2015-08-25 18:33:52 -04:00
event.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
exceptions.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
face_position_cache.cpp
Use C++11 mutexes only (remove compat code) ( #5922 )
2017-06-06 16:29:28 +02:00
face_position_cache.h
Use C++11 mutexes only (remove compat code) ( #5922 )
2017-06-06 16:29:28 +02:00
filecache.cpp
Network Layer 7 rework (Packet handling)
2015-02-10 20:04:08 +10:00
filecache.h
Fix various variables passed by copy instead of const ref ( #5610 )
2017-04-19 00:36:30 +02:00
filesys.cpp
Fix RemoveRelatvePathComponents
2016-12-20 17:17:38 +10:00
filesys.h
Add seperate cache path
2015-12-07 13:51:41 -05:00
fontengine.cpp
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
fontengine.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
game.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
game.h
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
gamedef.h
Add ModStorageAPI to client side modding ( #5396 )
2017-03-16 07:53:39 +01:00
gameparams.h
LINT: Switch whitelist check from egrep to awk
2017-04-06 23:21:40 +02:00
genericobject.cpp
Fix various copy instead of const ref reported by cppcheck (part 3) ( #5616 )
2017-04-20 00:12:52 +02:00
genericobject.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
gettext.cpp
Fix typo
2015-10-26 15:14:22 +01:00
gettext.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
gettime.h
Fix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1
2017-04-29 09:47:22 +02:00
guiChatConsole.cpp
Fix console resize issue when maximising game window ( #6023 )
2017-06-21 07:50:57 +02:00
guiChatConsole.h
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) ( #5984 )
2017-06-16 11:25:52 +02:00
guiEngine.cpp
Remove cloud_height setting
2017-08-12 19:37:53 +01:00
guiEngine.h
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
guiFormSpecMenu.cpp
C++11 cleanup inventorymanager ( #6077 )
2017-07-01 14:07:40 +02:00
guiFormSpecMenu.h
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
guiKeyChangeMenu.cpp
Change “Use” key name to “Special”
2017-08-13 21:35:42 +01:00
guiKeyChangeMenu.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
guiMainMenu.h
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
guiPasswordChange.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
guiPasswordChange.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
guiPathSelectMenu.cpp
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
guiPathSelectMenu.h
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
guiscalingfilter.cpp
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
guiscalingfilter.h
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
guiTable.cpp
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
guiTable.h
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
guiVolumeChange.cpp
guiVolumeChange: prevent wrong value position by using 1 label instead of 2 ( #5839 )
2017-05-28 15:23:30 +02:00
guiVolumeChange.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
httpfetch.cpp
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
httpfetch.h
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
hud.cpp
Irrlicht cleanup: cleanup various object to use RenderingEngine ( #6088 )
2017-07-02 20:29:58 +02:00
hud.h
Irrlicht cleanup: cleanup various object to use RenderingEngine ( #6088 )
2017-07-02 20:29:58 +02:00
imagefilters.cpp
Fix some minor details from 6d61375
2015-04-01 00:19:10 -04:00
imagefilters.h
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
intlGUIEditBox.h
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
inventory.cpp
Inventory: Fix wrong stack size behaviour and item loss ( #6039 )
2017-06-25 11:39:39 +02:00
inventory.h
Inventory: Fix wrong stack size behaviour and item loss ( #6039 )
2017-06-25 11:39:39 +02:00
inventorymanager.cpp
Player collisionbox: Make settable
2017-07-21 02:03:22 +01:00
inventorymanager.h
C++11 cleanup inventorymanager ( #6077 )
2017-07-01 14:07:40 +02:00
irr_aabb3d.h
Clang-format: trivial fix on some headers ( #5495 )
2017-04-01 14:48:16 +02:00
irr_v2d.h
Clang-format: trivial fix on some headers ( #5495 )
2017-04-01 14:48:16 +02:00
irr_v3d.h
Clang-format: trivial fix on some headers ( #5495 )
2017-04-01 14:48:16 +02:00
irrlichttypes_bloated.h
Pass clang-format on various cpp/header files ( #5559 )
2017-04-23 09:52:40 +02:00
irrlichttypes_extrabloated.h
Pass clang-format on various cpp/header files ( #5559 )
2017-04-23 09:52:40 +02:00
irrlichttypes.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
itemdef.cpp
Fix deserialization of ItemDefinition ( #5995 )
2017-06-16 07:17:30 +02:00
itemdef.h
Hardware coloring for itemstacks
2017-04-08 18:39:15 -07:00
itemgroup.h
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h ( #5821 )
2017-06-04 21:00:04 +02:00
itemstackmetadata.cpp
Fix for empty key/value when reading item string with wear but no metadata ( #6058 )
2017-06-27 12:34:11 +02:00
itemstackmetadata.h
Add ItemStack key-value meta storage
2017-02-04 22:07:55 +00:00
keycode.cpp
Make direct item selection keys freely bindable
2017-07-30 18:24:45 +01:00
keycode.h
Make direct item selection keys freely bindable
2017-07-30 18:24:45 +01:00
light.cpp
Redo light.cpp.
2016-12-28 14:16:39 -08:00
light.h
Pass clang-format on various cpp/header files ( #5559 )
2017-04-23 09:52:40 +02:00
localplayer.cpp
LocalPlayer::accelerateHorizontal: cleanups
2017-08-13 23:08:17 +02:00
localplayer.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
log.cpp
Remove threads.h and replace its definitions with their C++11 equivalents ( #5957 )
2017-06-11 09:43:05 +02:00
log.h
Remove threads.h and replace its definitions with their C++11 equivalents ( #5957 )
2017-06-11 09:43:05 +02:00
main.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
mainmenumanager.h
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
map_settings_manager.cpp
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
map_settings_manager.h
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
map.cpp
Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp
2017-07-26 23:11:46 +02:00
map.h
Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp
2017-07-26 23:11:46 +02:00
mapblock_mesh.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
mapblock_mesh.h
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
mapblock.cpp
Fix a warning introduced by 4eb59aeeb2f2b535f4eb2a1608189bb03098454e
2017-07-27 16:55:32 +02:00
mapblock.h
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
mapgen_carpathian.cpp
Dungeons: Use biome 'node_stone' if normal stone types not detected
2017-07-30 18:40:55 +01:00
mapgen_carpathian.h
Mapgen Carpathian: Add lava_depth parameter
2017-07-07 22:28:40 +01:00
mapgen_flat.cpp
Dungeons: Use biome 'node_stone' if normal stone types not detected
2017-07-30 18:40:55 +01:00
mapgen_flat.h
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
2017-06-22 03:14:56 +01:00
mapgen_fractal.cpp
Dungeons: Use biome 'node_stone' if normal stone types not detected
2017-07-30 18:40:55 +01:00
mapgen_fractal.h
Mgfractal: Improve spawning behaviour
2017-07-17 20:19:43 +01:00
mapgen_singlenode.cpp
Mapgen files: Update and correct copyright credits
2017-05-26 20:46:03 +01:00
mapgen_singlenode.h
Mapgen files: Update and correct copyright credits
2017-05-26 20:46:03 +01:00
mapgen_v5.cpp
Mgv5: Make spawn position search more reliable
2017-08-12 19:37:53 +01:00
mapgen_v5.h
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
2017-06-22 03:14:56 +01:00
mapgen_v6.cpp
VoxelManip cleanups (const ref, const move) + function removal ( #6169 )
2017-07-26 07:35:09 +02:00
mapgen_v6.h
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
mapgen_v7.cpp
Mgv7: Raise spawn point by 1 node for no mountain case
2017-08-09 11:06:33 +01:00
mapgen_v7.h
Mgv7: Add 'mount_zero_level' parameter
2017-07-26 02:41:30 +01:00
mapgen_valleys.cpp
Dungeons: Use biome 'node_stone' if normal stone types not detected
2017-07-30 18:40:55 +01:00
mapgen_valleys.h
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
mapgen.cpp
Dungeons: Use biome 'node_stone' if normal stone types not detected
2017-07-30 18:40:55 +01:00
mapgen.h
Dungeons: Use biome 'node_stone' if normal stone types not detected
2017-07-30 18:40:55 +01:00
mapnode.cpp
compressZlib: don't use a SharedBuffer but a raw u8 * pointer
2017-07-27 07:56:48 +02:00
mapnode.h
Add hardware node coloring. Includes:
2017-01-23 07:27:12 +01:00
mapsector.cpp
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
mapsector.h
Cpp11 initializers 2 ( #5999 )
2017-06-17 19:11:28 +02:00
mesh_generator_thread.cpp
Fix msvc annoyances ( #5963 )
2017-06-27 11:54:40 +02:00
mesh_generator_thread.h
Fix msvc annoyances ( #5963 )
2017-06-27 11:54:40 +02:00
mesh.cpp
Do not shade inventory items with textures ( #5869 )
2017-06-01 23:18:55 +02:00
mesh.h
Do not shade inventory items with textures ( #5869 )
2017-06-01 23:18:55 +02:00
metadata.cpp
Pass clang-format on various cpp/header files ( #5559 )
2017-04-23 09:52:40 +02:00
metadata.h
Add ModMetadata API ( #5131 )
2017-02-08 00:15:55 +01:00
mg_biome.cpp
Mapgen files: Update and correct copyright credits
2017-05-26 20:46:03 +01:00
mg_biome.h
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
mg_decoration.cpp
VoxelManip cleanups (const ref, const move) + function removal ( #6169 )
2017-07-26 07:35:09 +02:00
mg_decoration.h
Biomes/decorations/ores: Make relative to 'water_level' setting
2017-07-11 01:14:24 +01:00
mg_ore.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
mg_ore.h
Biomes/decorations/ores: Make relative to 'water_level' setting
2017-07-11 01:14:24 +01:00
mg_schematic.cpp
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
mg_schematic.h
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
minimap.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
minimap.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
modalMenu.h
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
modifiedstate.h
Pass clang-format on various cpp/header files ( #5559 )
2017-04-23 09:52:40 +02:00
mods.cpp
Remove remaining modstore code ( #6120 )
2017-07-14 20:37:58 +02:00
mods.h
Remove remaining modstore code ( #6120 )
2017-07-14 20:37:58 +02:00
nameidmapping.cpp
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h ( #5821 )
2017-06-04 21:00:04 +02:00
nameidmapping.h
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
nodedef.cpp
TileLayer: use shared_ptr for FrameSpec vector ( #6171 )
2017-07-26 20:12:48 +02:00
nodedef.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
nodemetadata.cpp
Private nodemeta ( #5702 )
2017-05-10 15:29:21 +02:00
nodemetadata.h
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h ( #5821 )
2017-06-04 21:00:04 +02:00
nodetimer.cpp
Make node timers more efficient
2016-06-11 23:35:17 +01:00
nodetimer.h
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
noise.cpp
Noise: Prevent unittest crash caused by division by zero
2017-07-29 19:01:14 +02:00
noise.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
objdef.cpp
Fix Windows build, clean up included headers
2015-05-22 20:37:59 +02:00
objdef.h
C++11 patchset 6: forbid object copy using assigment/copy function deleters ( #5945 )
2017-06-10 13:49:15 +02:00
object_properties.cpp
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
object_properties.h
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
particles.cpp
TileLayer: use shared_ptr for FrameSpec vector ( #6171 )
2017-07-26 20:12:48 +02:00
particles.h
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
pathfinder.cpp
Fix various copy instead of const ref reported by cppcheck (part 3) ( #5616 )
2017-04-20 00:12:52 +02:00
pathfinder.h
Pathfinder: Fix style
2016-05-01 15:32:02 +02:00
player.cpp
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
player.h
Player::getSpeed/setSpeed use const refs
2017-08-14 10:56:06 +02:00
porting_android.cpp
Add seperate cache path
2015-12-07 13:51:41 -05:00
porting_android.h
Add seperate cache path
2015-12-07 13:51:41 -05:00
porting.cpp
Dont search for locale folders if gettext is disabled ( #6133 )
2017-07-14 17:31:18 +02:00
porting.h
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
profiler.cpp
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
profiler.h
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
quicktune_shortcutter.h
quicktune.cpp
Use C++11 mutexes only (remove compat code) ( #5922 )
2017-06-06 16:29:28 +02:00
quicktune.h
raycast.cpp
Expose getPointedThing to Lua
2017-07-07 22:28:23 +01:00
raycast.h
Expose getPointedThing to Lua
2017-07-07 22:28:23 +01:00
reflowscan.cpp
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
reflowscan.h
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
remoteplayer.cpp
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
remoteplayer.h
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
rollback_interface.cpp
Private nodemeta ( #5702 )
2017-05-10 15:29:21 +02:00
rollback_interface.h
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
rollback.cpp
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
rollback.h
Cpp11 patchset 11: continue working on constructor style migration ( #6004 )
2017-06-18 19:55:15 +02:00
serialization.cpp
compressZlib: don't use a SharedBuffer but a raw u8 * pointer
2017-07-27 07:56:48 +02:00
serialization.h
compressZlib: don't use a SharedBuffer but a raw u8 * pointer
2017-07-27 07:56:48 +02:00
server.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
server.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
serverenvironment.cpp
ServerEnvironment::step: modernize loops
2017-08-11 09:57:27 +02:00
serverenvironment.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
serverlist.cpp
Server list cleanup
2017-03-18 12:37:57 +01:00
serverlist.h
Server list cleanup
2017-03-18 12:37:57 +01:00
serverobject.cpp
Cpp11 initializers: last src root changeset ( #6022 )
2017-06-21 11:51:29 +02:00
serverobject.h
ServerEnvironment::step: modernize loops
2017-08-11 09:57:27 +02:00
settings_translation_file.cpp
Remove remaining modstore code ( #6120 )
2017-07-14 20:37:58 +02:00
settings.cpp
[CSM] Add flavour limits controlled by server ( #5930 )
2017-07-18 21:39:55 +02:00
settings.h
[CSM] Add flavour limits controlled by server ( #5930 )
2017-07-18 21:39:55 +02:00
shader.cpp
Add 'plantlike_rooted' drawtype
2017-07-11 01:02:22 +01:00
shader.h
Isolate irrlicht references and use a singleton ( #6041 )
2017-06-26 20:11:17 +02:00
sky.cpp
Fog effect when camera is inside cloud
2017-07-05 15:39:49 +02:00
sky.h
Fog effect when camera is inside cloud
2017-07-05 15:39:49 +02:00
socket.cpp
Fix msvc annoyances ( #5963 )
2017-06-27 11:54:40 +02:00
socket.h
Fix msvc annoyances ( #5963 )
2017-06-27 11:54:40 +02:00
sound_openal.cpp
Fix no sound bug ( #5968 )
2017-06-14 17:21:08 +02:00
sound_openal.h
sound.cpp
sound.h
Sound: Add pitch option ( #5960 )
2017-06-11 13:58:26 +02:00
staticobject.cpp
Define and use limit constants for Irrlicht fixed-width types
2015-10-04 04:00:16 -04:00
staticobject.h
Cpp11 initializers: last src root changeset ( #6022 )
2017-06-21 11:51:29 +02:00
subgame.cpp
Use a settings object when generating world.mt and set player_backend to sqlite. ( #5940 )
2017-06-08 09:50:51 +02:00
subgame.h
Cpp11 initializers: last src root changeset ( #6022 )
2017-06-21 11:51:29 +02:00
terminal_chat_console.cpp
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
terminal_chat_console.h
Cleanup various headers to reduce compilation times ( #6255 )
2017-08-16 22:11:45 +02:00
tileanimation.cpp
Add particle animation, glow
2017-01-18 23:21:01 +01:00
tileanimation.h
Pass clang-format on 14 trivial header files fixes
2017-04-07 23:22:00 +02:00
tool.cpp
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h ( #5821 )
2017-06-04 21:00:04 +02:00
tool.h
Cpp11 initializers: last src root changeset ( #6022 )
2017-06-21 11:51:29 +02:00
touchscreengui.cpp
Cpp11 initializers: last src root changeset ( #6022 )
2017-06-21 11:51:29 +02:00
touchscreengui.h
Cpp11 initializers: last src root changeset ( #6022 )
2017-06-21 11:51:29 +02:00
treegen.cpp
L-system: Fix leaves cutting through stems
2017-08-14 12:38:21 +01:00
treegen.h
Fix various variables passed by copy instead of const ref ( #5610 )
2017-04-19 00:36:30 +02:00
version.cpp
Android: Add githash header to spare rebuilds after new commits
2015-08-01 20:42:07 +02:00
version.h
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
voxel.cpp
VoxelManip cleanups (const ref, const move) + function removal ( #6169 )
2017-07-26 07:35:09 +02:00
voxel.h
VoxelManip cleanups (const ref, const move) + function removal ( #6169 )
2017-07-26 07:35:09 +02:00
voxelalgorithms.cpp
Expose getPointedThing to Lua
2017-07-07 22:28:23 +01:00
voxelalgorithms.h
Expose getPointedThing to Lua
2017-07-07 22:28:23 +01:00
wieldmesh.cpp
TileLayer: use shared_ptr for FrameSpec vector ( #6171 )
2017-07-26 20:12:48 +02:00
wieldmesh.h
Irrlicht cleanup: cleanup various object to use RenderingEngine ( #6088 )
2017-07-02 20:29:58 +02:00